Laysus2006-02-05 01:14:14
edit: that messed up
It's not the walls... it's more the fact that even in avaerin (which is 52 rooms) we left them behind in less time than it took me to target and get two shots off.
It's not the walls... it's more the fact that even in avaerin (which is 52 rooms) we left them behind in less time than it took me to target and get two shots off.
Unknown2006-02-05 01:20:51
I strongly suggest all ships start stocking food. Long trips out there. Many have stockrooms. Even if it's just some hardtack and oranges.
It's a good thing ships can't be stolen. Otherwise we'd rename this game Grand Theft Aethership.
It's a good thing ships can't be stolen. Otherwise we'd rename this game Grand Theft Aethership.
Shorlen2006-02-05 01:49:14
QUOTE(Laysus @ Feb 4 2006, 09:14 PM)
edit: that messed up
It's not the walls... it's more the fact that even in avaerin (which is 52 rooms) we left them behind in less time than it took me to target and get two shots off.
It's not the walls... it's more the fact that even in avaerin (which is 52 rooms) we left them behind in less time than it took me to target and get two shots off.
254056
Remember that Avaerin has an arti wheel thingie.
Laysus2006-02-05 01:50:01
Hm, fair point.
Shorlen2006-02-05 01:50:10
QUOTE(Phred @ Feb 4 2006, 09:20 PM)
I strongly suggest all ships start stocking food. Long trips out there. Many have stockrooms. Even if it's just some hardtack and oranges.
It's a good thing ships can't be stolen. Otherwise we'd rename this game Grand Theft Aethership.
It's a good thing ships can't be stolen. Otherwise we'd rename this game Grand Theft Aethership.
254060
Yes! I'd love there to be meat lockers, or refridgeration devices of some kind that artisans can make to store food.
If these already exist, feel free to laugh at me.
Unknown2006-02-05 01:51:28
It's called a stockroom Shorlen.
Maybe we could have a Wild Comets event. Players have to go hunt the comets and gain power. Or prevent the comets from hitting their commune by shooting them down.
Maybe we could have a Wild Comets event. Players have to go hunt the comets and gain power. Or prevent the comets from hitting their commune by shooting them down.
Shorlen2006-02-05 01:52:33
QUOTE(Phred @ Feb 4 2006, 09:51 PM)
Maybe we could have a Wild Comets event. Players have to go hunt the comets and gain power. Or prevent the comets from hitting their commune by shooting them down.
254072
Meh, we get more than enough Power already from aether vortecies, really.
Anisu2006-02-05 01:57:57
QUOTE(Shorlen @ Feb 5 2006, 03:50 AM)
Yes! I'd love there to be meat lockers, or refridgeration devices of some kind that artisans can make to store food.
If these already exist, feel free to laugh at me.
If these already exist, feel free to laugh at me.
254070
Why do you need meat lockers? preserved food lasts for 25 months, I highly doubt you'll be in the aetherspace for 25 months without ever docking and even if you'd manage that the old manse artifacts like a safe and a shop still work in ships.
Cooks can preserve food for a reason, it's not just for saving up honeycakes!
And I been cruising in my ship all month, I really wish I could afford a shield and turrets but it seems nobody in celest wants to work together to get one fully equiped ship rather then 5 - 10 individual commandchair only ships.
Shorlen2006-02-05 02:06:51
QUOTE(Anisu @ Feb 4 2006, 09:57 PM)
Why do you need meat lockers? preserved food lasts for 25 months, I highly doubt you'll be in the aetherspace for 25 months without ever docking and even if you'd manage that the old manse artifacts like a safe and a shop still work in ships.
Cooks can preserve food for a reason, it's not just for saving up honeycakes!
And I been cruising in my ship all month, I really wish I could afford a shield and turrets but it seems nobody in celest wants to work together to get one fully equiped ship rather then 5 - 10 individual commandchair only ships.
Cooks can preserve food for a reason, it's not just for saving up honeycakes!
And I been cruising in my ship all month, I really wish I could afford a shield and turrets but it seems nobody in celest wants to work together to get one fully equiped ship rather then 5 - 10 individual commandchair only ships.
254074
Yeah, but then you have people acqusitioing it, and it isn't as cool Okay, I'm really just on an aetherspace and sleep deprivation high at the moment. We were lost for so many hours, I fell asleep in my computer chair while piloting time after time after time. I also lost internet once while piloting.
