Unknown2006-03-02 20:28:36
I'd call having (seemingly) every choice you make for your creature effect their personality is pretty damn deep. And obviously the demo can't show every single step, as that obviously wouldn't fit into a single presentation.
In the trailer it shows that his UFO wasn't able to really damage the city directly - i'm pretty sure there would also be a defense against the planet-killer. I doubt Will is going to let the challenge of conquest suddenly taper off to nothing, especially when the idea is an infinite universe of other races to interact with. If you could just nuke every single one, there'd be no competition for those who want to take the militaristic route (which he said was a viable option)
Even without the galactic conquest, everything looks incredible - the editor system is just insane, I mean.. you can make Carebears for christ's sake. I'd buy the game just for the evolutionary stages. Everything else is just glorious orgasm-tastic extra as far as i'm concerned.
In the trailer it shows that his UFO wasn't able to really damage the city directly - i'm pretty sure there would also be a defense against the planet-killer. I doubt Will is going to let the challenge of conquest suddenly taper off to nothing, especially when the idea is an infinite universe of other races to interact with. If you could just nuke every single one, there'd be no competition for those who want to take the militaristic route (which he said was a viable option)
Even without the galactic conquest, everything looks incredible - the editor system is just insane, I mean.. you can make Carebears for christ's sake. I'd buy the game just for the evolutionary stages. Everything else is just glorious orgasm-tastic extra as far as i'm concerned.
Manjanaia2006-03-02 20:34:21
QUOTE(Amaru @ Mar 2 2006, 07:32 PM) 264274
I'm not sure about the stage of civilisation. With the whole lack of language and such, the spaceship coming out of nowhere, the bubbliness of the effects, the lack of visible intelligence in the creatures... I don't think it would achieve the gritty realism and power of sci-fi classics like Fragile Allegiance (if you haven't heard of it, you might as well go and slit your wrists. Remember down the road, not across the street)
- But the early parts of the game look amazing. I like the scope you'd have when designing your race, architecture etc. Just felt let down later on. It seemed like the preview was relying heavily on the stunning graphics in the later stages.
Hit the nail on the head for me, quoted for emphasis.
ferlas2006-03-02 20:39:32
QUOTE(Unidentified Cheesecake @ Mar 2 2006, 08:28 PM) 264310
I'd call having (seemingly) every choice you make for your creature effect their personality is pretty damn deep. And obviously the demo can't show every single step, as that obviously wouldn't fit into a single presentation.
Were not sure if this is true or not thought, they said the same thing about black and white and fable, every choice you make effects your blah blah etc, and they didn't really and wern't very good sims or rpgames
Manjanaia2006-03-02 20:45:13
Nah, the free choosing looks far better done than B&W. The early game looks beautiful. It's everything that comes after that looks poor.
It looks far better than B&W in any case.
It looks far better than B&W in any case.
Amaru2006-03-02 20:50:33
It's a good idea. Main problems summarised:
1) The races/civilisations don't look developed enough when they have spaceships, to the point where they'd actually have spaceships
2) Graphics a bit cartoony. May suit sims, this should have a more serious tone
3) When you've a galactic empire, with 50 planets under your control - what kind of management does it take? If lots, is it manageable? If little, what's the point of the game? Does it have durability beyond novelty?
1) The races/civilisations don't look developed enough when they have spaceships, to the point where they'd actually have spaceships
2) Graphics a bit cartoony. May suit sims, this should have a more serious tone
3) When you've a galactic empire, with 50 planets under your control - what kind of management does it take? If lots, is it manageable? If little, what's the point of the game? Does it have durability beyond novelty?
Richter2006-03-02 20:52:49
Fable was good (I've only played the expanded version), but way too short. I despised the area system, it was too disjointed, and there were terribly long load times, even on the 360. Also, the whole "you can't go off the path" thing ticked me off. Fable was hyped up, and it was good, but it never met the standards people expected.
