New Artifact

by Unknown

Back to Ideas.

Saran2006-03-01 03:52:00
heh, Who thinks they will get swoop or something.

*imagines*
"OOh look hallifax has returned"
"Cool, I'm going to be an Aeromancer"
"Nice, I can swoop and do these nasty abilities from the sky... Damn but no one stays one the ground now they can all fly"

...or something less lame
ferlas2006-03-01 09:26:24
QUOTE(Saran @ Mar 1 2006, 03:37 AM) 263711

So the creatures in Dramube knock you of flying mounts?

Also it means that Faelings and Trill lose the ability to try and make someone dismount midair, So if a faeling is sparring/fighting a wiccan and they follow them into the skies the faelings only current advantage would be it they could make the wiccan dismount. Same with the riding flight ability.
EDIT: Also almost anyone who would be fighting should have a levitation enchant so any damage you might recieve would be nullified.



O come on someone spends 400 credits to get the ability to fly big deal. Its not a big deal

QUOTE(Avaer @ Mar 1 2006, 02:43 AM) 263695

I think a flying artifact would be well-received, and there really aren't too many logical objections.

QUOTE(Saran @ Mar 1 2006, 03:45 AM) 263715

I think it's just discrimination against flying mounts now tongue.gif

I want a really good explanation of how, on a mechanical level (so no "well your not flying the mount is"), racial/guild(unmounted) flight is different to mounted flight

EDIT: I'm really interested to see if there is anything other than "you can be dismounted"


You problem is you dont understand the mechanical difference between racial flying and mounted flying?

Nothing at all aside from a few small facts:

Racial fly, you just need to use FLY and you start to fly
mount/broom fly, you must call your mount/broom, you must then mount it, mounting prevents a lot of other actions, then you must spur your mount skyward

As everyone else has said constantly you wont unbalance anything what so ever with this, if as you were talking about earlier were worried that its taking away an advantage of the trill or faeling due to a credit purchase, then learning tumble takes away my advantage of rolling, getting health regeneration artis takes away the advantage of many races. I really dont see what your problem is with this artifact it seems pretty harmless.

And I figured that Aeromancer demenses would kind of be like druids, there are more concerned with keeping people in the air/trees than on the ground.
Saran2006-03-01 09:59:27
QUOTE(ferlas @ Mar 1 2006, 08:26 PM) 263746

Racial fly, you just need to use FLY and you start to fly
mount/broom fly, you must call your mount/broom, you must then mount it, mounting prevents a lot of other actions, then you must spur your mount skyward

As everyone else has said constantly you wont unbalance anything what so ever with this, if as you were talking about earlier were worried that its taking away an advantage of the trill or faeling due to a credit purchase, then learning tumble takes away my advantage of rolling, getting health regeneration artis takes away the advantage of many races. I really dont see what your problem is with this artifact it seems pretty harmless.

And I figured that Aeromancer demenses would kind of be like druids, there are more concerned with keeping people in the air/trees than on the ground.


Well for wiccan's atleast, I've never had an action hindered. 'cept i can't run in the sky and the like, which is normal from what i've seen.

Now may i just point out that you don't know what an Aeromancer demense is going to be like, and for all you do know it might be designed for the Aeromancer to attack from the safety of the skies maybe bringing the enemy into the sky as a druid does but still retaining some control.

In the end it comes down to taking away a unique feature of a race and giving it to everyone who is willing to pay, and if that happens well, I'm waiting for every racial advantage to be reduced to a credit price, hey it's only fair
"Oww, I can't breathe fire but i'm willing to pay credits, Not everyone will get it and if pyromancers come in technically I could get it anyway so it's not like it's unbalancing" "Oh, I don't want to learn a skillset that teaches me to breathe water and I don't want to pick a race that can. Bleh I don't even want the enchant so I want an artifact that lets me" - someone

"Oh, your willing to pay credits? Well alright lets go make something to suit you" - gods

Somehow i don't think so, this artifact potentially opens up these kinds of requests and if people see that one races advantages are up for sale and no others you'll have them requested on and off like many things that probably won't happen.

