The State of Lusternia

by Amaru

Back to The Polling Place.

ferlas2006-03-06 20:16:37
QUOTE(Amaru @ Mar 6 2006, 05:37 PM) 266299

I think that if I played Lusternia for the actual game, I would grow bored very quickly indeed.


I dont understand what you mean by playing for the actual game? Could you or xenthos explain what your both on about?

QUOTE(Torak @ Mar 6 2006, 07:38 PM) 266346

I don't think encouraging raids is the answer to the limited pk at all, infact I would go further to say there is too much stress on them so that it limits everything else. The problem is that no one fights without a team or demesne now, raids only encourage this. Attack a villager? A city comes after you, hit a fae, a commune comes. There is no indivual fighting, on prime or off. I hate the idea that I am supposed to camp another plane that is rarely visited to try and get some pk action. Conquest is a nice idea, but once again its geared for team combat, not 1 vs 1 which is what Lusternia severely lacks. I am sure Amaru and the likes can back me up on this.


Cwin's ideas was to encourage more conflict type quests that could be done solo, Kinda like the sea battle example she gave make it worth while for everyone to do though put it off prime so you have some small number conflicts going on without having to worry about avenger. It kinda means you will still have to camp off prime areas but they will be much more populated, hopefully, hehe well thats the thery anyway.

EDIT: Just came up with an example kind of thing like essence, a celest folk can go to earth plane and take the essence to be converted then put it in the pool of stars, most likly she will come in alone or with a really small group like one or two. More quests like this only more worth while.
Cwin2006-03-06 21:49:10
It's the team requirement that's limiting the 1 on 1ness.

Honestly, though, it's fully expected. Lusternia's very focus is "everything for the nation". Our guilds are now just aspects of the nation. Individuals are now forced to stay loyal to a nation to keep strong. Most of the big events either help a nation or hurt another: NOT individual people. As such, team play just makes sense. I mean, try looking for a 1 on 1 duel in Capture the Flag.

Given that, if you want less group fights, you need to find ways to force groups to split up. The teams will always be there, but make the events more profitable for teams that break into small packs than the big 10+ in a room armies.

Influencing in a peaced area is an example of this. A denizen really doesn't need more than 4 people in it: an Influencer, a Diverter, and two debaters. Once you start adding in more and more people, the whole thing not only turns messy and long (and boring) but it also means half your army is losing the other villagers that you aren't going after.

Quick rush groups help in some cases, but much of the time, small groups work best.

In comparison:

In old Faethorn, the 'big spot' is at the gateways. Group 10 people in there and push forward.

In violent influencing, you group either where your demesne is or where you can utilize summon/wisp.

Cosmic: Though Demon/Angel killing could be done in a spread formation, the half-formed require a group assault to kill.

I could go on. While individually it's not an issue, the fact that there's so few places where the entire combat can't be decided upon by two rooms means going alone is a foolhearty thing to do.

Sidenote: I've always found it odd that we base combat on the grouped nations and balance on 1 on 1 battles.

If you want more fighting, we need more off-prime action. If you want 1 on 1 fighting, you need a reason for a nation of 10+ fighters would WANT to break into 1-2 groups at a time.
Cwin2006-03-06 22:16:28
Well, I hate camping and generally would like it discouraged as a whole. Camping is frustrating to attackers, boring to defenders, generally hurts PK and just doesn't benifit anyone.

Areas like Earth and or the Seas in Prime are darn well HARD to camp except at the Earth Lords since it's easy to run around and hide in (double for Earth's nasty Madness mountain). Faethorn and the Ethers, however, is the perfect example of a Camp zone. Yes, one person can go through, but you're generally better off going as a group.

I say, less Faethorn and more Sea of Despair/Inner Sea style conflict. Such areas force not only more single or small group fights, but also more leadership coordination when full assaults are done.

Bah, imagine how insane Cosmic would be if there were 4-5 entrances from Nil to Celestia and each angel/demon not only took away power but also gained power for the rival. (not saying it should be like that.. just to get you an idea on the pandemonium I'm looking over).
Unknown2006-03-06 22:21:36

hmmmmmm...Although , I've not been here for long , I've always found the Avenger system, annoying and restricting. I doubt it is the source of Lusternia's problems , but ....
Shamarah2006-03-06 22:25:34
QUOTE(Cwin @ Mar 6 2006, 05:16 PM) 266386

Bah, imagine how insane Cosmic would be if there were 4-5 entrances from Nil to Celestia


There are three.

QUOTE(Cwin @ Mar 6 2006, 05:16 PM) 266386

and each angel/demon not only took away power but also gained power for the rival.


They do.
Ashteru2006-03-06 22:33:44
QUOTE(Shamarah @ Mar 6 2006, 11:25 PM) 266390

There are three.

