Unknown2006-03-14 07:46:47
QUOTE(geb @ Mar 14 2006, 07:15 AM) 269575
I disagree. A change like that would force the higher powered players to be more responsible in their actions. They would be less likely to take out lower powered players with impunity, because they know that the same could happen to them if a group comes for them. Right now, there is nothing to make any of you pause and consider how much you are bothering others with some of your constant raids. Your time and effort is no more precious than anyone else’s in the game, but you (like me and others with our skills) have less to lose than many of the other people. I feel there should be a more level playing field when it comes to death, and that is why I will continue to support the idea that we all should suffer the same penalties from it.
Would you also support revoking the human +3 experience advantage?
Shryke2006-03-14 07:57:28
Geb has the advantage right now because he has conglute, which many defenders don't...
Geb2006-03-14 08:09:32
QUOTE(Avaer @ Mar 14 2006, 08:46 AM) 269579
Would you also support revoking the human +3 experience advantage?
If that is what is required to level the playing field, then yes. Not like they do not have enough advantages with evolution.
QUOTE(Viravain @ Mar 14 2006, 06:07 AM) 269558
I hardly wish to side either way, but looking at the various ressurection skills (namely, sacrifice and lichdom in this case), I thought it might be prudent to point out facts I have yet to see here.
SACRIFICE
Power: 10 or 1 (Pool of Stars)
If there is no body of your fallen comrade, you may still bring him or her back from the dead, but this will take the ultimate sacrifice... of your life. Bringing back another student of sacraments costs 1 power, while all others will cost 10.
So, it is possible to bring back anyone as a soul, for 10 power - if they are even someone young, with a few lessons in sacraments however, it will only take 1 power. Thus, this skill can be used on anyone. Sacrifice is also not a transcendent skill, however, it is still rather high up there. Two guilds have access to this skill, but the third (and any other, in all senses) can benefit from it.
LICHDOM
Power: 10 (Megalith of Doom)
By preparing your body for lichdom, the next time you die, your body will rise again as a lich. As a lich, you will find your strength and intelligence increased at night but, to a lesser extent, decreased during the day. You will also have mild regenerative powers at night. Your touch will freeze others, and you can breathe contagion at half the power cost of casting it. Also, as long as a lich is in the same room as a cloud of contagion, the cloud cannot be blown away. Liches are also immune from ectoplasm. Warriors who become a lich are often referred to as "Death Marshals".
NOTE: When your ghost reforms as a lich, you will be at 0 power and have a loss of equilibrium.
So, this skill takes 20 power, all the time. 10 for set up, and 10 for when the person dies to reform.
Vitae takes 20 power too from your line of reasoning. A lich does not have to have 10 power on hand to reform. That being the case, the cost of liching is actually 10 power plus 0-10 power that is lost on the prompt. Vitae takes 10 power to put up and the person loses any amount left on his prompt on death. So Vitae and lich have the same range of costs.
Daganev2006-03-14 08:11:20
Its been a while but I seem to remember Lich costing 10 power when you reform. Being brought back to life gives you 10 power, and then you lose it imediatly.
Morik2006-03-14 08:12:22
This whole thread reeks of "I want the bastard to pray". It reminds me of someone (Murphy?) suggesting a skill which prevents people from being sacrificed. The only reason to have this skill - which I believe the suggester of the skill ended up confirming - was to make the bugger pray.
This smells of griefing.
This smells of griefing.
ferlas2006-03-14 09:52:09
QUOTE(Xavius @ Mar 14 2006, 02:45 AM) 269500
Just because I really think it needs to be said...why is it so hard for a lich to escape while a soul, but so easy for a dead Celestian to make it back to Celest for a sacrifice?
Well the soul in every situation dosnt have to escape to get sacrifice but the lich does have to escape to avoid getting killed again.
You kill a lich on the road you can chase him until he reforms and kill him again, tricky yup but not imposiable.
You kill a celestian on the road in a room covered in eye sigils someone can walk in and sacrafice him and theres nothing you can do.
In an properly defened enemy city commune or villiage the lich is dead, the sacraficer is also dead unless there is someone who isnt enemied willing to come in and risk getting enemied to save him. Generally both are pretty screwed.
QUOTE(Daevos @ Mar 14 2006, 01:55 AM) 269474
I wonder where you got this three chances idea. Or seem to think that you don't have access to similar ways to mitigate lost. Since you are a Serenwilder you can raid Glomdoring, vitae, die, and then have chance of being resurged, since Glomdoring's only method of disposing of corpses is offering is that isn't exactly known for its speed.
Well erm make my barghest eat corpses please
QUOTE(Crynus @ Mar 14 2006, 02:23 AM) 269491
Well when we die and come back with have no power and defs and end up in the exact same spot we died in meaning there is no need to catch up to us.
Vitae and spores means you don't pray most of the time, its easier to escape with vitae and spores than it is with lich it seems, just make sure you have some on you and they are made for the correct plane.
