Unknown2006-02-14 20:19:12
Of course, if it gave hexagram resistance Murphy's complaints would apply doubly to crow users. I doubt he'd complain about it at all, but if we had a skill that did the same thing...
Anyway, as for the problem with trees, wiccans and druids are meant to be difficult to catch and kill in the forest, it's the nature of our skills. You can chop down the tree, climb/cling, hexagram/geyser, or just enlarge/web-whore to keep Narsrim from climbing up in the first place. Or, if you see him summon a dryad, just barge/tackle him into another room. If you're actually in the forest - don't expect a totally fair fight. Warriors aren't meant to be on equal footing in the trees.
Anyway, as for the problem with trees, wiccans and druids are meant to be difficult to catch and kill in the forest, it's the nature of our skills. You can chop down the tree, climb/cling, hexagram/geyser, or just enlarge/web-whore to keep Narsrim from climbing up in the first place. Or, if you see him summon a dryad, just barge/tackle him into another room. If you're actually in the forest - don't expect a totally fair fight. Warriors aren't meant to be on equal footing in the trees.
Murphy2006-02-14 22:58:15
i'll try to do this without sounding like a bastard, but i doubt that's going to happen.
Firstly, I only bring up issues that actually happen to me, hence i would bring up the blacktalon thing if i sparred one and they did it.
secondly, you CAN'T chop down a bloody dryad tree. hexagram or geysey will only cause him to fall out of the tree but at the end of the day he can climb back up straight away, don't fotget levitation stops bropken legs.
Also, barge/tackle doesn't work, he gets balance back before i do from either of those attacks.
Druids, sure they have to be in forest, moondancers however are only meant to be a little bit better in forests, and it certainly shouldn't be a balancing point as their class is totally able to be portable and flexible.
So really, why don't you think about some of your suggestions... I mean really enlarge/webwhore is a rediculous idea, he invokes summer much faster than anyone else due to being a mugwump. Put some more thought into your posts.
EDIT: I don't appreciate your underhanded insinuation that i'm totally biased to magnagora and being as powerful as i can be, while yu may not like me IC, leave it where it belongs
Firstly, I only bring up issues that actually happen to me, hence i would bring up the blacktalon thing if i sparred one and they did it.
secondly, you CAN'T chop down a bloody dryad tree. hexagram or geysey will only cause him to fall out of the tree but at the end of the day he can climb back up straight away, don't fotget levitation stops bropken legs.
Also, barge/tackle doesn't work, he gets balance back before i do from either of those attacks.
Druids, sure they have to be in forest, moondancers however are only meant to be a little bit better in forests, and it certainly shouldn't be a balancing point as their class is totally able to be portable and flexible.
So really, why don't you think about some of your suggestions... I mean really enlarge/webwhore is a rediculous idea, he invokes summer much faster than anyone else due to being a mugwump. Put some more thought into your posts.
EDIT: I don't appreciate your underhanded insinuation that i'm totally biased to magnagora and being as powerful as i can be, while yu may not like me IC, leave it where it belongs
Saran2006-02-15 02:23:48
yes though levitation works both ways, people can't summon you into the trees, knock you out (using any method) and be garunteed to break your legs.
Second aside from being able to climb them dryads don't really serve another purpose (unless they've changed) and wiccans only get flow, wisp, climbing and vines by being in a forest.
It may just be that wiccans get them, excluding wisp, because they share the nature and totems skillsets with druids. but then again they are a forest based archetype why shouldn't they recieve these advantages?
Second aside from being able to climb them dryads don't really serve another purpose (unless they've changed) and wiccans only get flow, wisp, climbing and vines by being in a forest.
It may just be that wiccans get them, excluding wisp, because they share the nature and totems skillsets with druids. but then again they are a forest based archetype why shouldn't they recieve these advantages?
ferlas2006-02-15 02:59:37
Perch and cling do not stop the sylph at all dont know if this is a bug or if its ment to be like that, already checked it a while ago. The Dryads a very nifty escape method one on one.
Shiri2006-02-15 03:08:38
Cling stops sylph, 99% sure of that.
ferlas2006-02-15 03:52:32
It apparently didnt stop the totems monkey cling then.
EDIT:Hmm Odd it seems a bit broken, sylph knocked pentu out of the trees constantly with cling and perch but isnt effecting another target at all, the sylph dosnt seem to even be attacking them.
EDIT:Hmm Odd it seems a bit broken, sylph knocked pentu out of the trees constantly with cling and perch but isnt effecting another target at all, the sylph dosnt seem to even be attacking them.
Saran2006-02-15 04:53:40
Sylph only attacks enemies unless it's been changed
Narsrim2006-02-15 09:24:53
QUOTE(ferlas @ Feb 14 2006, 10:52 PM) 258340
It apparently didnt stop the totems monkey cling then.
EDIT:Hmm Odd it seems a bit broken, sylph knocked pentu out of the trees constantly with cling and perch but isnt effecting another target at all, the sylph dosnt seem to even be attacking them.
I just tested sylph, it doesn't work against cling.
ferlas2006-02-15 15:21:02
Thats what I thought narsrim, but then i sat with kurt in a dryad tree with the sylph on him and nothing. And I never enemy people at all and the sylphs worked before.
