Unknown2006-03-05 03:15:47
I didn't know where this should go really but I figured since the affliction lines and such were here that I'd put the topic here.
What kind of curing ordrs do you guys have out there? I would be looking for one that heals things that restrict movement first, and then everything else that is important (I know, I pretty much can't be more general). I know that most of you probably don't want to give your curing orders out so I would be happy with the one from Ethelon's system, but I am so inept that I don't really understand it so I would need someone to tell me what it is.
Thanks for the help.
EDIT: Vix just hit 1500 posts
What kind of curing ordrs do you guys have out there? I would be looking for one that heals things that restrict movement first, and then everything else that is important (I know, I pretty much can't be more general). I know that most of you probably don't want to give your curing orders out so I would be happy with the one from Ethelon's system, but I am so inept that I don't really understand it so I would need someone to tell me what it is.
Thanks for the help.
EDIT: Vix just hit 1500 posts
Vix2006-03-05 03:18:30
You know, I was looking for one too during that brief stint where I cared about coding. Then I discovered that Nexus is not very friendly. Well, if anyone wants to share it'd be something for me to do on a rainy day.
Sylphas2006-03-05 04:54:39
Things that restrict curing first. If you can't cure, you're going to die, unless you plan on running, a lot.
1. Asleep
2. Anorexia, Asthma, Impatience.
3. Aeon, Stupidity
4. I'd put things that restrict movement and offense down here in some order.
5. Things that don't really hinder you.
6. Things you can pretty much ignore.
1. Asleep
2. Anorexia, Asthma, Impatience.
3. Aeon, Stupidity
4. I'd put things that restrict movement and offense down here in some order.
5. Things that don't really hinder you.
6. Things you can pretty much ignore.
Unknown2006-03-05 04:58:10
QUOTE(Sylphas @ Mar 4 2006, 08:54 PM) 265648
Things that restrict curing first. If you can't cure, you're going to die, unless you plan on running, a lot.
1. Asleep
2. Anorexia, Asthma, Impatience.
3. Aeon, Stupidity
4. I'd put things that restrict movement and offense down here in some order.
5. Things that don't really hinder you.
6. Things you can pretty much ignore.
That's the problem. I don't know my afflictions well enough to know which does what. I was hoping for more of a list.
Shorlen2006-03-05 05:14:10
I know my curing order sucks, but here it is. I'm too lazy to go in and edit out the code surrounding my curing code.
#if (@curesystem="on" and @herbbalance="True" and @runhcbalance="True" and %numitems( @herbafflicts)>0) {
runhcbalance=False
#if (%ismember( anorexia, @herbafflicts) and !(%ismember( asthma, @purgeafflicts))) {colt} {
#if (%ismember( anorexia, @herbafflicts) and (%ismember( asthma, @purgeafflicts))) {#echo %ansi( 112) VENOM LOCKED} {
#if (%ismember( slick, @herbafflicts) and (%ismember( slitthroat, @salveafflicts))) {#echo %ansi( 112) WARRIOR LOCKED} {
#if (%ismember( slick, @herbafflicts) and !(%ismember( slitthroat, @salveafflicts))) {cal} {
#if (%ismember( nokafe, @herbafflicts)) {kafe} {
#if (%ismember( impatience, @herbafflicts)) {colt} {
#if (%ismember( hemiplegy, @herbafflicts)) {myr} {
#if (%ismember( stupidity, @herbafflicts)) {pr} {
#if (%ismember( narcolepsy, @herbafflicts)) {kafe} {
#if (%ismember( blind, @herbafflicts)) {fael} {
#if (%ismember( vapours, @herbafflicts)) {kom} {
#if (%ismember( rigormortis, @herbafflicts)) {mar} {
#if (%ismember( sensitivity, @herbafflicts)) {myre} {
#if (%ismember( reckless, @herbafflicts)) {hore} {
#if (%ismember( succumb, @herbafflicts)) {rei} {
#if (%ismember( slicedforehead, @herbafflicts)) {yar} {
#if (%ismember( puncturedchest, @herbafflicts)) {mar} {
#if (%ismember( opengut, @herbafflicts)) {mar} {
#if (%ismember( openchest, @herbafflicts)) {mar} {
#if (%ismember( leftpiercedleg, @herbafflicts)) {myr} {
#if (%ismember( rightpiercedleg, @herbafflicts)) {myr} {
#if (%ismember( leftpiercedarm, @herbafflicts)) {myr} {
#if (%ismember( rightpiercedarm, @herbafflicts)) {myr} {
#if (%ismember( slicedmuscles, @herbafflicts)) {mar} {
#if (%ismember( slicedbicep, @herbafflicts)) {mar} {
#if (%ismember( puncturedaura, @herbafflicts)) {rei} {
#if (%ismember( daydreams, @herbafflicts)) {kafe} {
#if (%ismember( hallucinations, @herbafflicts)) {pr} {
#if (%ismember( masochism, @herbafflicts)) {colt} {
#if (%ismember( confusion, @herbafflicts)) {pr} {
#if (%ismember( slicedear, @herbafflicts)) {mar} {
#if (%ismember( omniphobia, @herbafflicts)) {kom} {
