Athana2006-02-05 22:00:23
QUOTE(morik @ Feb 5 2006, 10:33 AM) 254331
So let me get this right. It does more damage when you're prone, and you can time it so you're prone+stunned first and THEN the damage hits?
Yes, the way I do it is put up tremors first, lodestone, then rockslide..the rest can be however..
1-Tremors will rock the earth, causing your enemies to fall down if they are not levitating.
2-A powerful magnetic pull from the ground will strip the levitation defense from your enemies. For those without levitation, this pull will knockdown your enemies and give them a short stun.
3-The earth constantly roils and turns, causing rockslides to damage all your enemies who are on the ground. Those who are fallen flat on the ground will take more damage.
So ya...
QUOTE(Malicia @ Feb 5 2006, 01:55 PM) 254443
In regards to stonewalls. They should be dropped in two crashes. Not seven.
I can agree to that..add briars too!
Malicia2006-02-05 22:40:35
Briar walls are okay. You can walk through them and only the leader in a group has to writhe or tiph/summer.
We need a new enchantment for smashing walls. Crash is high up in environment and ignite is easily accessible.
We need a new enchantment for smashing walls. Crash is high up in environment and ignite is easily accessible.
Murphy2006-02-05 22:54:22
QUOTE(geb @ Feb 6 2006, 05:53 AM) 254365
Morik said, "Geb: Get Demigod, please?"
Unfortunately I will probably never be a demigod. My character has not even gained 80th level yet (still 77). I am incapable of investing enough time into the realm to acquire that lofty goal. Besides the fact that my wife would throw my computer out of a second floor window if I played a game that much.
-highfive geb-
I'm in this boat too, plus bashing is flat out boring. It also gives me less to lose on prime
woo!
Narsrim2006-02-05 23:30:15
QUOTE(morik @ Feb 5 2006, 01:33 PM) 254331
Narsrim: I was going to write a personal insult but Shiri might get upset. Of course its uncommon for a Guild to suggest nerfing its own skills. Thats why the Envoys in other guilds all talk about stuff, post on the Envoy board and suggest it needs changing.
This is incorrect. While I can understand why people tend to feel this way, it is not the best course of action.
The first person anyone should contact when they have a problem with an ability is an envoy who possesses that ability. We are expected to consider and report both suggestions for upgrades/downgrades that are reasonable (and I honestly don't see how anyone could argue this suggestion is unreasonable so...) It is not a "we want upgrades position." If something is very skewed, it is the job of the that envoy to suggest it be fixed.
I know Kaervas does this. He suggested in his last envoy report for poison gas to be downgraded (it wasn't, but he did suggest it). I have suggested downgrades for sylph/wisp, Geb is suggesting downgrades for demesne summon and demesnes in general, etc.
Now given that I'm loud and sometimes impatient, I may go ahead and post something on the envoy board. I usually do this after clearing the concern with an envoy who has it. For example, I have major beef with the amount of stackable buffs for wounding (including the champion helm). I talked to Terenas about and given he agreed, I posted on envoys.
Morik2006-02-06 02:32:17
QUOTE(Asarnil @ Feb 6 2006, 03:10 AM) 254337
In response to stonewalls, so you are saying that one high level skill that one guild gets is completely destroyed by a high ranking skill in a common skillset that everyone has? Stop your whining kthx?
In regards to Rockslide - the ONLY Geomancer who has damage like that on his rockslide is Kaervas, most others are lucky to hit 7-800 damage on their slides from memory of my time as one.
I know, but it makes /him/ overpowered. I know he's meant to be difficult - he's tanky AND he does fast massive damage. That I can (somewhat) deal with. But the demesne effects are a bit much IMHO. Its entirely possible to nerf that without affecting how it works for other Geomancers.