I would love it if there was an ability that let you kick someone out of the command chair if you were both mutual allies in case something like this happened, the pilot of the vessel losing internet or falling asleep, or having to use the restroom at an untimely moment, or other such things.
Unknown2006-02-05 02:08:55
I was actually testing a few combat attacks on Ialie, to see how well one can defend themselves from attack while strapped in. It looks like she can still steer even when webbed, for instance. Dunno if it requires balance or equilibrium or just mental stuff.
It will be interesting when people start boarding ships and start attacking the crew.
It will be interesting when people start boarding ships and start attacking the crew.
Anisu2006-02-05 02:11:07
QUOTE(Shorlen @ Feb 5 2006, 04:06 AM)
Yeah, but then you have people acqusitioing it, and it isn't as cool Okay, I'm really just on an aetherspace and sleep deprivation high at the moment. We were lost for so many hours, I fell asleep in my computer chair while piloting time after time after time. I also lost internet once while piloting.
I would love it if there was an ability that let you kick someone out of the command chair if you were both mutual allies in case something like this happened, the pilot of the vessel losing internet or falling asleep, or having to use the restroom at an untimely moment, or other such things.
I would love it if there was an ability that let you kick someone out of the command chair if you were both mutual allies in case something like this happened, the pilot of the vessel losing internet or falling asleep, or having to use the restroom at an untimely moment, or other such things.
254080
accually I think in terms of a raid there should be an option "drag out of chair" so you can prevent the ship from getting away!
I had a bed in my ship till it decayed, store food in boxes, desks, ... the already existing ones.
I had it in a basket full of perserved/infused food on my ship, but some bastard stole the basket even though I did 3 herofetes for celest (only celestians can enter the ship)
Oh and I fell asleep once, just get out of the chair once you wake up and get another to fly. (a reason to take on passengers!)
Unknown2006-02-05 02:18:34
All right, all of you are going to flame me for posting a couple of problems that I see, but keep in mind that I'm not trying to attack anyone, just trying to point something out:
As an insignificant lowbie that probably best represents the bulk of the "new to Lusternia" population, all of this seems to be way too elitist. It seems that aetherspace is a playground of the rich, and just too far removed from the Lusternia that the lowbies have just gotten accustomed to. If there was a way to bring aetherspace into significance for Prime, it would make the world all the more real and cohesive. By significance, I mean that something done in aetherspace could affect Prime. Most of the poor GR1s are just plain cow-herders and krokani-killers who're used to the villages and simple technology of Lusternia, and this new aetherspace thing seems too far removed to be a part of Lusternia... imagine playing a game of DnD and suddenly machine-gunning space marines charged in and teleported a person from your party out into space, while stranding the rest behind. Well, that's a terrible image, and the problem isn't that bad at all, but I'm just trying to say that if someone jumps into Lusternia right now, he's going to see two separate worlds, aetherspace and Prime (along with all the other planes), and the difference between the two is just too much.
Perhaps here's a better example: if knights in Lusternia had only two weapon choices, the crappy guild shortswords they start out with and extemely expensive artifacts, then a new knight in Lusternia will be disappointed because it'll seem too much like a "Premium Membership! Buy Credits, get good weapons!" thing, and while I know that, yes, the eggs are paid for with gold and credits can be bought with gold, having such a sharp contrast cheapens the game somehow, making it seem as if money was the only thing of value in the game, the rich and powerful have a power oligarchy, and fighting was the sole purpose.
And I'm afraid that too much of a contrast between aetherspace and the rest of the Lusternia world will kill RP.
Bah, I probably ended up making a fool of myself with this post. But I just felt the need to chip in and give a different perspective.
As an insignificant lowbie that probably best represents the bulk of the "new to Lusternia" population, all of this seems to be way too elitist. It seems that aetherspace is a playground of the rich, and just too far removed from the Lusternia that the lowbies have just gotten accustomed to. If there was a way to bring aetherspace into significance for Prime, it would make the world all the more real and cohesive. By significance, I mean that something done in aetherspace could affect Prime. Most of the poor GR1s are just plain cow-herders and krokani-killers who're used to the villages and simple technology of Lusternia, and this new aetherspace thing seems too far removed to be a part of Lusternia... imagine playing a game of DnD and suddenly machine-gunning space marines charged in and teleported a person from your party out into space, while stranding the rest behind. Well, that's a terrible image, and the problem isn't that bad at all, but I'm just trying to say that if someone jumps into Lusternia right now, he's going to see two separate worlds, aetherspace and Prime (along with all the other planes), and the difference between the two is just too much.