I personally would prefere to have sacrafice over lich in terms of exp loss it would make it so I never have to pray on prime again(as long as there was one guild member on line) and as long as I'm not raiding. With lich although I would avoid the first death the exp loss to that is just like conglute anyway so no big deal but I would still have to pray a few times when they were determined to kill me, and one pray on prime is like ten times what I would lose to a death then sacrafice.
Ekard2006-03-14 10:18:49
QUOTE(ferlas @ Mar 14 2006, 12:52 PM) 269600
I personally would prefere to have sacrafice over lich in terms of exp loss it would make it so I never have to pray on prime again(as long as there was one guild member on line) and as long as I'm not raiding. With lich although I would avoid the first death the exp loss to that is just like conglute anyway so no big deal but I would still have to pray a few times when they were determined to kill me, and one pray on prime is like ten times what I would lose to a death then sacrafice.
Its true, if this one member have sacrifice its 3rd skill from end in Sacraments and is willing to sacrifice for you. Not all are willing to sacrifice and lose their own exp.
And yea if someone die on road and even if eye sigils stop him from coming to city/village someone with vitae could try to get to someone but you could stay with soul and wait for sacrificer to kill him when he come.
And yea its hard to get into enemy village for sacrifice, in such villages like Angkrag it is 99% death and praying to both of them.
Unknown2006-03-14 11:50:46
QUOTE(morik @ Mar 14 2006, 08:12 AM) 269585
This whole thread reeks of "I want the bastard to pray".
Quoted for truth.
Geb2006-03-14 14:00:14
QUOTE(daganev @ Mar 14 2006, 09:11 AM) 269584
Its been a while but I seem to remember Lich costing 10 power when you reform. Being brought back to life gives you 10 power, and then you lose it imediatly.
The mechanics for that happening sound convoluted. Anyone else who presently have the skill able to comment on his assertion that you gain 10 power immediately and then lose it right after?
QUOTE(ferlas @ Mar 14 2006, 10:52 AM) 269600
With lich although I would avoid the first death the exp loss to that is just like conglute anyway so no big deal but I would still have to pray a few times when they were determined to kill me, and one pray on prime is like ten times what I would lose to a death then sacrafice.
There is no experience loss from lich. Just like there is no status given for forcing a person to Lich. It is like the person has not died according to the Avenger system. Also, if people are determined to kill a Lich then they could be just as determined to kill a person who Vitae. The difference is that a person who Vitae returns immediately on balance, but still in the hands of his enemies. A Lich is a soul for a bit of time in which he can not be tracked with normal skills, and so normally has enough time to get to an area where it is safe enough to reform remain off-equilibrium and then ghost or rush home. Both have their advantages, but I bet if you did a statistical study on which survives after the first death the most, you will find Liches (who also have ghost to help with escaping) survive and escape more often than people who Vitae.
Unknown2006-03-14 14:10:44
QUOTE
This whole thread reeks of "I want the bastard to pray". It reminds me of someone (Murphy?) suggesting a skill which prevents people from being sacrificed. The only reason to have this skill - which I believe the suggester of the skill ended up confirming - was to make the bugger pray.
This smells of griefing.
This smells of griefing.
This seems to be where people are taking things, but it's not the point of the thread at all. The issue is not that people need to lose more experience (though, as Geb has said, that's a viable point). The issue is that Mags with vitae and lich are much, MUCH harder to actually chase off than raiders from any other organization. In addition, they have no fear of penalty, and can raid as often as they wish without a major problem.
I know for a fact that Daevos and his friends would be much less likely to invade if they lost equal amounts of experience. In fact, last time I got a killing blow on Daevos in Limbo, he personally killed me once, and announced that any other citizen of Magnagora should do the same (three of his cronies succeeded in doing so). Does that really sound like someone who doesn't care?
The point is this: everyone should have to risk something in order to cause damage. It's part of the fun of the game, knowing that either side could win or lose something. Also, Mags shouldn't be any harder to repel than anyone else.
What would be the problem with something like making lich immediate, just like vitae, and giving Magnagorans something high in Necromancy to reform rotting bodies around souls?
Anisu2006-03-14 14:13:18
Just a small question, do you lose divine essence on lich?
I know I sure as hell nolonger sacrifice for everyone now that I cost 47k divine essence a sacrifice.
(This is unrelated to the topic, I'm not supporting the nerf lich faction)
I know I sure as hell nolonger sacrifice for everyone now that I cost 47k divine essence a sacrifice.
(This is unrelated to the topic, I'm not supporting the nerf lich faction)
Ashteru2006-03-14 14:28:00
QUOTE(Anisu @ Mar 14 2006, 03:13 PM) 269635
Just a small question, do you lose divine essence on lich?
I know I sure as hell nolonger sacrifice for everyone now that I cost 47k divine essence a sacrifice.
(This is unrelated to the topic, I'm not supporting the nerf lich faction)
Since it's a death I think so, yeah.
Plus, I am all for lowering exp losses. I mean, I was pretty pissed off to lose 25% when Ekard killed me in Southgard. He was nice enough to try and get me immolated, but headless corpses can't be immolated. To be precise, I was killed two or so weeks ago. I gained the percents back at Sunday. And I rarely kill people or make them pray. It's cause I don't like dieing myself, and we all should share the same view. I mean, combat can only be more interesting if we have higher levels and all.