Manjanaia2006-03-02 20:54:54
QUOTE(Amaru @ Mar 2 2006, 08:50 PM) 264324
It's a good idea. Main problems summarised:
1) The races/civilisations don't look developed enough when they have spaceships, to the point where they'd actually have spaceships
2) Graphics a bit cartoony. May suit sims, this should have a more serious tone
3) When you've a galactic empire, with 50 planets under your control - what kind of management does it take? If lots, is it manageable? If little, what's the point of the game? Does it have durability beyond novelty?
Yeah, spot on again.
I'd love to see this game with really real graphics, so you feel immersed in a realistic world... the bubbly animatedish graphics really take a lot away from it.
The development thing is true as well... the stages really don't blend in well at all... one minute you're a cell, then a creature, then a civilisation, then you're in space and they really didn't seem to do it well. Although it was only a movie I admit.
I also really hope that it has replay value... at the moment I really can't see anything in it to make it worth more than one play through.
Amaru2006-03-02 20:56:28
I also hope they develop the mating a bit more. It looked so limited. I'd want my creatures to have huge balls and a bit more mojo.
Unknown2006-03-02 20:59:45
Saran2006-03-02 21:06:34
eww, and you do realise that it's a demo.
Really, he could have been just tapping and moving the mouse randomly (my suspicions come from the fact that even after he skipped ahead in what could have been a save game the modifications to the creatures were almost exactly the same)
But also if he were actually playing the game, the scenario could have simply been set to give him access to anything he wanted. I believe when he terraformed the moon he may have mentioned cheats,a but also he didn't really appear to actually skip forward once the city aspect came in, he simply had everything he needed.
Really, he could have been just tapping and moving the mouse randomly (my suspicions come from the fact that even after he skipped ahead in what could have been a save game the modifications to the creatures were almost exactly the same)
But also if he were actually playing the game, the scenario could have simply been set to give him access to anything he wanted. I believe when he terraformed the moon he may have mentioned cheats,a but also he didn't really appear to actually skip forward once the city aspect came in, he simply had everything he needed.
Amaru2006-03-02 21:08:13
Obviously it wasn't really him doing it, but that doesn't change what we're saying.
Edit: I find Saran's avatar offensive, some mod make him change it.
Edit: I find Saran's avatar offensive, some mod make him change it.
Aiakon2006-03-02 21:15:17
QUOTE(Amaru @ Mar 2 2006, 09:08 PM) 264339
Edit: I find Saran's avatar offensive, some mod make him change it.
Just some bloke giving you a wink. Which I'm sure you should be used to by now...
Saran2006-03-02 21:16:33
Okie, time to rewatch and clarify what i might've heard
EDIT: :'( not the buddy christ...
Also it was mentioned various times that the skills used were high end stuff. For example the "Genesis Device" used to forceforest *Chuckle* the moon is one of the higher ufo skills. The ufos themselves being gained only after developing all the other transport styles.
EDIT: :'( not the buddy christ...
Also it was mentioned various times that the skills used were high end stuff. For example the "Genesis Device" used to forceforest *Chuckle* the moon is one of the higher ufo skills. The ufos themselves being gained only after developing all the other transport styles.
Lisaera2006-03-02 22:01:57
QUOTE(Richter @ Mar 2 2006, 08:52 PM) 264326
Fable was good (I've only played the expanded version), but way too short. I despised the area system, it was too disjointed, and there were terribly long load times, even on the 360. Also, the whole "you can't go off the path" thing ticked me off. Fable was hyped up, and it was good, but it never met the standards people expected.
Unfortunately Lionhead's games have a habit of generating a lot of hype. The exception to this has been the Movies, which got relatively little hype and interestingly, is a really, really good game.
Saran2006-03-02 22:08:20
QUOTE(Lisaera @ Mar 3 2006, 09:01 AM) 264396
Unfortunately Lionhead's games have a habit of generating a lot of hype. The exception to this has been the Movies, which got relatively little hype and interestingly, is a really, really good game.
