Unknown2006-03-15 01:57:16
Regardless, keep using a broken (bugged, imbalanced, design flawed, whatever) skill, then expect complaints.
Shryke2006-03-15 01:58:01
I will repeat it again, behead needs to be toned down... Slitlock shouldn't be SO easy, and we need another way to kill, such as heartpierce or something, and definately some better hindering effects, if we get a slitlock, they can tumble out, we don't have stun, or pinleg to stop that stuff... Plus are affliction rate is incredibly slow, so we cannot pile up the afflictions like others... ALSO, we afflict with venoms half as much, which is just wrong in my mind.. We really have no good stuff right now except insanely fast beheads. Fix beheads and we'll need HUGE upgrades... At least axelords have knockdown...
/endrant
/endrant
Murphy2006-03-15 02:08:25
QUOTE(Avaer @ Mar 15 2006, 11:57 AM) 269839
Regardless, keep using a broken (bugged, imbalanced, design flawed, whatever) skill, then expect complaints.
Hmm I consider transmigrate to be overpowered (read imbalanced)....and ahhh yeh demesnes are overpowered too.
Therefore Elryn, I request that you and all of serenwilde ceace to use demesnes and transmigration.
See how rediculous that sounds? Grow up, it's not a bug, its an imbalance and therefore should be used unless it's declared a bug, which obviously ISNT.
Unknown2006-03-15 02:20:44
QUOTE(Murphy @ Mar 15 2006, 02:08 AM) 269848
Hmm I consider transmigrate to be overpowered (read imbalanced)....and ahhh yeh demesnes are overpowered too.
Therefore Elryn, I request that you and all of serenwilde ceace to use demesnes and transmigration.
See how rediculous that sounds? Grow up, it's not a bug, its an imbalance and therefore should be used unless it's declared a bug, which obviously ISNT.
However, as long as people continue to use transmigration to hurt other people (oops, can't do that), they can expect rants to keep popping up. That is what I am getting at.
You do bring up a good point though. It would be nice if the admin would comment on two-hander balance.
I noticed at the summit that most of the warrior envoys stated there was no problem with weapon caps (aside from being too low in some cases), and that there was no problem with wounding. The only issue apparently being beheading through shield. It's all well and good to say these things are being looked at on the forums, but very few resolutions in this area were made at the summit or with envoys, where it counts.
Shorlen2006-03-15 02:57:44
If you look at the log carefully, he applied regeneration to his legs immediately as he should, but before the cure went through, he tried to web. This told him he needed two legs, which triggered him to apply mending to his legs. Applying a salve to a body part that is regenerating cancels the regeneration. My system handles this - I recommend making yours handle it too, Kharvik. It isn't that hard to do. Just set a flag on applicaiton of regen that unsets automatically after the time it takes for regen to go through, or on a regen cure unafflict.
Xenthos2006-03-15 03:00:15
QUOTE(Kharvik @ Mar 14 2006, 06:25 PM) 269756
Holding a warrior's iron greatsword poised at an angle overhead, Diamante
unleashes a violent assault at your right leg. Diamante strikes the tendon above
apply regeneration to legs
your right heel, and you scream in agony as it's completely severed.
You shrug off the effects of the poison.
drink health
3622h, 7900m, 7040e, 10p exkdbp- <20:58:42.000>
Diamante takes some salve from a vial and rubs it on his skin.
order 19851 passive
order 19851 follow me
order 19851 kill diamante
3622h, 7900m, 7040e, 10p exkdbp- <20:58:42.234>
The potion heals and soothes you.
4448h, 7900m, 7040e, 10p exkdbp- <20:58:42.531>
You order a celestial archangel to assume a passive stance.
With seeming reluctance, a celestial archangel obeys your command.
4448h, 7900m, 7040e, 10p exkdbp- <20:58:42.640>
Your order is obeyed.
A celestial archangel obediently falls into line behind you.
4448h, 7900m, 7040e, 10p exkdbp-
Your aura of weapons rebounding disappears.
Your action causes the nearly invisible magical shield around you to fade away.
