Unknown2006-02-05 06:02:40
QUOTE(Narsrim @ Feb 5 2006, 05:49 AM) 254146
This would help, but you still basically have near infinite ammo and healing potential. It would totally undermine bashing outside of aetherspace if it was up to par.
Hell, you could go in a ship with someone and do NOTHING and get experience. That's lame.
How is regular bashing different? You get gold/blessings for bashing, so you can buy as many vials as you want, which means you have infinite ammo and healing. Hell, if you spend a million gold like you do on an aethership, you might as well have infinite ammo and healing without ever having to stop in the same timeframe as 10 aetherflights.
Edit: In fact, all of your arguments apply to regular bashing anyway. If someone follows me while I bash, doing nothing, they gain experience.
Daganev2006-02-05 06:17:42
pshh, thats what I just said Avaer..
Narsrim2006-02-05 06:47:21
QUOTE(Avaer @ Feb 5 2006, 01:02 AM) 254150
How is regular bashing different? You get gold/blessings for bashing, so you can buy as many vials as you want, which means you have infinite ammo and healing. Hell, if you spend a million gold like you do on an aethership, you might as well have infinite ammo and healing without ever having to stop in the same timeframe as 10 aetherflights.
Edit: In fact, all of your arguments apply to regular bashing anyway. If someone follows me while I bash, doing nothing, they gain experience.
You need to realize the major differences. Name one location where you can actively bash with someone following you and make decent experience without the other person being in danger? That rules out gorgogs, hammerhead sharks, the catacombs, astral, etc. It just isn't viable in most locations.
There is also a huge difference between bashing and having to actively purchase vials (of various types) versus never having to worry about it. If you will recall, Estarra said that the never-ending vials of health, mana, and bromide would never be auctioned off again. There is a reason for that.
Finally, I debate the notion that the experience is "low." Try bashing one gorgog with 5+ people. You won't get crap out of it and that's EXACTLY what you are doing with an aethership. If there was say a big nasty critter out there that hit different areas of the ship (requiring an empath to having something other than a trigger than fires on a single message appears when damaged), etc. then maybe th experience could be more, but there isn't that I've encountered so far.
Unknown2006-02-05 06:54:53
QUOTE(Narsrim @ Feb 5 2006, 06:47 AM) 254158
You need to realize the major differences. Name one location where you can actively bash with someone following you and make decent experience without the other person being in danger? That rules out gorgogs, hammerhead sharks, the catacombs, astral, etc. It just isn't viable in most locations.
Jasper used to follow me all the time on Astral when he had no guild skills, doing essentially nothing but healing, and we both made experience safely.
QUOTE
There is also a huge difference between bashing and having to actively purchase vials (of various types) versus never having to worry about it. If you will recall, Estarra said that the never-ending vials of health, mana, and bromide would never be auctioned off again. There is a reason for that.
So... just buy the 5000 vials that a couple of million gold will get you. You don't need to stop. You also have to realize that being able to stop, refuel, and go again is an advantage. Aetherships don't have that.
QUOTE
Finally, I debate the notion that the experience is "low." Try bashing one gorgog with 5+ people. You won't get crap out of it and that's EXACTLY what you are doing with an aethership. If there was say a big nasty critter out there that hit different areas of the ship (requiring an empath to having something other than a trigger than fires on a single message appears when damaged), etc. then maybe th experience could be more, but there isn't that I've encountered so far.
Except that every creature is the equivalent of a swarm of a hundred gorgogs. Again, add entanglement, and the risk should match an extremely healthy reward.
Also, I wonder what changes in the aetherregions when the gorgogs are released/not released?
Narsrim2006-02-05 07:01:33
+ And Astral has changed. There was some concern over it being "too easy" and as a result, it changed. Try bashing with the two of you now and see.
+ Your 5000 vial idea isn't very feasible. First, you'd have to get 5000 vials. You'd then have to get someone to fill those 5000 vials (that's 40,000 galingale plus others). You'd also have to deal with vial decay, etc.
+ And you are trying to argue semantics. It may be called a "swarm of hundreds" of gorgogs, but the reality is that it is FAR easier to kill for 3 people (a pilot, a combateer, and an empath) than 3 actual gorgogs.
+ Finally, let's take the most extreme such as Deepnight. It would be possible to bash "a swarm of thousands" of gorgogs because a novice empath skill is still going to heal a hull with that much health for far far far far far more than they could deal damage.