Perhaps here's a better example: if knights in Lusternia had only two weapon choices, the crappy guild shortswords they start out with and extemely expensive artifacts, then a new knight in Lusternia will be disappointed because it'll seem too much like a "Premium Membership! Buy Credits, get good weapons!" thing, and while I know that, yes, the eggs are paid for with gold and credits can be bought with gold, having such a sharp contrast cheapens the game somehow, making it seem as if money was the only thing of value in the game, the rich and powerful have a power oligarchy, and fighting was the sole purpose.
And I'm afraid that too much of a contrast between aetherspace and the rest of the Lusternia world will kill RP.
Bah, I probably ended up making a fool of myself with this post. But I just felt the need to chip in and give a different perspective.
Unknown2006-02-05 02:18:50
Crew only skill, Mutany. By having 2/3rds of the crew behind you, you can call for mutany on the ship, ousting the current pilot and placing yourself in their chair. Though if you fail this, you will lose half of your karma?
Verithrax2006-02-05 02:23:48
QUOTE(Nax @ Feb 4 2006, 11:18 PM)
All right, all of you are going to flame me for posting a couple of problems that I see, but keep in mind that I'm not trying to attack anyone, just trying to point something out:
As an insignificant lowbie that probably best represents the bulk of the "new to Lusternia" population, all of this seems to be way too elitist. It seems that aetherspace is a playground of the rich, and just too far removed from the Lusternia that the lowbies have just gotten accustomed to. If there was a way to bring aetherspace into significance for Prime, it would make the world all the more real and cohesive. By significance, I mean that something done in aetherspace could affect Prime. Most of the poor GR1s are just plain cow-herders and krokani-killers who're used to the villages and simple technology of Lusternia, and this new aetherspace thing seems too far removed to be a part of Lusternia... imagine playing a game of DnD and suddenly machine-gunning space marines charged in and teleported a person from your party out into space, while stranding the rest behind. Well, that's a terrible image, and the problem isn't that bad at all, but I'm just trying to say that if someone jumps into Lusternia right now, he's going to see two separate worlds, aetherspace and Prime (along with all the other planes), and the difference between the two is just too much.
Perhaps here's a better example: if knights in Lusternia had only two weapon choices, the crappy guild shortswords they start out with and extemely expensive artifacts, then a new knight in Lusternia will be disappointed because it'll seem too much like a "Premium Membership! Buy Credits, get good weapons!" thing, and while I know that, yes, the eggs are paid for with gold and credits can be bought with gold, having such a sharp contrast cheapens the game somehow, making it seem as if money was the only thing of value in the game, the rich and powerful have a power oligarchy, and fighting was the sole purpose.
And I'm afraid that too much of a contrast between aetherspace and the rest of the Lusternia world will kill RP.
Bah, I probably ended up making a fool of myself with this post. But I just felt the need to chip in and give a different perspective.
As an insignificant lowbie that probably best represents the bulk of the "new to Lusternia" population, all of this seems to be way too elitist. It seems that aetherspace is a playground of the rich, and just too far removed from the Lusternia that the lowbies have just gotten accustomed to. If there was a way to bring aetherspace into significance for Prime, it would make the world all the more real and cohesive. By significance, I mean that something done in aetherspace could affect Prime. Most of the poor GR1s are just plain cow-herders and krokani-killers who're used to the villages and simple technology of Lusternia, and this new aetherspace thing seems too far removed to be a part of Lusternia... imagine playing a game of DnD and suddenly machine-gunning space marines charged in and teleported a person from your party out into space, while stranding the rest behind. Well, that's a terrible image, and the problem isn't that bad at all, but I'm just trying to say that if someone jumps into Lusternia right now, he's going to see two separate worlds, aetherspace and Prime (along with all the other planes), and the difference between the two is just too much.
