Unknown2006-02-27 12:43:19
I should point out that the problems, counter-arguments and suggestions were simply brought up at the meeting. They were not necessarily agreed upon by all present.
The resolutions and final judgements rest primarily in the hands of the admin.
The resolutions and final judgements rest primarily in the hands of the admin.
Narsrim2006-02-27 13:07:45
QUOTE(Orcae @ Feb 27 2006, 01:39 AM) 262860
I noticed that champion helm was discussed, but I think other champion artifacts are imbalanced as well. If, say the helm's 30% bonus provide too much of an advantage, you can say the same thing about the other artifacts, like passive Aeon, Blackout etc. Even if champion artifacts are supposed to give a big advantage by design, some are way better than others.
Oh and also racial imbalance. I think level 3 bonus to eq and balance are too much (even though I am a mugwump myself).
Umm, the champion is supposed to give a 5% bonus. Anything over that is a bug, I believe. That's the issue.
QUOTE(Ixion @ Feb 27 2006, 05:46 AM) 262887
Couple comments on Elryn's post.
Most sounds pretty fair, more or less.
Damage is obsolete due to health buffs available, particularly
to warriors.
Dang straight. On that same note, if the buffs problem is resolved, surge will not really need to be touched. However, I think it would be a good idea to have a choice of 33% or 50% surged.
Tclap isn't simply 81%, it is a percent plus a base damage, like many skills.
Multiple demigods can be too powerful.
They should be.
Malicia and I both compared (and we have wildly drastic health sums) thunderclap. For both of us, it was ALWAYS doing over 80% of our max health. Always. Always. Always.
Narsrim2006-02-27 13:19:24
QUOTE(Shorlen @ Feb 26 2006, 09:38 PM) 262833
Dunno about you, but I would infinately perfer a skill that does just about anything other than summon. I'm sick of having such an overpowered ability that lets me defend territory with no player skill. It used to be just instant death for raiders. Now it's instant death for raiders if you get lucky. Both are dumb.
If you wisp someone into a totem and 50 guards, I'm sure wisp is providing you an extra edge. Of course, one must wonder if the point for you to NOT to be able to easily defend yourself in HOME territory, why do we have guards or totems?
On the flipside, if you were to wisp Daevos with 5 people following him to you - you are hosed. You won't be able to easily defend yourself because corpses lack that ability. Point in case - in neutral ground, wisp isn't a sure win. It can backfire just like anything else. People who get wisped usually aren't paying attention; are being held down (like Munsia flowing, attacking, and tell me to wisp); or just have no clue. Daevos has even went so far in the past to let himself get wisped with multiple people (as described above).
===================================================
Now, if everyone wants to remove wisp -and- demesne summon, I think that's ok. We can get a new function for wisp (I have some wicked ideas), but I don't want to hear you complaining that from here on out you are FORCED to defend against groups of warriors toe-to-toe. It definately won't be pretty.
Unknown2006-02-27 13:25:29
QUOTE(Narsrim @ Feb 27 2006, 01:19 PM) 262906
Now, if everyone wants to remove wisp -and- demesne summon, I think that's ok. We can get a new function for wisp (I have some wicked ideas), but I don't want to hear you complaining that from here on out you are FORCED to defend against groups of warriors toe-to-toe. It definately won't be pretty.
Well, they are supposed to be superior in face-to-face combat. And it is true we do seem to be moving towards forcing everyone to engage in face-to-face combat.
Morik2006-02-27 13:27:41
Whats the base damage to Thunderclap?
Narsrim2006-02-27 13:28:38
I really think wisp and demesne summon are fine. I raid Ethereal Glomdoring all the time. They have like 60+ some guards there, totems, and people who can wisp. The only times I'm ever wisped (which has been a total of less than 10), it was because someone like Pentu was attacking me and I just couldn't move.
I've always been of the opinion that multiple people attacking, a demesne, and someone wisping should work... I don't think its cheap, I avoid it 99% of the time otherwise.
===================================================
My only beef with demesne summon is actually demesne size. Otherwise, I have no freakin clue how ANYONE is going to defend a 25 room demesne without summon.
Whats the base damage to Thunderclap?
How would anyone know that except for Roark, Lisaera, and Estarra?
I've always been of the opinion that multiple people attacking, a demesne, and someone wisping should work... I don't think its cheap, I avoid it 99% of the time otherwise.
===================================================
My only beef with demesne summon is actually demesne size. Otherwise, I have no freakin clue how ANYONE is going to defend a 25 room demesne without summon.
QUOTE(morik @ Feb 27 2006, 08:27 AM) 262910
Whats the base damage to Thunderclap?
