Unknown2006-03-03 16:37:32
Would it be possible to make armour a viable choice for non-warriors?
Out of 10 leather vests I had forged, the highest was 25/25, while the average robes are around 50/50. I would like to suggest that aside from splendour robes, the best great robes should really only function as well as the lowest form of armour.
Great robes are still very important for influencing, but armour is really worthless for anyone who isn't a warrior. Considering that a good proportion of warriors are themselves forgers, I suspect that the amount of sales made from armour is relatively low, based mainly around novices and lowbies.
If I am influencing, I should have to invest in great robes for the best possible result, and enchanting it will allow me to use them for basic hunting as well. If I'm going to be serious about focusing on protection, I should have to start looking into armour to give that little extra boost to my defense, but sacrificing some measure of appearance. At the moment, it doesn't work this way at all.
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On a different note, why are mages left with no armour choices? I can understand in other IRE games, mages had quite powerful offensive powers at the highest levels of skill that needed to be balanced by weak defence. However, I don't think this has carried over into Lusternia. Why not allow them to wear some kind of armour, whether it is leather or scale? Is there an RP reason why mages cannot wear armour, but Druids can?
Admittedly, at the moment it doesn't matter whatsoever because the warriors are the only class that benefit from armour (although I don't know what chainmail is like for guardians).
Out of 10 leather vests I had forged, the highest was 25/25, while the average robes are around 50/50. I would like to suggest that aside from splendour robes, the best great robes should really only function as well as the lowest form of armour.
Great robes are still very important for influencing, but armour is really worthless for anyone who isn't a warrior. Considering that a good proportion of warriors are themselves forgers, I suspect that the amount of sales made from armour is relatively low, based mainly around novices and lowbies.
If I am influencing, I should have to invest in great robes for the best possible result, and enchanting it will allow me to use them for basic hunting as well. If I'm going to be serious about focusing on protection, I should have to start looking into armour to give that little extra boost to my defense, but sacrificing some measure of appearance. At the moment, it doesn't work this way at all.
------------
On a different note, why are mages left with no armour choices? I can understand in other IRE games, mages had quite powerful offensive powers at the highest levels of skill that needed to be balanced by weak defence. However, I don't think this has carried over into Lusternia. Why not allow them to wear some kind of armour, whether it is leather or scale? Is there an RP reason why mages cannot wear armour, but Druids can?
Admittedly, at the moment it doesn't matter whatsoever because the warriors are the only class that benefit from armour (although I don't know what chainmail is like for guardians).
Simimi2006-03-03 18:02:58
if you can get nice stats for forging on your chainmail, a full suit of chainmail, with halo and lucky roll of con with fortuna, with draconis, you can get decently tanky against 97% of the warriors methnks. I wore chainmail for a while and it as really nice. But the Greatrobes are just so much cheaper and give resistances, whih I don't think Chainmail does.
love-mimi
love-mimi
Narsrim2006-03-03 18:48:52
This is another misplaced, I didn't consider all the facts idea. I hate to be rude, but I tried to tell you this a while back you blatantly didn't listen.
Leather armour is a cheap, first armour alternative. You can get a full set for under 1000 gold. It is not designed or intended to be on par with other armour because it sucks, but its cheap so some lowbie/newbies get it because they can't afford a set of 20,000+ gold great robes.
Thus, something that is 1/20 the cost is in turn less effective.
Leather armour is a cheap, first armour alternative. You can get a full set for under 1000 gold. It is not designed or intended to be on par with other armour because it sucks, but its cheap so some lowbie/newbies get it because they can't afford a set of 20,000+ gold great robes.
Thus, something that is 1/20 the cost is in turn less effective.
ferlas2006-03-03 19:44:47
QUOTE(Narsrim @ Mar 3 2006, 06:48 PM) 264881
This is another misplaced, I didn't consider all the facts idea. I hate to be rude, but I tried to tell you this a while back you blatantly didn't listen.
Leather armour is a cheap, first armour alternative. You can get a full set for under 1000 gold. It is not designed or intended to be on par with other armour because it sucks, but its cheap so some lowbie/newbies get it because they can't afford a set of 20,000+ gold great robes.
Thus, something that is 1/20 the cost is in turn less effective.