#if (%ismember( vestiphobia, @herbafflicts)) {worm} {
#if (%ismember( generosity, @herbafflicts)) {gal} {
#if (%ismember( hemophilia, @herbafflicts)) {yar} {
#if (%ismember( hypochondria, @herbafflicts)) {worm} {
#if (%ismember( dizzy, @herbafflicts)) {kom} {
#if (%ismember( lovers, @herbafflicts)) {gal} {
#if (%ismember( peace, @herbafflicts)) {rei} {
#if (%ismember( dementia, @herbafflicts)) {pr} {
#if (%ismember( epilepsy, @herbafflicts)) {kom} {
#if (%ismember( healthleech, @herbafflicts)) {hore} {
#if (%ismember( shy, @herbafflicts)) {colt} {
#if (%ismember( leftslicedthigh, @herbafflicts)) {mar} {
#if (%ismember( rightslicedthigh, @herbafflicts)) {mar} {
#if (%ismember( leftarmseveredartery, @herbafflicts)) {yar} {
#if (%ismember( leftlegseveredartery, @herbafflicts)) {yar} {
#if (%ismember( rightarmseveredartery, @herbafflicts)) {yar} {
#if (%ismember( rightlegseveredartery, @herbafflicts)) {yar} {
#if (%ismember( claustrophobia, @herbafflicts)) {worm} {
#if (%ismember( agoraphobia, @herbafflicts)) {worm} {
#if (%ismember( lonely, @herbafflicts)) {colt} {
#if (%ismember( relapsing, @herbafflicts)) {yar} {
#if (%ismember( paranoid, @herbafflicts)) {pr} {
#if (%ismember( vertigo, @herbafflicts)) {myre} {
#if (%ismember( gluttony, @herbafflicts)) {gal} {
#if (%ismember( clumsy, @herbafflicts)) {kom} {
#if (%ismember( deaf, @herbafflicts)) {fael} {
#if (%ismember( justice, @herbafflicts)) {rei} {
#if (%ismember( addiction, @herbafflicts)) {gal} {
#if (%ismember( lethargy, @herbafflicts)) {yar} {
#if (%ismember( weak, @herbafflicts)) {mar} {
#echo %ansi( 112)omgwtfherb}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}
#alarm +0.5 {runhcbalance=True}
#if (@curesystem="on" and @purgebalance="True" and @runpcbalance="True" and %numitems( @purgeafflicts)>0) {
runpcbalance=False
#if (%ismember( aeon, @purgeafflicts)) {aeon} {
#if (%ismember( asthma, @purgeafflicts)) {mel} {
#if (%ismember( blacklung, @purgeafflicts)) {mel} {
#if (%ismember( puncturedlung, @purgeafflicts)) {mel} {
#if (%ismember( sensitivity, @purgeafflicts)) {mel} {
#if (%ismember( disloyalty, @purgeafflicts)) {lv} {
#if (%ismember( nofrost, @purgeafflicts)) {frost} {
#if (%ismember( vapours, @purgeafflicts)) {mel} {
#if (%ismember( scalped, @purgeafflicts)) {sang} {
#if (%ismember( crotamine, @purgeafflicts)) {ant} {
#if (%ismember( confusion, @purgeafflicts)) {sang} {
#if (%ismember( frozen, @purgeafflicts)) {fire} {
#if (%ismember( generosity, @purgeafflicts)) {phl} {
#if (%ismember( hypersomnia, @purgeafflicts)) {cho} {
#if (%ismember( hemophilia, @purgeafflicts)) {sang} {
#if (%ismember( healthleech, @purgeafflicts)) {sang} {
#if (%ismember( powersink, @purgeafflicts)) {phl} {
#if (%ismember( dizzy, @purgeafflicts)) {mel} {
#if (%ismember( shivering, @purgeafflicts)) {fire} {
#if (%ismember( nofire, @purgeafflicts)) {fire} {
#if (%ismember( vomiting, @purgeafflicts)) {cho} {
#if (%ismember( dysentery, @purgeafflicts)) {cho} {
#if (%ismember( lethargy, @purgeafflicts)) {sang} {
#if (%ismember( burning, @purgeafflicts)) {frost} {
#if (%ismember( shy, @purgeafflicts)) {phl} {
#if (%ismember( worms, @purgeafflicts)) {cho} {
#if (%ismember( weak, @purgeafflicts)) {phl} {
#echo %ansi( 112)omgwtfpurge}}}}}}}}}}}}}}}}}}}}}}}}}}}
}
#alarm +0.5 {runpcbalance=True}
#if (@salvebalance="regen") {#echo %ansi(47) - REGENERATING, type NOR if not -;#alarm +3 {#if (@salvebalance="regen") {salvebalance=True;runac}}} {
#if (@curesystem="on" and @salvebalance="True" and @runscbalance="True" and (%numitems( @salveafflicts)>0) and !(%ismember( slickness, @herbafflicts))) {
runscbalance=False
#if (%ismember( slitthroat, @salveafflicts)) {menh} {
#if (%ismember( brokennose, @salveafflicts)) {arnh} {
#if (%ismember( lostleg, @salveafflicts)) {regl} {
#if (%ismember( lostarm, @salveafflicts)) {rega} {
#if (%ismember( leftslicedtendon, @salveafflicts)) {regl} {
#if (%ismember( rightslicedtendon, @salveafflicts)) {regl} {
#if (%ismember( burstorgans, @salveafflicts)) {regg} {
#if (%ismember( crushedchest, @salveafflicts)) {regc} {
#if (%ismember( collapsedlungs, @salveafflicts)) {regc} {
#if (%ismember( disembowelment, @salveafflicts)) {regg} {
#if (%ismember( headtrauma, @salveafflicts)) {regh} {
#if (%ismember( fracturedskull, @salveafflicts)) {menh} {
#if (%ismember( leftmangledleg, @salveafflicts)) {regl} {
#if (%ismember( rightmangledleg, @salveafflicts)) {regl} {
#if (%ismember( leftmangledarm, @salveafflicts)) {rega} {
#if (%ismember( rightmangledarm, @salveafflicts)) {rega} {
#if (%ismember( peckedeye, @salveafflicts)) {regh} {
#if (%ismember( brokenwrist, @salveafflicts)) {rega} {
