Envoy Summit

by Unknown

Back to Common Grounds.

Narsrim2006-02-27 14:25:02
I really don't have to try hard. If you think druids are disadvantaged, you've already conceded.
Unknown2006-02-27 14:26:21
Yes, wisp was overpowered before in group combat, because you could have multiple people wisping instantly(if they had some neato fae-number variables) Vs. 1 mage summoning instantly, though the previous change addressed that in my view.

Any top combatants just, don't get wisped unless they want to be, the arguement that 1 wiccan can beat up a slew of enemies because wisp is so overpowered is just fantasy yes I've wisped you into the room, ok, now it's you and me, and anyone who followed you...how does this help me if I couldn't take you 1v1 before this and thus had to wisp you?. And yes, if they are getting rid of them both in favor of other skills that's fine too, I just hope they throw me a bone. supper.gif

There might be some discrepencies because you've taken out a druid support skill (wisp) and a mage skill (summon) and left a mage support skill (beckon), however as the change hasn't been put in yet we can't correctly speculate on the outcome yet. sleep.gif


However, I do wonder: If willowisps dissapear from wiccan ents will they dissapear from faethorn too.... unsure.gif ...or maybe be changed into something else?
Unknown2006-02-27 14:28:34
QUOTE(Narsrim @ Feb 27 2006, 02:25 PM) 262937

I really don't have to try hard. If you think druids are disadvantaged, you've already conceded.

Was it not you who were arguing that Druids should be given a form of summon, and Wiccans given something in exchange for wisp? Why was that?
Narsrim2006-02-27 14:31:00
QUOTE(Avaer @ Feb 27 2006, 09:28 AM) 262941

Was it not you who were arguing that Druids should be given a form of summon, and Wiccans given something in exchange for wisp? Why was that?


Because wisp was already nerfed into crap. I'd prefer a non-crap nerfed skill and just give druids summon.

It had nothing to do with druids being disadvantaged.
Unknown2006-02-27 14:36:05
QUOTE(Narsrim @ Feb 27 2006, 02:31 PM) 262944

Because wisp was already nerfed into crap. I'd prefer a non-crap nerfed skill and just give druids summon.

So you wanted a new skill, but there wasn't really any reason for it other than wanting something better and saddling Druids with the crap nerfed skill?

Ok! Fair enough.

Edit: Meh, it hasn't even been decided yet. I just feel cheated when it is the Druid demesne that is effectively losing something, just as the Mage demesne is losing something. It's as irrational wanting something for Druids as wanting something new and shiny for any guild in 'exchange' for something being removed. I'll just wait and see what happens.
Ixion2006-02-27 14:48:29
QUOTE(Narsrim @ Feb 27 2006, 08:07 AM) 262905

Umm, the champion is supposed to give a 5% bonus. Anything over that is a bug, I believe. That's the issue.
Malicia and I both compared (and we have wildly drastic health sums) thunderclap. For both of us, it was ALWAYS doing over 80% of our max health. Always. Always. Always.


The champ helms were intentionally boosted and re-assessed a couple months ago. It is not a bug. However, I think 30% is too much, so altering to 15% (no less than 10%) wounding only is a wise and fair downgrade.

I know the actual numbers on tclap. It is not 80%. If you get high enough health ,you'll realize it's -not- simply a percent based attack.
Edit: I'm not saying I think tclap is perfect; I was clarifying some misconceptions.
Edit2: Typo
Unknown2006-02-27 14:53:57
QUOTE

Ur'Warlord Daevos Feyranti, the Dragon of Midnight says, "Champion helms."

Accursed Torak, The Fist of Luciphage says, "30% is way too much."

Estarra, the Eternal says, "30%? It's supposed to be 5%."
Ixion2006-02-27 14:57:02
Was Estarra oblivious of Hajamin upgrading the Champ helms to be on par with the champion pets? Sounds like it.

Amongst us warriors it was common knowledge that it was being changed.
Shorlen2006-02-27 14:57:41
QUOTE(Ixion @ Feb 27 2006, 09:57 AM) 262965

Was Estarra oblivious of Hajamin upgrading the Champ helms to be on par with the champion pets? Sounds like it.

