Unknown2006-01-18 06:12:23
Just wondering if it was possible for a corpse to have the keyword corpse as well. So if I have a inventory full of 10 different creatures I could just:
offer corpse
offer corpse
offer corpse..and so forth.
As I typed this I wondered: This idea is mainly for convenience and nothing more and I figured no one would back this idea up. Then, I remembered the short discussion some posters had about using waterwalk versus swimming.
offer corpse
offer corpse
offer corpse..and so forth.
As I typed this I wondered: This idea is mainly for convenience and nothing more and I figured no one would back this idea up. Then, I remembered the short discussion some posters had about using waterwalk versus swimming.
Unknown2006-01-18 06:26:25
I actually like this idea
Unknown2006-01-18 07:05:29
QUOTE(Endlessnite @ Jan 18 2006, 07:12 AM)
Just wondering if it was possible for a corpse to have the keyword corpse as well. So if I have a inventory full of 10 different creatures I could just:
offer corpse
offer corpse
offer corpse..and so forth.
As I typed this I wondered: This idea is mainly for convenience and nothing more and I figured no one would back this idea up. Then, I remembered the short discussion some posters had about using waterwalk versus swimming.
offer corpse
offer corpse
offer corpse..and so forth.
As I typed this I wondered: This idea is mainly for convenience and nothing more and I figured no one would back this idea up. Then, I remembered the short discussion some posters had about using waterwalk versus swimming.
247728
It's possible already. Player corpses repond to 'corpse' I can imagine that may be why denizen ones don't.
Soll2006-01-18 07:38:38
If zMUD:
#trigger {^"(%w) ~(dead~)(%d)"(%s)*corpse} {offer %1}
#trigger {^"(%w) ~(dead~)(%d)"(%s)*corpse} {offer %1}
Vix2006-01-18 23:16:58
Having the option to offer multiple things would be great too. As long as it's regular offering of course.
OFFER 50 LOBSTROSITY would save some time.
OFFER 50 LOBSTROSITY would save some time.
Soll2006-01-18 23:22:26
Oh deaaar. That would be entirely awesome. Cut down listofferings lists, too. They get horribly long.
Richter2006-01-18 23:48:45
I always wanted to not have to type each individual creature.
Verithrax2006-01-19 00:22:58
It would be great if we could just OFFER ALL already. Oh, and when is Essence/Karma for influences going to be implemented?
Unknown2006-01-19 21:45:21
Verithrax, please correct me if I am wrong, but where is it written that we will get karma for influencing? Or do you just wish we did (which is a good idea IMHO)?
Soll2006-01-19 22:30:30
Yeah, but we can all hope it will be. I think I heard upon some kind of grapevine that something of the sort was in planning.
Unknown2006-01-19 22:37:01
Intriguing... but back to the topic.
Marking everything dead in your inventory as corpse is not a very good idea, for the reason that was stated already - it would make it next to impossible to immolate/fossilise/etc actual player corpses. But offering in bundles sounds useful and convenient.
Marking everything dead in your inventory as corpse is not a very good idea, for the reason that was stated already - it would make it next to impossible to immolate/fossilise/etc actual player corpses. But offering in bundles sounds useful and convenient.
Murphy2006-01-19 22:54:07
oh dear lord i wish for the day when i can get corpse, offer corpse to defile, eat corpse.
you can do II corpse which shows all your corpses. just have it reference player corpses first over beasties, and it'll be A1
you can do II corpse which shows all your corpses. just have it reference player corpses first over beasties, and it'll be A1
ferlas2006-01-20 13:31:56
Use II and trigger krokani%1 to do offer %1? Its a bit messy but it works or try something like...
make an alias that sort of does this
#var offercorpses 1
ii corpse
#wait 3000
#var offercorpses 0
trigger
"(*)(dead)%1" the corpse of a (*)
to do
#if (@offercorpses = 1) {offer %1}
Its not really amazing but it does the job and its not as if I need anything really amazing to offer corpses with.
make an alias that sort of does this
#var offercorpses 1
ii corpse
#wait 3000
#var offercorpses 0
trigger
"(*)(dead)%1" the corpse of a (*)
to do
#if (@offercorpses = 1) {offer %1}
Its not really amazing but it does the job and its not as if I need anything really amazing to offer corpses with.