The State of Lusternia

by Amaru

Back to The Polling Place.

Xavius2006-03-06 16:00:24
QUOTE(Narsrim @ Mar 6 2006, 09:42 AM) 266255

And just to share a neat trick, let's consider Serpent. We have prismatic barrier (read: guards can't hit through it) coming up on a 6 second delay upon movement. I often access Nil by going 2 rooms outside the Megalith on earth, casting Serpent, moving 1 room closer, waiting 5 seconds, entering the Megalith at earth, transversing to Nil, and 95% of the time, my barrier is up and I'm moving out of that one silly room with guards to demons so my posse can tesseract into me.


ohmy.gif

worthy.gif

OMFG, that's right! Serpent's timer doesn't reset when you keep moving!

wub.gif
Narsrim2006-03-06 16:01:27
QUOTE(ferlas @ Mar 6 2006, 10:55 AM) 266262

Theres no way I can get past 20 guards and a totem at my level and might total.


Actually, there is. It is my famous Ethereal Glomdoring trick that I'm not willing to share, but I assure you that you do possess the abilies to do it. Become a Moondancer, and I will teach you how ineffective guards/totems truly are smile.gif
Xavius2006-03-06 16:02:14
QUOTE(Narsrim @ Mar 6 2006, 10:01 AM) 266264

Actually, there is. It is my famous Ethereal Glomdoring trick that I'm not willing to share, but I assure you that you do possess the abilies to do it. Become a Moondancer, and I will teach you how ineffective guards/totems truly are smile.gif


We already have that trick. We just don't have the firepower to make good use of it.

Weren't you the one that caught me when we did opt to use it, though?
Ashteru2006-03-06 16:03:03
Dreamweave conceal would be another thing that's pretty neat to get into other areas...
Narsrim2006-03-06 16:05:13
QUOTE(Xavius @ Mar 6 2006, 11:02 AM) 266265

We already have that trick. We just don't have the firepower to make good use of it.

Weren't you the one that caught me when we did opt to use it, though?


Hmm, what did you do?

QUOTE(Ashteru @ Mar 6 2006, 11:03 AM) 266266

Dreamweave conceal would be another thing that's pretty neat to get into other areas...


The poor brownie who slain by a dirt dreamweaver prompted a reaction. That shouldn't be happen in our beloved ethereal serenwilde/fae security compound again.
Ashteru2006-03-06 16:07:29
QUOTE(Narsrim @ Mar 6 2006, 05:05 PM) 266267

The poor brownie who slain by a dirt dreamweaver prompted a reaction. That shouldn't be happen in our beloved ethereal serenwilde/fae security compound again.

Sigils decay...<.< And not all rooms can be guarded, too. Sneaky Ash will come in....as soon as I get that skill. ninja.gif
Narsrim2006-03-06 16:09:24
QUOTE(Ashteru @ Mar 6 2006, 11:07 AM) 266269

Sigils decay...<.< And not all rooms can be guarded, too. Sneaky Ash will come in....as soon as I get that skill. ninja.gif


Umm, I can put an eye sigil in every room. I know this because well, I did. And yes, they might decay. That's why I have 50 more in 100+ days when they do smile.gif
Ashteru2006-03-06 16:11:01
QUOTE(Narsrim @ Mar 6 2006, 05:09 PM) 266270

Umm, I can put an eye sigil in every room. I know this because well, I did. And yes, they might decay. That's why I have 50 more in 100+ days when they do smile.gif

Dayum....oh well. Then I'll just use the time to bash up to Serpent instead. halo.gif
Cwin2006-03-06 16:11:21
QUOTE(Narsrim @ Mar 6 2006, 10:42 AM) 266255

A wonderful point ending with..

I don't understand why more people don't do this. I have less than 4k health. If I were a warrior with surge and Lowmagic, this would be incredibly/ridiculously easy. Or my god! Imagine trueheal! Enter megalith of doom on earth, transverse Nil, trueheal, southeast. Instant access!


You ask why? I say, because VERY few people naturally think that way. It's like wondering why many people can't mentaly do complex math or visualize moving 3d objects, or don't have a photographic memory.

1% of the population pick it up on their own. The other 99% have to be taught. I don't know what's being taught over in Serenwilde, but I KNOW Magnagora is lacking in people willing/able to teach that 99%.

No, that's not an attack. Yes, it's Magnagora's problem, not code. I'm working on changing that.


I'll alter my argument though. I don't want it to be easy per se. I want it to be possible without the rare person with an arti or with 10+ people. If Cosmic really is that way and people have been whining too much to notice (not the first time: Debates and revolts are treated the same way.) then so be it: leave Cosmic as is.

Still, we need to add more..well stuff. More reasons for people, individuals, to enter off-plane. I want it to be so inviting to go there that you have people who havn't been in prime in OOC YEARS. I want Prime to be filled ONLY with newbie PKers/raiders, noncombatants, and people like me who's bee chained to a desk. I want to have to physicaly KNOCK DOWN and DRAG Murphy down into Prime for a guild issue because he's having so much of a time fighting he's started ignoring me!

