ferlas2006-02-08 03:27:23
QUOTE(Acrune @ Feb 8 2006, 02:06 AM) 255455
You're right, I didn't read it
And truthfully, these new aspiring warriors are hardly sucking. If they can't do any damage to other warriors... nerf armour too so they can't tank 4-5 astral creatures any more.
Most of the the new and upcomming warriors are using pre nerf because they have to, with the exception of one or two with ethelons crazy weapons.(521 precision buffed sword) Beheading in two hits is a different matter not to do with weapons more to do with pureblade/axelords odd skill set.
Unknown2006-02-08 03:37:18
Yeah if over-wounding is the problem, assault and the like should be tweaked. Not the weapons. I'm one of the up-and-coming warriors that's using non-pre nerf and a good portion of the people who've beat will tell me "if only you had better blades". Combat skill with this game is about response time, some reading comprehension and on-the-spot problem solving or direct memory. If you're an ace with all that you can probably whoop a decent amount of arse without a system. Like Lyco manages to keep up with group battles but dosn't even use gags. I just call it 'swordplay' or 'swordskill'. Which I have plenty of, and I heard that from people who're respected for having it here before I started believing it myself, no contention. But the fact some people have these 'wtf' crazy swords in comparison to the new gear is frustrating. Especially when we both know I'd have whooped them otherwise(though not all will admit it). I'm sure it's frustrating for any other warrior who knows what I mean, and I think it's damn cool of Diamante to make this post, especially considering the fact he does have pre-nerf weapons.
But it being frustrating isn't the point. It's also just a wee bit nonsensical, especially if the stats of the weapons forged before the nerf weren't changed. What that is is -almost- like taking the technology of guns from the world and replacing them with swords, but leaving all the guns from before there. Dosn't solve anything. Just makes the 'problem' a rare commodity. Assuming a cap was put on because weapons were coming out with too good of stats.
That's why I'm in agreement.
Now shut the **** up and taxify my heads, Rakor.
<3
But it being frustrating isn't the point. It's also just a wee bit nonsensical, especially if the stats of the weapons forged before the nerf weren't changed. What that is is -almost- like taking the technology of guns from the world and replacing them with swords, but leaving all the guns from before there. Dosn't solve anything. Just makes the 'problem' a rare commodity. Assuming a cap was put on because weapons were coming out with too good of stats.
That's why I'm in agreement.
Now shut the **** up and taxify my heads, Rakor.
<3
Narsrim2006-02-08 03:49:25
The problem is Kurt that assault isn't the problem. The problem is that it is just too powerful for *some* weapons and not others. If you made assault weaker, it would just weaken the mid/low weapons to crap. The only way to truly address the problem is to target the source: the actual ridiculous weapons that are allowed to exist.
Unknown2006-02-08 04:04:12
I still think assault and sweep should be changed to give balance back quicker then more wounding I know that the extra wounding might hurt some but looking at my 2 non greataxes i get medium wounds on anything that is not crazy fullplate stats in the first hit and heavy is gonna come soon after.
Ixion2006-02-08 04:28:03
QUOTE(Acrune @ Feb 7 2006, 09:17 PM) 255465
When the slightly above average non-titan mage can break 7000 health, sure!
Gregori has broken 7k. Thanks for proving the point.
Unknown2006-02-08 04:34:19
QUOTE(Narsrim @ Feb 8 2006, 03:49 AM) 255497
The problem is Kurt that assault isn't the problem. The problem is that it is just too powerful for *some* weapons and not others. If you made assault weaker, it would just weaken the mid/low weapons to crap. The only way to truly address the problem is to target the source: the actual ridiculous weapons that are allowed to exist.
