Ashteru2006-03-25 20:24:21
Filthy Fallout Traitors! THEE GET AWAY!
This thread is about God, aka Oblivion! SHOO!
This thread is about God, aka Oblivion! SHOO!
Asarnil2006-03-25 20:30:26
If you honestly think that TES can compare to the glory of Fallout then you haven't played the games and/or are sadly delusional and/or completely off your rocker and/or have no idea of what a great game is. Fallout 1 & 2 > Daggerfall, Morrowind and Redguard combined.
Ashteru2006-03-25 20:34:49
Fallout 2 <<<<<<<<<<<<<<<<<<<<< Morrowind.
So, it will be
Fallout 3 <<<<<<<<<<<<<<<<<<<<< Oblivion.
Says the Bunker-dweller. (Or whatever the translation into english is. )
So, it will be
Fallout 3 <<<<<<<<<<<<<<<<<<<<< Oblivion.
Says the Bunker-dweller. (Or whatever the translation into english is. )
Unknown2006-03-25 21:20:39
QUOTE(Ashteru @ Mar 25 2006, 09:34 PM) 273467
Fallout 2 <<<<<<<<<<<<<<<<<<<<< Morrowind.
Die.
I read Oblivion has lots of bugs, it doesn't run smoothly even on high-end machines (like, even 2GB RAM seems not enough sometimes) and is completely not optimized. Another thing is that it's simplified a lot. Hell, arrows show you where to go.
I think it might turn into a disappointment soon, when everyone realizes it's not as great as it was supposed to be.
Iblis2006-03-25 22:49:30
QUOTE(Navaryn @ Mar 25 2006, 02:35 PM) 273367
I'm curious. Have they improved how combat works? Or is it still 'close in to your opponent and repeatedly press the same button over and over'?
The combat is astonishingly realistic, but basic in principle. Blocking is no longer automatic, but now is performed manually, and is not always successful. For example, if someone with an axe attacked you, and you blocked with your shield, you might be pushed backwards a few feet. Then while they're off-balance, you could get in a quick jab before re-blocking. You can also now use magic and weapons simultaneously, which makes Battlemages distinctly more realistic than Morrowind.
Navaryn2006-03-26 00:22:22
Oh and please tell me they got rid of those pesky Cliff Racers. Buggers were everywhere!
And don't tell me they removed them only to have them replaced with another equally annoying critter.
And don't tell me they removed them only to have them replaced with another equally annoying critter.
Acrune2006-03-26 00:23:27
Hopefully they at least made them actually come to you, instead of hovering just out of your reach.
Ashteru2006-03-26 00:26:31
Naw, I liked Cliffracers...good to practice skills with it. What annoyed me in Morrowind was that I at most got like 550 mana.
Richter2006-03-26 10:17:09
QUOTE(Kashim @ Mar 25 2006, 01:20 PM) 273470
Die.
I read Oblivion has lots of bugs, it doesn't run smoothly even on high-end machines (like, even 2GB RAM seems not enough sometimes) and is completely not optimized. Another thing is that it's simplified a lot. Hell, arrows show you where to go.
I think it might turn into a disappointment soon, when everyone realizes it's not as great as it was supposed to be.
I've not really noticed any bugs on the 360 version. I can find little problem with the game, and the arrows you speak of are map markers. Those things help a good bit, because in Morrowind, you could get lost in the middle of a quest, and not know what to do or where to go. Now, not only can you select any current quest as your active quest, and see where to go, it gives you an easy way to access quest history. It's all rather nice.
And whomever was the cliff racer hater, I've not seen anything like that in Oblivion. They have some imps that fly about a foot off the ground, so no more of that "I'm getting hit but can't see by what until I look directly overhead" crap.
The only thing that I miss is the crazy archetecture of Vaardenfel, the provice Morrowind was based in (I never really got why it was called Morrowind, as that's not the province you play in). No more houses out of giant shells, or crazy curvy spiral tree houses, it's all imperial style, with some other influences, like dunmer and nord.
Unknown2006-03-27 04:49:25
I love it.
Right now I'm a Dunmer custom class with Destruction, Restoration, Blade, Light Armor, Block, Sneak, and Security
Right now I'm a Dunmer custom class with Destruction, Restoration, Blade, Light Armor, Block, Sneak, and Security
Richter2006-03-27 08:54:08
Name: Furian
Race: Dark Elf
Birthsign: The Mage
Class: Lifetaker (Custom class)
Level: 12
The idea I had for a custom class matched a suggestion in the strategy guide except for one skill, I believe (leading me to believe I was doing pretty good for myself already ).