Perhaps here's a better example: if knights in Lusternia had only two weapon choices, the crappy guild shortswords they start out with and extemely expensive artifacts, then a new knight in Lusternia will be disappointed because it'll seem too much like a "Premium Membership! Buy Credits, get good weapons!" thing, and while I know that, yes, the eggs are paid for with gold and credits can be bought with gold, having such a sharp contrast cheapens the game somehow, making it seem as if money was the only thing of value in the game, the rich and powerful have a power oligarchy, and fighting was the sole purpose.
And I'm afraid that too much of a contrast between aetherspace and the rest of the Lusternia world will kill RP.
Bah, I probably ended up making a fool of myself with this post. But I just felt the need to chip in and give a different perspective.
254090
You don't have to own a ship. You can be part of the crew; right now, it only means taking a skill to Master. You can hitchhike, too. There's no cost associated with carrying more people. so I'm sure there are plenty of captains who would be happy to make a little gold running cruises through the Aether.
Unknown2006-02-05 03:12:20
Yes, I know, but Master is about 30 credits... something that a lowbie can't afford, when all the other skills are in competition. And if this hypothetical lowbie can afford to buy the credits, then he'd probably buy a lot more and wouldn't be the typical lowbie anymore.
What I'm more concerned about is:
1. Cohesiveness of the world: too sharp of a contrast is unrealistic and changes an environment fit for RP into just a 'game' (as in Adventure Quest, ugh) and scares off newcomers who are intimidated by it all.
2. Role of aetherspace in the world: when people get bored of the novelty of aetherspace after a few weeks, what will be left? I'm sure the Gods have planned this out already, that aetherspace will affect the nexii or the planes or whatnot, but there's a danger of aetherspace losing its bite and turning into another plane, differing only in name and length of travel, or on the other hand a danger of aetherspace getting too much bite and makes Prime and the other planes useless, just practice grounds for the real fight. I'm not saying that the Gods are incompetent; most likely, they have everything figured out already. I just want to point out a potential weakness.
What I'm more concerned about is:
1. Cohesiveness of the world: too sharp of a contrast is unrealistic and changes an environment fit for RP into just a 'game' (as in Adventure Quest, ugh) and scares off newcomers who are intimidated by it all.
2. Role of aetherspace in the world: when people get bored of the novelty of aetherspace after a few weeks, what will be left? I'm sure the Gods have planned this out already, that aetherspace will affect the nexii or the planes or whatnot, but there's a danger of aetherspace losing its bite and turning into another plane, differing only in name and length of travel, or on the other hand a danger of aetherspace getting too much bite and makes Prime and the other planes useless, just practice grounds for the real fight. I'm not saying that the Gods are incompetent; most likely, they have everything figured out already. I just want to point out a potential weakness.
Unknown2006-02-05 03:26:20
.. Lowbies can afford that, it's not that hard to get that many credits using Neocredits and any gold you get, i mean, newton caverns is easily 10K besides any equiptment you might need for guild requirements, then there's 100 gold per pilgrim and scholar, as well as comm quests, all which raise your level, which gives you more lessons and neocredits, karma, and gold.
Ialie2006-02-05 03:26:24
QUOTE(Nax @ Feb 4 2006, 10:12 PM) 254095
Yes, I know, but Master is about 30 credits... something that a lowbie can't afford, when all the other skills are in competition. And if this hypothetical lowbie can afford to buy the credits, then he'd probably buy a lot more and wouldn't be the typical lowbie anymore.
What I'm more concerned about is:
1. Cohesiveness of the world: too sharp of a contrast is unrealistic and changes an environment fit for RP into just a 'game' (as in Adventure Quest, ugh) and scares off newcomers who are intimidated by it all.
2. Role of aetherspace in the world: when people get bored of the novelty of aetherspace after a few weeks, what will be left? I'm sure the Gods have planned this out already, that aetherspace will affect the nexii or the planes or whatnot, but there's a danger of aetherspace losing its bite and turning into another plane, differing only in name and length of travel, or on the other hand a danger of aetherspace getting too much bite and makes Prime and the other planes useless, just practice grounds for the real fight. I'm not saying that the Gods are incompetent; most likely, they have everything figured out already. I just want to point out a potential weakness.
What do you understand is that it is not a change of contrast. This is not your normal D&D game. Have you read the histories? The study of new planes and aether has always been in the game. This is not unrealistic at all. This isn't Imperian. There is a heavy dependence on science and planar travel in this game. It is not all about swords and magic.
