Xavius2006-03-14 02:48:06
QUOTE(Shamarah @ Mar 13 2006, 08:47 PM) 269502
Yup. Anything that will stop a soul from running to lich will stop a soul from running for a sacrifice.
Oh, I know. That was more of a hypothetical STFU.
Shamarah2006-03-14 02:49:28
QUOTE(Xenthos @ Mar 13 2006, 09:47 PM) 269503
Mainly because lich has a set time, and after it fires you're off-equilibrium for a considerable amount of time... while the soul has as much time as the person is willing to give it before they pray / find someone.
Wrong. If you stay as a soul at 0 mana you start losing additional experience (and considerable amounts of it too, I've tried).
Xenthos2006-03-14 02:50:21
QUOTE(Shamarah @ Mar 13 2006, 09:49 PM) 269505
Wrong. If you stay as a soul at 0 mana you start losing additional experience (and considerable amounts of it too, I've tried).
Hence why I said "as much as the person is willing to give to it." You aren't forcibly returned to a physical form while off equilibrium.
Xavius2006-03-14 02:50:40
QUOTE(Xenthos @ Mar 13 2006, 08:47 PM) 269503
Mainly because lich has a set time, and after it fires you're off-equilibrium for a considerable amount of time... while the soul has as much time as the person is willing to give it before they pray / find someone.
But the lich doesn't have to find someone. They just have to get away from the scene of the battle. For that matter, so does the dead Celestian. They come back on-eq, but at 1h. Personally, I'd rather at least have that outside chance of not having my arse handed back to me.
Daevos2006-03-14 02:52:42
They come back with grace from what I heard after getting a sacrifice.
Xavius2006-03-14 02:53:13
QUOTE(Daevos @ Mar 13 2006, 08:52 PM) 269511
They come back with grace from what I heard after getting a sacrifice.
This is true. Forgot about that.
Torak2006-03-14 02:53:23
You underestimate sacrifice, they have alot better chance of getting away then a lich, hands down. Most go back to Celest so the sacrificer just congluts and they are safe from any danger. That said they lose a bit of experience, but you are making it out as if Sacrifice sucks compared to lichdom which I see as completely wrong.
Xavius2006-03-14 02:54:54
QUOTE(Torak @ Mar 13 2006, 08:53 PM) 269513
You underestimate sacrifice, they have alot better chance of getting away then a lich, hands down. Most go back to Celest so the sacrificer just congluts and they are safe from any danger. That said they lose a bit of experience, but you are making it out as if Sacrifice sucks compared to lichdom which I see as completely wrong.
Which brings us right back full circle...why is it easy for a Celestian to make it alllll the way back to Celest, but likewise easy to sprinkle eye sigils to force a lich to die again and pray?
Torak2006-03-14 02:55:59
It wasn't said that either is harder to get away with..I fail to see your point. The only difference is lich means you have a time limit to run and you don't gain status when they kill you.
Xavius2006-03-14 02:57:11
QUOTE(Torak @ Mar 13 2006, 08:55 PM) 269516
It wasn't said that either is harder to get away with..I fail to see your point. The only difference is lich means you have a time limit to run and you don't gain status when they kill you.
QUOTE(Torak @ Mar 13 2006, 08:53 PM) 269513
You underestimate sacrifice, they have alot better chance of getting away then a lich, hands down. Most go back to Celest so the sacrificer just congluts and they are safe from any danger. That said they lose a bit of experience, but you are making it out as if Sacrifice sucks compared to lichdom which I see as completely wrong.
Torak2006-03-14 02:57:48
Naturally, I go back to saying a lich has a timer and no status..read the above? Also I was speaking in a general view, you don't seem to recognize the fact that if you kill someone who needs to get a sacrifice 99% of the time the killer gets suspect on them, the same can't be said about Lichdom. I am not saying Lichdom sucks but I really don't see a problem with vitae useable also when there are better options available to other places. Naturally I pitty Glomdoring and it is sad they get shafted in this department.
Xavius2006-03-14 02:59:53
QUOTE(Torak @ Mar 13 2006, 08:57 PM) 269519
Naturally, I go back to saying a lich has a timer and no status..read the above?
