Dissappearing options

by Richter

Back to Common Grounds.

Sylphas2006-02-18 06:40:57
I still fail to see why it's a problem. It's like saying, "OMG, enemies can stand outside our gates, and possibly try to walk through! Gods, make it so they can't come near our city at all!"
Verithrax2006-02-18 06:49:51
Deepnight is a political nightmare. My suggestion? Go rogue. That way all your loyalty can be dedicated to Deepnight, and nobody has a reason to disconnect it. Even if raiders are using it as a shortcut, there are other manses which can be used for the same purpose - Neuf's manse, for example. And it's perfectly feasible to hop to the Aetherplex, through another manse, and then back through to a raided organization. People should stop blaming manse owners for what people do with their manses, and just realize that, no matter what they do, people are always going to use the Aetherplex as a shortcut to raid. Disconnecting a manse because of that is quite simply idiotic and pointless; I don't see how it's any different having a single manse that connects to all orgs, rather than a manse A that goes from Celest to the Aetherplex and a manse B that goes from the Aetherplex to Glomdoring, for example. The disconnects are, deep down, all about the fact you're a Glomdorite.

QUOTE(Narsrim @ Feb 16 2006, 04:37 AM) 258775

My point, which was discussed with several city members when I flushed out Glomdoring from Celest killing guards, was that given Richter is (to my knowledge) a member of Shikari's Order and Shikari so verbally pressed the "we respond to action with action," it seemed logical to me that Deepnight should be disconnected as it served as a possible route for them to re-enter the city and was thus a breach of security.

That's like saying the room outside the gate is a breach of security. Wake up, people have manses that connect to Celest and those by default connect to the aetherplex. Anyone with half a brain can manse hop from Magnagora to Celest, Deepnight or not. Deepnight wasn't a breach of security any more than the Alabaster Road is.
Sylphas2006-02-18 07:47:22
OMG, NERF ALABASTER ROAD!!!!
Verithrax2006-02-18 07:52:12
ZOMG NERF INNER SEA!
Shorlen2006-02-18 08:52:06
Highways are overpowered sad.gif
Richter2006-02-18 09:06:04
I've come to a conclusion:

Any manse that is connected to a city or commune, that lets mostly everyone, or everyone in, is as much of a security risk as 100 connected manses. I think most of you understand the significance of that.
Shamarah2006-02-18 12:55:46
QUOTE(Verithrax @ Feb 18 2006, 01:49 AM) 259698

The disconnects are, deep down, all about the fact you're a Glomdorite.


So what?
Verithrax2006-02-18 15:20:57
QUOTE(Shamarah @ Feb 18 2006, 09:55 AM) 259762

So what?

So nothing. Just sayin'. You want to disconnect him because he's a Glomdorite? Fine, whatever. Just don't say it's because Deepnight is a security risk, it's not.
Narsrim2006-02-18 15:22:33
Remind me again how Verithrax has any insight whatsoever to assess security?
ferlas2006-02-18 15:37:20
Considering deepnight wasnt used to raid but a seren owned mansce was, deepnight is as much of a security risk as all mansces connected to your city by anyone of organisation inculding home citicens.

Verithrax seems smart enough and it dosnt take a genius to work out how to hop around mansces to attack a city.
Unknown2006-02-18 15:44:37
Erm, this isn't something targetted to Deepnight. I believe Celest has asked it of all manses, as with Glomdoring.
Verithrax2006-02-18 15:50:49
Yes, I'm mostly talking to Nars here who seems to think there's much of a difference between PORTAL ENTER RANDOMMANSE; PORTAL EXIT AETHERPLEX; PORTAL ENTER RANDOMMANSE; PORTAL EXIT CELEST and PORTAL ENTER DEEPNIGHT/JEWELS/STARHAVEN; PORTAL EXIT CELEST. I know Celest has other reasons for disconnecting Deepnight, and that they make sense IC to a certain extent, and that they're not thick enough to actually think it improves their security.
Narsrim2006-02-18 16:03:25
QUOTE(Avaer @ Feb 18 2006, 10:44 AM) 259794

Erm, this isn't something targetted to Deepnight. I believe Celest has asked it of all manses, as with Glomdoring.


Exactly.
Anisu2006-02-18 17:41:43
QUOTE(Verithrax @ Feb 18 2006, 04:50 PM) 259798

Yes, I'm mostly talking to Nars here who seems to think there's much of a difference between PORTAL ENTER RANDOMMANSE; PORTAL EXIT AETHERPLEX; PORTAL ENTER RANDOMMANSE; PORTAL EXIT CELEST and PORTAL ENTER DEEPNIGHT/JEWELS/STARHAVEN; PORTAL EXIT CELEST. I know Celest has other reasons for disconnecting Deepnight, and that they make sense IC to a certain extent, and that they're not thick enough to actually think it improves their security.

You know nothing of why Celest would or would not disconnect deepnight Verithrax, I could disconnect Deepnight right now and fake a reason, and nobody in Celest would care. So really don't pretend to know Celest's intents towards richter, I would certainly not go and bug people like Ialie, Elryn, half of my own citizens and I certainly wouldn't of unlinked Jewels just because I want to unlink deepnight.

here is a reason that would fit better to unlink deepnight: ct Richter in celest, enemy richter, unlink manse from portal room for being owned by an enemy.

