What makes lusternian group combat not fun

by Murphy

Back to Common Grounds.

Murphy2006-01-23 23:50:45
A questoin for geb.

do trhe vibes actually follow you around like ents? or do you need to focus vibes each time you want them in your room.

Also i think we can do without retard vibes in lusti!!

But i can handle mages having a better single room offence, than be able to spread their filth across whole areas.
Kharne2006-01-24 00:11:11
I always thought have a permanent grove as a druid is way more fun than creating temporary, powerful and vast lands thats you control. Better for RP etc, but than again its a stolen idea
Unknown2006-01-24 00:19:04
QUOTE(Torak @ Jan 23 2006, 11:41 PM)
Um, they are fine at a range, and work perfectly if you ask me. You should HAVE to go an attack the person inside for it to be effective ..
249587


The occasional 200 damage and an early warning is fine?
Geb2006-01-24 05:00:05
QUOTE(Murphy @ Jan 24 2006, 12:50 AM)
A questoin for geb.

do trhe vibes actually follow you around like ents? or do you need to focus vibes each time you want them in your room.

Also i think we can do without retard vibes in lusti!!

But i can handle mages having a better single room offence, than be able to spread their filth across whole areas.
249593



You focus them in, but that is a pretty trivial action. Mages also have an ability to ring their vibes, which allows them to keep their vibes going continuously.
Murphy2006-01-24 05:08:19
its still an eq move and you can talke or gust them out i suppose.

anyway i'd rather have that than a whole area controlled.
Tzara2006-01-24 05:25:05
While I don't know how vibes work at -all-... this idea strikes me as worse than demesnes for one reason.

Could you imagine dealing with the vibes from multiple mages? I mean, they cart their vibes around with them, so... you could have the equivelent of two or three demesnes hitting you at once, if there were three mages in the room.

And if you made it so that there could only be one set of 'vibes' in the room at once, in group combat, it would boil down to whoever's mage/druid could hit the summon vibes macro first.

I could be speaking from ignorance, but... there's my two cents.

*salutes*
ferlas2006-01-24 05:31:51
You may only have one of each type of vibe in a room, so that means only one mage gets to lay his vibes in a room and depending on what class and race you were they were pretty easy to ignore mages with vibes had much less hindering power than a mage with a one room demensce.

But then achaean mages were a lot more tanky than lust mages.
Geb2006-01-24 06:04:32
QUOTE(Murphy @ Jan 24 2006, 06:08 AM)
its still an eq move and you can talke or gust them out i suppose.

anyway i'd rather have that than a whole area controlled.
249733



Something like that would also require demesne effects to be upgraded to vibes' strength levels, and the defense of mages would have to be increased too.
Verithrax2006-01-24 06:19:40
QUOTE(ferlas @ Jan 24 2006, 02:31 AM)
You may only have one of each type of vibe in a room, so that means only one mage gets to lay his vibes in a room and depending on what class and race you were they were pretty easy to ignore mages with vibes had much less hindering power than a mage with a one room demensce.

But then achaean mages were a lot more tanky than lust mages.
249740


And there are some vibes that can only be cast by more than one mage. There is even a sigil that destroys vibes, but since only mages can make sigils, they're impossible to find.
Terenas2006-01-24 06:45:29
QUOTE(geb @ Jan 24 2006, 06:04 AM)
Something like that would also require demesne effects to be upgraded to vibes' strength levels, and the defense of mages would have to be increased too.
249746


Uh, upgraded but not placed on par with Achaea's Magi I hope. Lusternian Magi are pretty tanky when compared with those from Aetolia and Imperian, namely due to the fact they can wear greatrobes. The major drawback is that they don't have an equivalent to a Shield of Absorption (or Protector) here not to mention tower shields aren't as effective here.

Magi here are actually tanky enough if it wasn't for the existence of Elemental runes and also the lack of miniskills. Either Magic skillset should also confer elemental resistances or we should be able to purchase armor runes for elemental protection.

Lastly, Demesnes should really be completely redone. The idea itself was unique and kudos to Estarra for it, but they play too crucial a role in Lusternia. Lusternia attempted to be unique with all the classes and we have been successful thus far, I don't think making demenses into vibes is really what we should be doing at all. Make our Magi unique, just like how our warriors are so much different from other IRE knights.
Geb2006-01-24 06:51:17
QUOTE(terenas @ Jan 24 2006, 07:45 AM)
Uh, upgraded but not placed on par with Achaea's Magi I hope. Lusternian Magi are pretty tanky when compared with those from Aetolia and Imperian, namely due to the  fact they can wear greatrobes. The major drawback is that they don't have an equivalent to a Shield of Absorption (or Protector) here not to mention tower shields aren't as effective here.

Magi here are actually tanky enough if it wasn't for the existence of Elemental runes and also the lack of miniskills. Either Magic skillset should also confer elemental resistances or we should be able to purchase armor runes for elemental protection.