Major skills: Blade, alchemy, destruction, illusion, light armor, marksman, sneak
As you can see, I took a battlemage, and added a thief, making me... Well, it's like what happens when you take all the sodas at McDonalds and mix them together. Early in the game, it's hard, because you're not particularly good at any one group, but late game, when the skills are higher (or heck, they're even getting there now), it'll be great. I chose The Mage so I could get a much needed mana boost, none of the other ones looked extremely good for what I was planning.
Then there is:
Blades: Knight Brother
Dark Brotherhood: Eliminator
Mages Guild: Associate
Arena: Pit dog
Thieves Guild: Bandit
I swore I'd joined the fighter's guild...
Active quests: 16
Quests completed: 22
Guess that's all I've got to share right now.
Race: Dark Elf
Birthsign: The Mage
Class: Lifetaker (Custom class)
Level: 12
The idea I had for a custom class matched a suggestion in the strategy guide except for one skill, I believe (leading me to believe I was doing pretty good for myself already ).
Major skills: Blade, alchemy, destruction, illusion, light armor, marksman, sneak
As you can see, I took a battlemage, and added a thief, making me... Well, it's like what happens when you take all the sodas at McDonalds and mix them together. Early in the game, it's hard, because you're not particularly good at any one group, but late game, when the skills are higher (or heck, they're even getting there now), it'll be great. I chose The Mage so I could get a much needed mana boost, none of the other ones looked extremely good for what I was planning.
Then there is:
Blades: Knight Brother
Dark Brotherhood: Eliminator
Mages Guild: Associate
Arena: Pit dog
Thieves Guild: Bandit
I swore I'd joined the fighter's guild...
Active quests: 16
Quests completed: 22
Guess that's all I've got to share right now.
Nokraenom2006-03-27 10:07:07
I've got a level 17 vampire Imperial Nightblade right now, but I'm having a pretty hard time with him. I've got good elven armor and nice weapons as well, but alas, things keep kicking my ass. Particularly those damned Daedra. Ouch, ouch, ouch.
Navaryn2006-03-27 13:32:43
Haven't played much yet since I only got it yesterday but I already made it to Grand Champion in Arena (the final reward is quite cool-looking) and only Associate in Fighter's Guild. I think my character is only level 3
Made a custom class with Blade, Light Armor, Destruction, Armorer, Acrobatics, Security and Speechcraft. Called it a Tracker (Irrelevant to Lusternia's Trackers, by the way)
I already killed my two first vampires... at level 3 .
I had forgotten how bloody huge TES worlds are.
Nice game, all in all.
Made a custom class with Blade, Light Armor, Destruction, Armorer, Acrobatics, Security and Speechcraft. Called it a Tracker (Irrelevant to Lusternia's Trackers, by the way)
I already killed my two first vampires... at level 3 .
I had forgotten how bloody huge TES worlds are.
Nice game, all in all.
Ashteru2006-03-27 16:02:53
Yeah, great, rub it in. Since I wasn't here when the postman came today, it went back into a depot and I'll only be able to get it tomorrow. ARGH.
Oh well, I am so going for a pure warrior, forging, shield, bluntweapons and all.
Oh well, I am so going for a pure warrior, forging, shield, bluntweapons and all.
Unknown2006-03-27 17:05:39
QUOTE(Ashteru @ Mar 25 2006, 07:26 PM) 273537
Naw, I liked Cliffracers...good to practice skills with it. What annoyed me in Morrowind was that I at most got like 550 mana.
You needed the Mantle of Woe, which was like +100% mana, and you constantly take damage, and you have no strength or personality, and you die to sunlight
You just needed to counteract it by killing King Helseth and stealing his ring, after of course you did that whole main quest, and exploited all the things from it. I was the king of enchanted items +str rules, got so powerful nothing but a group of the super-wearwolves could deal any sort of damage to me.
Constant effect waterwalking/breathing/+18 to speed.
Without cheating I had around 100-118 on all stats but Luk, and luk was around 70, and I still had something like 15 more levels to go before I was maxed out. Armory sucked though, since the secret master didn't train you, he only sold you an item to use.
Oh, and flattering people + buying skills from them at the newly reduced rate ruled.
Oh and then there was the enchantment or alchemy master(I forget which), who was really a hostile person in a far-off castle, and you had to cast the charm spell on them to get training out of him, I loved that.
Morrowind
Suhnaye2006-03-27 20:48:49
QUOTE(Navaryn @ Mar 27 2006, 05:32 AM) 273983
I already killed my two first vampires... at level 3 .
Nice game, all in all.