(Not sure why you're arguing, Narsrim. )
Yeah I suppose, but the manner they nerfed weapons dosn't solve the entire problem, as I said. All those people you guys complained about being far too powerful will -still- be powerful. Because the weapons they have that attribute to that didn't get changed. They just made it so no new ones can't be made. That was the focus of my post, and what I was really addressing. While I'd love the cap to be removed and to get some 'wtf' wounders like Diamante, I know it's just not fair. Most SPECIFICALLY because I remember as an Igasho with after-nerf scimitars, I could legpin you in no less than 2 lunges with an ibululu on the first-hitting blade. And I was a slow mofugga. Though that was on one occasion, mostly because you've hindered me down right off the bat in our recent clashes, because you're skilled at your archetype, the fact remains that anybody can ASSAULT or LUNGE or whatnot a buncha times. The capacity to spam a might-gained skill should not attribute so strongly to one's combat ability. It makes all of us warriors look cheap(Albeit yeah, it's a videogame talent anyway.) Though of course, it isn't ethical to just take away stats on the weapons of the old-school lusternian champions, -especially- because they've runed them. As in spent money on them. Despite, I persisted to suggest that if the cap is to be set, the stats on current weapons be lowered to the new cap as well. I'm not exactly sure how that'd get done without doing it one by one, which would be tedious as all hell...but I'm sure there's something handy for that sort of thing. The reason I propose the pre-nerf weapons be capped too is because, as before, the issues that brought up a problem with 'too powerful' warriors will remain the same, at least for the most part. However, not feeling that suggestion was good enough I likened to Ferlas' idle mention of Assault or some such being fixed: Just as an alternative suggestion to press discussion on the topic further because I -do- feel it needs addressing.
Edit: They just made it so no new ones can't be made. * fixed
Acrune2006-02-08 05:37:36
QUOTE(Ixion @ Feb 7 2006, 11:28 PM) 255512
Gregori has broken 7k. Thanks for proving the point.
He's not a mage
Simimi2006-02-08 06:49:37
Ohhh fun!
I think I was hit with a pre-nerf weapon once or twice, someone just hit me, BAM and said yea heal it...so...
I know that as a Dracnari I am not the best race for my class, so alot of these points I am about to make could be argued away as "well if you were XRACE you would/would not have this issue..."
I am lv 51, with buffs and defs I have hit 3600 hp, though that is incredivly rare...someone told me I could just maybe hit 4k with Tosha and such, never tested it.
Warriors tear the shit out of me, I can not mathematically heal back all their damage, and thats with full buffs and robes, this is due to my sip penalty, if I sip/sparkle/puella at EVERY CHANCE, they just outrun me, their mathematical damage input will soon overrun my healing speed, even with auto triggers to make sure I am hitting sip/sparkle/puella at EVERY CHANCE I CAN, I just -can not- heal it, and this is not including if I get slit throut or anything nasteh.
BUT, with my normal balance and eq, as a Celestine if I had all my skills I propose I could keep some warriors tied up pretty damn good. What with shieldstun, and the trans combat shield bash counter thingy, not to mention enlarge plus web+hangedman...ohh lets not forget Aeon+sleep, and wrath kneel+vapors for 5 rounds...
So you're all "stfu mimi you dont fight warriors!" Yea...not so much, I have not found out a way to healback the damage, so intheory I am at a HUGE mathematical disadvantage to any warrior, even alot of the squires, using pre or post nerf weapons. I am not sure if it is this way with other people/classes. ***BUT*** DO I care.....nope!
So, I can not outheal their damage, even if it is ALL I am doing, using no offense, so, our healing means stopping their attacks, the only way guardians dont die is if we don't let them hit us....kinda cheesy? Yea...balanced...? I suppose so, Amaru kills people....Thoros kills people...warriors too, but they got the crazy hps and speed.
So you see, all points addressed if I had been powergaming for speed or HP I would have alot less problem with warriors, but as I see it the weapons are not so much of an issue as some make them sound...
But if you want to raise the weapon cap abit, I'm cool with that. but just don't leave the rest of us with nothing...maybe raise the cap on greatrobes a teensy bit, or up numen a tad, or have numen help with bleeding a TEENY bit?
love-mimi
I think I was hit with a pre-nerf weapon once or twice, someone just hit me, BAM and said yea heal it...so...
