Unknown2006-01-19 11:49:09
Seems to me that the best fighters in Lusternia have never really made one of those 'overpowered wtf' rants, but rather deal with what's there and use what's available, never b****ing on the way. Kind of makes sense, don't you think?
Anyway yeah, stop clogging my beautiful thread with crap, Terenas.
Anyway yeah, stop clogging my beautiful thread with crap, Terenas.
Shiri2006-01-19 12:14:59
QUOTE(PercivalEdmundChang @ Jan 19 2006, 11:49 AM)
Seems to me that the best fighters in Lusternia have never really made one of those 'overpowered wtf' rants, but rather deal with what's there and use what's available, never b****ing on the way. Kind of makes sense, don't you think?
248194
You clearly haven't read any of the forum backlog then.
(And Terenas -is- one of the best fighters, heh.)
Unknown2006-01-19 14:10:59
Well yeah, I'm new. I just meant it's never too good to openly put a loss up to some technicality. I'm not sure why but even if it's true, I never do. Seems distasteful to do so. It takes alot to push me to the point where I'm willing to claim 'overpowered wtf!' oocly. I didn't mean any insult to Terenas, but it wasn't exactly proper bloody classy of him to just post for the sake of giving Murphy crap. Though you could see what he said as joking.
I won't gratify any of it with further attention.
Update for my questions on elemental runes: Has anyone tried the poison damage or magic damage runes? I know the magic damage is said to be lame, but I want to hear some knowledge on it for those who have used them for a while on various opponents.
I won't gratify any of it with further attention.
Update for my questions on elemental runes: Has anyone tried the poison damage or magic damage runes? I know the magic damage is said to be lame, but I want to hear some knowledge on it for those who have used them for a while on various opponents.
Simimi2006-01-19 15:37:08
Ya Magic damage is worthless, there is SO much innate stackable resistence to it, just do not even bother.
Unknown2006-01-19 17:05:45
Alright. What about the poison elemental rune? Also, with wounding runes the boost is shown as a percentage. How does that work exactly? +% to the precision stat? +% to the wounding given in a strike?
Just musing over the first of the 'twin swords' I'll be getting and runing up(that's like 800 credits away, then 800 credits when that time comes. At a pace of 300 credits an IRL month, so I've got a long while to wait. 'Course I could get some extra money here and there so who knows). These are the designs I decided on after the advice of those here.
This is the first of the twins (left hander), Castor (Emotion, zeal, extremity..my wounder. I'll have him for three irl months alone before his sister gets fixed up). Lotsa' ibululu and the occasional splash of charybdon. Not sure if you get to keep the look/examine description on 'named' swords, but he's the swordbreaker design to begin with.
Castor, ???-230-???(depends on how nice he comes out of Ixion's forge, 230 precision is the quota. Ideal is decent damage, 230 or more precision. Speed dosn't matter as long as it isn't below 100.), cosmic champion (+10% wounding),Cosmic Knight (+10,+10,+10).
This is his sister, Pollux, my right hander. She's primarily my impaler/legpinner/render, gonna drown her in mantakaya/charybdon. (Mind, tactic, accuracy...everything Castor isn't, or can't be because of his own prime traits.)
Pollux, ???-230-??? (again, depends on how nice she comes out of Ixion's forge. 230 precision or more is the quota. Hoping for average damage and high or max speed as well, but she'll work fine without. My offensive tactics are expectant that she'll be alot faster than Castor.), cosmic champion (+10% wounding), puissant knight (+5,+5,+5), Jagged Lightning (1/3rd electrical damage).
I'm pretty set on those designs. Yeahhhh, I'm weird for going into detail about swords that most guys would just consider the stats and runes of, but I play roleplaying games and not shoot-em-up's for a reason :/. I stuck with scimitars for alot of reasons, and mixed stat runes and wounding runes instead of one big wounding rune for other reasons. I know Murphy said it'd be better to just get some broadswords and put the damage runes afforded on -them-, but I really only want one pair of swords. Of course, even after these two are finally finished (about seven irl months, that's after I get my skills to where I want them via credits), I'll continue to upgrade them as the months go by (cosmic to vernal, get castor a damage rune and pollux a better stat rune, whatnot). But the above are how they'll start out and how they'll be for a good deal of time. Thoughts?
Still can't believe I'm gonna spend 700 bucks and more on a videogame. Curse final fantasy 1 on the NES for forming part of my growing childhood brain towards fantasy gaming.