+ Your 5000 vial idea isn't very feasible. First, you'd have to get 5000 vials. You'd then have to get someone to fill those 5000 vials (that's 40,000 galingale plus others). You'd also have to deal with vial decay, etc.
+ And you are trying to argue semantics. It may be called a "swarm of hundreds" of gorgogs, but the reality is that it is FAR easier to kill for 3 people (a pilot, a combateer, and an empath) than 3 actual gorgogs.
+ Finally, let's take the most extreme such as Deepnight. It would be possible to bash "a swarm of thousands" of gorgogs because a novice empath skill is still going to heal a hull with that much health for far far far far far more than they could deal damage.
Narsrim2006-02-05 07:27:14
I'd also like to add that you have multiple modules of the same type. Imagine having 2-3 empaths. You could take down anything over time with that sort of mass healing.
Unknown2006-02-05 07:31:02
Meh, I think you're wrong.
Unknown2006-02-05 07:34:00
Uhh, i thought that it said you can only have one grid per ship, 3 turrents, 1 ram, 1 shield generator, and as many power collectors as you wanted. Unless you mean you can have more then one person using the Grid at the same time.
Shorlen2006-02-05 07:49:11
Narsrim, the only factor worth considering in ANY game is time. If you, at your level, were to bash rockeaters, would you have to use vials? Would you have to spend money on 'ammo'? No. Would you learn anything? Sure, given enough time. Thus, by that logic, there is nothing better for level 90+ people to hunt than rockeaters, because it's free, and you have unlimited ammo and healing doing it.
To look at the absurdity of your argument another way, while bashing gorgogs, how much money do you make? 100 per gorgog, and 200 or so every time one drops gold which happens about half the time, so let's make that 200 gold per gorgog. How much does a vial of health cost? 200 gold. So, unless you use more than one full vial of health per gorgog, you have unlimited healing. Heck, if Marinus is dead, you would need to use less than one full vial of healing on two gorgogs to have unlimited healing. Don't use some BS argument about having to find a herbalist and an alchemist - all you have to find is a health keg. Yes, you have to return home every little while to buy new health vials with the gold you made from killing gorgogs, but ships need to refuel too.
Ships also take a crew. Bashing alone both gives you unlimited healing (unless you bash Astral) and the ability to start and stop when you wish. Bashing in a group of five means you need all five people to be around at the same time, adding further complexity to the time cost. Gaining 0% experience for over five hours of bashing at level 77 is just absurd - it's like we're killing rockeaters in a group of five. The only purpose for this right now is to powerlevel people who are level 2, and might get some benefit from it.
I'm all for, as Estarra has been trying to do, making Aetherspace more deadly. I'm also for making it worthwhile, so combat there isn't just a dangerous waste of time.
Oh, and Narsrim, by your logic, the Mother skill should be completely removed from Lusternia. Passive free healing? Overpowered!
Uhh, i thought that it said you can only have one grid per ship, 3 turrents, 1 ram, 1 shield generator, and as many power collectors as you wanted. Unless you mean you can have more then one person using the Grid at the same time.
Yes, one command chair, one empath grid, three turrets, and unlimited energy collectors. Places a very hard limit on how much you can heal and how much damage you can do with just one ship.
To look at the absurdity of your argument another way, while bashing gorgogs, how much money do you make? 100 per gorgog, and 200 or so every time one drops gold which happens about half the time, so let's make that 200 gold per gorgog. How much does a vial of health cost? 200 gold. So, unless you use more than one full vial of health per gorgog, you have unlimited healing. Heck, if Marinus is dead, you would need to use less than one full vial of healing on two gorgogs to have unlimited healing. Don't use some BS argument about having to find a herbalist and an alchemist - all you have to find is a health keg. Yes, you have to return home every little while to buy new health vials with the gold you made from killing gorgogs, but ships need to refuel too.
Ships also take a crew. Bashing alone both gives you unlimited healing (unless you bash Astral) and the ability to start and stop when you wish. Bashing in a group of five means you need all five people to be around at the same time, adding further complexity to the time cost. Gaining 0% experience for over five hours of bashing at level 77 is just absurd - it's like we're killing rockeaters in a group of five. The only purpose for this right now is to powerlevel people who are level 2, and might get some benefit from it.
I'm all for, as Estarra has been trying to do, making Aetherspace more deadly. I'm also for making it worthwhile, so combat there isn't just a dangerous waste of time.
Oh, and Narsrim, by your logic, the Mother skill should be completely removed from Lusternia. Passive free healing? Overpowered!