But you don't see us doing that now do you?
Verithrax2006-02-18 18:22:23
QUOTE(Anisu @ Feb 18 2006, 02:41 PM) 259840

You know nothing of why Celest would or would not disconnect deepnight Verithrax, I could disconnect Deepnight right now and fake a reason, and nobody in Celest would care. So really don't pretend to know Celest's intents towards richter, I would certainly not go and bug people like Ialie, Elryn, half of my own citizens and I certainly wouldn't of unlinked Jewels just because I want to unlink deepnight.

here is a reason that would fit better to unlink deepnight: ct Richter in celest, enemy richter, unlink manse from portal room for being owned by an enemy.

But you don't see us doing that now do you?

And that disagrees from what I said how...? Like I said, you have other, ICly valid reasons to unlink Deepnight. Richter is Tainted, he's an enemy, and so on. It's not a security risk but you have other reasons.
Anisu2006-02-18 18:54:05
QUOTE(Verithrax @ Feb 18 2006, 07:22 PM) 259856

And that disagrees from what I said how...?


You imply we set up this entire 'enemy said people' list just to unlink deepnight. it's crap, Catarin set it up to increase security, sure she failed to accually consult several Celest manse owners who have toyed with manse privs for ages, or even those that use manses to raid Magnagora/glomdoring. This doesn't change the fact the intent was for more security. And it is infact true that changing those privs would increase security. Her original proposal to block all celest enemies would certianly of blocked an entrance to celest to a lot of people that try to sneak in for quick guard killing. Blocking one exit, even though you have 100 others open is still a security increase, even though it's a neglectable one.

As for escaping as enemy, you can't accually enter a manse at the gates, so we know where you'll end, the exit is blockable, the manse links aren't blockable and you can end at 12 different places, and to immediate total safety if you have a decent macro/alias. So in that way it's a usefull 'security' setting.
Verithrax2006-02-18 19:07:22
QUOTE(Anisu @ Feb 18 2006, 03:54 PM) 259867

You imply we set up this entire 'enemy said people' list just to unlink deepnight. it's crap, Catarin set it up to increase security, sure she failed to accually consult several Celest manse owners who have toyed with manse privs for ages, or even those that use manses to raid Magnagora/glomdoring. This doesn't change the fact the intent was for more security. And it is infact true that changing those privs would increase security. Her original proposal to block all celest enemies would certianly of blocked an entrance to celest to a lot of people that try to sneak in for quick guard killing. Blocking one exit, even though you have 100 others open is still a security increase, even though it's a neglectable one.

As for escaping as enemy, you can't accually enter a manse at the gates, so we know where you'll end, the exit is blockable, the manse links aren't blockable and you can end at 12 different places, and to immediate total safety if you have a decent macro/alias. So in that way it's a usefull 'security' setting.

Because when someone raids through a manse you don't know where they'll end up? Come on. You can very well have some random person at your nexus summon you, or use wisp, or fly, or burrow, or climb up into the trees. Manses don't make it that much easier to escape. The only way to keep the aetherplex chamber safe from raids and escaping raiders is to put a statue tuned against city enemies in each manse linked to the city, or to unlink everything. Every single public manse linked to Celest is a pathway through which raiders can come in and out, wether it's owned by a Celestian or by a Magnagoran.

EDIT: Oh, and I imply nothing. You can and should unlink manses of your city enemies, but it won't make your city any safer, unless you unlink a lot of manses and enforce draconian perms on your manses (Which you can't really enforce, since only the owner knows the permissions). Besides, raiders can come in through the gates, the nexus, or teleport in, or fly. It's not that much of an improvement.
Anisu2006-02-18 19:40:54
QUOTE(Verithrax @ Feb 18 2006, 08:07 PM) 259870

Because when someone raids through a manse you don't know where they'll end up? Come on. You can very well have some random person at your nexus summon you, or use wisp, or fly, or burrow, or climb up into the trees. Manses don't make it that much easier to escape. The only way to keep the aetherplex chamber safe from raids and escaping raiders is to put a statue tuned against city enemies in each manse linked to the city, or to unlink everything. Every single public manse linked to Celest is a pathway through which raiders can come in and out, wether it's owned by a Celestian or by a Magnagoran.

EDIT: Oh, and I imply nothing. You can and should unlink manses of your city enemies, but it won't make your city any safer, unless you unlink a lot of manses and enforce draconian perms on your manses (Which you can't really enforce, since only the owner knows the permissions). Besides, raiders can come in through the gates, the nexus, or teleport in, or fly. It's not that much of an improvement.

and you seem to fail to notice we accually ask ALL manses linked to Celest to block those people. And it shows howmuch you know to think you can enchant statues in the aetherways.

Can't enforce? I farscout those people constantly (and others do so to), if I see them in one of those manses: enemy manseowner to celest, city unlink manse. (mainly for few people model) Another, and more sure way: test dummy people, enemy someone to celest for purpose of a test, make them enter all city linked manses, every one they can enter will get enemied and unlinked (in the celest enemies model)

Portal rooms are a lot easier to hit and run then a gate, be free to disprove that with your extensive experience as raider/defender.

The only problem with this sort of working is you severely inhibit free trade, and this is why I wasn't for the celest enemies model and why i didn't care about the few people model.
Verithrax2006-02-18 19:46:32
Considering how silly it is to raid through the Aetherplex in the first place, the entire point is moot from the start, and so I apologize for wasting everyone's time. smile.gif
Rhysus2006-02-18 20:26:57
It's all carp and trout. Down with the celestiarchy! Up with progress, man the grapenuts and lock down the gutterwhorls. There's a cold soup a'stirrin, and your spoon's not big enough for the whole of us.