I know that as a Dracnari I am not the best race for my class, so alot of these points I am about to make could be argued away as "well if you were XRACE you would/would not have this issue..."
I am lv 51, with buffs and defs I have hit 3600 hp, though that is incredivly rare...someone told me I could just maybe hit 4k with Tosha and such, never tested it.
Warriors tear the shit out of me, I can not mathematically heal back all their damage, and thats with full buffs and robes, this is due to my sip penalty, if I sip/sparkle/puella at EVERY CHANCE, they just outrun me, their mathematical damage input will soon overrun my healing speed, even with auto triggers to make sure I am hitting sip/sparkle/puella at EVERY CHANCE I CAN, I just -can not- heal it, and this is not including if I get slit throut or anything nasteh.
BUT, with my normal balance and eq, as a Celestine if I had all my skills I propose I could keep some warriors tied up pretty damn good. What with shieldstun, and the trans combat shield bash counter thingy, not to mention enlarge plus web+hangedman...ohh lets not forget Aeon+sleep, and wrath kneel+vapors for 5 rounds...
So you're all "stfu mimi you dont fight warriors!" Yea...not so much, I have not found out a way to healback the damage, so intheory I am at a HUGE mathematical disadvantage to any warrior, even alot of the squires, using pre or post nerf weapons. I am not sure if it is this way with other people/classes. ***BUT*** DO I care.....nope!
So, I can not outheal their damage, even if it is ALL I am doing, using no offense, so, our healing means stopping their attacks, the only way guardians dont die is if we don't let them hit us....kinda cheesy? Yea...balanced...? I suppose so, Amaru kills people....Thoros kills people...warriors too, but they got the crazy hps and speed.
So you see, all points addressed if I had been powergaming for speed or HP I would have alot less problem with warriors, but as I see it the weapons are not so much of an issue as some make them sound...
But if you want to raise the weapon cap abit, I'm cool with that. but just don't leave the rest of us with nothing...maybe raise the cap on greatrobes a teensy bit, or up numen a tad, or have numen help with bleeding a TEENY bit?
love-mimi
Diamante2006-02-08 07:42:12
Not ragging on you....but you did say your level 51. Theres an old saying I heard way back, combat starts at 70. AT level 51 I was getting owned by every single warrior as well. You just don't have the hp to deal with anything at that level, aside from being like an igasho or something. Up to 70 it's pretty easy, hell one serenguard kid did 1-65 in 3 days of making his character. But please dont try to blame your dying so fast on weapons, it's your level, in this case.
Serrin2006-02-08 07:48:13
Simimi, your post is kind of negated by the fact that level 51, which is about 20 hours of work to achieve if you know what you're doing. A level 51 warrior is going to have hella low hitpoints an such too unless they're mighty enough to surge, and then they'll have jack for mana.
Yes, levels do count for something because many of the health sipping vs health apply woes are countered by the simple act of gaining a few levels. Get to level 80 and suddenly you have 4500ish hitpoints and can tank a hell of a lot better due to better sipping and the like.
Yes, levels do count for something because many of the health sipping vs health apply woes are countered by the simple act of gaining a few levels. Get to level 80 and suddenly you have 4500ish hitpoints and can tank a hell of a lot better due to better sipping and the like.
Narsrim2006-02-08 07:50:32
Without Tosha, Simimi and I have around the same health...
Diamante2006-02-08 08:10:57
and yet your one of the hardet people to kill in the game......
Narsrim2006-02-08 08:12:09
QUOTE(Diamante @ Feb 8 2006, 03:10 AM) 255570
and yet your one of the hardet people to kill in the game......
My bag of tricks runs deep. My only point was that the old proverb is a bit skewed. Once you have 3.5-4k health, you should be good.
