Murphy2006-01-23 01:35:24
QUOTE(Narsrim @ Jan 23 2006, 04:46 AM)
While demesne do suck and they terribly irritate me to no end, I don't think it is really that much different than Aetolia.
Ever try to fight ANYONE in ANY forest where he had buddies with a grove... or multiple buddies with multiple groves? You were just hosed. In fact, this created a - omfg, don't enter the forests under hostile terms scenario.
Furthermore, I remember fighting a city war in Aetolia against druid (groves), mages (vibes), and devotion users (rites). It honestly was the same deal.
So... is it "right"? Probably not... is it all that different? Not really, depends on who you fought elsewhere. And umm, let's not even mention Imperian with all that engineering crap for cities, etc.
Ever try to fight ANYONE in ANY forest where he had buddies with a grove... or multiple buddies with multiple groves? You were just hosed. In fact, this created a - omfg, don't enter the forests under hostile terms scenario.
Furthermore, I remember fighting a city war in Aetolia against druid (groves), mages (vibes), and devotion users (rites). It honestly was the same deal.
So... is it "right"? Probably not... is it all that different? Not really, depends on who you fought elsewhere. And umm, let's not even mention Imperian with all that engineering crap for cities, etc.
249126
So i disagree with that statement, as torak has said and other too, grives aren't portable as demesnes are. For instance in the achaean 'jaru' conflict where the good city was defending a nearby village from the evil people, it was fun, open pk and if there were demesnes it would've been over in a flash.
While 1/3 of achaea might be forest my chum, you can avoid the forest permenantly, I had forest enemy status, so did a log of mhaldorians (extermination was so rewarding) and it wasn't a pain just had to be a little more careful. They couldn't make forest where there was none, and their groves were again....one room only. If you moved rooms you could avoid the summon if you wanted, and they had to come to you, move the grove, attack. Here they umm, flow and start attacking cause the demesne is already there.
I am aware this is lusternia, and not any other IRE game, however I play this game for fun (surprise surprise) and having demesne battles isn't fun for the mage who holds it, the mage who is trying to get it and anyone else caught in between.
Why should the fate of an open village be decided upon the availablity of a good mage? Isn't it enough that Magnagora has an army of ur'guard and a few nihilists to win without the aid of a mage?
Its impossible to win it without a demesne and a mage to hold it. It should be that it's a smidgen more difficult, like having a mage to be able to have vibes or something similair would be fun and good to effect one room, but not to have it affect the entire outcome of a battle.
One of the reasons Serenwilde always crapped on Glomdoring on ethereal was the fact that hartstone holds a number of competent fighters as compared to blacktalon.
Geb2006-01-23 01:45:45
Below are two changes I've requested concerning demesnes.
4. Demesne Summon (Aqua/Geo)- Add a 2 second delay between the activation of demesne summon and the completion of the spell. Supply the target with a message warning him of the spell being cast, and allow monolith sigils and the target leaving the room to stop the summoning. Last, decrease the cost of the spell to 1 power.
5. Demesne Meld- Please reduce the maximum size of any demesne to 20 rooms.
4. Demesne Summon (Aqua/Geo)- Add a 2 second delay between the activation of demesne summon and the completion of the spell. Supply the target with a message warning him of the spell being cast, and allow monolith sigils and the target leaving the room to stop the summoning. Last, decrease the cost of the spell to 1 power.
5. Demesne Meld- Please reduce the maximum size of any demesne to 20 rooms.
Torak2006-01-23 01:47:44
I like it.
Vix2006-01-23 01:50:04
QUOTE(geb @ Jan 22 2006, 08:45 PM)
4. Demesne Summon (Aqua/Geo)- Add a 2 second delay between the activation of demesne summon and the completion of the spell. Supply the target with a message warning him of the spell being cast, and allow monolith sigils and the target leaving the room to stop the summoning. Last, decrease the cost of the spell to 1 power.
249249
Wouldn't that be like a downgraded version of wisp? If you limit to 20 rooms, that means it stretches about as far as wisp can reach. Monos don't stop wisp and multiple people can wisp...
Murphy2006-01-23 01:52:00
QUOTE(geb @ Jan 23 2006, 11:45 AM)
Below are two changes I've requested concerning demesnes.
4. Demesne Summon (Aqua/Geo)- Add a 2 second delay between the activation of demesne summon and the completion of the spell. Supply the target with a message warning him of the spell being cast, and allow monolith sigils and the target leaving the room to stop the summoning. Last, decrease the cost of the spell to 1 power.
5. Demesne Meld- Please reduce the maximum size of any demesne to 20 rooms.
4. Demesne Summon (Aqua/Geo)- Add a 2 second delay between the activation of demesne summon and the completion of the spell. Supply the target with a message warning him of the spell being cast, and allow monolith sigils and the target leaving the room to stop the summoning. Last, decrease the cost of the spell to 1 power.
5. Demesne Meld- Please reduce the maximum size of any demesne to 20 rooms.
249249
I like the demesne summon idea, geb knows what he's on about as much as he and I argue.
As for wisp, make it like moonbeam. If there is a monolith make it takes like 6 seconds or something.
Torak2006-01-23 01:55:50
Or a mono blocks it? That would make the most sense.
