Murphy2006-01-28 15:16:40
ANNOUNCE NEWS #2216
Date: 1/21/2006 at 4:50
From: Maya, the Great Mother
To : Everyone
Subj: Skullcap / aura of weapons rebounding
Smoking skullcap while your aura of weapons rebounding is already up
will now have NO effect. It will no longer queue up another aura to come
up if your aura is razed within the timeframe of a new aura going up.
Penned by my hand on the 16th of Valnuary, in the year 412 AF.
*beg* estarra ^^^^
Date: 1/21/2006 at 4:50
From: Maya, the Great Mother
To : Everyone
Subj: Skullcap / aura of weapons rebounding
Smoking skullcap while your aura of weapons rebounding is already up
will now have NO effect. It will no longer queue up another aura to come
up if your aura is razed within the timeframe of a new aura going up.
Penned by my hand on the 16th of Valnuary, in the year 412 AF.
*beg* estarra ^^^^
Unknown2006-01-28 15:34:24
Best idea ever!!! 

Morik2006-01-28 16:42:14
Knights in Achaea sucked. Knights 'ere dont' suck. 

Murphy2006-01-28 17:20:05
rebounding sucks here the same way.
Jack2006-01-28 17:34:12
Damnit, nobody ever told me that rebounding worked like that. 

Verithrax2006-01-28 17:34:19
The obscene amounts of damage a knight can cause are enough to wipe out any non-knight in a very short while, specially people with constitution below 12 (Almost all wiccans, druids, mages and guardians). Weapons rebounding exists for a reason. Besides, you have raze, and you can probably give them an affliction that'll stop them from smoking faeleaf for a while, so just learn to adjust your tactics to weapons rebounding.
Narsrim2006-01-28 17:36:10
Why don't we just remove rebound all together and we'll remove crush/lunge/assault/etc too 

Jack2006-01-28 17:37:09
QUOTE(Narsrim @ Jan 28 2006, 05:36 PM)
Why don't we just remove rebound all together and we'll remove crush/lunge/assault/etc too 

251315
That's the first good idea you've ever had.
Anywhere.
Ever.
Athana2006-01-28 17:57:31
QUOTE(Narsrim @ Jan 28 2006, 09:36 AM)
Why don't we just remove rebound all together and we'll remove crush/lunge/assault/etc too 

251315
I kinda like that...
Torak2006-01-28 18:07:42
Need to fix the aura, not remove it. That wouldn't work at all.
Daevos2006-01-28 18:55:56
QUOTE(Narsrim @ Jan 28 2006, 12:36 PM)
Why don't we just remove rebound all together and we'll remove crush/lunge/assault/etc too 

251315
Only if you remove stances and split parry too as well as make slash manuevers absolutely accurate. As well as give warriors a form of weapon attack that can not be parried such as the other IRE knights have.
On that rebounding change though, think it would be reasonable here since skills like magnetize and enfeeble exist. Imperian actually made a similar downgrade to rebounding well over a real life year ago, when they added smoke balance. There unlike here, rebounding is on pipe balance, so a knight can punish for using rebounding with the wide range of smoke cured venoms that they have there.
Vix2006-01-28 19:04:00
Warriors get double raze here, right? 
But yeah, good idea I guess. Not like I've ever used rebounding.

But yeah, good idea I guess. Not like I've ever used rebounding.

Eyod2006-01-30 11:32:00
well, without rebounding I die quickly. so I don't know. need a different form of diffence.
Shiri2006-01-30 12:01:26
QUOTE(Daevos @ Jan 28 2006, 06:55 PM)
Only if you remove stances and split parry too as well as make slash manuevers absolutely accurate. As well as give warriors a form of weapon attack that can not be parried such as the other IRE knights have.
251328
Sure, but only if you make parry 100% effective and have sparkleberry, regen and damage reducing defences cut wounds as well.
As for the rebounding change: it's not NECESSARY.
Unknown2006-01-30 12:11:44
I don't see why this is needed, it's not like knights are suffering a lack of ways to kill people here.
Unknown2006-01-30 14:09:00
QUOTE(Narsrim @ Jan 28 2006, 05:36 PM)
Why don't we just remove rebound all together and we'll remove crush/lunge/assault/etc too 