QUOTE(tenqual @ Feb 5 2006, 02:34 AM) 254168
Uhh, i thought that it said you can only have one grid per ship, 3 turrents, 1 ram, 1 shield generator, and as many power collectors as you wanted. Unless you mean you can have more then one person using the Grid at the same time.
Yes, one command chair, one empath grid, three turrets, and unlimited energy collectors. Places a very hard limit on how much you can heal and how much damage you can do with just one ship.
Murphy2006-02-05 07:57:36
I think narsrim is jumping the gun and is already bitching when aetherships are less than 48hrs old.
Give it like 2 weeks before you go making assuptions and 'theorising' the admins have done enough of that so you don't have to.
Give it like 2 weeks before you go making assuptions and 'theorising' the admins have done enough of that so you don't have to.
Unknown2006-02-05 08:05:54
I'm confused, who thinks that you get TO MUCH experiance this way?!?!
I was out there for 14 hours, killing monsters a lot of the time, all i got was 1% karma and less then 1% xp (I'm assume it was so little divided in so many ways that I only got fractions of fractions of exp)
I doubt there is any room to complain that this is a TO EASY way to get xp/karma.
I was out there for 14 hours, killing monsters a lot of the time, all i got was 1% karma and less then 1% xp (I'm assume it was so little divided in so many ways that I only got fractions of fractions of exp)
I doubt there is any room to complain that this is a TO EASY way to get xp/karma.
Narsrim2006-02-05 08:22:58
QUOTE(Wesmin @ Feb 5 2006, 03:05 AM) 254175
I'm confused, who thinks that you get TO MUCH experiance this way?!?!
I was out there for 14 hours, killing monsters a lot of the time, all i got was 1% karma and less then 1% xp (I'm assume it was so little divided in so many ways that I only got fractions of fractions of exp)
I doubt there is any room to complain that this is a TO EASY way to get xp/karma.
Right, but the point I was making if you consider the difficult to kill anything versus the amount of people, you are basically comparing a group of 5 against a single weak creature, which would equally equate to almost nothing per kill.
QUOTE(Murphy @ Feb 5 2006, 02:57 AM) 254172
I think narsrim is jumping the gun and is already bitching when aetherships are less than 48hrs old.
Give it like 2 weeks before you go making assuptions and 'theorising' the admins have done enough of that so you don't have to.
Your inability to read is frightening. I'm not the person bitching about how it is. I am the person saying that how it is fine. Get with the f-ing program princess.
Murphy2006-02-05 08:30:37
yeh i was assuming you were bitching as i do with most posts heh.
My bad. Still whoever is bitching needs to STFU about it and wait.
My bad. Still whoever is bitching needs to STFU about it and wait.
Unknown2006-02-05 11:41:16
Guyys... just take it easy will you?
Regarding the "hull" thing, how about making it more sound like the algontherine creature inside your manse is harmed? Seeing as the gorgogs aren't actually trying to eat your manse, but trying to kill the creature. So simply reword the "hull status" to reflect the health of your algontherine creature and the problem is solved, eh?
Also, I'm not quite sure if the aetherbeasts are actually meant to provide good hunting prey. Didn't someone say initially that it's more the bubbles that'll eventually provide great high-level hunting grounds?
Regarding the "hull" thing, how about making it more sound like the algontherine creature inside your manse is harmed? Seeing as the gorgogs aren't actually trying to eat your manse, but trying to kill the creature. So simply reword the "hull status" to reflect the health of your algontherine creature and the problem is solved, eh?
Also, I'm not quite sure if the aetherbeasts are actually meant to provide good hunting prey. Didn't someone say initially that it's more the bubbles that'll eventually provide great high-level hunting grounds?
Nokraenom2006-02-05 13:48:52
I don't think there's any problem with the language or words used in the ships. Hull is a very generic nautical term for describing your ship. I think people are being too quick to judge the words as "futuristic" because their immediate reaction is to see spaceships, but upon closer examination almost all of the terms are actually nautical when you get down to it, as are the terms in most sci-fi spaceships.
It's easy to connote the two, but the difference will lie in your aethership design. If you don't want people to think you're flying a spaceship, then don't design one. Make it reflective of the ship theme.
It's easy to connote the two, but the difference will lie in your aethership design. If you don't want people to think you're flying a spaceship, then don't design one. Make it reflective of the ship theme.