Unknown2006-03-14 15:27:21
QUOTE
Just a small question, do you lose divine essence on lich?
I don't think so. It doesn't count as a death for any other purposes, I don't think it does in this area either.
QUOTE
Plus, I am all for lowering exp losses. I mean, I was pretty pissed off to lose 25% when Ekard killed me in Southgard. He was nice enough to try and get me immolated, but headless corpses can't be immolated. To be precise, I was killed two or so weeks ago. I gained the percents back at Sunday. And I rarely kill people or make them pray. It's cause I don't like dieing myself, and we all should share the same view. I mean, combat can only be more interesting if we have higher levels and all.
I agree that exp loss for praying and dying in enemy territory is too high. I think there needs to be a happy medium - less exp loss for praying/dying in enemy territory, but more for lich/conglut/etc
Jack2006-03-14 17:46:21
QUOTE(Shamarah @ Mar 14 2006, 12:14 AM) 269439
/hijack
Lichdom + Vitae is overpowered!
Christ, can you guysgo two days without whining about something?
I mean, dayum.
Get outside and play some ice-hockey or something.
EDIT:
QUOTE(Some dude)
This seems to be where people are taking things, but it's not the point of the thread at all. The issue is not that people need to lose more experience (though, as Geb has said, that's a viable point). The issue is that Mags with vitae and lich are much, MUCH harder to actually chase off than raiders from any other organization. In addition, they have no fear of penalty, and can raid as often as they wish without a major problem.
Eye sigils.
That's right, you invest in some eye sigils, and GUESS WHAT? Liches have exactly the same chance of dying as everyone else. It's exceptionally easy and cheap to defend villages in this way, in particular - just put an eye sigil at the entrance, along with 20-odd guards, and unless they take a massive team (which would alert your entire organization) they can't disenchant.
And people do NOT need to lose more experience. People ("Mags" included, though really you should be saying "two Magnagoran guilds with transcendent in their secondary skillsets") lose experience constantly. Just look at Yrael. LOOK at him. LOOK, DANGIT.
Daganev2006-03-14 17:49:36
When I had lich, I was told to heartstop off plane because that apperently cost the divine less essence.
Cwin2006-03-14 20:29:43
QUOTE(Jack @ Mar 14 2006, 12:46 PM) 269677
People ("Mags" included, though really you should be saying "two Magnagoran guilds with transcendent in their secondary skillsets") lose experience constantly.
*poses*
And I think Celest and Serenwilde take MUCH pleasure in that fact.
Unknown2006-03-14 20:31:35
QUOTE
That's right, you invest in some eye sigils, and GUESS WHAT? Liches have exactly the same chance of dying as everyone else. It's exceptionally easy and cheap to defend villages in this way, in particular - just put an eye sigil at the entrance, along with 20-odd guards, and unless they take a massive team (which would alert your entire organization) they can't disenchant.
The point is still that they have to be killed an extra time to get rid of them, it has nothing to do with stopping their escape. You didn't read very carefully. The person could easily get killed, escape to a room without guards, raise defenses, and come back into the fray.
QUOTE
And people do NOT need to lose more experience. People ("Mags" included, though really you should be saying "two Magnagoran guilds with transcendent in their secondary skillsets") lose experience constantly. Just look at Yrael. LOOK at him. LOOK, GODDAMNIT.
Yrael loses a lot of experience because he is constantly in conflict on prime. If he could transmigrate, conglutinate, etc he wouldn't lose so much. Again, look at what I said - exp loss for praying needs to be LOWERED, exp loss for other skills should be raised.
Ashteru2006-03-14 20:57:19
QUOTE(mitbulls @ Mar 14 2006, 09:31 PM) 269705
The point is still that they have to be killed an extra time to get rid of them, it has nothing to do with stopping their escape. You didn't read very carefully. The person could easily get killed, escape to a room without guards, raise defenses, and come back into the fray.
Have you ever raided a village from Seren? The guards are everywhere! EVERYWHERE! They follow you around, they attack you whenever you move a room....EVERYWHERE!
Daganev2006-03-14 22:04:41
Lichdom to me is one of the many game mechanics that helps reinforce the RP of an organization no matter who the active players at the time are, and one of the things I like about Lusternia.
Yrael2006-03-14 22:06:15
QUOTE(mitbulls @ Mar 15 2006, 07:31 AM) 269705
Yrael loses a lot of experience because he is constantly in conflict on prime. If he could transmigrate, conglutinate, etc he wouldn't lose so much. Again, look at what I said - exp loss for praying needs to be LOWERED, exp loss for other skills should be raised.
I think he knew that. I'm currently at 40-something percent of level 66, went down to 65 10-20 something percent yesterday. Why? That's right, I was forced to pray because once I encountered the Swarm (Catarin is Overmind) and they had placed eye sigils, the second time was actually getting caught in Serenwilde (impossible to raid due to wisp and flow.) and guard whacked. I got caught a few other times in Seren, but I walked away (fast) as a spirit and did a darkcall wings as soon as possible and flew off.