Serrin2006-02-08 08:18:43
You have other advantages to that Narsrim. I know you say there are people who have no problem at all dealing with your hindering, but I certainly do have plenty of problems with your hindering. I'm also not seeing you dieing by the hands of a single warrior all the time.
Why? Because you have all the tools you need to make sure you can escape, while a warrior has to hope that they can get mantakaya to stick on you enough times in a row to hold you down and then stack pinleg/impales/mantakayas constantly while they bleed you or go for the behead or some such. Heck, engage is even worthless because if you're so low a single strike is going to kill you then it's probably too late anyways.
And beheading is really only an option for pureblades/axeslords since lunge cannot score a behead and the likelyhood of me lunging your head to critical and then scoring a hackdown through stance/parry and your other hindering to be pretty slim.
The only time I'd see huge precision being a problem is if someone flowed to you with 5 warriors in tow and they all power moved you simultaneously. But how many people can survive a 6 person jump in the first place?
Edit: I'm aware that I ignored bonecrushers. They seem to have an easier time of things, but most of the same applies to them.
Why? Because you have all the tools you need to make sure you can escape, while a warrior has to hope that they can get mantakaya to stick on you enough times in a row to hold you down and then stack pinleg/impales/mantakayas constantly while they bleed you or go for the behead or some such. Heck, engage is even worthless because if you're so low a single strike is going to kill you then it's probably too late anyways.
And beheading is really only an option for pureblades/axeslords since lunge cannot score a behead and the likelyhood of me lunging your head to critical and then scoring a hackdown through stance/parry and your other hindering to be pretty slim.
The only time I'd see huge precision being a problem is if someone flowed to you with 5 warriors in tow and they all power moved you simultaneously. But how many people can survive a 6 person jump in the first place?
Edit: I'm aware that I ignored bonecrushers. They seem to have an easier time of things, but most of the same applies to them.
Narsrim2006-02-08 08:28:09
QUOTE(Serrin @ Feb 8 2006, 03:18 AM) 255575
You have other advantages to that Narsrim. I know you say there are people who have no problem at all dealing with your hindering, but I certainly do have plenty of problems with your hindering. I'm also not seeing you dieing by the hands of a single warrior all the time.
Why? Because you have all the tools you need to make sure you can escape, while a warrior has to hope that they can get mantakaya to stick on you enough times in a row to hold you down and then stack pinleg/impales/mantakayas constantly while they bleed you or go for the behead or some such. Heck, engage is even worthless because if you're so low a single strike is going to kill you then it's probably too late anyways.
And beheading is really only an option for pureblades/axeslords since lunge cannot score a behead and the likelyhood of me lunging your head to critical and then scoring a hackdown through stance/parry and your other hindering to be pretty slim.
The only time I'd see huge precision being a problem is if someone flowed to you with 5 warriors in tow and they all power moved you simultaneously. But how many people can survive a 6 person jump in the first place?
My ability to hold my own solo isn't unique. Geb does so far better than I likely ever will. Munsia, Kaervas, Daevos, Murphy, Terenas, Diamante, etc. all do the same too. And you will note, I listed 4 warriors in that list.
There is a certain about of player skill that separates combatants.
However as for precision, Murphy was able to brainbash me from no wounds in around 7-8 seconds with 3 combos that all stunned. Precision can get out of hand. It may not get out of hand for you - but while you are still quite fresh and upcoming, you are far from the top as far as warrior combatants go. Your weapons also do not compare to some of these people.
As for a Blademaster, Lyco hits me with pin leg every round. I literally am hit with pin leg from the first 2 lunges on... which is absurd.
Serrin2006-02-08 08:40:12
Lyco is no longer our Champion so that may change. He also has some insane scimitars. As to Murphy brainbashing you, do bonecrushers also get a defense bypassing ability that can score insta-kills? Cause that seems to be the only thing I see anyone having a problem with.
I'm not sure, even once I start scoring pinlegs on someone I can't seem to ever keep them down. As soon as they switch to stancing/parrying that leg I'd have to restort to lunges to try and keep then pinned, which will quickly run me out of power and not get me all that far.
