Torak2006-03-08 20:08:34
On the note of random jumpings, generally they don't happen. Usually like everyone else said you piss off the wrong person and if they can't kill you they get a friend to. Even if you are randomly killed, that is what a champion is for - to avenge you! Not to mention there are countless ways to avoid praying and vitae gives suspect, I really don't see it as a problem.
Daganev2006-03-08 20:12:13
QUOTE(Iblis @ Mar 8 2006, 11:42 AM) 267562
(I think Kaervas himself said once that the stat bonuses alone are sweet, and anything else is just a bonus); or remove the positions entirely (which I dislike the idea of, as they are certainly useful RP devices, if nothing else).
Personally, I'd rather see them keep all the funky bonuses and just get rid of the stat increase.
silimaur2006-03-08 20:14:06
when lusternia was first released and i was running around at lvl 30 everyone i knew loved it!!! no real restrictions! a full out war! no worries about dying only 10 mins work to get lvl 30 back! everyone was pking you just joined it for the fun! they ruled! shame we cant reset the clock...
Shamarah2006-03-08 20:51:19
Die, Karma, Die!
Bonus points if you remember what I'm talking about.
Bonus points if you remember what I'm talking about.
Richter2006-03-08 22:07:54
Someone used to have that in their sig. Do I get partial points?
ferlas2006-03-08 22:30:26
QUOTE(Iblis @ Mar 8 2006, 07:42 PM) 267562
The reason Lusternian PK is so much better than Achaean is the fact that Achaean PK rules are ludicruously complex. Lusternias are better, but insofar as I can see, not nearly as good as when Lusternia was first released. Simple PK rules - i.e. Avenger and nothing else - mean new players do not get confused; that it is much more difficult to "play" the system; that PK-related issues (things I revile above just about anything else) are cut down upon.
Here's a lovely vision for everyone, by the way: about an RL year or so down the line, when we're inundated with Demigods, what the hell will differentiate us from Achaea? Combat will be ruled by Titans and Demigods. So there are three choices: make Titan/Demigod harder to achieve; reduce the buff's given by Titan/Demigod (I think Kaervas himself said once that the stat bonuses alone are sweet, and anything else is just a bonus); or remove the positions entirely (which I dislike the idea of, as they are certainly useful RP devices, if nothing else).
Titans are getting downgraded and aside from thunderclap and the divine shield stuff titans dont seem as bad as dragons. As you said about the karma its ineffective so most of the time it isnt used so all most players really have to worry about is the avenger.
Shamarah2006-03-08 23:00:00
QUOTE(Richter @ Mar 8 2006, 05:07 PM) 267659
Someone used to have that in their sig. Do I get partial points?
About 20 of us used to have that in our sigs!
Unknown2006-03-08 23:50:19
QUOTE(daganev @ Mar 8 2006, 08:12 PM) 267581
Personally, I'd rather see them keep all the funky bonuses and just get rid of the stat increase.
I'd agree with that, actually.
I'd also prefer that as long as Demigods/Titans get such powerful upgrades, they be held to a different standard in regular combat or raiding.
Narsrim2006-03-09 01:24:40
QUOTE(Avaer @ Mar 8 2006, 06:50 PM) 267751
I'd agree with that, actually.
I'd also prefer that as long as Demigods/Titans get such powerful upgrades, they be held to a different standard in regular combat or raiding.
Demigods are. You can't side step death with vitae, conglutinate, etc. You always lose 500,000 essence (which is a lot).
Amaru2006-03-09 16:31:23
QUOTE(Avaer @ Mar 8 2006, 04:28 PM) 267421
How? DEFEND (player). Tada!
You clearly don't understand how PK works. You can't defend someone if they've already been declared. So Champions, realistically, get suspect when they rescue.
QUOTE(Iblis @ Mar 8 2006, 07:42 PM) 267562
The reason Lusternian PK is so much better than Achaean is the fact that Achaean PK rules are ludicruously complex.
Really, so are Lusternian rules these days. Not only do you have the Avenger, declare, defend and karma systems. You have lots of 'unwritten' PK rules like, don't beckon between enemy territory, don't summon into enemy territory, don't debate and fight at once, don't steal, etc, all of which are admin punishable.
They expect you to know these rules, because they've been implied in some post in the distant past or 'they're common sense'. At least you know where you stand in Achaea.
QUOTE(Avaer @ Mar 8 2006, 04:28 PM) 267421
Yep. And the artifact and karma bonus. A nice little incentive to take up the position.
Why is this any different from the 'patron' or secretary appointing powers a GM or Admin gets? It may be an incentive, but no further than being a part of the job.