Most everything in Oblivion is leveled to you. Daedra are usually a full 2-6 levels above you, vampires stay about that too. And the bosses are always going to be higher level than you. So don't go level crazy, or you'll really just be boosting the baddies your fighting... Work on getting your skills and skill perks boosted more than levels. I think its a great idea... Makes it so no matter what, the game will always be a challenge, but still survivable, whether your level 2 or 100...
Oh, and yeah, in Morrowind... I figured out how to use a bunch of stolen grandmaster alchemy equipment to basically turn me into a god... Got so many enchanted, and magical stuff... It was kind of a case of... If I flicked a finger, ten bad guys would drop dead... Made up a bunch of pretty cool spells too... One that first caused 50% magic, 50% fire weakness, paralysis, and then hit with a relatively weak fireball combined with a timed drain life... Cost something like 140 mana to use, but it'd bring down or weaken even the most powerfull things so much, they were helpless when I took a blade to em.
Nokraenom2006-03-27 21:09:44
QUOTE(Suhnaye @ Mar 27 2006, 01:48 PM) 274070
Most everything in Oblivion is leveled to you. Daedra are usually a full 2-6 levels above you, vampires stay about that too. And the bosses are always going to be higher level than you. So don't go level crazy, or you'll really just be boosting the baddies your fighting... Work on getting your skills and skill perks boosted more than levels. I think its a great idea... Makes it so no matter what, the game will always be a challenge, but still survivable, whether your level 2 or 100...
I noticed that, and I really enjoy the change from Morrowind's static enemy levels. I've noticed that as I'm nearing level 20, even the villagers around the towns are starting to carry high-end weapons like the glass sets. I think it will do a lot to continue to make the game really interesting and challenging.
Richter2006-03-27 21:34:30
QUOTE(Wesmin @ Mar 27 2006, 09:05 AM) 274010
I was the king of enchanted items +str rules, got so powerful nothing but a group of the super-wearwolves could deal any sort of damage to me.
Daedric claymore + best soul gem with best monster + drain life enchantment = I could kill Vivec very quickly, if I chose to. For those of you that don't know, Vivec is a god, and really strong.
QUOTE(Suhnaye @ Mar 27 2006, 12:48 PM) 274070
Oh, and yeah, in Morrowind... I figured out how to use a bunch of stolen grandmaster alchemy equipment to basically turn me into a god... Got so many enchanted, and magical stuff... It was kind of a case of... If I flicked a finger, ten bad guys would drop dead... Made up a bunch of pretty cool spells too... One that first caused 50% magic, 50% fire weakness, paralysis, and then hit with a relatively weak fireball combined with a timed drain life... Cost something like 140 mana to use, but it'd bring down or weaken even the most powerfull things so much, they were helpless when I took a blade to em.
I never understood alchemy until Oblivion, mostly because I didn't put time into it in Morrowind. I can't wait to get better equipment, I'm stuck using mostly novice stuff now.
QUOTE(Nokraenom @ Mar 27 2006, 01:09 PM) 274074
I noticed that, and I really enjoy the change from Morrowind's static enemy levels. I've noticed that as I'm nearing level 20, even the villagers around the towns are starting to carry high-end weapons like the glass sets. I think it will do a lot to continue to make the game really interesting and challenging.
Yes, this makes it more interesting. I hated the fact that nothing could kill me anymore in Morrowind, I was just too strong.
Nokraenom2006-03-27 21:57:03
QUOTE(Richter @ Mar 27 2006, 02:34 PM) 274078
Daedric claymore + best soul gem with best monster + drain life enchantment = I could kill Vivec very quickly, if I chose to. For those of you that don't know, Vivec is a god, and really strong.
Vivec is a wimp. You can kill him even at low levels if you just dodge all his spells until he runs out of magicka (not hard), and then with carefully standing upon the altar he initially stands on before you attack him, you can dart in and out of his attack range to strike at him.
You can tell I played an Assassin (low health, low defense, ranged attacks mainly plus some magic) in Morrowind.
Lisaera2006-03-28 01:41:56
One of the only good points about the extremely trying last week or two I've had is that my copy of Oblivion arrived on Saturday, and it's even better than I thought it would be.
The awesome thing about Oblivion is the pure detail they went into - they've spent four years on it, and you can tell they worked every day of it. I only hope that some time in the future, a MMORPG is made in the setting of Tamriel. Well, actually, I also hope that I'll be one of the developers of said MMORPG, but I'll take what I can get.
The awesome thing about Oblivion is the pure detail they went into - they've spent four years on it, and you can tell they worked every day of it. I only hope that some time in the future, a MMORPG is made in the setting of Tamriel. Well, actually, I also hope that I'll be one of the developers of said MMORPG, but I'll take what I can get.