Dissappearing options

by Richter

Back to Common Grounds.

Aiakon2006-02-16 21:56:58
QUOTE(daganev @ Feb 16 2006, 08:19 PM) 259066

I know that in Glomdoring the guards would do squat. Even if you placed 100 of them.


really?

5 guards is usually enough to guarantee my death...
Ialie2006-02-16 21:59:02
QUOTE(Richter @ Feb 16 2006, 04:06 PM) 259078

I've thought about leaving, but there's some things to consider, like the fact I was one of the many that helped start it, or that a bunch of my family is there, or the fact that I might get enemied for leaving. As amazing as it sounds, I've managed to stay unenemied to everywhere but two non-player orgs for a very long time.
Right, and here's the thing many people don't understand:

1. Deepnight is an aethercity, the only one of its kind, and it has a bigass tree in the middle. It's not at all like any of the four organizations.

2. Cities, in the traditional sense, are not inherantly evil, nor does my character think so. The Celestine empire screwed things up 500 years ago, but if someone was to start a new, real, player-run city on prime, they wouldn't nessecarily be "bad", even though everyone in a commune would think so. I think far too many people in communes say city=bad and don't think about why they are/were.

I may go merc, but we'll see. Oblivion is coming out soon-ish, and I don't know if I'll have the same hardcore availability as I do now. Further ideas are certainly welcome, I just don't want to blow a bunch of money if it's never going to get used. I'd planned to have all trade artifacts in there for people to use, and I'd never be able to. *shrug*




My point isn't the city commune conflict. My point is that ... Well President Bush isn't a resiident member of Ethopia.
Simimi2006-02-17 00:24:26
I shop in Deepnight, Sometimes it is the only place to get Health refills, sure they are hyped up, but if I want it so bad I'll go there.
I really hope they do not disconnect it from Celest, cause then I would feel bad Ic for going out of my way to get there, I like Deepnight, and have alot of Ic reasons for going there...
I wonder why suddenly NOW everyone is getting in a tizzy over Deepnight, when it has been around for so long...
I for one am waiting exstativly for Tsu'Chi Monestary, I hope this same fate does not befall it...
love-mimi
Unknown2006-02-17 00:34:43
What's oblivion? blink.gif
Shamarah2006-02-17 00:37:46
QUOTE(Jello @ Feb 16 2006, 07:34 PM) 259123

What's oblivion? blink.gif

BLASPHEMY!

Click here for redemption!
Unknown2006-02-17 05:12:00
QUOTE(Shamarah @ Feb 16 2006, 07:37 PM) 259125


It's the Elder Scrolls 4 fly.gif I doubt I'll be able to play it on this hunk of a computer though, it's going to have INSANELY high req's for it.

QUOTE(Aiakon @ Feb 16 2006, 04:56 PM) 259087

really?

5 guards is usually enough to guarantee my death...


5...100, both of you are way off, 100 would kill a demigod warrior if they caught him/her at a wrong moment.

10-20 seems to be the most anyone puts in any room, no matter what they are guarding.

Problem with Glomdoring security is they don't know what they are doing, not that the guards themselves are flawed.

I'm envyous of the Mag guards who eat your corpse myself, now thats a cool guard ability. biggrin.gif
Daganev2006-02-17 06:17:03
Ummm, the people who take care of guards in glomdoring know -exactly- what they are doing.. however, the way our portal room is set up, no amount of guards in the portal room will prevent a raid, or stop someone from killing them all.
Narsrim2006-02-17 06:32:11
I'm not going to argue Daganev, but Glomdoring often has no clue. While the people who are setting guards may understand the basic commands, I've seen and destroyed small pockets of guards that were both poorly placed and ordered.

As a perfect example, there were 2 shadowlord widowriders placed in an obscure room (forest of splinters and blood or something) on Ethereal Glomdoring. 2 guards... there was no point whatsoever.

==============================================

And wtf does the "portal room" have to do with anything? I just walk in from the road or the southern mountains.
Daganev2006-02-17 08:26:04
How many times do you have to be told that you killed bugged guards that liked to wonder into trees and do other funky things?

Anisu2006-02-17 10:52:07
To clarify (and off topic)

All manses connected to Celest got the order to block either all Celest enemies or those specific people, it's not just Avaerin and Deepnight, it's not specificly against Richter. This go to aetherplex and enter a celest manse from there will (normally) not work, if it does the manse owner will risk enemying and disconnection as (s)he lied about it.

And here is what happens when you try bribing or blackmailing (Neuf tried the latter), you will instantly get disconnected with no chance to ever get connected again.

As Richter being glom and getting connected, this is not hypocrism, he was connected BEFORE that law, and he paid for his connection. While yes we could disconnect over him being glom, it wouldn't be to great in the eyes of many Celestians.
ferlas2006-02-17 10:53:49
5 Guards dont seem enough in one room, In glomdoring 5 were killed by one person easily it seems, and in celest it was half the city+seren members and 5 guards vs a 4 or 5 people and the guards still died and people only died because they stayed to long, 5 just dosnt seem enough to stop anyone unless they dont expect them.
Unknown2006-02-17 10:58:35
QUOTE(ferlas @ Feb 17 2006, 05:53 AM) 259368

5 Guards dont seem enough in one room, In glomdoring 5 were killed by one person easily it seems, and in celest it was half the city+seren members and 5 guards vs a 4 or 5 people and the guards still died and people only died because they stayed to long, 5 just dosnt seem enough to stop anyone unless they dont expect them.


