Just a thought on warriors

by Diamante

Back to Combat Guide.

Cwin2006-02-08 18:21:19
To nitpick, more health DOES mean more damage, if you just look at numbers. Damage works, in some ways, as a percentage. You can tell by how the damage grew when you were serged compared to when you weren't.

If you were to have a warrior hitting someone at a constant rate with health/sparkle/regen going and no hinderances from both sides then, eventually, the damage will usually overcome the health. Even if you can heal back 1k for their 1k of damage, a warrior can usually fling that 1k combo faster than sparkle/regen can keep up, providing the slow health leek.

Simimi: What you say is true but..think about it. What would happen to a warrior if they CANNOT do more damage than you can recover? They can't kill you ever. It'll mean all you have to do is heal and sit there, never even fighting back. That's NOT how a fight's supposed to work.

The way that a warrior/guardian fight is SUPPOSED to go is that the guardian is SUPPOSED to be hindering the warrior (that's why there's so many hindering techniques in the first place) WHILE healing. As such, judging just on healing is a moot point: A real test involves whether you can heal the damage with health/sparkle/regen/shield/stances/counterattacks.

Now, go back to your math and add in the penalties to a warrior's offense when hit with a successful Guardian offense. Make sure to add in occasional misses due to successful Stancings. If THEN you can't keep up with the health then you can argue mathmatics.

Meanwhile, if you CAN outcure a warrior with decent post-nerf weapons without supplying an offense then weapons DEFINATLY need an upgrade.
Xenthos2006-02-08 18:35:42
QUOTE(Cwin @ Feb 8 2006, 01:21 PM) 255725

To nitpick, more health DOES mean more damage, if you just look at numbers. Damage works, in some ways, as a percentage. You can tell by how the damage grew when you were serged compared to when you weren't.


To nitpick some more, each attack is different in how much the damage increases when you have more health. Fight gorgogs surged and unsurged, for example. Warrior attacks *do* increase as your health goes up, but it's not a flat percentage increase. It's a base damage and then the percentage tacked onto it (otherwise, it'd take 10 swings to kill a newbie for reincarnation).

QUOTE

If you were to have a warrior hitting someone at a constant rate with health/sparkle/regen going and no hinderances from both sides then, eventually, the damage will usually overcome the health. Even if you can heal back 1k for their 1k of damage, a warrior can usually fling that 1k combo faster than sparkle/regen can keep up, providing the slow health leek.

Simimi: What you say is true but..think about it. What would happen to a warrior if they CANNOT do more damage than you can recover? They can't kill you ever. It'll mean all you have to do is heal and sit there, never even fighting back. That's NOT how a fight's supposed to work.


Actually, if you're hitting someone with rapiers / hammers, you're very likely to be able to cure the raw damage itself, maybe even just using sparkleberry and mercy. It's only when you add health damage AND wounds together that you start getting an accurate picture. Against *most* warriors, if they were only doing damage, it would be pretty easy to just stand there and tank them (depending on your health and sip penalty/bonus, of course).

You need to count wounds in addition to raw damage, but I do agree that you can't base combat just off of how well you can tank. You do need to add in your ability to slow down their offence / tie them up.
silimaur2006-02-08 19:02:15
id just like to point out after seeing ekards log-

ekard i saw do around 900 damage with 19 str and 102 damage rapier..

i with 20 str and 180 damage broadsword rarely do more then 500 to most armoured people...whats going on?
Daganev2006-02-08 19:04:54
Most people don't have 9K health.
Xenthos2006-02-08 19:08:50
It also seems like he wasn't wearing any armour at all.

Edit: Except the helm, but he wasn't attacking the head.
Ekard2006-02-08 19:12:48
QUOTE(silimaur @ Feb 8 2006, 10:02 PM) 255738

id just like to point out after seeing ekards log-

ekard i saw do around 900 damage with 19 str and 102 damage rapier..

i with 20 str and 180 damage broadsword rarely do more then 500 to most armoured people...whats going on?


Catch me later and we will do tests.

QUOTE(daganev @ Feb 8 2006, 10:04 PM) 255739

Most people don't have 9K health.


True.
On avarage people it haev avarage damage.

QUOTE(Xenthos @ Feb 8 2006, 10:08 PM) 255740

It also seems like he wasn't wearing any armour at all.

Edit: Except the helm, but he wasn't attacking the head.