That's what I mean.
ferlas2006-03-06 16:13:10
QUOTE(Narsrim @ Mar 6 2006, 04:01 PM) 266264

Actually, there is. It is my famous Ethereal Glomdoring trick that I'm not willing to share, but I assure you that you do possess the abilies to do it. Become a Moondancer, and I will teach you how ineffective guards/totems truly are smile.gif


There is one thing I could use. I could get through about three rooms of guards and totems its not foolproof but it means I need to be able to last long enough to get back up from the totem, I cant stand with 20 guards for more than three seconds. Hell 15 guards take me out almost instantly. Once I get a higher level or serpent I could probally pull it off but not at the moment, Daganev told me to trans lowmagic ages ago for it. Which is kind of the point raiding is limited to people with high levels and paticular skills Or Large numbers with cubixes, its restrictive.
Murphy2006-03-06 17:31:30
QUOTE(Cwin @ Mar 7 2006, 02:11 AM) 266272


Still, we need to add more..well stuff. More reasons for people, individuals, to enter off-plane. I want it to be so inviting to go there that you have people who havn't been in prime in OOC YEARS. I want Prime to be filled ONLY with newbie PKers/raiders, noncombatants, and people like me who's bee chained to a desk. I want to have to physicaly KNOCK DOWN and DRAG Murphy down into Prime for a guild issue because he's having so much of a time fighting he's started ignoring me!
That's what I mean.


YOU'LL NEVER TAKE ME ALIVE, I'll develop a persecution complex so big, you will literally have to beat me lest I add you to the list of people trying to get in the way of whatever i'm doing! ROAR.

Sounds like fun. Estarra......*claps his hands twice in front of him above his head* hop to it.
Amaru2006-03-06 17:37:47
I think that if I played Lusternia for the actual game, I would grow bored very quickly indeed.
Richter2006-03-06 17:39:54
QUOTE(Amaru @ Mar 5 2006, 08:21 AM) 265789

I'd like to see if others agree with what I think has been Lusternia's direction.

I know that what originally attracted me to the game was (1) heavy roleplay, (2) reasonably unrestricted PK and (3) great design.

(1) is still mostly the case, (2) has been kicked down and beaten into shreds, then urinated on, and (3) seems to be in decline (for example the amount of buggy new quests and areas with typoes).


1. That's a lot of the reason why I'm here, and why I've stayed. Otherwise, it'd be boring. Note that I was never an RPer before Lusternia, this is the first game that I've done it, and I love it.

2. I disliked the unrestricted PK. In Aetolia, you could be killed for simply opening your mouth at the wrong time, people had almost no RP motivation, and many people openly killed for exp. I had a friend who tried killing someone who was about level 80, and he was something like level 15. He actually killed her, and gained something like twelve levels. I hate the feeling that I'm never safe anywhere. If we're going for immersive play, we can't have people being killed for no reason, anywhere in the game, it also discourages many players.

3. I love the design, it's also what's kept me, and I think they've continued that. I just wish we'd see more of the "main story".
Xenthos2006-03-06 17:45:39
QUOTE(Amaru @ Mar 6 2006, 12:37 PM) 266299

I think that if I played Lusternia for the actual game, I would grow bored very quickly indeed.


I've played Lusternia for the actual game for quite some time. Since I created my first character, actually. I've not grown bored yet.

Sometimes, people find other things interesting than you might. smile.gif
Amaru2006-03-06 18:06:07
QUOTE(Richter @ Mar 6 2006, 05:39 PM) 266301

2. I disliked the unrestricted PK. In Aetolia, you could be killed for simply opening your mouth at the wrong time, people had almost no RP motivation, and many people openly killed for exp. I had a friend who tried killing someone who was about level 80, and he was something like level 15. He actually killed her, and gained something like twelve levels. I hate the feeling that I'm never safe anywhere. If we're going for immersive play, we can't have people being killed for no reason, anywhere in the game, it also discourages many players.


Player restrictions to PK (Champions etc) are better than admin-enforced ones though. In every way.

And Xenthos, note my use of the personal singular, -I-. I was stating my thoughts. I don't speak for the hivemind of all Lusternians.
Xenthos2006-03-06 18:08:56
QUOTE(Amaru @ Mar 6 2006, 01:06 PM) 266310

And Xenthos, note my use of the personal singular, -I-. I was stating my thoughts. I don't speak for the hivemind of all Lusternians.


And you will similarly note that I was speaking as if you had used the personal singular -I-. I was stating my own personal thoughts in a response to your own.
Simimi2006-03-06 18:51:58
Well I was all "man Pk is soooo lame " when I was lv 10, cause well I could not see far enough to see the implications. Now that I spar and lose, I can see a little further.
I think I am the only person who does not mind death, and uses it as a RP device... I mean, Why else would I be rushing to Celestia to help, or walking up to Deavos/Athana?Zalana ALONE and dieng...not as if I COULD do anything but well, its in my RP.
That being said, I miss the older ways, where I had to be scared to leave Celest, that was a great RP mechanic for Simimi and made her who she is now, I really miss that, it was really neat when the guild champ actually had to do their jobs...
I go offplane every time I am on, at the afternnon/dusk time to pray... There is a reason to go offplane! ninja.gif
Love-mimi
Unknown2006-03-06 19:11:10
QUOTE
Player restrictions to PK (Champions etc) are better than admin-enforced ones though. In every way.


Why would this be the case? The admin are usually older than the players, have more maturity and have a responsibility to the player base. They are the most likely to see the perspective from all sides, etc.

Why do you think players should run the restrictions? All that might do is just make the opposing sides more angry at each other.
Torak2006-03-06 19:38:50
I don't think encouraging raids is the answer to the limited pk at all, infact I would go further to say there is too much stress on them so that it limits everything else. The problem is that no one fights without a team or demesne now, raids only encourage this. Attack a villager? A city comes after you, hit a fae, a commune comes. There is no indivual fighting, on prime or off. I hate the idea that I am supposed to camp another plane that is rarely visited to try and get some pk action. Conquest is a nice idea, but once again its geared for team combat, not 1 vs 1 which is what Lusternia severely lacks. I am sure Amaru and the likes can back me up on this.
Ashteru2006-03-06 19:52:27
Actually I'd like to see some 1 on 1 action too....but maybe that's just 'cause we always have less numbers than anyone else and I am tired of that. Oh well. ninja.gif