Lastly, Demesnes should really be completely redone. The idea itself was unique and kudos to Estarra for it, but they play too crucial a role in Lusternia. Lusternia attempted to be unique with all the classes and we have been successful thus far, I don't think making demenses into vibes is really what we should be doing at all. Make our Magi unique, just like how our warriors are so much different from other IRE knights.
249761



Have you played Imperian? Imperian mages are the tankiest of all the IRE magi, because they can actually change form into elementals that can give them extreme tanking abilities. Also, Imperian mages can embed plague without the aid of another mage. Last, Imperian mages hailstorms can stun. When it comes to power, Imperian mages are greater than Achaea mages by far.
Terenas2006-01-24 07:20:56
QUOTE(geb @ Jan 24 2006, 06:51 AM)
Have you played Imperian? Imperian mages are the tankiest of all the IRE magi, because they can actually change form into elementals that can give them extreme tanking abilities. Also, Imperian mages can embed plague without the aid of another mage. Last, Imperian mages hailstorms can stun. When it comes to power, Imperian mages are greater than Achaea mages by far.
249766


Actually, I haven't but I've just recently read over the elementals on the Imperian Forums. It seems that the ability drains over 1k wp every minute and if your wp drops to 0 I heard you die as well. This seems like a pretty conditional ability to me, something that you can only use when it's really necessary, not walk around all the time with.

You and I both know how stupidly tanky Magi are on Achaea, their offense might not be on par with the Imperian's Mages, but their defense is totally absurd. I don't want to see Titan warriors here doing 500 damage to an Aquamancer.
Geb2006-01-24 08:12:01
QUOTE(terenas @ Jan 24 2006, 08:20 AM)
Actually, I haven't but I've just recently read over the elementals on the Imperian Forums. It seems that the ability drains over 1k wp every minute and if your wp drops to 0 I heard you die as well. This seems like a pretty conditional ability to me, something that you can only use when it's really necessary, not walk around all the time with.

You and I both know how stupidly tanky Magi are on Achaea, their offense might not be on par with the Imperian's Mages, but their defense is totally absurd. I don't want to see Titan warriors here doing 500 damage to an Aquamancer.
249772



I think you should perhaps read the whole thread you looked up. The willpower drain is decently covered with transcendent philosophy, a circlet of willpower, and the willpower regeneration tattoo. Also considering the fact that they can ask for the use of a Bard's songbird, they can easily keep up the form while bashing near indefinitely. It is not as debilitating as you have stated.

Now on to the thing about Lusternia mages, I do not want them to be as resistant to physical damage as Achaean mages. My statement was centered on the idea desired by some that mages only have one-room effects. That being the case, mages would have to have an upgrade in their tanking ability. Most mages are no where near capable of standing toe to toe with many warriors at the moment. Any change to a system of demesne effects that can be only placed in one room at a time would require mages to be a bit more resilient. The change is needed if they are forced to stand in one spot to effectively use their main skill-set.
Murphy2006-01-24 08:52:33
I think Geb is right on all counts here.

Mages to be given more mobility, lose demesnes (but keep the whole element thing going, no-one likes to see a cookie-cutter type mage the same in each city) Druids can get metamophisis or something else foresty and cool.

give them more of a damage resilience, even something like a mana shield which absorbes a % of health damage from all types and rips it off mana, and balance it by changing how much mana it drains and health % it blocks on each attack, and while having it up if mana gets to 0 you die.

I like geb's ideas, he likes to have fun playing lusti too.
Kaervas2006-01-24 09:23:09
I much prefer the idea of having portable one room effects to a demesne which isn't that portable and takes ages to set up, plus it ends up giving mages the most boring job in most conflicts (clearing a demesne or holding and maintaining one).
Elgar2006-01-24 10:22:40
QUOTE(Kaervas @ Jan 24 2006, 11:23 AM)
I much prefer the idea of having portable one room effects to a demesne which isn't that portable and takes ages to set up, plus it ends up giving mages the most boring job in most conflicts (clearing a demesne or holding and maintaining one).
249787


Or sitting on the city's cosmic plane watching for enemies sad.gif
Aiakon2006-01-24 11:02:36
QUOTE(Elgar @ Jan 24 2006, 11:22 AM)
Or sitting on the city's cosmic plane watching for enemies  sad.gif
249790



urgh. tell me about it.
Unknown2006-01-24 11:35:12
QUOTE(geb @ Jan 24 2006, 08:12 AM)
I think you should perhaps read the whole thread you looked up. The willpower drain is decently covered with transcendent philosophy, a circlet of willpower, and the willpower regeneration tattoo. Also considering the fact that they can ask for the use of a Bard's songbird, they can easily keep up the form while bashing near indefinitely. It is not as debilitating as you have stated.
249775


Are Imperian mages imbalanced when compared to Imperian classes?
Unknown2006-01-24 12:56:41
QUOTE(Avaer @ Jan 24 2006, 01:35 AM)
Are Imperian mages imbalanced when compared to Imperian classes?
249808



No.
Strakc2006-01-24 12:58:17
I'd rather see demense if they dont already work this way, to deminish power from outside the starting point of the demense. The orginal room has full power, the ones outside half of that, and then outside that another half. Then have abilities only work within the demense, like summon i guess would have to be done from the orginal and if they were one room away it would be the normal cost, two rooms away double and so forth, then have some of the demense abilities only work to a distance even in the demense is larger then the range.