EDIT: Also I am quite interested in what mounts block, Saran rides around on his horse alot and the only time i notice a difference is when i forget to ford (which someone with a flying mount would either have or just fly over) or try to sprint. Also with a collar your mount shouldn't be gone when you log in and calling is nothing anyway.

So your mount should generally be with you at most times, if you are worried about forgetting perhaps set a reflex that makes it follow you when you log in.
The only time i've had a problem calling a mount is when my horse is off plane, of course brooms can be called anywhere (oh my god is that a slight advantage)
And if you have a problem with using spur mount/broom skywards you can simplify it to an alias, macro or button
Ashteru2006-03-01 10:04:59
blink.gif You are really arguing over an idea like that? Man....Stag gets faster Balance/Equi, Crow gives flying, being a Herbalist gives faster Herbbalance, being a tailor gives nice robes, good enough to match fieldplates I think.....there are quite a few guilds and skills out there that give things equal to racial advantages... I don't see the problem.
Saran2006-03-01 10:13:01
Yes, but i'm betting that races who already have those bonuses ('cept flight) find that their advantages are boosted.
Aiakon2006-03-01 11:01:12
QUOTE(Ixion @ Feb 27 2006, 10:52 AM) 262889

Yes please, flying would be nice to chase retards who link 1000000 astral spawns and fly around.


Quoted again for emphasis.
Diamante2006-03-01 11:48:06
QUOTE(Narsrim @ Feb 27 2006, 09:01 PM) 263302

Artifact Patches (in response to Ferlas) may be attached to great robes or splendor robes:

Patch Type #1: Stat Mods

+5 blunt, +5 cut - 250 credits

+10 blunt, +10 cut - 500 credits

+15 blunt, +15 cut - 1000 credits

==============================================

Patch Type #2: Wounding

+5% wounding shield - 250 credits

+10% wounding shield - 500 credits

+15% wounding shield - 1000 credits

==============================================

Patch Type #3:

+5% influencing bonus - 250 credits

+10% influencing bonus - 500 credits

+15% influencing bonus - 1000 credits


I could see this, if it were more in the realm of 300, 800, and 1600 respectively, as our respective runes costs (and assuming in pairs since thats what you need to get the desired full increase) 300, 800, 1600
Unknown2006-03-01 12:11:18
In reference to the patches, I dislike ideas which negate purchased advantages for those who can afford it. If damage and wounding is a problem, treat the cause for everyone, not just the rich. In the end, it would probably be better to remove damage and wounding runes than make them a necessity in dealing with enhanced armour. I thought the discrepancy between runed warriors and normal warriors was already enough.

The influencing bonuses, why not.

Edit: Not to mention that it would be nice for forgers to have at least a chance of selling to non-warriors. With the influence bonus and other defences a robe affords, I wish they weren't more effective than forged armour.
Saran2006-03-01 12:33:16
But what about tailors? *ducks off to check Elryns tradeskill before he shouts "Traitor!"*
Unknown2006-03-01 12:39:37
QUOTE(Saran @ Mar 1 2006, 12:33 PM) 263772

But what about tailors? *ducks off to check Elryns tradeskill before he shouts "Traitor!"*

tongue.gif

I'm an Artisan now - that return skill sounded really nifty for aetherbubbles... whistling.gif

I'd just prefer that both skillsets were used, not just forgers for warriors (both competitive and extremely narrow market) and tailors for everyone else.

Edit: I always imagined I'd need a set of nice clothes if I wanted to influence, as well as a set of armour for battle.
Saran2006-03-01 13:06:19
perhaps certain guilds could get surcoats and mail suits?
Separately they give lower bonuses than robes or armour but for a guild that can wear both you have a armour that works out about halfway between robes and fullplate, offering a skill to both sets but something which isn't at it's most powerful untill they are worn together. also you couldn't wear robes or full plate with them so it doesn't increase them further.

So a surcoat might have 30/25 and the mail 40/45 giving you a total of 70/70 of course as random as all made items but capped so that they settle somewhere between the best non-forger armor and the best great robes
Narsrim2006-03-01 13:09:18
QUOTE(Avaer @ Mar 1 2006, 07:11 AM) 263766

In reference to the patches, I dislike ideas which negate purchased advantages for those who can afford it. If damage and wounding is a problem, treat the cause for everyone, not just the rich. In the end, it would probably be better to remove damage and wounding runes than make them a necessity in dealing with enhanced armour. I thought the discrepancy between runed warriors and normal warriors was already enough.

