Warriors are underpowered?

by Unknown

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Unknown2006-02-09 23:45:59
I'd grant that maybe current caps are a little too low for one-handers. The best solution seems to be to find a happy medium for the cap (a bit higher than current, lower than before), lower the effectiveness of the champion helms, and rework pureblade and axelord wounding, it's insane right now.
Shryke2006-02-09 23:45:59
Okay, to Narsrim.. Do you read my posts? I said I would test it with you, I had logged off to go to sleep before I came here so you really need to lower the bitch factor, and raise the reading comprehension. To Thoros... I said that to you possibly because you are a huge censor.gif in game, and I was surged retardedly in that fight (only because the previous fight you didn't even hit me) so... We can see my wounding, if it gets nerfed, I just want another option.. Right now PB's and AL's only have behead and tendon (perhaps double amputate, but that's REALLY hard to pull off) Give me a gut or chest affliction, and I'm happy. Note: Kurt my sword is post-nerf, and Pureblade isn't easier except perhaps against weaker opponents who can't cure very well (also I don't use senso really any more)
Murphy2006-02-09 23:50:07
I think champ helms to be changed to 10% damage 10% wounding.

Precision on hammers/rapiers to be raised to a max of 210 or 215, and i would be happy to have mine reduced to a base of 215.
Unknown2006-02-09 23:52:46
This wasn't to me, but then I've never been very good at minding my own business.

QUOTE
Okay, to Narsrim.. Do you read my posts? I said I would test it with you, I had logged off to go to sleep before I came here so you really need to lower the bitch factor, and raise the reading comprehension.


Saying you would do it and doing it are different things. It doesn't make much sense for you to get mad about him saying you wouldn't test it when, in fact, you haven't tested it with him yet. Once you actually test it, you'll have more reason to complain about it. Until then, he's still got a point.

QUOTE
To Thoros... I said that to you possibly because you are a huge censor.gif in game, and I was surged retardedly in that fight (only because the previous fight you didn't even hit me) so...


This isn't really the point, the point is that before you claimed that you didn't make threats like these, and then it was proven that you do. The reasoning behind them doesn't really enter in...

QUOTE
Right now PB's and AL's only have behead and tendon (perhaps double amputate, but that's REALLY hard to pull off) Give me a gut or chest affliction, and I'm happy.


All you have is behead, and that's a bad thing? All Moondancers really have is toadcurse, which requires half mana. Most classes have to go through a lot more work than two (or three, or even four) hits in a row to kill someone. I wouldn't have a problem with ALs and PBs getting a gut or chest affliction, so long as it doesn't just replace behead with the same thing in a different place.
Murphy2006-02-09 23:55:03
Moondancers have a lot more than that, speak to narsrim I reccomend
Unknown2006-02-09 23:56:53
Moondancers have abilities to slow people down, which is what Narsrim is especially good at. Deaths only actually come from damage or toadcurse, I don't know of any other way.
Murphy2006-02-10 00:04:23
so whats the problem, you lock someone up, and you can have your way with them on damage, or mana drain.
Shryke2006-02-10 00:05:49
Well, look at it this way, the only way I can really get a behead on someone is to assault their head, since any competant fighter would have a stance or a parry covering their head. For you... You can do many things, Lash lash lash toadcurse sorta thing, aeon them, sleep them, damage kill (though I guess I could do that too), hexlock, and more. I really can't expect to get many beheads, they just aren't that easy to pull of (1v1 that is)
Simimi2006-02-10 00:05:53
Chang hun,
NO I AM NOT THOROS LA'SAET! Amaru would never let me in his family tongue.gif
I am just The mimi ™ and thats all that you really need! *flex*
When i said to me, I wanted to gauge how the 4x leg lunge you are speaking of feels.

And, i was not aware the greathelm thing had happened in the past, though I was around at that time, I do not recall giving a care about combat until a few months ago. I just (stupidly mind you) assumed that Numen+Draconis+lucky fortuna for con+Halo+robes+greathealm would be some nasty insane defense for us. But I guess it really would not matter so much, like how we can wear chainmail but I never see anyone ever doing it. Guess the +defense is not so much better than robes on robes v. chainmail?
love-mimi
Geb2006-02-10 00:06:15
QUOTE(Simimi @ Feb 9 2006, 11:52 PM) 256351

PS: Ya..someone said give us all greathelms...ya do that, and then watch how bad mages/celestines rape you warriors...our head is like a tactical weakness, kind of like your weakness to being tied down with web/hangedman/aeon/hangedman/web/aeon/sleep/hangedman etc etc etc.