#if (%ismember( legbreak, @salveafflicts)) {menl} {
#if (%ismember( rightlegbreak, @salveafflicts)) {menl} {
#if (%ismember( leftlegbreak, @salveafflicts)) {menl} {
#if (%ismember( armbreak, @salveafflicts)) {mena} {
#if (%ismember( rightarmbreak, @salveafflicts)) {mena} {
#if (%ismember( leftarmbreak, @salveafflicts)) {mena} {
#if (%ismember( leftfracturedarm, @salveafflicts)) {arna} {
#if (%ismember( rightfracturedarm, @salveafflicts)) {arna} {
#if (%ismember( break, @salveafflicts)) {menq} {
#if (%ismember( scabies, @salveafflicts)) {lin} {
#if (%ismember( sunallergy, @salveafflicts)) {lin} {
#if (%ismember( pox, @salveafflicts)) {lin} {
#if (%ismember( leftcrackedelbow, @salveafflicts)) {rega} {
#if (%ismember( rightcrackedelbow, @salveafflicts)) {rega} {
#if (%ismember( leftcrackedkneecap, @salveafflicts)) {regl} {
#if (%ismember( rightcrackedkneecap, @salveafflicts)) {regl} {
#if (%ismember( brokenchest, @salveafflicts)) {arnc} {
#if (%ismember( jawbreak, @salveafflicts)) {menh} {
#if (%ismember( damagedhead, @salveafflicts)) {regh} {
#if (%ismember( maybeslick, @salveafflicts)) {menh} {
#echo %ansi( 112)omgwtfsalve}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#alarm +0.5 {runscbalance=True}
}
#if (@curesystem="on" and @herbbalance="True" and @runhcbalance="True" and %numitems( @herbafflicts)>0) {
runhcbalance=False
#if (%ismember( anorexia, @herbafflicts) and !(%ismember( asthma, @purgeafflicts))) {colt} {
#if (%ismember( anorexia, @herbafflicts) and (%ismember( asthma, @purgeafflicts))) {#echo %ansi( 112) VENOM LOCKED} {
#if (%ismember( slick, @herbafflicts) and (%ismember( slitthroat, @salveafflicts))) {#echo %ansi( 112) WARRIOR LOCKED} {
#if (%ismember( slick, @herbafflicts) and !(%ismember( slitthroat, @salveafflicts))) {cal} {
#if (%ismember( nokafe, @herbafflicts)) {kafe} {
#if (%ismember( impatience, @herbafflicts)) {colt} {
#if (%ismember( hemiplegy, @herbafflicts)) {myr} {
#if (%ismember( stupidity, @herbafflicts)) {pr} {
#if (%ismember( narcolepsy, @herbafflicts)) {kafe} {
#if (%ismember( blind, @herbafflicts)) {fael} {
#if (%ismember( vapours, @herbafflicts)) {kom} {
#if (%ismember( rigormortis, @herbafflicts)) {mar} {
#if (%ismember( sensitivity, @herbafflicts)) {myre} {
#if (%ismember( reckless, @herbafflicts)) {hore} {
#if (%ismember( succumb, @herbafflicts)) {rei} {
#if (%ismember( slicedforehead, @herbafflicts)) {yar} {
#if (%ismember( puncturedchest, @herbafflicts)) {mar} {
#if (%ismember( opengut, @herbafflicts)) {mar} {
#if (%ismember( openchest, @herbafflicts)) {mar} {
#if (%ismember( leftpiercedleg, @herbafflicts)) {myr} {
#if (%ismember( rightpiercedleg, @herbafflicts)) {myr} {
#if (%ismember( leftpiercedarm, @herbafflicts)) {myr} {
#if (%ismember( rightpiercedarm, @herbafflicts)) {myr} {
#if (%ismember( slicedmuscles, @herbafflicts)) {mar} {
#if (%ismember( slicedbicep, @herbafflicts)) {mar} {
#if (%ismember( puncturedaura, @herbafflicts)) {rei} {
#if (%ismember( daydreams, @herbafflicts)) {kafe} {
#if (%ismember( hallucinations, @herbafflicts)) {pr} {
#if (%ismember( masochism, @herbafflicts)) {colt} {
#if (%ismember( confusion, @herbafflicts)) {pr} {
#if (%ismember( slicedear, @herbafflicts)) {mar} {
#if (%ismember( omniphobia, @herbafflicts)) {kom} {
#if (%ismember( vestiphobia, @herbafflicts)) {worm} {
#if (%ismember( generosity, @herbafflicts)) {gal} {
#if (%ismember( hemophilia, @herbafflicts)) {yar} {
#if (%ismember( hypochondria, @herbafflicts)) {worm} {
#if (%ismember( dizzy, @herbafflicts)) {kom} {
#if (%ismember( lovers, @herbafflicts)) {gal} {
#if (%ismember( peace, @herbafflicts)) {rei} {
#if (%ismember( dementia, @herbafflicts)) {pr} {
#if (%ismember( epilepsy, @herbafflicts)) {kom} {
#if (%ismember( healthleech, @herbafflicts)) {hore} {
#if (%ismember( shy, @herbafflicts)) {colt} {
#if (%ismember( leftslicedthigh, @herbafflicts)) {mar} {
#if (%ismember( rightslicedthigh, @herbafflicts)) {mar} {
#if (%ismember( leftarmseveredartery, @herbafflicts)) {yar} {
#if (%ismember( leftlegseveredartery, @herbafflicts)) {yar} {
#if (%ismember( rightarmseveredartery, @herbafflicts)) {yar} {
#if (%ismember( rightlegseveredartery, @herbafflicts)) {yar} {
#if (%ismember( claustrophobia, @herbafflicts)) {worm} {
#if (%ismember( agoraphobia, @herbafflicts)) {worm} {
#if (%ismember( lonely, @herbafflicts)) {colt} {
#if (%ismember( relapsing, @herbafflicts)) {yar} {
#if (%ismember( paranoid, @herbafflicts)) {pr} {
#if (%ismember( vertigo, @herbafflicts)) {myre} {
#if (%ismember( gluttony, @herbafflicts)) {gal} {
#if (%ismember( clumsy, @herbafflicts)) {kom} {
#if (%ismember( deaf, @herbafflicts)) {fael} {
