Mirk2006-01-16 18:59:19
I'd like to propose a change to the skill envelop in dreamweaving, which currently allows dreamweavers to only pick up items that they encounter. Seeing as the skill says that a dreamweaver's aura is strong enough to pick something up, I think that they should be able to drop things, give things to people, open/close unlocked doors, and perform basic interactions with the environment (i.e. push, pull, turn, etc...)
Narsrim2006-01-16 20:13:15
Sounds fair to me. I'd msg this to envoy.
Munsia2006-01-16 20:37:31
I dont think they should be able to open doors.
Mirk2006-01-16 21:01:57
QUOTE(munsia @ Jan 16 2006, 03:37 PM)
I dont think they should be able to open doors.
247025
Why not? I think doors should be openable provided that the door isn't locked.
Unknown2006-01-16 23:31:12
QUOTE(Mirk @ Jan 16 2006, 06:59 PM)
I'd like to propose a change to the skill envelop in dreamweaving, which currently allows dreamweavers to only pick up items that they encounter. Seeing as the skill says that a dreamweaver's aura is strong enough to pick something up, I think that they should be able to drop things, give things to people, open/close unlocked doors, and perform basic interactions with the environment (i.e. push, pull, turn, etc...)
247007
The drop thing has already been envoyed... something I've wanted for ages too.
Opening doors/pushing... nah, I like that limitation - we're insubstantional, bit hard to exert a force.
I did also suggest to Gregori that we need to be able to use IH and PROBE though. I mean, too bad if there's more than one ent of the same type in a room, you just have to declare and spook every player in existence and hope you can get to the one you need.
Munsia2006-01-16 23:34:03
QUOTE(Avaer @ Jan 16 2006, 07:31 PM)
The drop thing has already been envoyed... something I've wanted for ages too.
Opening doors/pushing... nah, I like that limitation - we're insubstantional, bit hard to exert a force.
I did also suggest to Gregori that we need to be able to use IH and PROBE though. I mean, too bad if there's more than one ent of the same type in a room, you just have to declare and spook every player in existence and hope you can get to the one you need.
Opening doors/pushing... nah, I like that limitation - we're insubstantional, bit hard to exert a force.
I did also suggest to Gregori that we need to be able to use IH and PROBE though. I mean, too bad if there's more than one ent of the same type in a room, you just have to declare and spook every player in existence and hope you can get to the one you need.
247105
you use to be able to probe/ih...
Mirk2006-01-16 23:34:18
well, think about it. If we're able to use our aura to pick up the corpse of a large igasho, you'd think that we'd be able to open a door or something like that...
Probe sounds like something that could be helpful...
Probe sounds like something that could be helpful...
Munsia2006-01-16 23:35:39
QUOTE(Mirk @ Jan 16 2006, 07:34 PM)
well, think about it. If we're able to use our aura to pick up the corpse of a large igasho, you'd think that we'd be able to open a door or something like that...
Probe sounds like something that could be helpful...
Probe sounds like something that could be helpful...
247107
The fact that if you could open doors would just be horridly overpowered. You'd be able to go places. coleasce. and cause some real issues solo. with needing someone to open a door you have to have help therefor no ONE person can reck havoc like that
Unknown2006-01-16 23:37:38
Ah, but you're not actually exerting a force and 'picking up' the item... you're dislocating it to where your body is.
"You use your dreambody to envelop" is all we see, and I'm pretty sure others just watch it vanish from sight. It's more about teleportation than telekinesis, in my thinking.
Dropping could work similarly, you dislocate an item from your physical body to where your dreambody is (provided it doesn't have a flame sigil which would interfere with the transit, and make dreamweavers bloody nuisances otherwise).
"You use your dreambody to envelop
Dropping could work similarly, you dislocate an item from your physical body to where your dreambody is (provided it doesn't have a flame sigil which would interfere with the transit, and make dreamweavers bloody nuisances otherwise).
Mirk2006-01-17 00:48:47
QUOTE(munsia @ Jan 16 2006, 06:35 PM)
The fact that if you could open doors would just be horridly overpowered. You'd be able to go places. coleasce. and cause some real issues solo. with needing someone to open a door you have to have help therefor no ONE person can reck havoc like that
247108
but reeking havoc is fun...(check my title as of late?)
I personally don't see the problem, because it would just allow access to a few more places, it's not like I'm suggesting that they could open unlocked doors, and you wouldn't be forced to bodysnap if someone closed a door that led to where your body was. Also, there aren't that many places that could be seriously annoying as you say. Most places you want to go you already can. These would include all cities/communes, and all villages excluding Ankrag, Rockholm, and Southguard, which leaves those villages with an advantage.
Peeka2006-01-17 16:15:53
I always thought envelop was more like absorbing the physical matter into your dream self, so I can see how dropping it would make sense. Opening doors and etc seems a little too advanced as far as motor skills go while out of phase.
Unknown2006-01-17 16:17:54
QUOTE(Mirk @ Jan 17 2006, 01:48 AM)
but reeking havoc is fun
247134
you wreak havoc not reek it unless you are very strange indeed. asuming both as a transitive verb reek means to emit, exude, wreak means to inflict.
Mirk2006-01-18 00:26:46
QUOTE(AlyssandraAbSidhe @ Jan 17 2006, 11:17 AM)
you wreak havoc not reek it unless you are very strange indeed. asuming both as a transitive verb reek means to emit, exude, wreak means to inflict.
