Unknown2006-02-17 08:12:18
Hi, I'm new. A friend had originally convinced me to try out Lusternia, and it hooked me from the second I walked into the world. Up til now, I've pretty much been wandering around, trying different quests, talking to people, and just exploring the world in general. However, I plan on learning how to fight soon, which to my understanding is extremely complex, but the problem is, I've had no previous PVP experience in any IRE MUD. As I haven't joined a guild yet, I'm wondering: which guilds in the game have good combat training programs for people who have absolutely no idea what's going on?
Aiakon2006-02-17 09:34:45
Every guild has some sort of combat training provision... some work better than others.. However, the -best- way is to find an extremely patient tutor. One person to explain things to you and to leave you to work it out. Choose your guild according to your Roleplay interests, and according to the PvP skillsets.. then seek out one of the better fighters in your guild or your city/commune and ask for a little bit of help.
PvP basically has two aspects. Killing others and Curing yourself. If you can't cure yourself, you're screwed from the start so that's where you've got to start. Have a few quick reads of HELP CURELIST, then spar people, and keep a log going. Every time you get afflicted.. note down what the message was to let you know you were afflicted, and note down the cure. You can start to construct a system for yourself on that basis... For a long time in Achaea, I had a very basic system that essentially just shoved a cure down my throat whenever it saw an affliction message. It was pretty rubbish.. but it was all I needed. Then I downloaded ZMUD and nabbed a free system that someone else had written.
To be perfectly honest, the best option in Lusternia is to see if you can persuade someone to give you their system, or to give you a lot of help in setting up your own. Once you've sorted that out.. then speak to your guild about cunning tactics. :shrug: To be perfectly honest, I'm monumentally bad at combat.. so I'm probably not the best person to be writing this answer.
PvP basically has two aspects. Killing others and Curing yourself. If you can't cure yourself, you're screwed from the start so that's where you've got to start. Have a few quick reads of HELP CURELIST, then spar people, and keep a log going. Every time you get afflicted.. note down what the message was to let you know you were afflicted, and note down the cure. You can start to construct a system for yourself on that basis... For a long time in Achaea, I had a very basic system that essentially just shoved a cure down my throat whenever it saw an affliction message. It was pretty rubbish.. but it was all I needed. Then I downloaded ZMUD and nabbed a free system that someone else had written.
To be perfectly honest, the best option in Lusternia is to see if you can persuade someone to give you their system, or to give you a lot of help in setting up your own. Once you've sorted that out.. then speak to your guild about cunning tactics. :shrug: To be perfectly honest, I'm monumentally bad at combat.. so I'm probably not the best person to be writing this answer.
ferlas2006-02-17 12:45:46
IF you dont want to buy zmud go get mush cliet and ethelons free system itll show you the general idea of how to fight, and most guilds are kind of balanced when it comes to pk and the envoys are trying to make their guilds skills more interesting, fun and balanced all the time.
Shorlen2006-02-18 10:04:31
EVERY guild should have a learning how to fight program of some kind. I'd pick a guild that suits your character, or one that fits the way you want to play. Pick an archetype that seems like it would be fun, and find a guild in that archetype. Learning to fight really can be done anywhere - I wouldn't make that the primary thing to look for in a guild.
If you don't care about your archetype at all though, I'd think that the warrior guilds would have the most advanced training programs...
If you don't care about your archetype at all though, I'd think that the warrior guilds would have the most advanced training programs...
Laysus2006-02-20 01:40:44
QUOTE(Shorlen @ Feb 18 2006, 10:04 AM) 259730
EVERY guild should have a learning how to fight program of some kind. I'd pick a guild that suits your character, or one that fits the way you want to play. Pick an archetype that seems like it would be fun, and find a guild in that archetype. Learning to fight really can be done anywhere - I wouldn't make that the primary thing to look for in a guild.
If you don't care about your archetype at all though, I'd think that the warrior guilds would have the most advanced training programs...
Do we have one?
I didn't think we did...
Unknown2006-02-20 02:13:53
QUOTE(Laysus @ Feb 19 2006, 08:40 PM) 260447
Do we have one?
I didn't think we did...
someone needs to re-read their ghelp files, Moondancers have two on the books at the moment.
Verithrax2006-02-20 02:19:28
First step: Buy 900 credits.
The rest depends on your guild.
The rest depends on your guild.
Unknown2006-02-20 03:26:48
psh you do not need to buy ooc credits to be good. Some have just got them in-game and are really good fighters
Torak2006-02-20 11:07:46
Generally I think like everyone else said, every guild has a training program. Different guilds have a different set up though, for Nihilists usually I train in person/tells rather then a bunch of scrolls because I think it works better to try and see rather then read about. A system is a huge part of it, personally I suggest Thorgal's but you have to buy it with credits, I have tried a few systems and had the most success with his. As for fighting once you start(hopefully with some trans skills) it is more or less how dedicated to practicing you are. Anyways, good luck.
Abrael2006-02-21 11:47:08
Celest's got D'varsha's Circuit (a clan), which is newly reformed to be an OOC guild to help you with building systems and stuff, with helpfiles on affliction lines. There are also some guides there you can ask for help too, and you have to ask someone to induct you in the clan.
Tervic2006-03-23 21:14:57
QUOTE(Aiakon @ Feb 17 2006, 01:34 AM) 259349
PvP basically has two aspects. Killing others and Curing yourself. If you can't cure yourself, you're screwed from the start so that's where you've got to start. Have a few quick reads of HELP CURELIST, then spar people, and keep a log going. Every time you get afflicted.. note down what the message was to let you know you were afflicted, and note down the cure.
I thought I saw a stickied post regarding cures and afflict lines somewhere in these forums, along with their corresponding cures... Perhaps at the top of the combat guide section? If you can see through the occasional snippets of MUSH trigger code stuff, all the important stuff is there. I think Ethlon even put up a trigger set for ZMUD users too.
Narses2006-04-06 23:18:21
I will have to add something here... as a novice when it comes to fighting to another I would have to say that Demesnes provide a rather streight forward approach and an easy to use tool of mayham. There are many disadvantages to it since it is rather immobile and restricting... but it is quite basic and a good start, I think.
Mobile warefare tends to get more tricky, but it doesn't take a genius to figure it all out... if I can do it, -everyone- can do it
just go and have fun
Mobile warefare tends to get more tricky, but it doesn't take a genius to figure it all out... if I can do it, -everyone- can do it
just go and have fun