Unknown2006-02-05 13:58:29
Regarding the Aetheric Creature aspect of it--keep in mind Aetherbubbles are more or less "pocket dimensions", so I belive they can be bigger on the inside than the outside--perhaps think of Doctor Who's Tardis.
Outside, they probably look very similar as the creatures--which I believe would be something fish or whale like...I guess there are size differences, of course. Sci-Fi has had organic ships in the past, way before Farscape (Uncanny X-Men had the whale ships in 1980, based on some novel Claremont read which I don't remember). We've had things like Space 1889 and Spelljammer too, so I think people should think more along those lines.
Hull is actually a good term, since is nautical and doesn't have to imply metal. There is at least a membrane that keeps aether outside.
I understand the thing about the ships chair. Helm would have been better but remember Helm is a noun in the parser for helmet.
I think things will calm down a bit--remember, you're all on a "new skill high", just like the Hunting skill back in September. Although driving an Aethership might end up being fun--it does add a new factor to the game though, so people who like that type of stuff would be drawn to that more.
I've got no objection to technology, provided it's got a different spin. The gnomes seem to have pretty advanced magic and clockwork engineering. I am waiting for the Lusternian version of Engineering, which I hope will be pretty cool. I don't see guns or electricity, but I see stuff like Clockworks golems and Crystaline artifacts.
One thing people haven't thought of yet. I'll bet if Hallifax, Glomdoring, and Ackleberry were to be on the verge of coming back--you'd probably first find it somewhere in Aetherspace. (Or at least hints of it).
Edited to Add: I wish we could see what some of these creatures out in aetherspace looked like. Perhaps we should have some of these occasionally invade the communites from aetherspace.
Outside, they probably look very similar as the creatures--which I believe would be something fish or whale like...I guess there are size differences, of course. Sci-Fi has had organic ships in the past, way before Farscape (Uncanny X-Men had the whale ships in 1980, based on some novel Claremont read which I don't remember). We've had things like Space 1889 and Spelljammer too, so I think people should think more along those lines.
Hull is actually a good term, since is nautical and doesn't have to imply metal. There is at least a membrane that keeps aether outside.
I understand the thing about the ships chair. Helm would have been better but remember Helm is a noun in the parser for helmet.
I think things will calm down a bit--remember, you're all on a "new skill high", just like the Hunting skill back in September. Although driving an Aethership might end up being fun--it does add a new factor to the game though, so people who like that type of stuff would be drawn to that more.
I've got no objection to technology, provided it's got a different spin. The gnomes seem to have pretty advanced magic and clockwork engineering. I am waiting for the Lusternian version of Engineering, which I hope will be pretty cool. I don't see guns or electricity, but I see stuff like Clockworks golems and Crystaline artifacts.
One thing people haven't thought of yet. I'll bet if Hallifax, Glomdoring, and Ackleberry were to be on the verge of coming back--you'd probably first find it somewhere in Aetherspace. (Or at least hints of it).
Edited to Add: I wish we could see what some of these creatures out in aetherspace looked like. Perhaps we should have some of these occasionally invade the communites from aetherspace.
Unknown2006-02-05 13:58:36
I'm quite excited to see what the specializations will entail - particularly which might benefit from our input (if anything can )
Unknown2006-02-05 14:03:52
One final thing.
For those who really want to be pirates and live "cusping the void", I would like to see an ability for a captain to reset the point of "ship conglutination". So somebody could change their ship to conglutinate in Celest, Magnagora, or one of the far-away (stable) Aetherbubbles. That way, people who truly wanted to live "in deep Aether" would never have to go back home.
For those who really want to be pirates and live "cusping the void", I would like to see an ability for a captain to reset the point of "ship conglutination". So somebody could change their ship to conglutinate in Celest, Magnagora, or one of the far-away (stable) Aetherbubbles. That way, people who truly wanted to live "in deep Aether" would never have to go back home.
Saran2006-02-05 14:06:42
Would be nice if we could draw power from our ships. That way Soll could have that monestery
Shamarah2006-02-05 14:14:06
I'm not sure how ship-to-ship combat will be feasible. It's incredibly hard to track down a ship that doesn't want to be caught. If you're going to be able to attack other ships, all the attacks will need to function in a range - and I'm not talking about just a one-square radius, I mean like the entire map that you can see. Also, other ships should show up on the nearby objects thing (that tells you about bubbles/cities/stuff) so that you know what ship you're near and don't end up arding an ally. I followed another ship around for several minutes at one point before I finally managed to get in the same room as it and found out it was Anisu's.