There are rifts from Nil to Celestia? blink.gif
Athana2006-03-06 22:37:22
QUOTE(Ashteru @ Mar 6 2006, 02:33 PM) 266396

There are rifts from Nil to Celestia? blink.gif


No, I think Shamarah meant the nexus entrance, cubix, and now with aetherships
Cwin2006-03-06 22:43:02
Nexus entrance is the heavy camp zone.

Cubix is that rare arti that's overrelied upon.

The last though. I forgot about that. It'll be interesting to see how that works out.
Richter2006-03-06 22:44:47
I imagine he means "If I played Lusternia for more than running around, killing things and pissing off other players, I'd grow bored." There's quests, history, roleplaying, miniatures, ships, cartels, etc. x100 that some people never see much of.

But, you know, Lusternia is so diverse, that's okay to do. Some people will only fight, or only build manses/run cartels/makeships/roleplay (okay, that last bit is only myself, maybe Ialie), but there's so much to do. That alone is a reason to play here and never play another MUD.
Narsrim2006-03-06 22:48:52
QUOTE(Ashteru @ Mar 6 2006, 11:11 AM) 266271

Dayum....oh well. Then I'll just use the time to bash up to Serpent instead. halo.gif


Try it. It make get you onto Celestia, but not Ethereal Serenwilde. Trust me, I know my tricks - I know how to defend against my tricks.
Xenthos2006-03-06 22:49:37
QUOTE(Richter @ Mar 6 2006, 05:44 PM) 266404

I imagine he means "If I played Lusternia for more than running around, killing things and pissing off other players, I'd grow bored." There's quests, history, roleplaying, miniatures, ships, cartels, etc. x100 that some people never see much of.


That is pretty much exactly how I read it myself, actually. happy.gif
Shamarah2006-03-06 23:01:59
QUOTE(Narsrim @ Mar 6 2006, 10:42 AM) 266255

I dislike the notion of "easy" raiding. I find it enjoyable that there is some skill involved other than raw numbers. For example, I raid Ethereal Glomdoring and Nil all the time. I access both by weaving around guards and reaching deep into my bag of tricks to produce useful and effective strategies to by pass such things as silly totems, 25 guards, etc.

I am most disappointed that there aren't really that many people interested in learning said tricks and using them. While I suppose I could hand them out, that in essence defeats the point.

I don't know why but in Aetolia (and perhaps we can thank Spirokai, if you ever knew him), it was ideal to be on top of your game. You needed to understand and be able to manipulate mechanics to give yourself an advantage if you wanted to achieve.


Yeah, I'd be interested in doing this kind of thing except that, as an Aqua, I really don't have any bag of tricks to dig into. The only magical transport ability I have is center and that isn't really that useful for this. (Well, I'd have Dreamweaving if I relearned that, but then I'd have to forget Telekinesis.)

If I were a guardian or wiccan, howver, that would be another story...
Narsrim2006-03-06 23:04:48
QUOTE(Shamarah @ Mar 6 2006, 06:01 PM) 266414

Yeah, I'd be interested in doing this kind of thing except that, as an Aqua, I really don't have any bag of tricks to dig into. The only magical transport ability I have is center and that isn't really that useful for this. (Well, I'd have Dreamweaving if I relearned that, but then I'd have to forget Telekinesis.)

If I were a guardian or wiccan, howver, that would be another story...


That statue/tree skill is an amazing raiding skill. I wish I had it.

"Oh noez, narsrim is raiding again.... wtf did he go? He was just here and he's gone!"
Shamarah2006-03-06 23:07:40
QUOTE(Narsrim @ Mar 6 2006, 06:04 PM) 266418

That statue/tree skill is an amazing raiding skill. I wish I had it.

"Oh noez, narsrim is raiding again.... wtf did he go? He was just here and he's gone!"


I guess. Not much good for actually getting in and out, though (although I guess if you waited long enough they might give up and give you time to get out).
Xenthos2006-03-06 23:08:33
Question: Does scry work on a person who has become a statue/tree?
Shamarah2006-03-06 23:10:38
No. But you can see them by looking.
Narsrim2006-03-06 23:17:48
QUOTE(Shamarah @ Mar 6 2006, 06:10 PM) 266423

No. But you can see them by looking.


but only if you are in the room.
Shamarah2006-03-06 23:19:34
QUOTE(Narsrim @ Mar 6 2006, 06:17 PM) 266428

but only if you are in the room.


Or if you're just passing through.
Xenthos2006-03-06 23:21:00
QUOTE(Shamarah @ Mar 6 2006, 06:19 PM) 266429

Or if you're just passing through.


Odds are you won't see it if you're passing through unless you highlight the word tree or statue. Which is going to get a heck of a lot of matches in the forest. happy.gif
ferlas2006-03-06 23:22:25
You would kind of notice a statue in most places you raid, the tree sounds kind of useful, can you make yourself look like the trees where you are? Like raven wood trees glom etc or does it just make you a tree that kind of looks out of place?