The only slight annoyance I have with "The Movies" is that you get limited to how many people you can have working for you, It became a problem when I couldn't actually hire enough people to rotate the stars and not have them as extras.
Though I did love the script writing and the like.
Verithrax2006-03-03 00:23:39
QUOTE(Unidentified Cheesecake @ Mar 2 2006, 05:28 PM) 264310
I'd call having (seemingly) every choice you make for your creature effect their personality is pretty damn deep. And obviously the demo can't show every single step, as that obviously wouldn't fit into a single presentation.
In the trailer it shows that his UFO wasn't able to really damage the city directly - i'm pretty sure there would also be a defense against the planet-killer. I doubt Will is going to let the challenge of conquest suddenly taper off to nothing, especially when the idea is an infinite universe of other races to interact with. If you could just nuke every single one, there'd be no competition for those who want to take the militaristic route (which he said was a viable option)
Even without the galactic conquest, everything looks incredible - the editor system is just insane, I mean.. you can make Carebears for christ's sake. I'd buy the game just for the evolutionary stages. Everything else is just glorious orgasm-tastic extra as far as i'm concerned.
The point of the game is that when you reach the amount of power needed to blow up planets at your leisure, you've 'won'. The game turns into a sandbox, a very open-ended sim in which you can do anything, more a toy than a game.At this point you can go back to the start and play again, or you can use the awesome power to have fun with all the editors and simulations.
As for the game being silly and unrealistic, so what? Realism isn't everything. If we were to do this realistically, the evolution bits of the game would be incredibly dull, and the civilization bits would be riddled with the plague of micromanagement. Frankly I like it that way.
And I did like Black & White. For such a weird, new, revolutionary concept, the execution was quite good.
Unknown2006-03-03 00:34:51
QUOTE(Verithrax @ Mar 2 2006, 04:23 PM) 264555
The point of the game is that when you reach the amount of power needed to blow up planets at your leisure, you've 'won'. The game turns into a sandbox, a very open-ended sim in which you can do anything, more a toy than a game.At this point you can go back to the start and play again, or you can use the awesome power to have fun with all the editors and simulations.
I'm not completely sure about that. It pulls other races from other players - i'm guessing this would extend to the point that you'll have other galactic empires controlled by the computer floating about. I mean, that one city was able to repulse his UFO AND all the planets in the system had been blown up... obviously they had -some- hefty tech. He simply had cheats that gave him everything, and I doubt the demo would have given them the ability to kick his butt
Yrael2006-03-03 01:48:41
Knowing my luck, my shiny new pc designed to run Oblivion will not only run Oblivion poorly, but explode the moment a copy of Spore comes within 20 metres.
Unknown2006-03-03 02:28:06
QUOTE(Amaru @ Mar 2 2006, 08:50 PM) 264324
It's a good idea. Main problems summarised:
1) The races/civilisations don't look developed enough when they have spaceships, to the point where they'd actually have spaceships
2) Graphics a bit cartoony. May suit sims, this should have a more serious tone
3) When you've a galactic empire, with 50 planets under your control - what kind of management does it take? If lots, is it manageable? If little, what's the point of the game? Does it have durability beyond novelty?
1. I agree. From what I've seen they just seem to walk around the city and jump when something new pops up. ( Kinda like New Yorkers )
2. I think the worlds may lose the affect if the graphics are made more sharp and serious. The creatures may not fit and the guy said that he wanted them to look like playthings or something.
3. I would hope that the creatures may have evolved enough for you to leave them alone and let them handle themselves, they seemed to be able to do that based on their personality traits.
Unknown2006-03-03 02:31:25
QUOTE(Yrael @ Mar 2 2006, 08:48 PM) 264609
Knowing my luck, my shiny new pc designed to run Oblivion will not only run Oblivion poorly, but explode the moment a copy of Spore comes within 20 metres.
Out of curiosity, what are the specs of your new PC?