I better keep practicing then.
I'm not sure, even once I start scoring pinlegs on someone I can't seem to ever keep them down. As soon as they switch to stancing/parrying that leg I'd have to restort to lunges to try and keep then pinned, which will quickly run me out of power and not get me all that far.
I better keep practicing then.
Ixion2006-02-08 11:56:47
QUOTE(Simimi @ Feb 8 2006, 01:49 AM) 255548
Ohhh fun!
I think I was hit with a pre-nerf weapon once or twice, someone just hit me, BAM and said yea heal it...so...
I know that as a Dracnari I am not the best race for my class, so alot of these points I am about to make could be argued away as "well if you were XRACE you would/would not have this issue..."
I am lv 51, with buffs and defs I have hit 3600 hp, though that is incredivly rare...someone told me I could just maybe hit 4k with Tosha and such, never tested it.
Warriors tear the shit out of me, I can not mathematically heal back all their damage, and thats with full buffs and robes, this is due to my sip penalty, if I sip/sparkle/puella at EVERY CHANCE, they just outrun me, their mathematical damage input will soon overrun my healing speed, even with auto triggers to make sure I am hitting sip/sparkle/puella at EVERY CHANCE I CAN, I just -can not- heal it, and this is not including if I get slit throut or anything nasteh.
BUT, with my normal balance and eq, as a Celestine if I had all my skills I propose I could keep some warriors tied up pretty damn good. What with shieldstun, and the trans combat shield bash counter thingy, not to mention enlarge plus web+hangedman...ohh lets not forget Aeon+sleep, and wrath kneel+vapors for 5 rounds...
So you're all "stfu mimi you dont fight warriors!" Yea...not so much, I have not found out a way to healback the damage, so intheory I am at a HUGE mathematical disadvantage to any warrior, even alot of the squires, using pre or post nerf weapons. I am not sure if it is this way with other people/classes. ***BUT*** DO I care.....nope!
So, I can not outheal their damage, even if it is ALL I am doing, using no offense, so, our healing means stopping their attacks, the only way guardians dont die is if we don't let them hit us....kinda cheesy? Yea...balanced...? I suppose so, Amaru kills people....Thoros kills people...warriors too, but they got the crazy hps and speed.
So you see, all points addressed if I had been powergaming for speed or HP I would have alot less problem with warriors, but as I see it the weapons are not so much of an issue as some make them sound...
But if you want to raise the weapon cap abit, I'm cool with that. but just don't leave the rest of us with nothing...maybe raise the cap on greatrobes a teensy bit, or up numen a tad, or have numen help with bleeding a TEENY bit?
love-mimi
You make it sound as though this phenomena exists only for those who fight warriors. Incorrect. Geb, as well as some other heavy hittng mages can damage me faster than I can "mathematically," as you say, heal.
Narsrim2006-02-08 11:59:29
QUOTE(Ixion @ Feb 8 2006, 06:56 AM) 255610
You make it sound as though this phenomena exists only for those who fight warriors. Incorrect. Geb, as well as some other heavy hittng mages can damage me faster than I can "mathematically," as you say, heal.
Hmm. Really? While surged you can't outsip his staff (because that's the extent of his raw damage)?
Ixion2006-02-08 12:02:59
I'm just glad there aren't too many who damage like him, as I'm sure most are glad few good damage warriors still exist. Wonder how crazy a damage knight would be with a champ helm...
Narsrim2006-02-08 12:07:45
QUOTE(Ixion @ Feb 8 2006, 07:02 AM) 255613
I'm just glad there aren't too many who damage like him, as I'm sure most are glad few good damage warriors still exist. Wonder how crazy a damage knight would be with a champ helm...
Diamante told me that it has a huge impact on mobile damage (so I'll assume combat damage too). He was able to kill 20-30 additional astral mobs per astral run because of it.