#if (%ismember( justice, @herbafflicts)) {rei} {
#if (%ismember( addiction, @herbafflicts)) {gal} {
#if (%ismember( lethargy, @herbafflicts)) {yar} {
#if (%ismember( weak, @herbafflicts)) {mar} {
#echo %ansi( 112)omgwtfherb}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}
#alarm +0.5 {runhcbalance=True}
#if (@curesystem="on" and @purgebalance="True" and @runpcbalance="True" and %numitems( @purgeafflicts)>0) {
runpcbalance=False
#if (%ismember( aeon, @purgeafflicts)) {aeon} {
#if (%ismember( asthma, @purgeafflicts)) {mel} {
#if (%ismember( blacklung, @purgeafflicts)) {mel} {
#if (%ismember( puncturedlung, @purgeafflicts)) {mel} {
#if (%ismember( sensitivity, @purgeafflicts)) {mel} {
#if (%ismember( disloyalty, @purgeafflicts)) {lv} {
#if (%ismember( nofrost, @purgeafflicts)) {frost} {
#if (%ismember( vapours, @purgeafflicts)) {mel} {
#if (%ismember( scalped, @purgeafflicts)) {sang} {
#if (%ismember( crotamine, @purgeafflicts)) {ant} {
#if (%ismember( confusion, @purgeafflicts)) {sang} {
#if (%ismember( frozen, @purgeafflicts)) {fire} {
#if (%ismember( generosity, @purgeafflicts)) {phl} {
#if (%ismember( hypersomnia, @purgeafflicts)) {cho} {
#if (%ismember( hemophilia, @purgeafflicts)) {sang} {
#if (%ismember( healthleech, @purgeafflicts)) {sang} {
#if (%ismember( powersink, @purgeafflicts)) {phl} {
#if (%ismember( dizzy, @purgeafflicts)) {mel} {
#if (%ismember( shivering, @purgeafflicts)) {fire} {
#if (%ismember( nofire, @purgeafflicts)) {fire} {
#if (%ismember( vomiting, @purgeafflicts)) {cho} {
#if (%ismember( dysentery, @purgeafflicts)) {cho} {
#if (%ismember( lethargy, @purgeafflicts)) {sang} {
#if (%ismember( burning, @purgeafflicts)) {frost} {
#if (%ismember( shy, @purgeafflicts)) {phl} {
#if (%ismember( worms, @purgeafflicts)) {cho} {
#if (%ismember( weak, @purgeafflicts)) {phl} {
#echo %ansi( 112)omgwtfpurge}}}}}}}}}}}}}}}}}}}}}}}}}}}
}
#alarm +0.5 {runpcbalance=True}
#if (@salvebalance="regen") {#echo %ansi(47) - REGENERATING, type NOR if not -;#alarm +3 {#if (@salvebalance="regen") {salvebalance=True;runac}}} {
#if (@curesystem="on" and @salvebalance="True" and @runscbalance="True" and (%numitems( @salveafflicts)>0) and !(%ismember( slickness, @herbafflicts))) {
runscbalance=False
#if (%ismember( slitthroat, @salveafflicts)) {menh} {
#if (%ismember( brokennose, @salveafflicts)) {arnh} {
#if (%ismember( lostleg, @salveafflicts)) {regl} {
#if (%ismember( lostarm, @salveafflicts)) {rega} {
#if (%ismember( leftslicedtendon, @salveafflicts)) {regl} {
#if (%ismember( rightslicedtendon, @salveafflicts)) {regl} {
#if (%ismember( burstorgans, @salveafflicts)) {regg} {
#if (%ismember( crushedchest, @salveafflicts)) {regc} {
#if (%ismember( collapsedlungs, @salveafflicts)) {regc} {
#if (%ismember( disembowelment, @salveafflicts)) {regg} {
#if (%ismember( headtrauma, @salveafflicts)) {regh} {
#if (%ismember( fracturedskull, @salveafflicts)) {menh} {
#if (%ismember( leftmangledleg, @salveafflicts)) {regl} {
#if (%ismember( rightmangledleg, @salveafflicts)) {regl} {
#if (%ismember( leftmangledarm, @salveafflicts)) {rega} {
#if (%ismember( rightmangledarm, @salveafflicts)) {rega} {
#if (%ismember( peckedeye, @salveafflicts)) {regh} {
#if (%ismember( brokenwrist, @salveafflicts)) {rega} {
#if (%ismember( legbreak, @salveafflicts)) {menl} {
#if (%ismember( rightlegbreak, @salveafflicts)) {menl} {
#if (%ismember( leftlegbreak, @salveafflicts)) {menl} {
#if (%ismember( armbreak, @salveafflicts)) {mena} {
#if (%ismember( rightarmbreak, @salveafflicts)) {mena} {
#if (%ismember( leftarmbreak, @salveafflicts)) {mena} {
#if (%ismember( leftfracturedarm, @salveafflicts)) {arna} {
#if (%ismember( rightfracturedarm, @salveafflicts)) {arna} {
#if (%ismember( break, @salveafflicts)) {menq} {
#if (%ismember( scabies, @salveafflicts)) {lin} {
#if (%ismember( sunallergy, @salveafflicts)) {lin} {
#if (%ismember( pox, @salveafflicts)) {lin} {
#if (%ismember( leftcrackedelbow, @salveafflicts)) {rega} {
#if (%ismember( rightcrackedelbow, @salveafflicts)) {rega} {
#if (%ismember( leftcrackedkneecap, @salveafflicts)) {regl} {
#if (%ismember( rightcrackedkneecap, @salveafflicts)) {regl} {
#if (%ismember( brokenchest, @salveafflicts)) {arnc} {
#if (%ismember( jawbreak, @salveafflicts)) {menh} {
#if (%ismember( damagedhead, @salveafflicts)) {regh} {
#if (%ismember( maybeslick, @salveafflicts)) {menh} {
#echo %ansi( 112)omgwtfsalve}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#alarm +0.5 {runscbalance=True}
}
Sylphas2006-03-05 05:19:37
Ah. That's almost an entirely new topic. There are a lot of afflictions, but many aren't used much. Lemme pull up hexes, and see if I can start a list.