Side topic 57/54 Great robes sell for 10k , or thats what I got mine for.
Narsrim2006-03-03 19:49:53
QUOTE(ferlas @ Mar 3 2006, 02:44 PM) 264913
Side topic 57/54 Great robes sell for 10k , or thats what I got mine for.
And I could get a full set of leather armour for free?
The numbers I threw up are what they are currently priced for in Serenwilde (good great robes are ~20k, leather armour ~1k for a full set).
ferlas2006-03-03 20:33:12
Yup, the price I listed was what my robes sell for in the shops, whats actually the max/min stats for robes? I wouldnt mind getting a better set really if the max is a lot higher than what ive got.
Shorlen2006-03-03 20:53:40
QUOTE(ferlas @ Mar 3 2006, 03:33 PM) 264954
Yup, the price I listed was what my robes sell for in the shops
You buy from Bau, I take it, or someone else who doesn't care about profit. I would sell those greatrobes for about 30,000 gold, and someone would buy them in less than a day. The last two good greatrobes I had, 55/53 and 58/49, I sold to Caedryn and Narsrim for about 24k each. The first one five seconds after enchanting (literally), and the second less than an hour later. That is how much they are worth, for the following reasons:
Greatrobes:
- Don't count as clothing for influence, just like all other armor (adds 0 affluence)
- Can be proofed with two proofings (10% resistance to non-physical damage)
- Are the only things in the game (apart from Splendor) that can be proofed against magic/electrisity
- Can be mended indefinately are are thus essentially non-decay, provided you pay to have them mended regularly
- Cannot be reenchanted if they turn out poorly, like forgers can break down armor and remake it
Greatrobes provide more non-physical defence than field plate, but less physical defence. That is how it's supposed to be. Warriors are better at defending against warriors, casters are better at defending against casters. I see no reason to change this. Forgers sell armor to warriors. Warriors can be forgers. Tailors sell armor to casters. Casters can be tailors.
Ferlas, the reason they were so cheap for you is probably because Glomdoring is small and will do anything to help Glomdoring, whereas Serenwilde is big enough that we can care about profit and not have our fighters suffer for it, since our fighters have the money to spend on good things, they don't need them given to them.
QUOTE(ferlas @ Mar 3 2006, 03:33 PM) 264954
whats actually the max/min stats for robes? I wouldnt mind getting a better set really if the max is a lot higher than what ive got.
Lowest I've ever had enchanted was 35/40. I gave those away to Sylphas, I think, when he was naked. Highest I've ever had enchanted was 54/56, which I sold to Kalo. I've had about 200+ greatrobes enchanted over the years.
Splendor, I think is 25 points higher or something. My splendor robes are 66/70, which is the highest I've heard of. Too scared to try to make new ones, since we lose the old ones when we do
ferlas2006-03-03 22:23:09
Wow highest was 54/56? So I basically just got really lucky somehow getting 57/54 robes, They are worth keeping and repairing then?
Acrune2006-03-03 22:27:30
Heck yeah.
Unknown2006-03-04 01:11:39
QUOTE(Narsrim @ Mar 3 2006, 06:48 PM) 264881
This is another misplaced, I didn't consider all the facts idea. I hate to be rude, but I tried to tell you this a while back you blatantly didn't listen.
Leather armour is a cheap, first armour alternative. You can get a full set for under 1000 gold. It is not designed or intended to be on par with other armour because it sucks, but its cheap so some lowbie/newbies get it because they can't afford a set of 20,000+ gold great robes.
Thus, something that is 1/20 the cost is in turn less effective.
That's fine, but why have a difference between the classes? Any advantage is completely lost as great robes trump them all.
I dislike having armour solely for the newbie factor, though of course it is obvious it could be used that way (I think I even mentioned that it was mostly for newbies and lowbies). I could see -some- armour being useful only for young ones to afford... but instead it is all armour which is worthless.
I'm glad you acknowledge your rudeness, it is much the same as your 'fabulous idea' for transmigration. Sometimes I don't agree with you, it doesn't mean I didn't listen and you should just talk louder.
What if some armour could be worn under greatrobes?
Narsrim2006-03-04 02:19:31
The difference is cosmetic although I have heard chainmail gives better wounding reduction.