Vix2006-01-23 01:56:56
There should be a difference that sets demesne summon and wisp apart besides the fact that multiple people can wisp and they can do it in unfriendly demesnes.
Torak2006-01-23 02:04:46
Wisps shouldn't go through monos, no summon should. Even with a timer.
Acrune2006-01-23 02:10:10
QUOTE(Torak @ Jan 22 2006, 10:04 PM)
Wisps shouldn't go through monos, no summon should. Even with a timer.
249262
Problem with that is, you can walk in, drop mono, and take as long as you need to break the demesne there. When you're done, you pick it up, and drop it in the next room.
Murphy2006-01-23 02:10:57
yeh, go the monoliths actually, they should stop all forms of summon.
As far as demesne breaking goes, you can travel to the target. This isn't adressing the root problem as I see it. Demesnes are so much more than a summon. Its the ultimate form of camping and no-one likes a camper. Remove them, nerf them so they aren't as good against groups but retain their ability 1v1, or better yet give mages a totally new direction.
EDIT: Isn't my sig SCARY!
As far as demesne breaking goes, you can travel to the target. This isn't adressing the root problem as I see it. Demesnes are so much more than a summon. Its the ultimate form of camping and no-one likes a camper. Remove them, nerf them so they aren't as good against groups but retain their ability 1v1, or better yet give mages a totally new direction.
EDIT: Isn't my sig SCARY!
Torak2006-01-23 02:11:38
Well, that would make demesne combat quicker, and solve it really. The defender couldn't just sit back and summon, they would have to be active.
Shiri2006-01-23 02:12:26
QUOTE(Murphy @ Jan 23 2006, 01:52 AM)
As for wisp, make it like moonbeam. If there is a monolith make it takes like 6 seconds or something.
249254
Hey, I like this one. That's pretty good.
But they could just not go through monoliths, I guess.
Unknown2006-01-23 02:14:56
As long as the communes get mushroom sigils
Vix2006-01-23 02:16:02
Help us poor wiccans save the power and not have it go through monos at all? If it takes 6 seconds we're basically wasting the fae.
Murphy2006-01-23 02:16:47
give everyone mushroom sigils.
but on another note STOP DERAILING MY THREADS OR I WILL POST UP SOME REALLY REALLY AWFUL CLOWN PICS
this isn't a summon thread, its a thread about demesnes, the whole demesne issue being over territory wars. Yes summoning is an issue, but the whole demense hinderance and 'demesne wars' issue is much worse.
but on another note STOP DERAILING MY THREADS OR I WILL POST UP SOME REALLY REALLY AWFUL CLOWN PICS
this isn't a summon thread, its a thread about demesnes, the whole demesne issue being over territory wars. Yes summoning is an issue, but the whole demense hinderance and 'demesne wars' issue is much worse.
Laysus2006-01-23 02:18:55
Please, unnerf wisp
Wasted so much power in SG on trying to wisp people (mainly Yeralih/Airees).
In the end I just thought, "Bugger it", and flowed in because it's bloody impossible to wisp someone who's paying attention now.
Wasted so much power in SG on trying to wisp people (mainly Yeralih/Airees).
In the end I just thought, "Bugger it", and flowed in because it's bloody impossible to wisp someone who's paying attention now.
Murphy2006-01-23 02:21:11
you should HAVE to flow in laysus. Its a simple matter of not being lazy and getting in there. Why should you have your fae bring you your enemies on a platter with an apple stuffed in their mouths? Get in there and flow to people, nail them and move on
Devris2006-01-23 02:31:04
QUOTE(Murphy @ Jan 22 2006, 09:21 PM)
you should HAVE to flow in laysus. Its a simple matter of not being lazy and getting in there. Why should you have your fae bring you your enemies on a platter with an apple stuffed in their mouths? Get in there and flow to people, nail them and move on
249274
Not all mages are tanky enough for that, hence the demesne angle so we can bring you to us or hit you from afar. I took a single haymaker from Triden the other day and was dropped in one round, fully deffed. If you give me a skillset that both helps my defenses and helps my same room combat abilities (kinda branching the elemental idea), then I will gladly agree to this. Mages aren't on par with warriors so you can't expect them to charge into battle.
Torak2006-01-23 02:37:59
How much life do you have, and what race? Also, it won't effect 1 vs 1 combat at all, it is a group centered thing.
Morik2006-01-23 04:06:04
QUOTE(Devris @ Jan 23 2006, 10:31 AM)
Not all mages are tanky enough for that, hence the demesne angle so we can bring you to us or hit you from afar. I took a single haymaker from Triden the other day and was dropped in one round, fully deffed. If you give me a skillset that both helps my defenses and helps my same room combat abilities (kinda branching the elemental idea), then I will gladly agree to this. Mages aren't on par with warriors so you can't expect them to charge into battle.
249278
Stop thinking - in the case of flow - that the demesne user has to be the one that flows. Also, stop thinking that the demesne user is the one that has to dissolve.
Mages shouldn't be on par as tanky as warriors. They should have to hinder, just like guardians have to hinder. Mages and Guardians that wish to rush in with 100% offence and 0% hinderance SHOULD die against a good warrior. Similarly with warriors - we can't rush in and go for a kill, we need to stop you attacking us long enough to actually find the open point to kill you. Its difficult, especially when you're not artifacted up.