Fear Instill great fear in your target.
Worms An affliction of parasites that live in the gut.
Impatience Inability to concentrate on focused tasks.
Clumsy Your victim will fumble about.
Gluttony A glutton will devour anything within reach.
Vertigo A devastating fear of heights.
Amnesia Make your victim forget what he meant to do.
Agoraphobia Fear of open spaces.
Vestiphobia An unreasonable fear of clothing.
Dizzy Causes problems when trying to move.
Claustrophobia Fear of being under cover.
Vapors Hex someone with fainting spells.
Paranoia They are out to get you, believe me.
Pox A terrible disease that eats away the skin.
Masochism The love of your own pain.
Asthma Creates difficulty when breathing.
Reckless A dangerous disregard for personal well-being.
Epilepsy Disrupt the nervous system of your victim.
Scabies A contagious affliction of very tiny mites.
Peace Fill your enemy's mind with thoughts of peace.
Dementia Distorts the victim's perceptions of the world.
Paralyse Freeze the limbs of your enemy.
Addiction Creates an addiction to potions.
Stupidity Make a victim dumb as a rock.
Healthleech A curse that transfers health from the victim to others.
Sensitivity Cause your victim to become extremely sensitive to pain.
Vomiting Upset the stomach of your enemy.
Sleep Put an enemy to sleep, or remove his sleep defences.
Anorexia A terrible condition, preventing one from eating.
Fear Instill great fear in your target.
Worms An affliction of parasites that live in the gut.
Impatience Inability to concentrate on focused tasks.
Clumsy Your victim will fumble about.
Gluttony A glutton will devour anything within reach.
Vertigo A devastating fear of heights.
Amnesia Make your victim forget what he meant to do.
Agoraphobia Fear of open spaces.
Vestiphobia An unreasonable fear of clothing.
Dizzy Causes problems when trying to move.
Claustrophobia Fear of being under cover.
Vapors Hex someone with fainting spells.
Paranoia They are out to get you, believe me.
Pox A terrible disease that eats away the skin.
Masochism The love of your own pain.
Asthma Creates difficulty when breathing.
Reckless A dangerous disregard for personal well-being.
Epilepsy Disrupt the nervous system of your victim.
Scabies A contagious affliction of very tiny mites.
Peace Fill your enemy's mind with thoughts of peace.
Dementia Distorts the victim's perceptions of the world.
Paralyse Freeze the limbs of your enemy.
Addiction Creates an addiction to potions.
Stupidity Make a victim dumb as a rock.
Healthleech A curse that transfers health from the victim to others.
Sensitivity Cause your victim to become extremely sensitive to pain.
Vomiting Upset the stomach of your enemy.
Sleep Put an enemy to sleep, or remove his sleep defences.
Anorexia A terrible condition, preventing one from eating.
Shorlen2006-03-05 05:36:53
As was said before - curing prevention afflictions are the worst.
Anorexia - the worst of these - can't eat herbs or sip purgative or sip health/mana/bromide. Like I said - BAD.
Asthma - can be bad, as it prevents curing important things, like anorexia (anorexia + asthma = venom lock, requires special skills to cure).
Slickness - prevents salve cures - very bad if you're fighting a warrior.
Slit throat - like anorexia, but cured by a salve instead of by smoking. So, slit throat + slickness = warrior lock.
Stupidity - causes you to do random things instead of what you're trying to do - very bad if you think you're curing something and you're not.
Sleep - sleep means you can't cure anything. You're asleep. It's important to ALWAYS have kafe ingested, and to wake as fast as possible if you are put to sleep when you don't want to be, and to always have insomnia up when you're put to sleep. Kafe is on herb balance, so I consider nokafe to be an herb-cured affliction.
Impatience - can't use FOCUS BODY, and FOCUS MIND will cure it before anything else, delaying curing actual afflictions. Impatience + paralysis is bad if you don't have focus mind or a lit pipe.
Aeon - VERY bad, causing you to act slowly, making all actions delayed, and if you try to send a command through while another command is in the middle of going through, the first one is ignored. So, if you are aeoned, you need to turn off your curing system and sip phlegmatic, and hope you're not anorexic. Or set yourself up to cure ONLY anorexia, and then the aeon.
Sap - Like Aeon, but worse. The only difference is that sap doesn't go away with time, and sap is cured by using a cleanse enchantment ONLY. This means you need to be standing, unparalysed, have both arms unbroken, and be unentangled to cure it.
Other bad afflictions:
Reckless - you think you have maximum health/mana/bromide even when you don't.
Severed leg tendoms - you hobble about and can't stand, but it's a regeneration cure and not a mending cure.
Masochism - non-trivial damage over time, but only while you are able to act
Vapours - cause blackout peroidically while standing and knock you to the ground
Succumb - Large mana drain over time.