247393
meh
Narsrim2006-01-18 02:10:33
QUOTE(AlyssandraAbSidhe @ Jan 17 2006, 12:17 PM)
you wreak havoc not reek it unless you are very strange indeed. asuming both as a transitive verb reek means to emit, exude, wreak means to inflict.
247393
If you are going to argue grammar at least have the nerve to capitalize where necessary.
Shiri2006-01-18 05:27:43
And spell "assuming" right.
Unknown2006-01-18 09:48:50
I was neither arguing about grammar or spelling. Merely that it was a completely different word. he might as well said smelling of havoc is fun. And its the nice posts fault I got all in a word nazi mode..I am fixed again now.
Unknown2006-01-18 09:56:02
Ah Shiri, but you know what they say about "assume"
On topic: The changes sound nice, and I don't really see the issue with being able to open unlocked doors... Alright, it'd take away a large restriction, but would it really change that much? Any important place should be locked, as you cannot rely on unlocked doors staying closed, even with a key sigil. Dreamweavers can still be avoided in many ways, they can't climb or burrow or transverse or portal enter, so getting away really isn't that hard. And it's not like a solo dreamweaver has anything THAT scary to do to not completely helpless people anyway.
How about being able to open unlocked doors with the restriction that a key sigil affecting the door means a high failure rate? Then a dreamweaver couldn't just waltz through doors but would have to try some four or five times, with a medium balance loss on failure? Seeing as the key sigil can be on the other side of the door, it'd add a risk for the dreamweaver as well.
On topic: The changes sound nice, and I don't really see the issue with being able to open unlocked doors... Alright, it'd take away a large restriction, but would it really change that much? Any important place should be locked, as you cannot rely on unlocked doors staying closed, even with a key sigil. Dreamweavers can still be avoided in many ways, they can't climb or burrow or transverse or portal enter, so getting away really isn't that hard. And it's not like a solo dreamweaver has anything THAT scary to do to not completely helpless people anyway.
How about being able to open unlocked doors with the restriction that a key sigil affecting the door means a high failure rate? Then a dreamweaver couldn't just waltz through doors but would have to try some four or five times, with a medium balance loss on failure? Seeing as the key sigil can be on the other side of the door, it'd add a risk for the dreamweaver as well.
Aiakon2006-01-18 12:05:27
QUOTE(peeka @ Jan 17 2006, 05:15 PM)
I always thought envelop was more like absorbing the physical matter into your dream self, so I can see how dropping it would make sense. Opening doors and etc seems a little too advanced as far as motor skills go while out of phase.
247392
seconded.
With regards door opening... Dreamweavers can be real bastards. As a tri-trans Rune specializing Geomancer, I had no way of actually attacking a dreamweaver (that I noticed anyway). Thus.. I could be having a nice time just sitting around in the d'Murani tower.. I get attacked.. and I'm stuck. There is no cure for being made sleepy, except sleep. If you spend enough time being attacked by a competent dreamweaver.. without escaping.. then yer dead. Hiding behind closed doors is one way to get away from them.. provided that they're not linked to you. No... dreamweaving is nasty enough as it is.. and no unlocking locked doors. Not unless we can all get magic doors that repel a dreamweaver's aura. Or.. magic sigils that people have to spend a fortune getting enchanted, thus improving my finances.
Aiakon2006-01-18 12:08:09
QUOTE(David @ Jan 18 2006, 10:56 AM)
Dreamweavers can still be avoided in many ways, they can't climb or burrow or transverse or portal enter, so getting away really isn't that hard. And it's not like a solo dreamweaver has anything THAT scary to do to not completely helpless people anyway.
247765
They can transverse if they are linked to someone. It's a nice little dreamweaver trick to sleep in a safe manse, and link to an accomplice onto prime. Their body is protected, they can still bodysnap from off plane (which I don't like much), and no other dreamweaver can do sleepsense to work out where they are.
QUOTE
it's not like a solo dreamweaver has anything THAT scary to do to not completely helpless people anyway.
There I disagree. Correction. There I disagreed.. if you look up a bit.
Mirk2006-01-18 23:32:07
QUOTE(Aiakon @ Jan 18 2006, 07:05 AM)
With regards door opening... Dreamweavers can be real bastards. As a tri-trans Rune specializing Geomancer, I had no way of actually attacking a dreamweaver (that I noticed anyway). Thus.. I could be having a nice time just sitting around in the d'Murani tower.. I get attacked.. and I'm stuck. There is no cure for being made sleepy, except sleep. If you spend enough time being attacked by a competent dreamweaver.. without escaping.. then yer dead. Hiding behind closed doors is one way to get away from them.. provided that they're not linked to you. No... dreamweaving is nasty enough as it is.. and no unlocking locked doors. Not unless we can all get magic doors that repel a dreamweaver's aura. Or.. magic sigils that people have to spend a fortune getting enchanted, thus improving my finances.
247812
huh, I always thought that an eye sigil would stop a dreamweaver, and if not, then I think that that should be implemented as well. (I'll try to see if that's true...)
There are also skills called violet and kether, in lowmagic and highmagic respectivly that will harm dreamweavers when in their dreambody. And I never said that a dreamweaver should be able to unlock doors, I just wanted the ability to open unlocked doors.