Making Nexi more important.

by Unknown

Back to Ideas.

Acrune2006-03-04 13:41:28
It wouldn't, as proved by the 30 guard on Celestia periodically getting killed. You'd probably need about 50 guards with the statue to keep away a lot of the better knights, and with that many guards, no need to attack the nexus due to the upkeep required from the guards.
Xavius2006-03-04 15:28:24
QUOTE(Vix @ Mar 3 2006, 05:04 PM) 265091

Killing the quest pixies of Serenwilde drains one power. Looks slightly like we're the only ones susceptible to this? (Shadows of crow aren't really mobs, no clue about Mag's quest, does killing kinsmen drain power for Celest?)


Pixies can be killed and they drop essence. 1p shift from one org to another.

Angels and demons can be killed (power loss) and taken to the other cosmic plane (power gain). I can't remember if this is a 2p or 5p shift.

Crow shadows should be animated and drop essence, just like the pixies. I think it's just fine. I wouldn't mind.

More of these things, fewer gorgog wannabes. cool.gif
Unknown2006-03-04 15:36:54
Okay, then . What about a series of quest s that have to be done to weaken the power around the nexus. An dthe quests require a minimal of 5 people and can only be done once a year? when the sun catches the moon. The quests must be done in the time when the sun catches the moon and then continued for the next three months , giving the org time to stock p on guards and the like. When the quest is done the nexus is venerable to attack for the next 3 days?

unsure.gif unsure.gif unsure.gif
Diamondais2006-03-04 15:53:14
Hm..just was thinking of the Battle of Faethorn and how the Spirits have a sort of army they send against each other (Daughters of Night and Silver Ladies)

Perhaps after a few IG years each Org is given a chance to send an army theyve built up, they would have to do small quests over the years to build it up. They dont have to be sent out at the same time, and if they win against the other Orgs army they flood the Prime Nexus and drain some power.

Something like that...change and dissect it to your wish.
Unknown2006-03-04 16:11:27

That would be cool, it would allow lusternia to go into super war mode and realese all that energy.
Cwin2006-03-04 23:10:08
The cities already have something like that, actually, though it's more complicated:

A slaughtered Supernal or Demon Lord can be converted to the other side and turned into a weapon. That weapon periodicly rushes out and attacks the shield of the rival city until the slain half-formed is ressurected. In linking to this, the Sea Battles we go to can, if won, be used to stop the rival city from rebuilding that shield. Should the shield fall, the same converted half-formed will (if I get it right) directly attack the nexus's power.

Sidenote: Ths quest hasn't been done in a while because the half-formed are, apperently, much stronger than before and no one's been able to muster the forces to beat one. It's NOT for lack of trying on either front, let me tell you.

Not-so-sidenote: The Crow/Hart quests are, if I'm hearing it right, supposed to be the equivlant to the city quests. They are disabled though. Without them, and with the nerfed Fae quest, there really isn't a real way of harming either commune (taking out 1p per pixie is NOT true damage)
Narsrim2006-03-04 23:11:42
QUOTE(Acrune @ Mar 4 2006, 08:41 AM) 265308

It wouldn't, as proved by the 30 guard on Celestia periodically getting killed. You'd probably need about 50 guards with the statue to keep away a lot of the better knights, and with that many guards, no need to attack the nexus due to the upkeep required from the guards.


No. 25 guards with a statue will nuke any group. There is just no statue on Celestia smile.gif
Unknown2006-03-04 23:32:46
QUOTE(diamondais @ Mar 4 2006, 10:53 AM) 265356

Hm..just was thinking of the Battle of Faethorn and how the Spirits have a sort of army they send against each other (Daughters of Night and Silver Ladies)

Perhaps after a few IG years each Org is given a chance to send an army theyve built up, they would have to do small quests over the years to build it up. They dont have to be sent out at the same time, and if they win against the other Orgs army they flood the Prime Nexus and drain some power.

Something like that...change and dissect it to your wish.


eh?

The battle is SOOOOOOOOOOO beyond bugged it's not even funny, all the Ladies die even if there are no daughters around, please don't bring the faethorn battle up, it's embarassing and sad to me. sad.gif

QUOTE(Narsrim @ Mar 4 2006, 06:11 PM) 265483

No. 25 guards with a statue will nuke any group. There is just no statue on Celestia smile.gif



Or just 25 guards plus a statue compressed into a single being, and then multipled by 100, and you have Albion.

Can you piss Her off again Nars? That was just the funnyest thing I've ever seen.
Unknown2006-03-04 23:56:34
QUOTE(Cwin @ Mar 4 2006, 06:10 PM) 265482

Not-so-sidenote: The Crow/Hart quests are, if I'm hearing it right, supposed to be the equivlant to the city quests. They are disabled though. Without them, and with the nerfed Fae quest, there really isn't a real way of harming either commune (taking out 1p per pixie is NOT true damage)


At this time there is no way to hurt glomdoring's power other then mass-killing guards, or locking those crow nets up in a shop(which I'm not even sure works)


I dunno... I geuss I'm just looking for more ways that midbies could harm/help their nexi in moderatally helpful/harmful ways. Crow/Hart/Demons/Supernals are big huge, massively planed beforehand ways. Being able to empower/quest to help your nexus would be sorta cool too.
Vix2006-03-05 00:07:51
I was sort of annoyed I couldn't kill the shadows of Crow a long time ago when someone died and the shadows fell out of his net. I ended up tossing them in the Pool of Stars.
Diamondais2006-03-05 04:16:50
QUOTE(Wesmin @ Mar 4 2006, 06:32 PM) 265491

eh?