Narcolepsy - keep falling asleep
Daydreams - rapid and brief eq loss - really annoying
Broken nose - can't snort spores. One of my least favourite to get from Murphy
Hypochondria - you get afflict messages for random afflictions, some of which don't even exist in Lusternia.
Blind - can't target things or move
Sensitivity - take extra damage from everything
Rigormortis - limbs break periodically
And there's so many more x_x
Anorexia - the worst of these - can't eat herbs or sip purgative or sip health/mana/bromide. Like I said - BAD.
Asthma - can be bad, as it prevents curing important things, like anorexia (anorexia + asthma = venom lock, requires special skills to cure).
Slickness - prevents salve cures - very bad if you're fighting a warrior.
Slit throat - like anorexia, but cured by a salve instead of by smoking. So, slit throat + slickness = warrior lock.
Stupidity - causes you to do random things instead of what you're trying to do - very bad if you think you're curing something and you're not.
Sleep - sleep means you can't cure anything. You're asleep. It's important to ALWAYS have kafe ingested, and to wake as fast as possible if you are put to sleep when you don't want to be, and to always have insomnia up when you're put to sleep. Kafe is on herb balance, so I consider nokafe to be an herb-cured affliction.
Impatience - can't use FOCUS BODY, and FOCUS MIND will cure it before anything else, delaying curing actual afflictions. Impatience + paralysis is bad if you don't have focus mind or a lit pipe.
Aeon - VERY bad, causing you to act slowly, making all actions delayed, and if you try to send a command through while another command is in the middle of going through, the first one is ignored. So, if you are aeoned, you need to turn off your curing system and sip phlegmatic, and hope you're not anorexic. Or set yourself up to cure ONLY anorexia, and then the aeon.
Sap - Like Aeon, but worse. The only difference is that sap doesn't go away with time, and sap is cured by using a cleanse enchantment ONLY. This means you need to be standing, unparalysed, have both arms unbroken, and be unentangled to cure it.
Other bad afflictions:
Reckless - you think you have maximum health/mana/bromide even when you don't.
Severed leg tendoms - you hobble about and can't stand, but it's a regeneration cure and not a mending cure.
Masochism - non-trivial damage over time, but only while you are able to act
Vapours - cause blackout peroidically while standing and knock you to the ground
Succumb - Large mana drain over time.
Narcolepsy - keep falling asleep
Daydreams - rapid and brief eq loss - really annoying
Broken nose - can't snort spores. One of my least favourite to get from Murphy
Hypochondria - you get afflict messages for random afflictions, some of which don't even exist in Lusternia.
Blind - can't target things or move
Sensitivity - take extra damage from everything
Rigormortis - limbs break periodically
And there's so many more x_x
Unknown2006-03-05 05:37:23
QUOTE(Shorlen @ Mar 4 2006, 09:14 PM) 265656
I know my curing order sucks, but here it is. I'm too lazy to go in and edit out the code surrounding my curing code.
#if (@curesystem="on" and @herbbalance="True" and @runhcbalance="True" and %numitems( @herbafflicts)>0) {
runhcbalance=False
#if (%ismember( anorexia, @herbafflicts) and !(%ismember( asthma, @purgeafflicts))) {colt} {
#if (%ismember( anorexia, @herbafflicts) and (%ismember( asthma, @purgeafflicts))) {#echo %ansi( 112) VENOM LOCKED} {
#if (%ismember( slick, @herbafflicts) and (%ismember( slitthroat, @salveafflicts))) {#echo %ansi( 112) WARRIOR LOCKED} {
#if (%ismember( slick, @herbafflicts) and !(%ismember( slitthroat, @salveafflicts))) {cal} {
#if (%ismember( nokafe, @herbafflicts)) {kafe} {
#if (%ismember( impatience, @herbafflicts)) {colt} {
#if (%ismember( hemiplegy, @herbafflicts)) {myr} {
#if (%ismember( stupidity, @herbafflicts)) {pr} {
#if (%ismember( narcolepsy, @herbafflicts)) {kafe} {
#if (%ismember( blind, @herbafflicts)) {fael} {
#if (%ismember( vapours, @herbafflicts)) {kom} {
#if (%ismember( rigormortis, @herbafflicts)) {mar} {
#if (%ismember( sensitivity, @herbafflicts)) {myre} {
#if (%ismember( reckless, @herbafflicts)) {hore} {
#if (%ismember( succumb, @herbafflicts)) {rei} {
#if (%ismember( slicedforehead, @herbafflicts)) {yar} {
#if (%ismember( puncturedchest, @herbafflicts)) {mar} {
#if (%ismember( opengut, @herbafflicts)) {mar} {
#if (%ismember( openchest, @herbafflicts)) {mar} {
#if (%ismember( leftpiercedleg, @herbafflicts)) {myr} {
#if (%ismember( rightpiercedleg, @herbafflicts)) {myr} {
#if (%ismember( leftpiercedarm, @herbafflicts)) {myr} {
#if (%ismember( rightpiercedarm, @herbafflicts)) {myr} {
#if (%ismember( slicedmuscles, @herbafflicts)) {mar} {
#if (%ismember( slicedbicep, @herbafflicts)) {mar} {
#if (%ismember( puncturedaura, @herbafflicts)) {rei} {
#if (%ismember( daydreams, @herbafflicts)) {kafe} {
