Sacrifice gives grace?

by Murphy

Back to Common Grounds.

Unknown2006-02-28 05:50:04
Be fair to mitch

Sir Mitch, Disciple of the Aegis (Male Human).
He is 53 years old, having been born on the 2nd of Roarkian, 87 years after the
Coming of Estarra.
He is ranked 104th in Lusternia.
He is an extremely credible character.
He is an Ethereal Wanderer in the Fellowship of Explorers.
He is an enemy of your city.
He is a member of the clan called 'The Peulus Clan.'
He is a member of the clan called 'Serenwilde Blacksmiths.'
He is a member of the clan called 'The Armies of Light.'
He is a member of the clan called 'Disciples of Klangratch.'
He is a member of the clan called 'The Saitama House.'
He is a member of the clan called 'The Tharedian Forge.'
He is a member of the clan called 'House Aurendil.'
He is a mentor and able to take on proteges.
His motto: 'Wise men wonder, While strong men die.'
He is considered to be approximately 155% of your might.
He has been engaged to be married to Meshora for 10 months.
He is not currently active in any family.
He did aide the dragon turtles, saving a lost kin in the Toronada tidepools.
He is an Honourary Shepherd of the Rocks.
He survived the horror of Kethuru when creation was threatened.
He is the Matchmaker, having brought lovers together at the Chateau d'Amour.
He solved the mysterious murder at Stewart Mansion.
In Acknor, he helped the orcs raise a new chieftain.
He is an honoured Caregiver to the tae'dae cubs in Estelbar.

now he isn't really a newbie...

angry.gif losewings.gif
Kharvik2006-02-28 07:32:58
Lichdom is an escape from death and any exp loss period. If someone is having to resort to getting a sacrifice to be brought back then that means they already died and lost some exp, and for the sacrifice to work someone else also has to lose exp too and to top it off they come back with just 1h. I dont see why they shouldn't get grace vs lichers not getting grace. Sacrifice actually has some penalties when its used no matter what (penalties affecting more than one person), lichdom has none.. unless it's that rare occurance where a lich gets stuck, reliches, and still cant manage to tumble/hermit/spore/haven/get empressed away or something.
Daganev2006-02-28 08:32:09
I would love to join this conversation but alas.. glomdoring has no rezz skills *pout*
Murphy2006-02-28 13:41:17
the difference is, you don't get suspect on a lich when you jump him and kill him, therefore pretty much the only time you'll ever get suspect on a lich is if he prays.

Simple answer to make it fair, kill someone through lich and it gives suspect.
Unknown2006-02-28 13:52:44
QUOTE(morik @ Feb 27 2006, 11:33 PM) 263278

But they lose experience when they vitae, or transmigrate (right?), or sacrifice. And I don't believe you get your experience lost during praying back when you call the Avenger.

not quite.

Vitae loses experience, transmigrate loses No experiance, which is one of the reasons it might be tweaked a bit in the future.

In Transmigrates defense, it does have the longest/most expensive set-up(28p I think), and besides praying, takes the longest to kick in.


Sacrifice, like resurgem/ressurection are reaction skills, the quicker your nation reacts to save you the greater the chance they can, and the lower the experiance lost(still costs a more then vitae/conglu, but is a heck of a lot better then praying...unless you've sat around as a soul for a few hours before getting brought back tongue.gif )
Shiri2006-02-28 13:56:57
QUOTE(Murphy @ Feb 28 2006, 01:41 PM) 263383

the difference is, you don't get suspect on a lich when you jump him and kill him, therefore pretty much the only time you'll ever get suspect on a lich is if he prays.

Simple answer to make it fair, kill someone through lich and it gives suspect.


Yes, except no, because a licher never loses any experience, whereas someone who gets a sacrifice or resurgem does. And if sacrifice is anything like resurgem the one who benefits still loses considerably more than if they'd (for example) conglutinated. So that wouldn't be "fair" at all.
Rauros2006-02-28 14:02:21
QUOTE
Ok so we kill mitch, and see him get sacrificed for outside the city and go to kill him again.

oh hang on He'S GRACED....lichdom gave grace once upon a time, as if sacrifice wasn't powerful enough that it gives the person grace too? It's supposed to be risky and its supposed to not be a free soul-rezz whenever you pray.

The bitching about lichdom giving grace was so huge, yet sacrifice gives it too? Come on lets see a bit of fairness.


Learn2play.
Unknown2006-02-28 14:29:17
Rauros, your sig. has totally killed stabbed.gif my otherwise fast connection, so I must abandon this thread.

I've got to say that it's about two times worse then Ialie's even.
Murphy2006-02-28 14:39:17
QUOTE(Rauros @ Mar 1 2006, 12:02 AM) 263390

Learn2play.