You order a celestial archangel to kill Diamante.
A celestial archangel obeys your command.
smoke pipe79264
4448h, 7900m, 7040e, 10p exkdbp- <20:58:42.953>
You take a long drag off your pipe.
abjure web diamante
4448h, 7900m, 7040e, 10p exkdbp- <20:58:43.093>
apply mending to legs
You must have two legs to do that.
Where's the regen? I'm having trouble spotting it.
Edit: Never mind, I see it in the middle of the assault... but it doesn't actually apply... hrm.
Morik2006-03-15 03:02:20
I have faith it'll be fixed. I can see HOW purebladers are meant to kill with behead; hit enough to get one or two severed tendons whilst their head isn't at full and then go for behead whilst they can't parry and are curing legs.
I wish I could freaking behead like that. It takes me >8 pairs of hits just to get someone to the point where behead WOULD work with the best weapons I have. sigh.
I wish I could freaking behead like that. It takes me >8 pairs of hits just to get someone to the point where behead WOULD work with the best weapons I have. sigh.
Kharvik2006-03-15 03:03:41
I have that "You must have two legs to stand up." line triggered to apply mending because in most cases I find that it's just due to a broken leg, hence all the mending. As for the regeneration, I made a trigger to apply it whenever it says my tendon is severed, I have no clue why the salve was never applied. I didnt edit it out, and I know the line isn't gagged
Edit: Xenthos, it's in the actual message where he swung and severed the tendon, "apply regeneration to legs"
Edit2: Ahh Shorlen nailed it. It wouldnt show in the log because I erased some of the "The salve has no discernable effect." lines as it was making the log spammy. Went to apply regeneration, tried to web the same instant, ended up applying mending while waiting for the delayed regen cure to go through which cancelled it out. Heh, thanks Shorlen. No wonder I always get totally screwed over when I get a severed tendon.
Edit: Xenthos, it's in the actual message where he swung and severed the tendon, "apply regeneration to legs"
Edit2: Ahh Shorlen nailed it. It wouldnt show in the log because I erased some of the "The salve has no discernable effect." lines as it was making the log spammy. Went to apply regeneration, tried to web the same instant, ended up applying mending while waiting for the delayed regen cure to go through which cancelled it out. Heh, thanks Shorlen. No wonder I always get totally screwed over when I get a severed tendon.
Xenthos2006-03-15 03:07:26
Ahh, I see it. It's in the middle of the attack. But... yeah, it is odd that it didn't happen. Hmm.
Edit: Xenthos, it's in the actual message where he swung and severed the tendon, "apply regeneration to legs"
Yes, I caught it after I had already posted. And edited accordingly.
QUOTE(Kharvik @ Mar 14 2006, 10:03 PM) 269865
Edit: Xenthos, it's in the actual message where he swung and severed the tendon, "apply regeneration to legs"
Yes, I caught it after I had already posted. And edited accordingly.
Unknown2006-03-15 03:40:52
QUOTE(Shryke @ Mar 14 2006, 08:58 PM) 269840
I will repeat it again, behead needs to be toned down... Slitlock shouldn't be SO easy, and we need another way to kill, such as heartpierce or something, and definately some better hindering effects, if we get a slitlock, they can tumble out, we don't have stun, or pinleg to stop that stuff... Plus are affliction rate is incredibly slow, so we cannot pile up the afflictions like others... ALSO, we afflict with venoms half as much, which is just wrong in my mind.. We really have no good stuff right now except insanely fast beheads. Fix beheads and we'll need HUGE upgrades... At least axelords have knockdown...
/endrant
Meh, knockdown isnt that great I cant even get balance back before someone is standing when paralyized with a 289 speed axe. At least purebladers get legtendon but overall I agree with every thing you say. And for my earlier post sorry about that its just getting stupid how the same message is being shown that two handers are overpowered when we know the cause and the ideas on what we can do to fix it has already been pointed out but that is something that just bothers me might not effect you guys that much.
Cwin2006-03-15 04:08:24
QUOTE(Avaer @ Mar 14 2006, 08:41 PM) 269829
You're talking semantics.