The influencing bonuses, why not.

Edit: Not to mention that it would be nice for forgers to have at least a chance of selling to non-warriors. With the influence bonus and other defences a robe affords, I wish they weren't more effective than forged armour.


I'm sorry, but I'm going to reject this as you aren't being remotely reasonable. First, artifacts are not created on the basis that there is a problem. They are created on the basis to allowed people with credits to buy them to gain an advantage.

And I will never understand why people actually suggest artifacts be removed. That's never going to happen - ever. In fact, it is a violation of IRE policy (so far as I know) on artifacts. Even if discontinued, the people who have them would get to keep them.

The point of the patches was to fill the void in defensive artifacts. We don't have very many, yet we have all these spiffy artifacts for offense.
Unknown2006-03-01 13:11:21
If someone with a +15% wounding rune comes across someone with a 15% wounding shield, hasn't their artifact just been nullified? Aren't we in essence removing the effect of wounding runes for the top tier of characters?
Shiri2006-03-01 13:12:20
QUOTE(Avaer @ Mar 1 2006, 01:11 PM) 263790

If someone with a +15% wounding rune comes across someone with a 15% wounding shield, hasn't their artifact just been nullified? Aren't we in essence removing the effect of wounding runes for the top tier of characters?


Well, yes...that's rather the point. For every buff warriors could get, there would be something to equalise it for everyone else, costing the same amount of money.
Unknown2006-03-01 13:15:12
As long as there is also an artifact to nullify the advantage of gems of cloaking, magic damage enhancement, and so on.
Narsrim2006-03-01 13:19:05
QUOTE(Avaer @ Mar 1 2006, 08:11 AM) 263790

If someone with a +15% wounding rune comes across someone with a 15% wounding shield, hasn't their artifact just been nullified? Aren't we in essence removing the effect of wounding runes for the top tier of characters?


So? Why is providing a defensive counter to offensive options a problem? Lusternia is the only IRE game at this point that lacks a range of decent defensive artifacts, yet provides some rather strong offensive ones. Have you ever looked at artifacts in other IRE games to compare?

Likewise, some of the top tier fighters DO NOT HAVE wounding runes. Your broad generalization thus does not relate.

QUOTE(Avaer @ Mar 1 2006, 08:15 AM) 263792

As long as there is also an artifact to nullify the advantage of gems of cloaking, magic damage enhancement, and so on.


Get with the program - there are. What nullifies a gem of cloaking? A SCRY ENCHANTMENT. What nullifies magic damage? THE MAGIC SKILLSET.

What nullifies 15% wounding bonus? Nothing.

Unknown2006-03-01 13:32:31
QUOTE(Narsrim @ Mar 1 2006, 01:19 PM) 263794

What nullifies 15% wounding bonus? Nothing.

Resilience and armour, going with your previous answers. :shrug:

Edit: And you're right about other realms having more defensive artifacts (though some I would never want to see here). What about instead of patches for robes, you had the same artifact sets of leather/scale/field/fullplate armour for sale? Then every class has the option to upgrade their defense.
ferlas2006-03-01 18:56:19
QUOTE(Saran @ Mar 1 2006, 09:59 AM) 263748

Well for wiccan's atleast, I've never had an action hindered. 'cept i can't run in the sky and the like, which is normal from what i've seen.

Now may i just point out that you don't know what an Aeromancer demense is going to be like, and for all you do know it might be designed for the Aeromancer to attack from the safety of the skies maybe bringing the enemy into the sky as a druid does but still retaining some control.


Fair enough but you brought up the aeromancer point first though, which as you have said is irrelevant as it dosnt exist yet so we cant debate it.

QUOTE(Saran @ Mar 1 2006, 09:59 AM) 263748

In the end it comes down to taking away a unique feature of a race and giving it to everyone who is willing to pay, and if that happens well, I'm waiting for every racial advantage to be reduced to a credit price, hey it's only fair
"Oww, I can't breathe fire but i'm willing to pay credits, Not everyone will get it and if pyromancers come in technically I could get it anyway so it's not like it's unbalancing" "Oh, I don't want to learn a skillset that teaches me to breathe water and I don't want to pick a race that can. Bleh I don't even want the enchant so I want an artifact that lets me" - someone


Remove tumble then, and water breathing enchantments, and regeneration runes, as they remove the uniqueness of certain races.