The soul's timer is mana. But really, one can move 60 rooms, the other can move 0-150, depending. Is either insufficient to remove yourself from danger?
EDIT: And in response to your edit, suspect is your own fault. The penalties for aggression are the same everywhere. Likewise, trapping a lich and forcing him to pray causes suspect, if the lich wasn't the aggressor.
Yrael2006-03-14 03:01:59
Stop talking. We can't move 60 rooms, I might get 20 in Celest, and I know it like the back of my hand these days. Plus it's almost completely straight in the routes I move on.
Torak2006-03-14 03:02:16
You sure as hell can't move 60 rooms. I say you shouldn't comment on a skill until you have used it, or have a fair idea of the bonuses/penalties. You are being unrealistic.
Unknown2006-03-14 03:02:39
QUOTE(Xenthos @ Mar 13 2006, 09:47 PM) 269503
while the soul has as much time as the person is willing to give it before they pray / find someone.
Keeping in mind the longer you wait to find someone the more experiance you'll lose.
I want to experiment, and make a newbie, get them to lvl 21, kill them to a fink or something, and see how long it takes to fall back to level 1....
Daevos2006-03-14 03:03:17
QUOTE(geb @ Mar 13 2006, 09:35 PM) 269496
You don't care unless it happens to you and your friends. Since most of your allies will not suffer the pain of praying, then yes it is not a big concern for you. Once your friends do suffer that pain, then you and your friends come and complain on these boards as much as anyone else.
Now I will tell you why I want greater death penalties for those of us at the higher end of lesson investments. The possibility of being forced to pray is a deterrent. It keeps a person from constantly being a nuisance if he knows some of his hard work could be put into jeopardy by his actions. Just the time needed to regain what was lost from a praying death would give people a reprieve from him for awhile. Since you and some of your allies have a very small chance of experiencing a painful death, you could care less how much annoyance your disruptions cause for others. It is only when you guys were forced to pray up on limbo that you felt the pain that many of the lower skilled people feel when having to deal with you. Even then, instead of gaining a bit of empathy for others, your only feeling was a desire for revenge. So you can play like it means nothing to you, but your actions show otherwise.
I stated what I believe, and you can make any assumptions about it if you wish. But really I don't care about your opinions on anything, and especially not your opinion of me. If you believe that people should be hurt more for investing more time and money in this game, ok then. You're obviously entitled to your opinion but don't attempt to paint your ideas as being somehow noble in this case, since I really can't fathom how you could think increased penalties would make this a more enjoyable game. It would only neutralize and further destroy the conflict that is central to the world. Absolutely no one likes to see hours, and days of hard work lost in a blink of a eye and such a change will no doubt drive people away.
Xavius2006-03-14 03:03:31
QUOTE(Torak @ Mar 13 2006, 09:02 PM) 269522
You sure as hell can't move 60 rooms. I say you shouldn't comment on a skill until you have used it, or have a fair idea of the bonuses/penalties. You are being unrealistic.
30 seconds, .5 seconds per room. Are the numbers incorrect?
Torak2006-03-14 03:04:49
You are making too many assumptions for one, and I think its 20 seconds but I am not entirely sure. You make it sound as if you instantly know the way, also isn't there a limit to how fast you can put in commands for movement even as a soul?
Xavius2006-03-14 03:05:39
For the sake of argument, let's say it's 15 seconds. That's 30 rooms. 30 rooms will get you from the Alabaster to the Southern Highway, straight through Celest.
Unknown2006-03-14 03:07:02
QUOTE(Daevos @ Mar 13 2006, 10:03 PM) 269525
I stated what I believe, and you can make any assumptions about it if you wish. But really I don't care about your opinions on anything,
It will not improve people's characters, it will drive them away from the game.
That depends on who you ask.
I believe people who get raided a lot and are on the defensive side/losing side. Might wish to be raided less often.
The raiders on the other hand might not.
Then again I know Murphy's said he wants there to be more experience loss, or a way so he can make people have to pray when he kills them.
There are a lot of different opinions out there, and for different issues, and your opinion and geb's opinion are not the only ones.