Verithrax2006-02-05 03:27:44
QUOTE(Nax @ Feb 5 2006, 12:12 AM) 254095
Yes, I know, but Master is about 30 credits... something that a lowbie can't afford, when all the other skills are in competition. And if this hypothetical lowbie can afford to buy the credits, then he'd probably buy a lot more and wouldn't be the typical lowbie anymore.
What I'm more concerned about is:
1. Cohesiveness of the world: too sharp of a contrast is unrealistic and changes an environment fit for RP into just a 'game' (as in Adventure Quest, ugh) and scares off newcomers who are intimidated by it all.
2. Role of aetherspace in the world: when people get bored of the novelty of aetherspace after a few weeks, what will be left? I'm sure the Gods have planned this out already, that aetherspace will affect the nexii or the planes or whatnot, but there's a danger of aetherspace losing its bite and turning into another plane, differing only in name and length of travel, or on the other hand a danger of aetherspace getting too much bite and makes Prime and the other planes useless, just practice grounds for the real fight. I'm not saying that the Gods are incompetent; most likely, they have everything figured out already. I just want to point out a potential weakness.
The Aetherspace is constantly growing with new areas. It serves the same purpose as the Wilderness map in Achaea, to give a sense of distance. Besides, by the time you're bored with all the rest of the game, you'll probably be up to taking place in the crew of an aethership. Or, at least, you'll be able to hitchhike. Aetherspace is probably never going to be a focus for organizational warfare; that already exists in village influences, raids, quests on prime and in other planes, etc.
Unknown2006-02-05 03:30:04
And really, no lowbies should even worry about Aetherspace really, until they're alot higher and knows what's going on in the world, Aetherspace will never outstrip the other planes and Prime, because we need them, we can live without Aetherspace for ever, and it will never affect us, we need our other planes because, they have nessecary things for our skills.
In reality Aetherspace is for those who are rich yes, but then you also have a crew, who dont really need to be trans, you can just have master, which is so easily obtainable by levelling, and be ok with that.
In reality Aetherspace is for those who are rich yes, but then you also have a crew, who dont really need to be trans, you can just have master, which is so easily obtainable by levelling, and be ok with that.
Acrune2006-02-05 03:35:52
QUOTE(Nax @ Feb 4 2006, 09:18 PM) 254090
All right, all of you are going to flame me for posting a couple of problems that I see, but keep in mind that I'm not trying to attack anyone, just trying to point something out:
As an insignificant lowbie that probably best represents the bulk of the "new to Lusternia" population, all of this seems to be way too elitist. It seems that aetherspace is a playground of the rich, and just too far removed from the Lusternia that the lowbies have just gotten accustomed to. If there was a way to bring aetherspace into significance for Prime, it would make the world all the more real and cohesive. By significance, I mean that something done in aetherspace could affect Prime. Most of the poor GR1s are just plain cow-herders and krokani-killers who're used to the villages and simple technology of Lusternia, and this new aetherspace thing seems too far removed to be a part of Lusternia... imagine playing a game of DnD and suddenly machine-gunning space marines charged in and teleported a person from your party out into space, while stranding the rest behind. Well, that's a terrible image, and the problem isn't that bad at all, but I'm just trying to say that if someone jumps into Lusternia right now, he's going to see two separate worlds, aetherspace and Prime (along with all the other planes), and the difference between the two is just too much.
The idea that it is elitist is pretty much true: its expensive. As one who isn't close to being able to afford a manse, this doesn't bother me. Why? Firstly, I don't have to have my own ship, I could become crew on another, I could ride someone else's, or I could pool money with a friend or a group, and share a ship. Its not really a good argument that it takes about 30 credits to get to master in the skillset, because thats the way everything in the game is. Should combat be removed because the average "lowbie" can't transcend all three guildskills? (I haven't even transed one yet). Aetherships are a BIG thing, so there is no reason that everyone should be able to afford it upon exiting the portal. It wouldn't be nearly as interesting if everyone had their own ultimate battle-cruiser at their disposal, because they cost 10000 gold at a shop somewhere.
I don't see whats wrong with the idea of two seperate worlds either. Most of the action is still on prime, so most people will probably spend most of their time on prime instead of the aetherways.