QUOTE(Saran @ Mar 1 2006, 09:59 AM) 263748

"Oh, your willing to pay credits? Well alright lets go make something to suit you" - gods

Somehow i don't think so, this artifact potentially opens up these kinds of requests and if people see that one races advantages are up for sale and no others you'll have them requested on and off like many things that probably won't happen.


IRE makes money on that basic principal I thought, you pay to get credits to improve yourself in game. As people have pointed out racial advantages are already for sale, tumble/roll, health regeneration, water breathing, why not fly?

QUOTE(Saran @ Mar 1 2006, 09:59 AM) 263748

The only time i've had a problem calling a mount is when my horse is off plane, of course brooms can be called anywhere (oh my god is that a slight advantage)
And if you have a problem with using spur mount/broom skywards you can simplify it to an alias, macro or button


Thats been one of my main points all along if you have been listening.
No ones asking for something insanely overpowered or deadly they are asking for something as you have put it "oh my god is that a slight advantage"

Flying artifacts would barely be an advantage at all.
But they would be a slight advantage, such a tiny advantage, thats why im having trouble understand why you really are so set against them.
flying wings= one balance recovery
mount/broom= 1 to 3 balance recoverys

A slight advantage that people are willing to pay for, such as people are willing to pay for health regeneration runes for that slight advantage.

Sorry if im being really stupid here but I just cant understand why your set against them can you explain it a bit more please?

QUOTE(Avaer @ Mar 1 2006, 12:11 PM) 263766

In reference to the patches, I dislike ideas which negate purchased advantages for those who can afford it. If damage and wounding is a problem, treat the cause for everyone, not just the rich. In the end, it would probably be better to remove damage and wounding runes than make them a necessity in dealing with enhanced armour. I thought the discrepancy between runed warriors and normal warriors was already enough.

The influencing bonuses, why not.

Edit: Not to mention that it would be nice for forgers to have at least a chance of selling to non-warriors. With the influence bonus and other defences a robe affords, I wish they weren't more effective than forged armour.


Wounding and damage isnt a problem for me for probally anyone.
Artifact wounding and damage is a problem for me, As it should be.

Its the standard arugment everyones made for the patches if people want to buy more to improve their offense why not? If people want to spend more to increase their defence why not? Just lusternia dosnt have many defensive artifacts for sale yet.

And forgers have about the same ammout of things to sell to non warriors as taliors do to warriors give or take a bit, proofed coats/cloaks, shields.

QUOTE(Avaer @ Mar 1 2006, 01:15 PM) 263792

As long as there is also an artifact to nullify the advantage of gems of cloaking, magic damage enhancement, and so on.


Sure why not. Didnt someone already ask to add in patches that give elemental/magic/poision resistance like the opposit of weapon runes now.
Unknown2006-03-01 19:27:06
QUOTE(Avaer @ Mar 1 2006, 02:32 PM) 263797

Edit: And you're right about other realms having more defensive artifacts (though some I would never want to see here). What about instead of patches for robes, you had the same artifact sets of leather/scale/field/fullplate armour for sale? Then every class has the option to upgrade their defense.

In Lusternia we have customization approach, almost everything is in runes now. It's more fun that way, why would you want a fixed set? Would you prefer artifact weapons instead of weapon runes too?
Daganev2006-03-01 19:39:21
The rules and limitations for flying as a mount are different than flying for a person. For example, you can't be in the trees while mounted. Also, as a warrior, many of my skills are not possible while mounted (such as tackle).

You can not mask a mount, thus having it give your possition away to people without thirdeye.

People with a broom for some reason can fly from trees, but people with natural flying can not.

Each form of flying has many advantages and disadvantages... just because you sell a credit, especially for a price of close to 400 credits, does not mean all other skills are now useless, because probablly no more then 20 people will buy that artifact. I know I wouldn't bother with it, because for me, despite not being able to fly, I don't see much reason for it.