Murphy2006-02-14 02:40:34
QUOTE(Avaer @ Feb 14 2006, 01:38 AM) 257671
Well, isn't there a difference in how much experience you get for killing a lvl 70 Daevos compared to a lvl 95 Daevos?
Thats one thing, they are worth more to kill. But it shouldn't be fair that someone fears fighting, say Athana (no offence sweetheart) who is titan more than fighting against me. Obviously i have more of a chance of killing you, but at the end of the day dying to Athana is going to hurt a LOT more.
Unknown2006-02-14 02:45:24
QUOTE(Murphy @ Feb 14 2006, 02:40 AM) 257978
Thats one thing, they are worth more to kill. But it shouldn't be fair that someone fears fighting, say Athana (no offence sweetheart) who is titan more than fighting against me. Obviously i have more of a chance of killing you, but at the end of the day dying to Athana is going to hurt a LOT more.
Actually, I was thinking it would be the reverse.
Killing someone is essentially trading experience. You gain some, they lose some.
At the moment, you gain a variable amount dependent on the relative ease at which you triumphed. The victim however loses a constant amount.
I just wondered why the two aren't equated... if you only gain a smidgeon by killing someone, they only lose a smidgeon for dying to you. If you gain a lot of experience by killing someone, they would lose quite a bit in turn.
I'm sure there is a reason, I just wondered what it might be.
Xenthos2006-02-14 02:57:36
QUOTE(Avaer @ Feb 13 2006, 09:45 PM) 257981
I just wondered why the two aren't equated... if you only gain a smidgeon by killing someone, they only lose a smidgeon for dying to you. If you gain a lot of experience by killing someone, they would lose quite a bit in turn.
Maybe it has something to do with 10 levels for a level 20 being 2% for a level 90 (just rough numbers, obviously, but you get the idea).
You gain / lose a set AMOUNT of experience, not a set PERCENTAGE.
Xenthos2006-02-14 02:58:09
QUOTE(Avaer @ Feb 13 2006, 09:45 PM) 257981
I just wondered why the two aren't equated... if you only gain a smidgeon by killing someone, they only lose a smidgeon for dying to you. If you gain a lot of experience by killing someone, they would lose quite a bit in turn.
Maybe it has something to do with 10 levels for a level 20 being 2% for a level 90 (just rough numbers, obviously, but you get the idea).
You gain / lose a set AMOUNT of experience, not a set PERCENTAGE.
Unknown2006-02-14 03:07:28
QUOTE(Xenthos @ Feb 14 2006, 02:58 AM) 257985
Maybe it has something to do with 10 levels for a level 20 being 2% for a level 90 (just rough numbers, obviously, but you get the idea).
You gain / lose a set AMOUNT of experience, not a set PERCENTAGE.
But if that were true, wouldn't death for a level 20 mean going back to level 10? I'm sure level 90 characters lose over 2% occasionally for a praying death, but if the amount was constant irrespective of level, then lowbies would be absolutely -devastated- by a death.
Unknown2006-02-14 03:10:49
QUOTE(Xenthos @ Feb 14 2006, 03:58 AM) 257985
You gain / lose a set AMOUNT of experience, not a set PERCENTAGE.
Actually, I think it's neither.