I had armour.

It offers the following defences:
Physical cutting: 104
Physical blunt: 99
Armour Status: 95
A golden suit of full plate armour has no poisons or magical effects on it.

I was hitting in my chest.
Xenthos2006-02-08 19:16:29
QUOTE(Ekard @ Feb 8 2006, 02:12 PM) 255743

It offers the following defences:
Physical cutting: 104
Physical blunt: 99
Armour Status: 95
A golden suit of full plate armour has no poisons or magical effects on it.

I was hitting in my chest.


QUOTE

You are wielding:
blue diamond5119 : a silver hunter's rapier in your right hand.
You are holding:
"blue diamond8653" a silver hunter's rapier
You are wearing:
9444h, 2638m, 6762e, 10p, 27075en, 21255w elrxk<>-


Did you edit out the armour bit, then?
Ekard2006-02-08 19:35:11
QUOTE(Xenthos @ Feb 8 2006, 10:16 PM) 255746

Did you edit out the armour bit, then?


I used there "ii rap" to show me only rapiers.
Xenthos2006-02-08 20:10:16
QUOTE(Ekard @ Feb 8 2006, 02:35 PM) 255750

I used there "ii rap" to show me only rapiers.


Ahh, missed that bit.
Acrune2006-02-08 20:31:00
QUOTE(Cwin @ Feb 8 2006, 01:21 PM) 255725

To nitpick, more health DOES mean more damage, if you just look at numbers. Damage works, in some ways, as a percentage. You can tell by how the damage grew when you were serged compared to when you weren't.


Damage is, for the most part, a constant amount, plus a range of percentages of the target's max health, if I remember right. So you do more damage to a person with high health, but a lower percentage of the high-health target's max health.
Xenthos2006-02-08 20:34:27
QUOTE(Acrune @ Feb 8 2006, 03:31 PM) 255764

Damage is, for the most part, a constant amount, plus a range of percentages of the target's max health, if I remember right. So you do more damage to a person with high health, but a lower percentage of the high-health target's max health.


Exactly. happy.gif
Simimi2006-02-08 22:17:05
Ahh ok, I was unaware this was the truth, so I printed this and took it to him and he did agree that, in theory, I should find myself abit more survivable at higher levels. I totally agree they warrios should be able to slaughter me down for asmuch money as they have to put into their chars, no arguments at all, and I totally agree hindering should be asmuch for defense as offense.
I was just kinda...throwin that out there! Thanks all!
love-mimi
Cwin2006-02-08 23:58:51
Simimi, I'm very glad you did. Not only did it help a topic that's not turning into a flame war ("I went to post a topic and IT DIDN'T TURN INTO A FLAME WAR "*), but I personally learned a good deal about warrior damage that I didn't before.

Also I find it very trippy that you're able to discuss game matters with your math professor.

*: A cookie to the one who caught that reference
Narsrim2006-02-09 03:17:37
QUOTE(Murphy @ Feb 8 2006, 11:00 AM) 255694


QUOTE(Narsrim)
Furthermore, Murphy now uses hammers instead of his customized, runed flails or whatever primarily because he is aware of how excessive they are and given the concern, he's trying to keep them on a low profile


QUOTE(Murphy)
I don't OWN flails anymore, I stripped them and sold em




Given they are customized and I can't actually tell at a glance, I made sure to describe them as "flails or whatever" in case they were something else and not flails. While I'm glad you don't own flails anymore, you do still own the weapons I'm talking about. You poor attempt to obfuscate the topic was unncessary.
Murphy2006-02-09 03:36:44
Narsrim from your comment

Furthermore, Murphy now uses hammers instead of his customized, runed flails or whatever primarily because he is aware of how excessive they are and given the concern, he's trying to keep them on a low profile

I assume you were talking about Orlachmar's wrath and Urlach's fury.

You also say i use hammers instead of my cutomised -whatever- I DON'T OWN CUSTOMISED ANYTHING was the point i was trying to make. I only own hammers so your accusations of my trying to hide something, are really null and void here.

I've posted up my stats many times on the hammers (the only weapons i own) I have nothing to hide, so i really don't know what you're on about old chap.
Unknown2006-02-11 12:23:41
Note: I also posted this in the other thread on this same matter, to try and make sure people saw it.

Both to get back on topic, and to see if our concerns are going -anywhere- here,


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