Amongst us warriors it was common knowledge that it was being changed.


o_O It was in an announce post, wasn't it?
Ixion2006-02-27 14:58:38
You can check, but I don't think so. Lots of changes, including some rather substantial ones, go in without a post.
Unknown2006-02-27 15:00:41
Hrm, that could have been the meaning of a comment Estarra made later, though not being familiar with helms, I may have misunderstood.

I'm fairly sure Roark -did- find a bug, however.

Unknown2006-02-27 15:02:04
QUOTE(Ixion @ Feb 27 2006, 09:58 AM) 262968

Lots of changes, including some rather substantial ones, go in without a post.


Which still upsets me, we are told that we've got a new emote called "supernoviceboogie", but not that warrior champs got 25% better. blink.gif


Edit:hmm, when was this reset? I know murphy was talking about something being wrong with his head wounding chances now.
ferlas2006-02-27 15:18:53
QUOTE(Avaer @ Feb 27 2006, 02:36 PM) 262947

So you wanted a new skill, but there wasn't really any reason for it other than wanting something better and saddling Druids with the crap nerfed skill?

Ok! Fair enough.

Edit: Meh, it hasn't even been decided yet. I just feel cheated when it is the Druid demesne that is effectively losing something, just as the Mage demesne is losing something. It's as irrational wanting something for Druids as wanting something new and shiny for any guild in 'exchange' for something being removed. I'll just wait and see what happens.


Slight difference, druids are getting a bugged skill fixed,(everyone keeps saying they should only take on hit in unnatural forest), mages get a standard working skill summon taken away.

If one or the other needs an upgrade to a different aspect of their skills after the change is a different matter.
Ixion2006-02-27 15:21:44
QUOTE(Wesmin @ Feb 27 2006, 10:02 AM) 262972

Which still upsets me, we are told that we've got a new emote called "supernoviceboogie", but not that warrior champs got 25% better. blink.gif
Edit:hmm, when was this reset? I know murphy was talking about something being wrong with his head wounding chances now.


I think you refer to something else. Murphy, and a couple others, just recently noticed a much lower chance to behead/bbash. (Unconfirmed either way for now)

That reminds me, the Admins claimed to increase the base percent to-hit for warriors to 90% and then added percent based on skill levels, however as I'm sure other warriors can verify, even on mobs do we not attain that 90% hit rate.
Estarra2006-02-27 16:53:36
QUOTE(Ixion @ Feb 27 2006, 06:57 AM) 262965

Was Estarra oblivious of Hajamin upgrading the Champ helms to be on par with the champion pets? Sounds like it.

Amongst us warriors it was common knowledge that it was being changed.


Of course I knew champ helms were changed. It was my understanding that they weren't working before because there was a cap on armour effectiveness that was cutting off all their effectiveness. What Hajamin was supposed to do was remove the cap. I don't recall a discussion of agreeing to raising helms' effectiveness, but even if there was, 30% is simply absurd and in no way "on par with champion pets". Indeed, Roark has found a bug whereby the helms were doing much more than what they should have been doing.
Ixion2006-02-27 17:11:29
Thanks for clearing that up; I only had information second-hand via Hajamin on that topic that wasn't very specific in general and in regards to any bugs present. I know he changed it a few times to test the effects of different percentages, but Murphy would know more details than I about that.
Xenthos2006-02-27 17:46:21
QUOTE(Ixion @ Feb 27 2006, 10:21 AM) 262981

That reminds me, the Admins claimed to increase the base percent to-hit for warriors to 90% and then added percent based on skill levels, however as I'm sure other warriors can verify, even on mobs do we not attain that 90% hit rate.


Curse those bloody mobiles. angry.gif mad.gif
Xenthos2006-02-27 18:00:24
Oh, and you also left out the semi-formed idea of having larger defensive demesnes-- Estarra suggested something about a demesne starting from the Nexus, the problem with that was having the larger demesne in your territory and then expanding out, so a possible resolution was "the large demesnes that start at the Nexus can't leave the local area". We didn't really delve into it much, I think everyone was sick of demesne discussion at that point. tongue.gif
Ashteru2006-02-27 19:09:54
Actually....was anything talked about giving Glom a rezz skill? ninja.gif
Xenthos2006-02-27 19:13:14
QUOTE(Ashteru @ Feb 27 2006, 02:09 PM) 263039

Actually....was anything talked about giving Glom a rezz skill? ninja.gif


It's in envoy reports, and we were specifically ordered not to talk about anything in envoy reports. happy.gif