- Percy (Kurt)
Edit: On a sidenote, whoever thought up the 'swordbreaker' scimitar design is awesome. In Indonesia/persia so forth, where scimitars originated from(some odd 1,000 years before Saladin the 'desert lionheart' clashed with Richard the lionheart in the third crusade)there was a sword design just like the swordbreaker description and alike to the picture I posted here. It's a scimitar with a curved beginning and then a straight, thick flat blade. The process of compositing the ore put into this blade made it highly condensed, not as advanced as the 'steel folding' process the japanese used for masterwork katanas, but pretty close. This made for a heavy, mostly unbreakable blade. The cutting edge was actually quite thick, as to not create a taper in the sword's blunt side that would make it less durable. The ideal usage was to whack the scimitar into one of the cutting edges of a european broadsword or longsword, creating a thick notch, at which point the scimitar would be used to cleave the sword in half, despite that many of you might doubt that idea, it really worked. Especially due to the fact that though europe had a crapload more ore deposits than indonesia/persia so forth, they mass-produced weapons to a lack of refinement, which in the end made the blades of their swords weaker. The abundancy of these materials would be why europeans never cared to think up a badass steel-folding process like the japanese and other asians and persians(though of course in modern day swordworking we just whack the molding steel which factory-style compressors)Kudos to you, dude-who-made-the-swordbreaker-design. You know your stuff.
Just musing over the first of the 'twin swords' I'll be getting and runing up(that's like 800 credits away, then 800 credits when that time comes. At a pace of 300 credits an IRL month, so I've got a long while to wait. 'Course I could get some extra money here and there so who knows). These are the designs I decided on after the advice of those here.
This is the first of the twins (left hander), Castor (Emotion, zeal, extremity..my wounder. I'll have him for three irl months alone before his sister gets fixed up). Lotsa' ibululu and the occasional splash of charybdon. Not sure if you get to keep the look/examine description on 'named' swords, but he's the swordbreaker design to begin with.
Castor, ???-230-???(depends on how nice he comes out of Ixion's forge, 230 precision is the quota. Ideal is decent damage, 230 or more precision. Speed dosn't matter as long as it isn't below 100.), cosmic champion (+10% wounding),Cosmic Knight (+10,+10,+10).
This is his sister, Pollux, my right hander. She's primarily my impaler/legpinner/render, gonna drown her in mantakaya/charybdon. (Mind, tactic, accuracy...everything Castor isn't, or can't be because of his own prime traits.)
Pollux, ???-230-??? (again, depends on how nice she comes out of Ixion's forge. 230 precision or more is the quota. Hoping for average damage and high or max speed as well, but she'll work fine without. My offensive tactics are expectant that she'll be alot faster than Castor.), cosmic champion (+10% wounding), puissant knight (+5,+5,+5), Jagged Lightning (1/3rd electrical damage).
I'm pretty set on those designs. Yeahhhh, I'm weird for going into detail about swords that most guys would just consider the stats and runes of, but I play roleplaying games and not shoot-em-up's for a reason :/. I stuck with scimitars for alot of reasons, and mixed stat runes and wounding runes instead of one big wounding rune for other reasons. I know Murphy said it'd be better to just get some broadswords and put the damage runes afforded on -them-, but I really only want one pair of swords. Of course, even after these two are finally finished (about seven irl months, that's after I get my skills to where I want them via credits), I'll continue to upgrade them as the months go by (cosmic to vernal, get castor a damage rune and pollux a better stat rune, whatnot). But the above are how they'll start out and how they'll be for a good deal of time. Thoughts?
Still can't believe I'm gonna spend 700 bucks and more on a videogame. Curse final fantasy 1 on the NES for forming part of my growing childhood brain towards fantasy gaming.
- Percy (Kurt)
Edit: On a sidenote, whoever thought up the 'swordbreaker' scimitar design is awesome. In Indonesia/persia so forth, where scimitars originated from(some odd 1,000 years before Saladin the 'desert lionheart' clashed with Richard the lionheart in the third crusade)there was a sword design just like the swordbreaker description and alike to the picture I posted here. It's a scimitar with a curved beginning and then a straight, thick flat blade. The process of compositing the ore put into this blade made it highly condensed, not as advanced as the 'steel folding' process the japanese used for masterwork katanas, but pretty close. This made for a heavy, mostly unbreakable blade. The cutting edge was actually quite thick, as to not create a taper in the sword's blunt side that would make it less durable. The ideal usage was to whack the scimitar into one of the cutting edges of a european broadsword or longsword, creating a thick notch, at which point the scimitar would be used to cleave the sword in half, despite that many of you might doubt that idea, it really worked. Especially due to the fact that though europe had a crapload more ore deposits than indonesia/persia so forth, they mass-produced weapons to a lack of refinement, which in the end made the blades of their swords weaker. The abundancy of these materials would be why europeans never cared to think up a badass steel-folding process like the japanese and other asians and persians(though of course in modern day swordworking we just whack the molding steel which factory-style compressors)Kudos to you, dude-who-made-the-swordbreaker-design. You know your stuff.
Murphy2006-01-19 22:33:42
wow that's pretty cool the depth of through going into customisaed weapons.
for scimitars you want as much speed as you can possible get on them and abandon the damage, your kills will thank you in the end.
for scimitars you want as much speed as you can possible get on them and abandon the damage, your kills will thank you in the end.