Xenthos2006-03-09 17:38:55
QUOTE(Amaru @ Mar 9 2006, 11:31 AM) 268070
You clearly don't understand how PK works. You can't defend someone if they've already been declared. So Champions, realistically, get suspect when they rescue.
That's odd. I've always been able to. I just can't defend someone who declared first.
Unknown2006-03-09 17:50:19
QUOTE(Cwin @ Mar 6 2006, 05:43 PM) 266403
The last though. I forgot about that. It'll be interesting to see how that works out.
Fly up to Celestia, dock, dissallow anyone but your raiding group to enter, enter celestia, kill-kill-kill, flee back to your ship if you need to, wait 3 hours for repop/gaurds to go away, repeat.
Sounds pretty easy to me.
Edit:You could also fly back to the Nil dock to drop off angel corpses/essence, and link to a vortex a bit to get your power up, so you arn't stuck waiting that whole 3 hours. (and because docking to non-prime docks still loses you power)
Amaru2006-03-09 18:41:11
QUOTE(Xenthos @ Mar 9 2006, 05:38 PM) 268094
That's odd. I've always been able to. I just can't defend someone who declared first.
Really?
Xenthos2006-03-09 18:46:01
Yes. I killed Thaddeus avenger-free because of it. He had declared and killed Urazial in Dairuchi, I defended Urazial's corpse, walked out and we fought for a bit.
Obviously, this was quite some time ago, but I've never noticed it changing.
Edit: I walked out after defending and started swinging without having to declare at all, or giving him time to declare me in turn.
Obviously, this was quite some time ago, but I've never noticed it changing.
Edit: I walked out after defending and started swinging without having to declare at all, or giving him time to declare me in turn.
Amaru2006-03-09 18:56:04
QUOTE(Xenthos @ Mar 9 2006, 06:46 PM) 268115
Yes. I killed Thaddeus avenger-free because of it. He had declared and killed Urazial in Dairuchi, I defended Urazial's corpse, walked out and we fought for a bit.
Obviously, this was quite some time ago, but I've never noticed it changing.
Edit: I walked out after defending and started swinging without having to declare at all, or giving him time to declare me in turn.
Are you sure he wasn't an enemy of whoever held Dairuchi at the time, IE Serenwilde?
Xenthos2006-03-09 18:58:52
QUOTE(Amaru @ Mar 9 2006, 01:56 PM) 268116
Are you sure he wasn't an enemy of whoever held Dairuchi at the time, IE Serenwilde?
You mean Glomdoring, and I attacked him outside (he and Munsia had a demesne just south, Munsia had suspect so couldn't do anything to me except watch the two of us go at it).
Edit: I was going to test it for you, but Pentu logged off on me.
Nyla2006-03-09 18:59:59
Karma was implimented to remove the 'One free kill' aspect of the Avenger. Also, it gives everyone the notion that they have some means to harm the person who killed them. So no one can say "Such and Such killed me so there is nothing I can do about it". I personally believe Karma curses should be upgraded.
I believe it was previously stated somewhere that words are not a valid pk reason on people.
Xenthos2006-03-09 19:03:55
QUOTE(nyla @ Mar 9 2006, 01:59 PM) 268118
I believe it was previously stated somewhere that words are not a valid pk reason on people.
There is no PK reason. You can kill someone for words... often, you can even enemy someone for words and then kill them without Avenger batting an eye.
Also, for Amaru:
You tell Queen of the Night, Shayle d'Iasani Treeripper, "((Declare Yameng, please?))"
Shayle nods her head emphatically.
You declare your intent to defend Yameng.
*edited out asking for Divine Grace from the Arena to be removed*
You leap into the air and launch a flying kick at Shayle.
You connect!
Unknown2006-03-09 19:33:58
QUOTE(nyla @ Mar 9 2006, 01:59 PM) 268118
I personally believe Karma curses should be upgraded.
I believe it was previously stated somewhere that words are not a valid pk reason on people.
Would be nice if they were, or if they at least decreased the ammount of karma you need to spend to curse someone Vs. the ammount they need to remove it.
Karma curses are annoying, but they arn't all that deadly. I saw Munsia with death and nature on a few months ago, and she just sat at Mother curing and letting passive regen take care of the minimal damage.
The 'price' is based on how many suspects the person has, and with the new system no one will ever have more then 9-10 anyway.
Xenthos2006-03-09 19:38:33
QUOTE(Wesmin @ Mar 9 2006, 02:33 PM) 268122
Karma curses are annoying, but they arn't all that deadly. I saw Munsia with death and nature on a few months ago, and she just sat at Mother curing and letting passive regen take care of the minimal damage.
Nature is useless. There needs to be a sign on the seal saying, "I do pathetic damage. It's so bad that mercy can outheal me, without needing to sip or do anything else." Death can be interesting, but it's just diseases, it won't kill you.