Unknown2006-01-23 16:42:38
QUOTE(ferlas @ Jan 22 2006, 08:41 PM)
Erm say about 4 or 5 hours, Glomdoring seemed to be winning at the start but then started to fade out as people logged off and celest and serenwilde took over.
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Sometimes I think that the village revolts are just a test on endurance. How long can you last? How long can you stay sane? Winner takes all!
Unknown2006-01-23 16:57:45
I'm certain that wasn't the longest influencing out there, but it was surely the most hotly contested/fullest. I've never seen a village more violent/filled with debates.
Xenthos was running around with his new boost from being Dark Marshall. whoa, I tell you, when 8 people jump in a room to debate/divert so someone doesn't sway a sentry then you know there are going to be problems, I ran out of bromides like halfway through and had to grab more, died a few times to the massive warrior groups as well (glomdoring had like a group of 9 warriors following Lyco around, and celest had a similar group too, and you knew when they met up because the deathsense started spamming) Lazul even poped in for a moment to enter the massive battle. Demenses ran rampid through the town as well, celest at least went through 3 aquamancers, serenwilde had around 4 druids hoping around trying to clear taint at varius times, glomdoring went through at least 2 blacktalon demenses during the course, and even Kaervas hoped in and tainted most of the place for awhile there.
to some up: What an influence!
Xenthos was running around with his new boost from being Dark Marshall. whoa, I tell you, when 8 people jump in a room to debate/divert so someone doesn't sway a sentry then you know there are going to be problems, I ran out of bromides like halfway through and had to grab more, died a few times to the massive warrior groups as well (glomdoring had like a group of 9 warriors following Lyco around, and celest had a similar group too, and you knew when they met up because the deathsense started spamming) Lazul even poped in for a moment to enter the massive battle. Demenses ran rampid through the town as well, celest at least went through 3 aquamancers, serenwilde had around 4 druids hoping around trying to clear taint at varius times, glomdoring went through at least 2 blacktalon demenses during the course, and even Kaervas hoped in and tainted most of the place for awhile there.
to some up: What an influence!
Xenthos2006-01-23 18:03:17
QUOTE(Wesmin @ Jan 23 2006, 12:57 PM)
Xenthos was running around with his new boost from being Dark Marshall.
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I had fun with the mess of Serens at Ethilwen near the end. By then it was kind of a lost cause, but was still amusing watching so many shatter themselves while I diverted her repeatedly. Of course, this had nothing to do with being Marshall.
Kaervas2006-01-23 19:08:43
I tainted about one room and never held a demesne in there.
Shorlen2006-01-23 21:53:16
QUOTE(Xenthos @ Jan 23 2006, 02:03 PM)
I had fun with the mess of Serens at Ethilwen near the end. By then it was kind of a lost cause, but was still amusing watching so many shatter themselves while I diverted her repeatedly.  Of course, this had nothing to do with being Marshall.
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Being marshall gives you a nice boost to influencing power during revolts, I think. Nejii always called it 'CR8.' You're one of the best debaters I've seen though Remind me never to play rock-paper-scissors with you
I logged on after being awake for 20+ hours to check messages before bed. Hadn't been on in three days. My messages were all vial decay messages, and I found out there was a revolt going on. Fun combination
The raids on Rockholm during the influencing was lame though, but every group does it including us, so whatever Wisping Rakor into what I thought was a wisp trap while undeffed from dying in Southard and then dying again because I was just sitting there waiting for the non-existant guards to start attacking was perhaps the dumbest thing I've done recently.
Xenthos2006-01-23 22:04:40
QUOTE(Shorlen @ Jan 23 2006, 05:53 PM)
Being marshall gives you a nice boost to influencing power during revolts, I think. Nejii always called it 'CR8.' You're one of the best debaters I've seen though Remind me never to play rock-paper-scissors with you
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I think it gives some to NPCs, but it doesn't help at all in debating as far as I know (which is what I was talking about). I wish I got super-Divert or something, which resets it from willful to normal. I *hate* how we got so many of those dwarves so overinfluenced that they wouldn't swear to ANYBODY because of how willful they were.