Go back to World of Warcraft with forum posts like that, don't be a douchebag.
ferlas2006-02-28 15:41:08
Sacrafice is the best res skill around no question about it, and with a city full of sacraments users its pretty cheap as well, the combination of being able to sacrafice someones soul in safety then you being able to get resed by the person your brought back or a friendly third party.

Technically there is almost no way of stopping a sacrafice res as a person can die anywhere, be surrouned by eye sigils and have their corpse eaten/offered screwd up in someway. The sacraficer walks into the room the souls in and sacafices the person who has just been raised then reses/gets to someone who can res the person whos just sacaficed themselves. Both people can easily get back on their feet with experance loss close to that of conglute as opposed to one person praying and losing ten times or something the ammout.

In this case there wouldn't be much murphy could do to prevent it aside from killing the sacaficer before he got to the souls room.

Sacaments have the ability to remove lich, why not give necromancers the ability to mar the soul or something like that so it prevents sacafice.

Although remember there wont be much coding done due to all the back something work.
Narsrim2006-02-28 15:49:44
The sacrificer cannot exactly walk into villages, cities, communes, etc. though because guards will eat you.
Unknown2006-02-28 16:01:06
Lets get rid of sacrifice, in exchange for getting rid of lichdom then.

I'd be 20000X happier. smile.gif
Murphy2006-02-28 16:02:50
lets make crucify/sac actualy workable if i break your limbs before i crucify, and i'll gladly take vitae over lichdom any day of the week.
ferlas2006-02-28 16:50:52
QUOTE(Thoros LaSaet @ Feb 28 2006, 04:01 PM) 263415

Lets get rid of sacrifice, in exchange for getting rid of lichdom then.

I'd be 20000X happier. smile.gif


3 power affliction lasts 20 mins, no way to cure it. If you die with this affliction on you are unable to be sacaficed, your soul has been corrupted by blah something tainted etc

Then lich can be stripped by inq, and sacrafice can be stopped, tada! Everyones happy.
Anisu2006-02-28 17:00:36
QUOTE(ferlas @ Feb 28 2006, 05:50 PM) 263438

3 power affliction lasts 20 mins, no way to cure it. If you die with this affliction on you are unable to be sacaficed, your soul has been corrupted by blah something tainted etc

Then lich can be stripped by inq, and sacrafice can be stopped, tada! Everyones happy.

inquisition is a 12 power skill that has a real chance of failing as it requires 3 steps, making the invested power a waste if it does fail.

you suggesting to accually add a 3 power skill that certainly removes the ability to sacrifice for 20 minutes, really you should see the problem here.

There is by the way a solution to preventing people from getting a sacrifice. Eyesigils, a portable monolith and a greatpentagram are great though expensive.

Why is it such a problem that someone sacrifices anyway? I thought you guys didn't want to cause ooc grief by forcing people to lose a lot of experience, yet here you are demanding that a skill that causes 2 people to lose a bit of experience and safes one person of losing a lot of experience to be nerfed down so the one person accually loses a lot of experience?
Narsrim2006-02-28 17:04:01
Ferlas,

That suggestion was on crack. Try again.
Murphy2006-02-28 17:04:27
i like to have the option to make somebody pray if they are pissing me off hardcore.

Also, inqustion is retardedly easy to pull off especially compared with crucify/sacrifice.

Lets not forget if you get inquisition on prime and have a soulless card charged, its guaranteed praying for your victim. crucify'sac which is much harder, still respects vitae its insane.
Unknown2006-02-28 17:08:16
Raisedead could serve that function (can't sacrifice rezz when turned undead). Raisedead sucks however, costs a lot of power too.
Edit: And, perhaps, forced praying when turned undead too.
Anisu2006-02-28 17:09:48
QUOTE(Murphy @ Feb 28 2006, 06:04 PM) 263445

i like to have the option to make somebody pray if they are pissing me off hardcore.

Also, inqustion is retardedly easy to pull off especially compared with crucify/sacrifice.

Lets not forget if you get inquisition on prime and have a soulless card charged, its guaranteed praying for your victim. crucify'sac which is much harder, still respects vitae its insane.

In a solo fight pulling of inquisition without a champion pet, is very hard. You have to keep with your oppenent during the entire time as the glowing is a bit random. If you fail to put on the infidel, you may or may not get a second glow (focusspirit, I think, stops showing the glow though it can still be spammed. Someone told me this, I didn't test it) if you get the infidel your oppenent normally will try to get away from you, if they have spores, though luck he is gone, or if you coudln't hinder them enough, though luck they are gone.
Murphy2006-02-28 17:13:07
it totally puts you on the defensive for the whole time infidel is on, i don't like to run away but inquisition FORCES you to run away which is a pain in the ass.