251315
I also like the sound of this idea, not sure whether you are serious or not.
Estarra2006-01-30 17:08:35
QUOTE(Murphy @ Jan 28 2006, 08:16 AM)
ANNOUNCE NEWS #2216
Date: 1/21/2006 at 4:50
From: Maya, the Great Mother
To : Everyone
Subj: Skullcap / aura of weapons rebounding
Smoking skullcap while your aura of weapons rebounding is already up
will now have NO effect. It will no longer queue up another aura to come
up if your aura is razed within the timeframe of a new aura going up.
Penned by my hand on the 16th of Valnuary, in the year 412 AF.
*beg* estarra ^^^^
Date: 1/21/2006 at 4:50
From: Maya, the Great Mother
To : Everyone
Subj: Skullcap / aura of weapons rebounding
Smoking skullcap while your aura of weapons rebounding is already up
will now have NO effect. It will no longer queue up another aura to come
up if your aura is razed within the timeframe of a new aura going up.
Penned by my hand on the 16th of Valnuary, in the year 412 AF.
*beg* estarra ^^^^
I thought that's how our aura of rebounding always worked.
Unknown2006-01-30 17:52:08
QUOTE(Estarra @ Jan 30 2006, 12:08 PM)
I thought that's how our aura of rebounding always worked.
251781
me too...
Soll2006-01-30 17:55:54
Someone try it, and post a log, then. Stick up rebounding, then smoke faeleaf/aggressive action. See if a new one comes up. I would, but I can't at the moment.
Unknown2006-01-30 18:31:00
QUOTE
Near the argent trunk of the Moonhart Mother Tree.
The stars twinkle in the clear night sky. Mist shimmering like gossamer sheets
of spun silver slowly drifts about the enormous Moonhart, leaving argent trails
behind her swaying boughs and the following the paths of bits of white,
snow-like pollen that drift down. Latent power from the tree charges the very
air and gives the silver mist an ambient glow, creating halos around everything
within sight. Awesome in its majesty, the upper foliage of the tree extends past
the glowing skyline in exalted splendor that defies reality and reaches into the
heavens above. Towering high above is the Moonhart Mother Tree, stretching her
enormous branches heavenwards. Reaching up as high as the eye can see looms the
awesome presence of a living totem. Hackles risen, a fierce timberwolf prowls
about here. There are 10 centaur hunters here. Mushrooms are growing here in a
perfect circle. A folded tent lies here, ready to be erected. A mature birch
tree stands proudly here.
You see exits leading east and west.
3186h, 4590m, 4706e, 10p ex-light 94688
smoke 94688
The last vestiges of midnight shadows flee as Mother Night hides herself from
the luminous arrival of her shining mate as he chases her across the bowl of the
sky.
3186h, 4590m, 4706e, 10p ex-
That pipe is already lit and burning nicely.
3186h, 4590m, 4706e, 10p ex-
You take a long drag off your pipe.
3186h, 4590m, 4706e, 10p ex-
You feel an aura of rebounding surround you.
3186h, 4590m, 4706e, 10p ex-light 94688
smoke 94688
That pipe is already lit and burning nicely.
3186h, 4590m, 4706e, 10p ex-
You take a long drag off your pipe.
3186h, 4590m, 4706e, 10p ex-mooncoven form
Praying to Spirit Moon, a silver shaft of light surrounds you as she blesses you
as leader of a coven.
3186h, 4590m, 4706e, 10p x-
You have recovered equilibrium.
3186h, 4590m, 4706e, 10p ex-
Sivriel arrives following In the Dark of Mother Moon, Laysus.
Laysus arrives from the west.
3186h, 4590m, 4706e, 10p ex-
Sivriel leaves, following In the Dark of Mother Moon, Laysus.
Laysus leaves to the east.
3186h, 4590m, 4706e, 10p ex-mooncoven join sivriel
Your aura of weapons rebounding disappears.
Ahh, I am truly sorry, but I do not see anyone by that name here.
3186h, 4590m, 4706e, 10p ex-def
You have insomnia, and cannot easily go to sleep.
Your mind is sensing the death of others.
You are viewing the world through the third eye.
You are protected by 3 defences.
3186h, 4590m, 4706e, 10p x-
You have recovered equilibrium.
The stars twinkle in the clear night sky. Mist shimmering like gossamer sheets
of spun silver slowly drifts about the enormous Moonhart, leaving argent trails
behind her swaying boughs and the following the paths of bits of white,
snow-like pollen that drift down. Latent power from the tree charges the very
air and gives the silver mist an ambient glow, creating halos around everything
within sight. Awesome in its majesty, the upper foliage of the tree extends past
the glowing skyline in exalted splendor that defies reality and reaches into the
heavens above. Towering high above is the Moonhart Mother Tree, stretching her
enormous branches heavenwards. Reaching up as high as the eye can see looms the
awesome presence of a living totem. Hackles risen, a fierce timberwolf prowls
about here. There are 10 centaur hunters here. Mushrooms are growing here in a
perfect circle. A folded tent lies here, ready to be erected. A mature birch
tree stands proudly here.
You see exits leading east and west.
3186h, 4590m, 4706e, 10p ex-light 94688
smoke 94688
The last vestiges of midnight shadows flee as Mother Night hides herself from
the luminous arrival of her shining mate as he chases her across the bowl of the
sky.
3186h, 4590m, 4706e, 10p ex-
That pipe is already lit and burning nicely.
3186h, 4590m, 4706e, 10p ex-
You take a long drag off your pipe.
3186h, 4590m, 4706e, 10p ex-
You feel an aura of rebounding surround you.
3186h, 4590m, 4706e, 10p ex-light 94688
smoke 94688
That pipe is already lit and burning nicely.
3186h, 4590m, 4706e, 10p ex-
You take a long drag off your pipe.
3186h, 4590m, 4706e, 10p ex-mooncoven form
Praying to Spirit Moon, a silver shaft of light surrounds you as she blesses you
as leader of a coven.
3186h, 4590m, 4706e, 10p x-
You have recovered equilibrium.
3186h, 4590m, 4706e, 10p ex-
Sivriel arrives following In the Dark of Mother Moon, Laysus.
Laysus arrives from the west.
3186h, 4590m, 4706e, 10p ex-
Sivriel leaves, following In the Dark of Mother Moon, Laysus.
Laysus leaves to the east.
3186h, 4590m, 4706e, 10p ex-mooncoven join sivriel
Your aura of weapons rebounding disappears.
Ahh, I am truly sorry, but I do not see anyone by that name here.
3186h, 4590m, 4706e, 10p ex-def
You have insomnia, and cannot easily go to sleep.
Your mind is sensing the death of others.
You are viewing the world through the third eye.
You are protected by 3 defences.
3186h, 4590m, 4706e, 10p x-
You have recovered equilibrium.
looks like it doesn't stack