Xenthos2006-02-15 15:27:37
QUOTE(ferlas @ Feb 15 2006, 10:21 AM) 258471
Thats what I thought narsrim, but then i sat with kurt in a dryad tree with the sylph on him and nothing. And I never enemy people at all and the sylphs worked before.
The reason the sylph knocked Pentu out of the trees when she was perched and clinged is...
...
...
because Perch is bugged.
It doesn't work on someone who is only clinging (though it gives the impression that cling doesn't work when you go flying out when you ARE clinging, just because you're also perched. )
Unknown2006-02-15 16:53:10
QUOTE
secondly, you CAN'T chop down a bloody dryad tree. hexagram or geysey will only cause him to fall out of the tree but at the end of the day he can climb back up straight away, don't fotget levitation stops bropken legs.
I posted this assuming you would have someone else with you as well. Again, you shouldn't be able to beat wiccans or druids easily one-on-one in the forest. I didn't know you couldn't chop down dryad trees, though, that should probably be fixed.
QUOTE
Also, barge/tackle doesn't work, he gets balance back before i do from either of those attacks.
I also didn't know this - needless to say I don't barge/tackle people often.
QUOTE
Druids, sure they have to be in forest, moondancers however are only meant to be a little bit better in forests, and it certainly shouldn't be a balancing point as their class is totally able to be portable and flexible.
Moondancers are only a little more powerful. So long as the wiccan (be he moondancer or shadowdancer - here's that bias thing that you claim not to have. More on that below though) is in the trees, he can't do anything offensively. You're free to raid and kill whatever you want. All the wiccan really has in this case is the ability to escape which, while helpful, won't actually win the fight.
QUOTE
EDIT: I don't appreciate your underhanded insinuation that i'm totally biased to magnagora and being as powerful as i can be, while yu may not like me IC, leave it where it belongs
Actually, I don't think I even know you IC. Everyone has biases. That's not an insult, it's just the way things are - if something didn't affect you, it wouldn't be a big enough concern to include. Pretending you don't have biases is just fooling yourself, we all do. Perhaps you're better at overcoming yours than others of us, I don't really know either way.
Enough of the hijack though, back to discussing the trees...
To summarize a long post, here's my point - being able to hide in the trees grants no offensive advantage. It's useful only in a 1-on-1 situation, when all the wiccan wants to do is escape and heal. Since 1-on-1 rarely happens outside of the arena, are there any real applications where hiding in the trees grants Wiccans an unfair advantage?
I should have added this disclaimer on my last post, but I am not an incredible fighter yet. Anything relating to combat may be mistaken - if so feel free to correct me, but don't be so defensive about it. It defeats the purpose of discussion.
Narsrim2006-02-15 17:02:05
If dryad can trees can be chopped then they should have a combat function, like passive hindering
Murphy2006-02-15 17:02:09
if it is unbalanced 1v1 then it is unbalanced. While sure in forest environemnts they are meant to be a bit stronger, it's not a main point of their offence.
Also, hiding in the trees allows a wiccan to heal all the wounds i just spent 20-30 power dishing out to them. Its pretty much a get out of jail free card.
When discussing game balance try to always refer to it if as if it's 1v1, as that is how the balance is measured.
Also, hiding in the trees allows a wiccan to heal all the wounds i just spent 20-30 power dishing out to them. Its pretty much a get out of jail free card.
When discussing game balance try to always refer to it if as if it's 1v1, as that is how the balance is measured.
Orcae2006-02-15 17:07:19
QUOTE(mitbulls @ Feb 16 2006, 12:53 AM) 258494
To summarize a long post, here's my point - being able to hide in the trees grants no offensive advantage.
You don't have to be a great fighter to know that there is something called Serpent, which is a trans skill, costs 10p, and, surprise, grants no offensive advantage!
Narsrim2006-02-15 17:11:59
Everyone can learn to climb trees and everyone can learn to cling (which blocks sylph). Do you have either Murphy? No... so be quiet about it.
Murphy2006-02-15 17:13:17
how about hexagram have a shorter eq so after its done, i get a chance to hit the victim.
Narsrim2006-02-15 17:14:54
Why should people have to learn trans resilience, parry, etc. to fight warriors... but you shouldn't have to learn to climb?
Sylphas2006-02-15 19:57:38
QUOTE(Narsrim @ Feb 15 2006, 12:14 PM) 258503
Why should people have to learn trans resilience, parry, etc. to fight warriors... but you shouldn't have to learn to climb?
QFT.
Also, making hexagram faster would be silly. It can knock a whole room full of people out of the trees at once. If it were faster, there'd be no point in climbing at all, really. It'd be so much more efficient to just vine you or run away on the ground.
Murphy2006-02-15 22:59:47
then make the balance for the hexagram knocking last longer than the EQ time it takes to cast it.
And i have climb but i can't follow into trees due to the slyph, not to mention you can just whore shove murphy to stay up there. 1v1 if i had a skill that i could just use to escape where it is nigh impossible to follow me, while i heal up you would bitch too.
And i have climb but i can't follow into trees due to the slyph, not to mention you can just whore shove murphy to stay up there. 1v1 if i had a skill that i could just use to escape where it is nigh impossible to follow me, while i heal up you would bitch too.
Sylphas2006-02-16 00:24:23
Not at all. If you're healing up, so am I, and regening power and such. Unless the fight actually lasts long enough for me to run out of supplies and completely empty my reserves, it really makes no difference.