How would anyone know that except for Roark, Lisaera, and Estarra?
Ashteru2006-02-27 13:29:01
QUOTE(morik @ Feb 27 2006, 02:27 PM) 262910
Whats the base damage to Thunderclap?
110% your health + 1000.
Unknown2006-02-27 13:31:34
I'm glad that we may be removing demesne summon/wisp, because it would make combat a little more interactive that waiting within opposing demesnes to pick off people one-by-one.
I am concerned about the discrepancy between archetype offense and defense, though, and I suspect it is going to highlight it.
I am concerned about the discrepancy between archetype offense and defense, though, and I suspect it is going to highlight it.
ferlas2006-02-27 13:46:45
QUOTE(Narsrim @ Feb 27 2006, 01:19 PM) 262906
===================================================
Now, if everyone wants to remove wisp -and- demesne summon, I think that's ok. We can get a new function for wisp (I have some wicked ideas), but I don't want to hear you complaining that from here on out you are FORCED to defend against groups of warriors toe-to-toe. It definately won't be pretty.
Go for it then whats the new plan?
I thought the big problem with wisp and summon was that it devolved large scale group combat to making a druid/mage demensce, summon everyone one by one, you win unless they break your demensce? Many people have complained that this gives mages and druids a huge advantage and makes them the most powerful people in group combat. Also people have complained that this makes that style of combat boring.
Narsrim2006-02-27 13:49:58
QUOTE(ferlas @ Feb 27 2006, 08:46 AM) 262915
Go for it then whats the new plan?
I thought the big problem with wisp and summon was that it devolved large scale group combat to making a druid/mage demensce, summon everyone one by one, you win unless they break your demensce? Many people have complained that this gives mages and druids a huge advantage and makes them the most powerful people in group combat. Also people have complained that this makes that style of combat boring.
I need to discuss with Shayle first. She's my "omg that idea is retarded" or "oh, that sounds lovely" filter.
Unknown2006-02-27 13:57:53
Druids and mages will probably also like to gain a replacement ability.
Narsrim2006-02-27 14:00:16
QUOTE(Avaer @ Feb 27 2006, 08:57 AM) 262920
Druids and mages will probably also like to gain a replacement ability.
Druids didn't have demesne summon so why would they gain a replacement?
Unknown2006-02-27 14:05:12
Because I believe the advantage Druids had in exchange for demesne summon was saplings that are harder to remove. That is also likely to change.
Narsrim2006-02-27 14:08:02
How do you figure? Saplings were designed far after demesne summon. I don't see much of a link.
Furthermore, the sapling change is that they should be able to be fall in 1 chop outside of a natural forest - I along with most thought that was always how it was supposed to be...
Furthermore, the sapling change is that they should be able to be fall in 1 chop outside of a natural forest - I along with most thought that was always how it was supposed to be...
Unknown2006-02-27 14:15:44
QUOTE(Avaer @ Feb 27 2006, 08:57 AM) 262920
Druids and mages will probably also like to gain a replacement ability.
Druids will gain an ability because a wiccan skill is being nerfed from semi-uselessness into not being there at all? How does that make sence?
Narsrim2006-02-27 14:16:36
QUOTE(Wesmin @ Feb 27 2006, 09:15 AM) 262926
Druids will gain an ability because a wiccan skill is being nerfed from semi-uselessness into not being there at all? How does that make sence?
Wishful thinking
Unknown2006-02-27 14:16:43
Even assuming that were the case (and I do not believe it is), Druids were therefore disadvantaged when compared to Mages anyway.
Narsrim2006-02-27 14:18:03
What is that is that I hear? Did someone say Ecology, damn I think they did!
Druids can't ever ever ever complain about being disadvantaged with transmigrate. It might change but until then - never.
Druids can't ever ever ever complain about being disadvantaged with transmigrate. It might change but until then - never.
Unknown2006-02-27 14:23:20
QUOTE(Narsrim @ Feb 27 2006, 02:18 PM) 262930
What is that is that I hear? Did someone say Ecology, damn I think they did!
Druids can't ever ever ever complain about being disadvantaged with transmigrate. It might change but until then - never.
Transmigration is a tertiary skillchoice that is not available to all. It is going to be fixed, one way or another. It also has -nothing- to do with demesne combat. Really, you know yourself you are capable of better arguments than that.
Shiri2006-02-27 14:24:11
I figured saplings had to do with the fact that druid demesnes are disadvantaged more by protection scrolls. Nerfing saprolings to 2-3 hits instead of the straight 1 hit I thought it was supposed to be still gives them the advantage there, though...so it's only mages and wiccans that lose anything.