The battle is SOOOOOOOOOOO beyond bugged it's not even funny, all the Ladies die even if there are no daughters around, please don't bring the faethorn battle up, it's embarassing and sad to me. sad.gif
Or just 25 guards plus a statue compressed into a single being, and then multipled by 100, and you have Albion.

I know, I was think -of- it and though hm...World-wide (or Basin-wide in Lust's case) countries are known to employ an army of sorts if they are able to afford it -and- maintain it. My idea was for the Cities and the Communes to start employing a army of denizens, made of the guards but somewhat weaker than, and they would have to do something within the City or Commune like a quest that the City or Commune would gain extra guards that would train in this army. Once this begins they must continue doing this to maintain the army or the guards enlisted become extremely weak and/or start to disband. Every few years they are considered capable and able to be deployed to another organization to attack and try to decimate the other org's built up army. If they succed they swarm the Nexus and begin a small drain on their power, power amount undetermined for my idea at current but not anything to cause mass greif on. If they fail to defeat the other army a counter attack is automatically deployed on the Org that attacked first and some power is drained, not as much as a succesful first attack though as the counter forces would be semi-damaged and/or tired.

Thats about as much thought as my tired mind has gone into it, tomorrow if someone likes Ill post more things on this as Ill keep thinking of it (all night now..) so let me know either here or in a pm if youd like more information.
Unknown2006-03-05 04:32:29
Didn't they have something like that in achaea? and they abandon it because one org took over the territory around another org and had their armies marching on the gates and world-burn needed to be up 24/7 or the city would have fallen completely?
Diamondais2006-03-05 04:37:39
Wouldnt know, I played Achaea over three years ago. I think I stopped playing when my dad died and even then I was a lowbie who was never going anywhere.

Edit: I feel sad now..I thought that had some small point of originality..guess not now though. Oh well.
ferlas2006-03-05 12:16:00
QUOTE(Wesmin @ Mar 5 2006, 04:32 AM) 265640

Didn't they have something like that in achaea? and they abandon it because one org took over the territory around another org and had their armies marching on the gates and world-burn needed to be up 24/7 or the city would have fallen completely?


When it first came out in achaea ashtan basically stomped shallam and was knocking at the gates, the admin/coders or who ever didn't except this so soon and had to basically disable to system to prevent ashtan taking over shallam, Sarapis wrote a essay or something about how it was a screw up because he had to step and and stop the system to save shallam so obviously.

On the other hand in aetolia basically every city and all the forestals ganged up on ashtan pretty much taking it over, same thing happened again there was nothing that could actually be done once you had taken over a city so the admin basically had to come up with something fast so introducing the minster of occupation or something like that and they said that they would make you able to start destroying a city if you control 95% of it for more than so many years. Nothing else came about it aside from the attackers getting bored basically and leaving.

Armys and the ability to capture an organisations land just don't work in the long run and seemed to cause a lot of headaches for players and admin.

I like the simple ideas of quests to drain a little bit of nexus power.
Diamondais2006-03-05 15:07:33
You all seem to think Ive suggested capturing land, not once have I said that in these replies. What I have said is the army -swarms- to the Nexus and -drains- some power. I am not suggesting they take over their territory, I personally find that idea stupid and repulsive. glare.gif
Shamarah2006-03-05 15:21:04
The problem with attacking the nexus directly is that you're, you know, at the NEXUS. The nexus is a place were guards can be summoned directly out of. See the problem?
Diamondais2006-03-05 15:26:28
I believe Ive also stated that its not normal guards. Please, if you do not like the idea please just plainly state it. Its simpler.
Cwin2006-03-05 15:34:23
The problem with BIG ideas to damage a nation is that you come across the issue of "What happens when the nation dies?" IRE typicaly keeps the mentality that they don't want to see nations simply destroyed.

If an army like that is set up, you'll definatly see Serenwilde use it against Glomdoring, and I don't think Glom can withstand it. A Serenwilde/Celest double slam on Magnagora is a good possibility either. Within a few months, we'll have to nerf it or see a Lusternia with only two nations.

Besides, the complaints seem to be all centering on the communes and the lack of City-to-Commune or Commune-to-Commune aggression. I mean, is there anyone from Magnagora or Celest that feel there's no way to attack a city, or be hurt by one?

As such, the answer's much simpler: Enable the Crow/Hart quests and repair the Faethorn conflict (though NO, do NOT revert it into Old Faethorn).
Unknown2006-03-08 17:40:49
QUOTE(Cwin @ Mar 5 2006, 10:34 AM) 265774

As such, the answer's much simpler: Enable the Crow/Hart quests and repair the Faethorn conflict (though NO, do NOT revert it into Old Faethorn).


I made a thread about this. It pretty much got flamed out and hijacked already. sad.gif
ferlas2006-03-08 19:33:57
Basically no one liked the old faethorn?

And no ones come up with any really good ideas with now to change or replace it yet or?