#if (%ismember( hallucinations, @herbafflicts)) {pr} {
#if (%ismember( masochism, @herbafflicts)) {colt} {
#if (%ismember( confusion, @herbafflicts)) {pr} {
#if (%ismember( slicedear, @herbafflicts)) {mar} {
#if (%ismember( omniphobia, @herbafflicts)) {kom} {
#if (%ismember( vestiphobia, @herbafflicts)) {worm} {
#if (%ismember( generosity, @herbafflicts)) {gal} {
#if (%ismember( hemophilia, @herbafflicts)) {yar} {
#if (%ismember( hypochondria, @herbafflicts)) {worm} {
#if (%ismember( dizzy, @herbafflicts)) {kom} {
#if (%ismember( lovers, @herbafflicts)) {gal} {
#if (%ismember( peace, @herbafflicts)) {rei} {
#if (%ismember( dementia, @herbafflicts)) {pr} {
#if (%ismember( epilepsy, @herbafflicts)) {kom} {
#if (%ismember( healthleech, @herbafflicts)) {hore} {
#if (%ismember( shy, @herbafflicts)) {colt} {
#if (%ismember( leftslicedthigh, @herbafflicts)) {mar} {
#if (%ismember( rightslicedthigh, @herbafflicts)) {mar} {
#if (%ismember( leftarmseveredartery, @herbafflicts)) {yar} {
#if (%ismember( leftlegseveredartery, @herbafflicts)) {yar} {
#if (%ismember( rightarmseveredartery, @herbafflicts)) {yar} {
#if (%ismember( rightlegseveredartery, @herbafflicts)) {yar} {
#if (%ismember( claustrophobia, @herbafflicts)) {worm} {
#if (%ismember( agoraphobia, @herbafflicts)) {worm} {
#if (%ismember( lonely, @herbafflicts)) {colt} {
#if (%ismember( relapsing, @herbafflicts)) {yar} {
#if (%ismember( paranoid, @herbafflicts)) {pr} {
#if (%ismember( vertigo, @herbafflicts)) {myre} {
#if (%ismember( gluttony, @herbafflicts)) {gal} {
#if (%ismember( clumsy, @herbafflicts)) {kom} {
#if (%ismember( deaf, @herbafflicts)) {fael} {
#if (%ismember( justice, @herbafflicts)) {rei} {
#if (%ismember( addiction, @herbafflicts)) {gal} {
#if (%ismember( lethargy, @herbafflicts)) {yar} {
#if (%ismember( weak, @herbafflicts)) {mar} {
#echo %ansi( 112)omgwtfherb}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}
#alarm +0.5 {runhcbalance=True}
#if (@curesystem="on" and @purgebalance="True" and @runpcbalance="True" and %numitems( @purgeafflicts)>0) {
runpcbalance=False
#if (%ismember( aeon, @purgeafflicts)) {aeon} {
#if (%ismember( asthma, @purgeafflicts)) {mel} {
#if (%ismember( blacklung, @purgeafflicts)) {mel} {
#if (%ismember( puncturedlung, @purgeafflicts)) {mel} {
#if (%ismember( sensitivity, @purgeafflicts)) {mel} {
#if (%ismember( disloyalty, @purgeafflicts)) {lv} {
#if (%ismember( nofrost, @purgeafflicts)) {frost} {
#if (%ismember( vapours, @purgeafflicts)) {mel} {
#if (%ismember( scalped, @purgeafflicts)) {sang} {
#if (%ismember( crotamine, @purgeafflicts)) {ant} {
#if (%ismember( confusion, @purgeafflicts)) {sang} {
#if (%ismember( frozen, @purgeafflicts)) {fire} {
#if (%ismember( generosity, @purgeafflicts)) {phl} {
#if (%ismember( hypersomnia, @purgeafflicts)) {cho} {
#if (%ismember( hemophilia, @purgeafflicts)) {sang} {
#if (%ismember( healthleech, @purgeafflicts)) {sang} {
#if (%ismember( powersink, @purgeafflicts)) {phl} {
#if (%ismember( dizzy, @purgeafflicts)) {mel} {
#if (%ismember( shivering, @purgeafflicts)) {fire} {
#if (%ismember( nofire, @purgeafflicts)) {fire} {
#if (%ismember( vomiting, @purgeafflicts)) {cho} {
#if (%ismember( dysentery, @purgeafflicts)) {cho} {
#if (%ismember( lethargy, @purgeafflicts)) {sang} {
#if (%ismember( burning, @purgeafflicts)) {frost} {
#if (%ismember( shy, @purgeafflicts)) {phl} {
#if (%ismember( worms, @purgeafflicts)) {cho} {
#if (%ismember( weak, @purgeafflicts)) {phl} {
#echo %ansi( 112)omgwtfpurge}}}}}}}}}}}}}}}}}}}}}}}}}}}
}
#alarm +0.5 {runpcbalance=True}
#if (@salvebalance="regen") {#echo %ansi(47) - REGENERATING, type NOR if not -;#alarm +3 {#if (@salvebalance="regen") {salvebalance=True;runac}}} {
#if (@curesystem="on" and @salvebalance="True" and @runscbalance="True" and (%numitems( @salveafflicts)>0) and !(%ismember( slickness, @herbafflicts))) {
runscbalance=False
#if (%ismember( slitthroat, @salveafflicts)) {menh} {
#if (%ismember( brokennose, @salveafflicts)) {arnh} {
#if (%ismember( lostleg, @salveafflicts)) {regl} {
#if (%ismember( lostarm, @salveafflicts)) {rega} {
#if (%ismember( leftslicedtendon, @salveafflicts)) {regl} {
#if (%ismember( rightslicedtendon, @salveafflicts)) {regl} {
#if (%ismember( burstorgans, @salveafflicts)) {regg} {
#if (%ismember( crushedchest, @salveafflicts)) {regc} {
#if (%ismember( collapsedlungs, @salveafflicts)) {regc} {
#if (%ismember( disembowelment, @salveafflicts)) {regg} {
#if (%ismember( headtrauma, @salveafflicts)) {regh} {
#if (%ismember( fracturedskull, @salveafflicts)) {menh} {
#if (%ismember( leftmangledleg, @salveafflicts)) {regl} {
#if (%ismember( rightmangledleg, @salveafflicts)) {regl} {
#if (%ismember( leftmangledarm, @salveafflicts)) {rega} {
#if (%ismember( rightmangledarm, @salveafflicts)) {rega} {
#if (%ismember( peckedeye, @salveafflicts)) {regh} {
#if (%ismember( brokenwrist, @salveafflicts)) {rega} {
#if (%ismember( legbreak, @salveafflicts)) {menl} {
#if (%ismember( rightlegbreak, @salveafflicts)) {menl} {
