Unknown2006-03-05 02:41:19
15 members killed:7 hits to get amnesty for 3 months
26 members killed:7 hits to get amnesty for 2 months
32 members killed:7 hits to get amnesty for 5 months
44 members killed:7 hits to get amnesty for 5 months
58 members killed:7 hits to get amnesty for 5 months
So I got enemied to a denizen organization to which no players are affiliated, so can't yell at me for. Later I influenced and got amnesty. Now looking at the facts I've taken over the course of about a week, it seems that the more members of an organization you kill does not effect, in any way, how hard it is to get amnesty.
Now here's my little idea.
There would be a range, from min to max on how hard getting amnesty would be, and killing things would gain you points on it, until you reached max. Having more points would make influencing for amnesty take more hits, and give you amnesty for fewer months.
There is already a range for a skill level, so I think just that could be applied to this new min-max. Essentially though it would be a way to make 'weak' denizens stronger for influencing purposes, and give it RP justification as well.
If I kill a shadowbound fae, maybe that's 1 point, a daughter of the night, maybe 10, and an Avatar of Night, 100, something to that effect.
The 'max' would still be able to be gotten by some, but would be much harder then if you just accidentally killed something once.
Anyone have comments on this?
26 members killed:7 hits to get amnesty for 2 months
32 members killed:7 hits to get amnesty for 5 months
44 members killed:7 hits to get amnesty for 5 months
58 members killed:7 hits to get amnesty for 5 months
So I got enemied to a denizen organization to which no players are affiliated, so can't yell at me for. Later I influenced and got amnesty. Now looking at the facts I've taken over the course of about a week, it seems that the more members of an organization you kill does not effect, in any way, how hard it is to get amnesty.
Now here's my little idea.
There would be a range, from min to max on how hard getting amnesty would be, and killing things would gain you points on it, until you reached max. Having more points would make influencing for amnesty take more hits, and give you amnesty for fewer months.
There is already a range for a skill level, so I think just that could be applied to this new min-max. Essentially though it would be a way to make 'weak' denizens stronger for influencing purposes, and give it RP justification as well.
If I kill a shadowbound fae, maybe that's 1 point, a daughter of the night, maybe 10, and an Avatar of Night, 100, something to that effect.
The 'max' would still be able to be gotten by some, but would be much harder then if you just accidentally killed something once.
Anyone have comments on this?