Asarnil2006-02-06 02:39:22
Malicia - you ever seen Geostaff damage? Without the champ staff, we do pitiful damage, it was doing only slightly more than a cudgel did to my unarmoured/undeffed furrikin and didn't have bleeding included. Staff strengths go Aqua (awesome because of the boosts in water), Geo (supposedly strong), Cudgel (nearly as much damage + bleeding which punishes you in a forestal demesne). Without the demesne doing damage, Geo's wouldn't have a chance of hell of killing anyone, especially considering how easy it is to get out of Chasm.
Morik2006-02-06 03:43:03
QUOTE(Asarnil @ Feb 6 2006, 10:39 AM) 254612
Malicia - you ever seen Geostaff damage? Without the champ staff, we do pitiful damage, it was doing only slightly more than a cudgel did to my unarmoured/undeffed furrikin and didn't have bleeding included. Staff strengths go Aqua (awesome because of the boosts in water), Geo (supposedly strong), Cudgel (nearly as much damage + bleeding which punishes you in a forestal demesne). Without the demesne doing damage, Geo's wouldn't have a chance of hell of killing anyone, especially considering how easy it is to get out of Chasm.
I see you've never been chasm'ed by someone with Barrier.
I'm not suggesting nerfing damage from the demesne. I'm suggesting nerfing damage in Kaervas' demesne. Not many people can tank a minimum of 1300 damage a round.
Narsrim2006-02-06 03:56:06
QUOTE(Asarnil @ Feb 5 2006, 09:39 PM) 254612
Malicia - you ever seen Geostaff damage? Without the champ staff, we do pitiful damage, it was doing only slightly more than a cudgel did to my unarmoured/undeffed furrikin and didn't have bleeding included. Staff strengths go Aqua (awesome because of the boosts in water), Geo (supposedly strong), Cudgel (nearly as much damage + bleeding which punishes you in a forestal demesne). Without the demesne doing damage, Geo's wouldn't have a chance of hell of killing anyone, especially considering how easy it is to get out of Chasm.
Chasm is so easy to escape, Athana posted a log where she killed Daevos in a spar with it without using barrier (she even did this accidently forgetting to dissolve his protection scroll defense). I think that clears up the confusion there. I'm willing to bet you aren't nearly as good as Daevos so how you arrive at the opinion that chasm is so worthless is a mystery to me.
Furthermore, geomancers have the single most powerful demesne effect in existence: poison gas. You can chasm people who fall unconscious left and right unless they have major amounts of food to constantly burn. Hell, you can kill them with damage. I take like 1000+ damage from food related crap + geomancer staff. That's plenty to kill most people with ease.
And then of course, we have to consider something like Dreamweaving where you can put a target to sleep and falling asleep really fast with passive blackout to help with Chasm -or- heartburst, which is pretty hard to stop in a geomancer demesne.
Narsrim2006-02-06 03:57:19
Forums totally needs fixed. *mutter* Damn thing is just not working for me.
Kharvik2006-02-06 16:14:44
Asarnil, that isn't true. I never had the champ staff and still all I ever had to do as a geo to beat people was set up my effects timed right and point staff, keeping my wyrm and phantoms on them. The damage was too much to keep up with, and if the person runs you can just instantly summon them again not to mention they wont be doing much running with the retarded hunger + stun + sleep + blackout (dreamweaver) + whatever else. I dont know how this is remotely balanced compared to say, an aqua demesne. Then again, wtf in lusternia IS balanced; all the skills seem to reside in the extreme end of things. Retarded and overpowered vs pointless.
Xenthos2006-02-06 18:58:49
QUOTE(Narsrim @ Feb 5 2006, 10:56 PM) 254628
Chasm is so easy to escape, Athana posted a log where she killed Daevos in a spar with it without using barrier (she even did this accidently forgetting to dissolve his protection scroll defense). I think that clears up the confusion there. I'm willing to bet you aren't nearly as good as Daevos so how you arrive at the opinion that chasm is so worthless is a mystery to me.