This is not supposed to happen. Yet it does. I call that a bug.
If you don't rely on behead, can't you still kill non-knights with damage, and try and screw up people with the various wound afflictions? That isn't counting one's tertiary skill.
From what the high end people, including the non-knights, are saying: NO you can't kill with damage against the stronger folks. Note that warriors of all types have turned away from damage and turned to fast hits and wounding to kill.
As such, without damage to kill, you turn to wound instakills. Pureblades have two instakills: A VERY hard to get double limb removal and behead. True, you can mess people up in other ways, but to actually make the KILL, it'll be behead.
Besides, BUG is a very specific term involving a coding issue. By 'specific' I mean if Behead occured on Medium wounds, or if a jab to the head caused the weapon to dissapear.
This is an Imbalance. The code is correct in how it functions, BUT we don't like the result because it imbalances the game. When such an imbalance leaves people with the choice of losing a VERY major part of their combat or sticking to the imbalance, people will allow the imbalance. A perfect example was Wisp when it had no delay and could be used in any forest type. It was agreed on all sides that it was an imbalance, but it was still used and no one was truly condemned for using it.
In any case, it's going to be changed, hopfully without ruining warriors in the meanwhile.
ferlas2006-03-15 09:14:02
QUOTE(Avaer @ Mar 15 2006, 01:57 AM) 269839
Regardless, keep using a broken (bugged, imbalanced, design flawed, whatever) skill, then expect complaints.
Murphy summs it up pretty well, Im sure all the pureblades who bought artifacts and high precision weapons will agree to stop using them when druids promise not to use transmigrate and mages promise to stop demence summoning people during group combat.
Morik kinda sums up pureblade combat, behead on assault seems fine just as he said pureblade weapons and wounding seem a lot worse than blademasters and they said they are looking at the weapons to fix it so the really high precision and artifacted weapons don't get behead in two assaults.
Ekard2006-03-15 09:34:08
Oh my that was only two hits to head. And tenodon on first assault.
Diamante do you have wounding runes on it already or what?
Diamante do you have wounding runes on it already or what?
Shryke2006-03-15 09:42:40
I think if they nerfed our weapons that we have artied I would be pissed, even with a full refund... I think if you made assault a jab, then give us heartpierce disembowel, and coule we would be OK... Hard to say though, those are all high afflictions... Maybe if we had a medium gut affliction that stopped movement until cured by mending or something... Something to keep them in the room and we would be okay... (Note tendon DOESNT keep them in the room...
ferlas2006-03-15 09:56:45
How would you work an affliction that keeps them in place on the gut? Something like impale or pinleg would be kinda useless for a pureblade without the other weapon to take advantage of it.
I thought from the sound of it they were going to rework how much precision effects the wounding though or something like that, someone posted the envoy talks and they didn't say anything about adding or removing pureblade afflictions yet just looking at weapons to balance it out. But yup its silly to ask you to stop using the best weapon you can get.
Im guessing diamante does have wounding wounds and with the helm thats like 60% extra wounding isn't it?
I thought from the sound of it they were going to rework how much precision effects the wounding though or something like that, someone posted the envoy talks and they didn't say anything about adding or removing pureblade afflictions yet just looking at weapons to balance it out. But yup its silly to ask you to stop using the best weapon you can get.
Im guessing diamante does have wounding wounds and with the helm thats like 60% extra wounding isn't it?
Shryke2006-03-15 10:45:34
Doesn't matter, he's BC now
Yrael2006-03-15 11:01:43
You know what'd be absoloutly super happy awesome? If damage from warriors was capped so 1750 or over without a crit was impossible. 3k wounding from one hit is absoloutly FINE, let's just cap damage. >_<
Diamante2006-03-15 11:26:34
no runes, just a utterly beautiful beautiful greatsword, 218 546 198 after deffs, 19str, champion helm, and the fact that fighting mages is basically clockwork for pureblades. But they come to fall heavily short against warriors of any merit.
...and no, Im not BC......yet
...and no, Im not BC......yet