Trade skill license

by Ialie

Back to Ideas.

Ialie2006-03-07 22:08:16
New Artifacts –Trade skill licenses
Cost 500 credits per license
Limited to 1 licence

Bookbinding License
Artisan License
Cooking License
Jewelry License (Cannot buy a jewelry license if you have taken on enchantments)
Alchemy License (Cannot buy if one already has herbs or if not in a commune)
Poison License ( Cannot buy if one already has herbs or if not in a commune )
Herbs (Cannot buy along with Alchemy or poisons or if they do not meet the requirements you must have to take on herbs)
Enchantment License (Cannot have if one already has jewelry
Forging License (cannot buy if one doesn’t meet the requirements to take on forging)

I was thinking that these three trade skills could be offered as license for secondary I think bookbinders and artisans have it rough, and I think this would be a good way to fix it. Just a really hopeful thought though.
Diamondais2006-03-07 22:14:57
Be cool if it was allowed, though any Lowmagic user can take Poisons I believe so the requirement should be just not if you have herbs and must have Lowmagic?
Athana2006-03-07 22:17:30
This would be a Lusternia dream come true and make me want to cry in joy. It would also give me something to use my bonus lessons on! *puppydogeyes*
Arix2006-03-07 22:17:32
what do the licenses do?
Richter2006-03-07 22:19:48
Please?
Diamondais2006-03-07 22:38:47
QUOTE(Arix @ Mar 7 2006, 05:17 PM) 266970

what do the licenses do?

Id suspect that it allowed for a second trade.
Narsrim2006-03-07 22:40:41
I don't like this idea. While I feel Ialie has good intent, this would help facilitate giving domination of certain persons who can own multiple shops total control.
Richter2006-03-07 22:43:03
I don't see this really changing anything. I could get every single kind of item in my store if I wanted, you just have to know people. This would only allow for one additional skillset, and not one that helps the other. Hell, I'd take bookbinding and artisan, I'd actually have to work -harder- to maintain my store.
Arix2006-03-07 22:43:17
I wouldn't mind it.
Unknown2006-03-07 22:43:34
Hmmm so the rich get richer, and get secondary tradeskills, while those who arn't trans and havn't wasted credits into tradeskills and artifacts get poorer, and eventually give up on tradeskills, since it'd be worthless to have. This is a pretty bad idea if we're trying to balance everything out, you should just make a merchant class which three tradeskills as their guildskills, and get rid of tradeskills alltogether then, since that's basically what it will be doing, creating an elitist type of merchant.
Ialie2006-03-07 22:51:54
I don't think it is something that many people would do.



To take and trans one of these skills would be about 700 credits or more if decreed. But it would be nice just to have the option availabe.


Edit: also you only get one extra tradeskill I don't think that would dominate the markets I think it would just make it easier to find what you need.
Richter2006-03-07 22:53:38
Yeah, about 800cr to do this. How much of an unbalancing effect do you really think this would have?
Athana2006-03-07 23:04:09
It's only one extra tradeskill...if you were able to purchase as many licenses as you wanted then that would be a lot different in my opinion
Unknown2006-03-07 23:05:14
It's very easy to find anything right now, you just need to know when and who to ask. doh.gif
Narsrim2006-03-07 23:06:15
The reason this is a bad idea because it is a knee jerk. If there are problems associated with being a Bookbinder/Artisan such that they aren't attractive to players, that needs to be addressed instead of making them a "lesser" tradeskill where someone with lots of credits may turn around a pick up.

Furthermore, as said, if not many people are going to do this then how does it address the problem of there not being enough persons of certain tradeskills:

Ie. If artisans are hard to find, will the addition of 4 artisans change that? Not really.
Athana2006-03-07 23:06:38
QUOTE(tenqual @ Mar 7 2006, 03:05 PM) 267032

It's very easy to find anything right now, you just need to know when and who to ask. doh.gif


PLEASE MAKE ME A THRONE! I've been looking for one for weeks sad.gif
Unknown2006-03-07 23:11:28
Ask Veyda, i just looked at the ads and you know.
QUOTE
96 Veyda Transcendant Artisan Varies.


That was so hard wasn't it?
Richter2006-03-07 23:20:53
QUOTE(Narsrim @ Mar 7 2006, 03:06 PM) 267035

If artisans are hard to find, will the addition of 4 artisans change that? Not really.


...yes. It will make it about, oh, four times as easy to get one (statistically speaking).

And I don't want to hear any of this "rich getting richer". In order to make more money, you have to put more effort into it. If I sat around and forged more, I'd make more money, simple as that. If people got off their lazy bum bums and did more work, they'd make more money. Having access to more skills just means you have access to more things, it does not mean you are going to make more money. In my case, I'd make less.
Daganev2006-03-07 23:24:28
I know if this was an option I'd take up Herbs and Forging.. that would both make me overpowered, AND really really rich.
Richter2006-03-07 23:25:51
I'd take bookbinding and artisan and never, ever speak to anyone again. smile.gif I'd be able to make books and furniture, put them in my manse, and then I could just talk to Nocturne. Nevermind that I make him talk back.