I seem to remember that she started the chasm, he stood up, *ATTACKED HER*, and then died to it a bit later. If he had wanted to escape, he could have walked out yet again at that point... he died because he missed seeing it (or because he thought she would die to that one hit), and got punished for the misjudgement. He escaped from it a number of times earlier.
Aiakon2006-02-06 19:40:44
Nor is a single spar representative of a general truth.
Narsrim2006-02-06 21:09:19
Daevos died to Silvanus due to chasm once too. If you desire more spars, go look them up in combat logs. There are plenty. My point was simply that chasm isn't nearly as useless as some make it out to be.
Unknown2006-02-06 22:42:34
For those of us that cant fly or dont have tumble chasm is a kill we cant avoid. Thorgal stood in one spot with stonewalls and just summoned and killed me awhile back, if there were reasonable ways to stop the stuiped skill like with judgement then maybe you can complain. Also do you really know how much damage your staff does cause it was about 1200 to me last time i checked which isnt bad when you add all your demense effects..
Athana2006-02-06 22:46:50
QUOTE
For those of us that cant fly or dont have tumble chasm is a kill we cant avoid. Thorgal stood in one spot with stonewalls and just summoned and killed me awhile back, if there were reasonable ways to stop the stuiped skill like with judgement then maybe you can complain. Also do you really know how much damage your staff does cause it was about 1200 to me last time i checked which isnt bad when you add all your demense effects..
Well if you're a guardian you can use lover's tarot
Kaervas2006-02-06 22:52:13
Leap, gust/tackle/psychicpush, lover's tarot, peace, burrow, fear if the room isn't walled off, any force skill like pooka or dominate. Probably missed some but you get the idea, I'll suggest that rockslide gets toned down in my report and I'm also suggesting that barrier gets removed.
Morik2006-02-07 00:29:09
QUOTE(Kaervas @ Feb 7 2006, 06:52 AM) 254951
Leap, gust/tackle/psychicpush, lover's tarot, peace, burrow, fear if the room isn't walled off, any force skill like pooka or dominate. Probably missed some but you get the idea, I'll suggest that rockslide gets toned down in my report and I'm also suggesting that barrier gets removed.
Don't nerf rockslide just because it can be whored to extremes. Perhaps suggest a cap, or flat damage for all races.
Narsrim2006-02-07 00:50:47
QUOTE(morik @ Feb 6 2006, 07:29 PM) 254997
Don't nerf rockslide just because it can be whored to extremes. Perhaps suggest a cap, or flat damage for all races.
I'm sure that's exactly what he will do.
Shryke2006-02-08 22:59:39
5319h, 1301m, 2232e, 4p exp-
A violent tremor rocks the land, causing the earth to shake and the ground to
buck beneath your feet.
A deep, foreboding hum emanates from the tainted earth, and then you are
suddenly slammed into the ground by an irresistable force.
Dust clouds rise as the earth shifts and sharp rocks slide and bounce, some
flying into the air. You yelp in pain as several of them smash into you,
bruising your flesh and cutting your skin.
3753h, 1301m, 2232e, 4p exp-
3753h, 1301m, 2232e, 4p exp-
You are too stunned to be able to do anything.
^^^Thats just wrong
A violent tremor rocks the land, causing the earth to shake and the ground to
buck beneath your feet.
A deep, foreboding hum emanates from the tainted earth, and then you are
suddenly slammed into the ground by an irresistable force.
Dust clouds rise as the earth shifts and sharp rocks slide and bounce, some
flying into the air. You yelp in pain as several of them smash into you,
bruising your flesh and cutting your skin.
3753h, 1301m, 2232e, 4p exp-
3753h, 1301m, 2232e, 4p exp-
You are too stunned to be able to do anything.
^^^Thats just wrong
Asarnil2006-02-09 04:02:19
HAY GUYZ
I GUESS THE DIVINE FIRE THREAD IS STILL LOCKED AMIRITE?!?!?!?!?!?!?
I GUESS THE DIVINE FIRE THREAD IS STILL LOCKED AMIRITE?!?!?!?!?!?!?