#if (%ismember( leftlegbreak, @salveafflicts)) {menl} {
#if (%ismember( armbreak, @salveafflicts)) {mena} {
#if (%ismember( rightarmbreak, @salveafflicts)) {mena} {
#if (%ismember( leftarmbreak, @salveafflicts)) {mena} {
#if (%ismember( leftfracturedarm, @salveafflicts)) {arna} {
#if (%ismember( rightfracturedarm, @salveafflicts)) {arna} {
#if (%ismember( break, @salveafflicts)) {menq} {
#if (%ismember( scabies, @salveafflicts)) {lin} {
#if (%ismember( sunallergy, @salveafflicts)) {lin} {
#if (%ismember( pox, @salveafflicts)) {lin} {
#if (%ismember( leftcrackedelbow, @salveafflicts)) {rega} {
#if (%ismember( rightcrackedelbow, @salveafflicts)) {rega} {
#if (%ismember( leftcrackedkneecap, @salveafflicts)) {regl} {
#if (%ismember( rightcrackedkneecap, @salveafflicts)) {regl} {
#if (%ismember( brokenchest, @salveafflicts)) {arnc} {
#if (%ismember( jawbreak, @salveafflicts)) {menh} {
#if (%ismember( damagedhead, @salveafflicts)) {regh} {
#if (%ismember( maybeslick, @salveafflicts)) {menh} {
#echo %ansi( 112)omgwtfsalve}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#alarm +0.5 {runscbalance=True}
}
So if I understand this correctly it's
For herbs: Asthma, Slickness, Kafe def, impatience, hemiplegy, stupidity, narcolepsy, blind, vapors, rigomortis, sensitivity, recklessness, sucumb, slicedforhead, etc. etc.?
And the same way for salves and purgetives?
Shorlen2006-03-05 05:41:10
QUOTE(Gid @ Mar 5 2006, 12:37 AM) 265660
So if I understand this correctly it's
For herbs: Asthma, Slickness, Kafe def, impatience, hemiplegy, stupidity, narcolepsy, blind, vapors, rigomortis, sensitivity, recklessness, sucumb, slicedforhead, etc. etc.?
And the same way for salves and purgetives?
That's MY order, but my order is not necessarily the best. I'm not the greatest fighter out there, in fact, I'm not that good, but it's what made sense to me at the time. I could use a few pointers too on what's a better ordering, to be honest
EDIT: Oh, you misunderstand - asthma is a purge cure, anorexia is a herb cure. My anorexia curing checks to see if I have asthma too before trying to cure it though, and if I do, it tells me I'm locked.
Unknown2006-03-13 19:57:05
QUOTE
That's MY order, but my order is not necessarily the best. I'm not the greatest fighter out there, in fact, I'm not that good, but it's what made sense to me at the time. I could use a few pointers too on what's a better ordering, to be honest
This is very close to the order I use, except I don't yet have succumb in there. When I do, it will go high on the list. I do things that stop healing first (anorexia, asthma, slickness, impatience, etc), then hindering (aeon, web, impale, sleep, etc. I also throw stupidity in here), then annoying things like masochism, healthleech, sensitivity, and lastly things that are a pain, but not an emergency like rigormortis, pox, slicedforehead, etc.
For the record, and for anyone who's looking for advice, I plan to put succumb cure in relatively high, before even most hindering abilities (other than sleep and stupidity). The main reason is that waiting to cure succumb can lead to a quick and painful death, and it drains a lot of mana very quickly.
Laysus2006-03-13 20:09:18
I'd have it slightly differently. In that I include aeon, impale, crucify, stupidity, hypochondria, etc. among the things that prevent curing, so they're cured relatively quickly.
Succumb was until recently, manually sorted, but now it's quite high in my queue.
Succumb was until recently, manually sorted, but now it's quite high in my queue.
Ekard2006-03-13 20:36:35
That is beauty of your own system. You know it like noone else and can adjust such thing like healing queue when you need it.
IRE games are best cose combat isnt just simple who have higher level he wins. I love how complicated combat system is here. Even if pull my hairs off when cant deal with some healing issues.
And Lusty is the best of all IRE games cose of it depth.
IRE games are best cose combat isnt just simple who have higher level he wins. I love how complicated combat system is here. Even if pull my hairs off when cant deal with some healing issues.
And Lusty is the best of all IRE games cose of it depth.
ferlas2006-03-13 20:42:42
QUOTE(mitbulls @ Mar 13 2006, 07:57 PM) 269359
This is very close to the order I use, except I don't yet have succumb in there. When I do, it will go high on the list. I do things that stop healing first (anorexia, asthma, slickness, impatience, etc), then hindering (aeon, web, impale, sleep, etc. I also throw stupidity in here), then annoying things like masochism, healthleech, sensitivity, and lastly things that are a pain, but not an emergency like rigormortis, pox, slicedforehead, etc.
Id actually put rigormortis higher than that, it seems a really nasty affliction and can lead to a instakill. Pox you can practically ignore sliced forehead does a nasty ammout of bleeding so you want to get rid of it fastish.