Unknown2006-03-04 02:40:13
QUOTE(Avaer @ Mar 4 2006, 02:11 AM) 265153
What if some armour could be worn under greatrobes?
Wouldn't that be too good? 25/25 leather armour under 55/55 greatrobes makes an 80/80 total, sounds like a big difference. Especially considering it's apparently so cheap (leather).
Verithrax2006-03-04 02:53:58
Disagree with that... Great Robes are the major source of income for both tailors and enchanters. The bulk of tailor sales come from cloaks and robes because people don't bother to wear anything else, and most things are too cheap; enchanting great robes is a major income source for enchanters. Besides, chainmail is more or less equal with non-proofed robes, and costs half the price. Leather armour on sixth of the price of enchanted robes, and offers half the protection. I don't believe armour for non-warriors should be beefed up.
Simimi2006-03-04 09:38:49
full body decent chainmail gives ----measurable--- wounding/physical damage reduction. But you have to pay for it, and it is not -that- much better than nice greatrobes, so...in the longer run, greatrobes are the way to go. though somepeople wear a chainmail coif on the head instead of raising hood.
love-mimi
love-mimi
Ixion2006-03-04 11:12:00
Chainmail is worse than robes.
That be all.
That be all.
Verithrax2006-03-04 21:45:37
It's also cheaper in the long run because it lasts more than twice as long as robes do.
Unknown2006-03-04 21:51:17
Robes can be mended.
Narsrim2006-03-04 22:17:46
QUOTE(Temporary_Guido @ Mar 4 2006, 04:51 PM) 265461
Robes can be mended.
And chainmail can be smelted and remade for free if it is an all metal design so that is moot.
Verithrax2006-03-05 02:11:07
Robes can be mended, but the prestige goes down every time. Let's make an analysis, shall we?
A set of great robes liasts for about 65 months. If it has good stats, you won't buy new ones. If it has bad stats, you'll buy new ones when you have the money. If it has medium stats, you will buy new ones when it decays.
Chainmail lasts 200 months, and you can smelt it and remake it anytime if it's an all-metal design; most other designs are quite cheap to make if you don't count the metal, as well.
Typical great robes cost 12000 gold off a store.
Last time I bought chain mail, on an alt, I paid 6000. Correct me if this is wrong.
Robes get worse with every mending; you can't mend them more than three or four, maybe five times before they turn into rags (This isn't accurate, fully; I haven't heard of anyone who kept a set of robes for this long.) Mending them gives another 45 months to their life.
Cost of robes, plus mending, to make them last 200 months: Between 14000 and 15000 gold.
Cost of chainmail: 6000 gold, price escalates with stats.
But still, you won't ever have to pay full price for another set of chain mail if you're careful and smelt before they decay.
So, yeah, chainmail is cheaper than great robes, and the stats aren't so much worse.
A set of great robes liasts for about 65 months. If it has good stats, you won't buy new ones. If it has bad stats, you'll buy new ones when you have the money. If it has medium stats, you will buy new ones when it decays.
Chainmail lasts 200 months, and you can smelt it and remake it anytime if it's an all-metal design; most other designs are quite cheap to make if you don't count the metal, as well.
Typical great robes cost 12000 gold off a store.
Last time I bought chain mail, on an alt, I paid 6000. Correct me if this is wrong.
Robes get worse with every mending; you can't mend them more than three or four, maybe five times before they turn into rags (This isn't accurate, fully; I haven't heard of anyone who kept a set of robes for this long.) Mending them gives another 45 months to their life.
Cost of robes, plus mending, to make them last 200 months: Between 14000 and 15000 gold.
Cost of chainmail: 6000 gold, price escalates with stats.
But still, you won't ever have to pay full price for another set of chain mail if you're careful and smelt before they decay.
So, yeah, chainmail is cheaper than great robes, and the stats aren't so much worse.
Unknown2006-03-05 02:53:33
It just annoys me that if I walk into a battle with fully prepared, hardened armour... I'm going to actually be worse off than the combatant who walks in with sheer backless robes of silk.
And armour is so much more dashing.
Edit: What if enchanted great robes only went up to a maximum of around 25/25, and could be combined with other forms of armour?
And armour is so much more dashing.
Edit: What if enchanted great robes only went up to a maximum of around 25/25, and could be combined with other forms of armour?