You are talking about Kaervas and divine fire? That's a bit differant, and has been changed since then.
Anisu2006-02-17 11:00:49
QUOTE(Wesmin @ Feb 17 2006, 11:58 AM) 259369

You are talking about Kaervas and divine fire? That's a bit differant, and has been changed since then.

No he is right, 5 guards is nothing. 5 guards is set to kill a few lowbies or to yell for help with highbies.
Aiakon2006-02-17 11:14:11
QUOTE(Anisu @ Feb 17 2006, 11:00 AM) 259370

No he is right, 5 guards is nothing. 5 guards is set to kill a few lowbies or to yell for help with highbies.


sad.gif 5 guards killed me not 3 months ago. I wasn't deffed to be fair.. and I was using Nexus, so no triggers or the like.. but yeah. They trounced me.

QUOTE(Anisu @ Feb 17 2006, 10:52 AM) 259367

To clarify (and off topic)

All manses connected to Celest got the order to block either all Celest enemies or those specific people, it's not just Avaerin and Deepnight, it's not specificly against Richter. This go to aetherplex and enter a celest manse from there will (normally) not work, if it does the manse owner will risk enemying and disconnection as (s)he lied about it.


But why did they get the order? I remain unconvinced by the argument that you can't place enough guards in your aetherplex to allow anyone to connect who wishes to.
Anisu2006-02-17 11:20:13
QUOTE(Aiakon @ Feb 17 2006, 12:14 PM) 259374

sad.gif 5 guards killed me not 3 months ago. I wasn't deffed to be fair.. and I was using Nexus, so no triggers or the like.. but yeah. They trounced me.
But why did they get the order? I remain unconvinced by the argument that you can't place enough guards in your aetherplex to allow anyone to connect who wishes to.

I also added to the message they should complain to Catarin. I opposed the original all Celest enemies thing, I don't really care about those that have to be blocked now. But I was just told to send the messages as I'm the most active poweraid.


I can imagine one reason being that placing 10 guards costs power, and that the power can be better used guarding other locations. I can also imagine that this is a more effective way to bar access then guards, as I know Kaervas or Daevos can pass those guards even without divine fire.
Narsrim2006-02-17 11:56:46
QUOTE(daganev @ Feb 17 2006, 03:26 AM) 259333

How many times do you have to be told that you killed bugged guards that liked to wonder into trees and do other funky things?


How many times do I have to tell you that I was never told not once that those guards were bugged - even after having a meeting with 4 administrators over it (and killing Demon Lords). The only people who say this, I think often because it serves as a "decent excuse" for how incompetently guards are set are you and Xenthos.

Likewise, when the Oneiroi asked me to stop raiding Ethereal Glomdoring during my last guard-run, they said that the issue was that when i forced "call for help" on Halamir and Jai, it caused the guards to respond improperly. Note that before I forced this, I had already slain 22 and there was NO PROBLEM with that.

So really, has anyone verified this with you - or are you just trying to save face when people say Glomdoring doesn't know what it is doing?
Sylphas2006-02-17 12:14:58
Connected manses are pretty much like any other room that borders your city. If they can get in through your portal room, chances are they can also just walk in through the gates. If you can't handle an additional exit (giving the cities what, a whole FIVE entrances?), you'd go insane trying to defend a commune.
Richter2006-02-17 21:11:05
QUOTE(Anisu @ Feb 17 2006, 02:52 AM) 259367

To clarify (and off topic)

All manses connected to Celest got the order to block either all Celest enemies or those specific people, it's not just Avaerin and Deepnight, it's not specificly against Richter. This go to aetherplex and enter a celest manse from there will (normally) not work, if it does the manse owner will risk enemying and disconnection as (s)he lied about it.

And here is what happens when you try bribing or blackmailing (Neuf tried the latter), you will instantly get disconnected with no chance to ever get connected again.

As Richter being glom and getting connected, this is not hypocrism, he was connected BEFORE that law, and he paid for his connection. While yes we could disconnect over him being glom, it wouldn't be to great in the eyes of many Celestians.


Right, I understand I'm not being targetted, it's just causing some problems for me, and I'm a bit worried OOC over it.
Arix2006-02-18 00:24:41
I agree with whoever said this earlier: They should just change things so that people are not allowed to PORTAL EXIT to a place they are enemied to
Tsuki2006-02-18 03:05:35
QUOTE(Arix @ Feb 17 2006, 07:24 PM) 259564

I agree with whoever said this earlier: They should just change things so that people are not allowed to PORTAL EXIT to a place they are enemied to

So we'd just have anyone still inclined to do so asking their city/commune mates for someone who's not enemied to whereever so that they can follow them there?