zmud: powerministry system

by Anisu

Back to Mechanic's Corner.

Anisu2006-02-26 02:49:09
Ok I made this mainly for myself since with all the changes like aetherships it was time I stopped messing with Vesar's script. However since there a bunch of aides out there I like, I figured I would share.

First of all if you are wanting top nodge coding, meaning the fastest, least memory using system, you are not at the right adress, I wrote this in 15 minutes in a rather unfavourable mental state.

This will only work for Celest, I don't know how long it would take for anyone to change it to another city/commune

I'll add a .txt export from zmud, if it doesn't work send me a pm with your email and I'll send you a .zsc

This system should support the following:
- aetherships
- wildnodes
- culture
- thieving people
- your normal citizens, with a way to check just above and below certain limits
- total upkeep (for individual I find NEXUS STATUS to be better)
- villages
- immolation (immolater and ammount of power)
- a way to only check input of citizens
- a way to only check output of citizens

commands you should probably know are erm:
Powerlog - to aquire data (you'll have to manually use more)
powerreport - gives a full report
powerreport short - gives a report with only extreme in/output of citizens (currently set to show from +500 and -200)
powerreport pos - to show citizen input
powerreport neg - to show citizen output
powerreport thiefs - to show all those that killed Angels

If you use it and you find a bug please let me know
Anisu2006-03-01 08:22:27
fixed the bug that would not show the wildnodes output (I used %1 instead of %val)