Everyone use to be able to wear great helms. Warriors were not being defeated by mages just because of a great helm. I do not feel that allowing great helms is the solution to the problem though. Something else needs to be done. Oh and Your list should only say Amaru. Of the Celestines, he is the only one that is true threat.
Serrin2006-02-10 00:06:55
Err... your point Mitbulls? Death from warriors only comes from head insta's or from bleeding. Unless you're a damage warrior, then it's just straight damage.
Murphy2006-02-10 00:10:36
hmm you're right geb, what was i thinking

I believe with all honesty that the rapier/hammer precision cap should be around 215, and the champ helm nerfed to 10% damage 10% wounding
Simimi2006-02-10 00:14:13
If anyone wants to push for Murphy's idea, I accept it, sounds reasonable enough, and yea.. Amaru is the only true beast in our guild, but Anisu and Thoros atleast fight on a regular basis, more than I can say for myself. I don't even make a good meatshield.
Xenthos2006-02-10 00:18:22
QUOTE(Murphy @ Feb 9 2006, 07:10 PM) 256406

hmm you're right geb, what was i thinking

I believe with all honesty that the rapier/hammer precision cap should be around 215, and the champ helm nerfed to 10% damage 10% wounding


Scimitars and morningstars would need to be readjusted at this point, however. Broadswords/flails should probably also have the damage cap raised (maybe precision lowered a bit, but I don't know what their max precision is).
Geb2006-02-10 00:24:51
QUOTE(Murphy @ Feb 10 2006, 01:10 AM) 256406

hmm you're right geb, what was i thinking

I believe with all honesty that the rapier/hammer precision cap should be around 215, and the champ helm nerfed to 10% damage 10% wounding


As long as people are open to debate about it, I am happy. You seem to be willing to discuss it, and I do like your suggestion for the champion helm. It looks equitable to me.

I think some skills maybe should be looked at on an individual basis. Example, I think assault should not be able to behead. Like I've said before, I feel the attempt to behead should be only possible on a normal swing.
Xenthos2006-02-10 00:28:42
QUOTE(geb @ Feb 9 2006, 07:24 PM) 256419

I think some skills maybe should be looked at on an individual basis. Example, I think assault should not be able to behead. Like I've said before, I feel the attempt to behead should be only possible on a normal swing.


Ideas: Assault is either changed to a jab attack, or a swing like others- so if you assault their head, it would be like hacking down. Chance of hitting their head or their chest, which means it would still be *possible* to behead, but one of three assaults will probably hit chest instead of head.
Shryke2006-02-10 00:38:17
I wouldn't mind that Xenthos, but if that were to happen we would need another good heavy wound affliction, perhaps in the gut or chest, something preferably that would be able to hinder escape, either a stun type thing, or something like impale... Right now it seems tendon isn't cutting it (that may just be me).. We really need another good wound aff though.
Xenthos2006-02-10 00:39:51
QUOTE(Shryke @ Feb 9 2006, 07:38 PM) 256427

I wouldn't mind that Xenthos, but if that were to happen we would need another good heavy wound affliction, perhaps in the gut or chest, something preferably that would be able to hinder escape, either a stun type thing, or something like impale... Right now it seems tendon isn't cutting it (that may just be me).. We really need another good wound aff though.


Tendon's somewhat simple to get as a pureblade, and amputate *should* be about the same difficulty as behead- though I'm not sure if that's actually the case.
Shryke2006-02-10 00:54:08
Generally arms and legs aren't as guarded as the head, but legs are generally stanced, that leaves us arms, guts, and chests, arms are the only real option, and they don't hinder enough, people can just walk out.. I guess a lunge assault could still get the legs, but I think we would have to get either another good skill, or make assault 3 power, since we can't stack two affs at once, we should be able to at least have a little more power endurance with our attacks..
Daganev2006-02-10 01:03:36
I really wish there was a fair way to lower the affectivness of pre-nerf weapons.. but there really isn't.

the only really fair thing to do would be to not allow those weapons to be transfered to new players somehow, OR to require that those weapons use power reserves everytime they hit... So it doesn't affect your ability to really fight, but it costs you power. Like 1% for every 10 hits or something.