Shayle2006-01-23 22:34:37
QUOTE(Xenthos @ Jan 23 2006, 05:04 PM)
I think it gives some to NPCs, but it doesn't help at all in debating as far as I know (which is what I was talking about). I wish I got super-Divert or something, which resets it from willful to normal. I *hate* how we got so many of those dwarves so overinfluenced that they wouldn't swear to ANYBODY because of how willful they were.Â
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Seconded...
Laysus2006-01-23 22:49:17
Well, there's two ways:
One, don't divert it so much.
Two, lose to it so it goes to smug then resets eventually.
One, don't divert it so much.
Two, lose to it so it goes to smug then resets eventually.
Rakor2006-01-23 22:59:37
QUOTE(Shorlen)
The raids on Rockholm during the influencing was lame though, but every group does it including us, so whatever Wisping Rakor into what I thought was a wisp trap while undeffed from dying in Southard and then dying again because I was just sitting there waiting for the non-existant guards to start attacking was perhaps the dumbest thing I've done recently.
Hey, you're the ones that made the convenient pathway from Southgard to Rockholm, I couldn't resist. And yeah, heh - that wasn't much of a wisp trap. I saw you were the only one there so I dragged Airees along and let myself get wisped but then everyone showed up, and guards got me. Then a little later (after you enemied him) guards got Airees. Fun.
I went back after I got done praying but when I killed the dwarves I started getting code errors so I left.
Shiri2006-01-24 01:21:14
Xenthos is INSANE to debate. I got him 8 times, with wins and draws, then I lost ONCE, almost died and he was back on full to divert.
>_< >_< >_< Worse than Daevos.
>_< >_< >_< Worse than Daevos.
Shorlen2006-01-24 05:47:48
QUOTE(Xenthos @ Jan 23 2006, 06:04 PM)
I think it gives some to NPCs, but it doesn't help at all in debating as far as I know (which is what I was talking about). I wish I got super-Divert or something, which resets it from willful to normal. I *hate* how we got so many of those dwarves so overinfluenced that they wouldn't swear to ANYBODY because of how willful they were.Â
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I hope some envoy suggests changes to divert In it's current form, now that so many people have it, village influencing went from fun to tedious / boring / stupid. In order to sway a single villager in 'endgame' (10+ people per side with divert) village influencing, espeically peaceful influencing, you have to debate out EVERY SINGLE hostile person with divert, or be lucky enough to notice a villager is up before anyone else does.
When Lusternia becomes even more popular, you'll have the 'endgame' scenerio of one non-influencer person from each org in each room with a named denizen, and the influencers teleporting or rushing in via other means the moment a denizen becomes influenceable, resulting in a lot of boring nothing.
Divert, like many other skills in Lusternia, is simply not a scalable skill that takes into account more than five people having it per side, in my opinion. Other non-scalable skills, like Thunderclap and Demenses, have been brought up enough in other threads Thankfully, chanting was nerfed to be scalable - I hope Divert is too sometime soon
Xenthos2006-01-24 05:55:23
QUOTE(Shorlen @ Jan 24 2006, 01:47 AM)
When Lusternia becomes even more popular, you'll have the 'endgame' scenerio of one non-influencer person from each org in each room with a named denizen, and the influencers teleporting or rushing in via other means the moment a denizen becomes influenceable, resulting in a lot of boring nothing.
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It's already mostly at that stage... I know of at least two organizations that make a habit of camping in as many rooms as they can with sanctuary, and then teleporting / moonbeaming around (with moonbeam costing no power, it's amazingly useful for this especially in an enemy demesne). Just a few more and village influencing is going to hit rock-bottom.
Edit: And I say this for everyone involved. I don't see how this can be fun for *anyone*.
Shorlen2006-01-24 06:22:17
QUOTE(Xenthos @ Jan 24 2006, 01:55 AM)
Edit: And I say this for everyone involved. I don't see how this can be fun for *anyone*.
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There's a reason I stopped playing Lusternia so much Village influencing was the reason I played at first, but it just isn't what it used to be. So tedious now