Unknown2006-05-04 10:58:39
Pardon this resurrection of an old thread, but I noticed a lot of questions of what happened to Isune going AWOL. To keep it simple, quite a few rather hard to deal with issues concerning health, nervousness, and concentration made it very hard for her player to work on anything. She's doing well enough now, but I sadly doubt the player will be returning in any form soon.
Marcalo2006-05-04 14:02:59
In my opinion people notice the gods here disappearing quicker because the gods here interact more with the players then any other group of gods i've ever played with.
Shaeden2006-05-04 15:46:27
I've never interacted with a bad God. I've found gods I strongly dislike OOC and IC, but I've always walked away thinking "Wow, he/she can RP"
Shaeden2006-05-04 15:46:41
I've never interacted with a bad God. I've found gods I strongly dislike OOC and IC, but I've always walked away thinking "Wow, he/she can RP"
Iraen2006-05-04 16:01:58
I would think that's sort of a prerequisite if a god is going to interact with mortals.
Narses2006-05-04 17:12:12
I will have to agree that most gods do RP well. However, after many attempts however, I discovered that gods tend to interevene to such degress that basicly prevent people from making up their own minds, discussing new philosophies and the like.
from the disfavouring of a person for threatning the stability of the whole city/commune merely because that person decided to leave his spouse for another, to the killing of a commune/city member because he had a difference of opinion.
The game's for us, the gods should add flavour to the game and indeed work on major events and play out things that have huge impact on the basin... but sometimes they tend to be an oppressive force- and that should not happen.
Regardless, I find it diffiicult to believe that I will be joining an order... but who knows?
from the disfavouring of a person for threatning the stability of the whole city/commune merely because that person decided to leave his spouse for another, to the killing of a commune/city member because he had a difference of opinion.
The game's for us, the gods should add flavour to the game and indeed work on major events and play out things that have huge impact on the basin... but sometimes they tend to be an oppressive force- and that should not happen.
Regardless, I find it diffiicult to believe that I will be joining an order... but who knows?
Unknown2006-05-04 19:03:30
QUOTE(Narses @ May 4 2006, 10:12 AM) 285213
I will have to agree that most gods do RP well. However, after many attempts however, I discovered that gods tend to interevene to such degress that basicly prevent people from making up their own minds, discussing new philosophies and the like.
from the disfavouring of a person for threatning the stability of the whole city/commune merely because that person decided to leave his spouse for another, to the killing of a commune/city member because he had a difference of opinion.
The game's for us, the gods should add flavour to the game and indeed work on major events and play out things that have huge impact on the basin... but sometimes they tend to be an oppressive force- and that should not happen.
Regardless, I find it diffiicult to believe that I will be joining an order... but who knows?
Or, you could like, get this... roll with the punches and take the disfavour as an added bit of flavor? I mean, throughout Greek mythology, you have people who are cursed by the gods. Hell, that's usually what makes the story readable, is because of how the gods were overburdening and did bad bad things to them. They suffer under it. They either break or grow stronger under it.
I hate it when people accuse the gods of preventing people from RPing because those people fear a disfavour or a death. WTF do you think RP is all about?
I had more fun with Furloch when he was being mass hunted by Magnagora (to the point where, even if it had been illegal at that time to bring people into enemy territory, I would have given them permission) than at any other time. Punishment can be fantastic fun. These people who are always like "Heeey, be nice to my character!" annoy me. You're all a bunch of Mary Sues and should be kicked by Viravain with a very pointy shoe as often as possible.
You are not your character. Learn to step away from the computer and realize that. Take into account that all the horrible stuff your character goes through can be entertainment. Lusternia should not always be a Romantic Comedy. Sometimes, it needs to be a hardcore Drama. Is your character being backstabbed by everyone? Why let that effect you? It can be great fun to sit back and watch.
You people just need to take a step back from your characters. You are all waaaaaaaaaaaaAY too close to them. And that just isn't healthy. They are characters--they aren't you. That is why nothing ever changes here in Lusternia, because people don't want to let their characters suffer for fun. Read a book sometime, and you'll see that authors have been making their characters suffer for ages. Without that, there's no point in reading the book, now is there?
Take that to heart. Some people should be allowed to grief your character, because, guess what.. the character isn't you. Did your character get stolen from? Ok. Go with it. It wasn't you. Did your character get shafted in an election? Ok. Go with it. It wasn't you. Did your character get cheated on and dumped? Ok. Go with it. It wasn't you.
That is how you'll save Lusternia. By taking a step back and going "Hey, you know, it might be fun to see what happens if I let my character be kidnapped and tortured by some insane Magnagoran." Is it going to be incredible stress and torment on your character? Damn right. But guess what--you are not your character.
Daganev2006-05-04 19:05:17
I could use furloch again...
Hope you are all applying to be empherials!
Hope you are all applying to be empherials!
Unknown2006-05-04 19:07:11
QUOTE(daganev @ May 4 2006, 12:05 PM) 285237
I could use furloch again...
Hope you are all applying to be empherials!
I tried to bring him back, but he thought of Shayle as his neice, and that didn't go over very well
Narses2006-05-04 19:18:09
You are making a very judgemental post full of preechings without knowing a damn thing...
Disfavour is one thing, a god repeatedly killing someone for disagreeing is an abuse of divine powers, period. I have seen it happen, not neccesserily in Lusternia but in another IRE game.
Another thing is that I have in-fact -never- fully joined a divine order and I was never afraid of going against that which is forced upon you. But at some places, what the god or godess says goes because the rest of the city/commune act according to it... so not only are you disfavoured by a divine, you might very quickly find yourself outguilded and losing your citizenship... a very extreme example would be the capturing of Ethelon in limbo because he said that Glomdoring was tainted.
You bring the greek mythology into this... stories about -everything- exist... but in the greek mythology, some humans managed to over-ride the gods and defy them... in this game, it doesn't quite work that way... so this comparison has no basis what so ever. I fail to see how bringing in the greek mythology does anything to enforce your point or justify it.
people have every right to have fun when playing and upsetting a god or godess affilated with their city or commune is more than likely to get them kicked out of it... some might want to do it, some don't. That doesn't mean that in the name of RP they should make themselves miserable. The game is built in such a manner that being a rogue is simply... not much fun.
A city should be allowed to change it's views without the immidiate intervension of the divine, let things at least be heard out before even the smallest spark of a discussion comes to existence.
Sorry for not bowing to your RP superiority, I don't like the way you present your case... you want a discussion?, present an argument without flaming the rest of the forum oh would be guru of all that is RP and right.
Disfavour is one thing, a god repeatedly killing someone for disagreeing is an abuse of divine powers, period. I have seen it happen, not neccesserily in Lusternia but in another IRE game.
Another thing is that I have in-fact -never- fully joined a divine order and I was never afraid of going against that which is forced upon you. But at some places, what the god or godess says goes because the rest of the city/commune act according to it... so not only are you disfavoured by a divine, you might very quickly find yourself outguilded and losing your citizenship... a very extreme example would be the capturing of Ethelon in limbo because he said that Glomdoring was tainted.
You bring the greek mythology into this... stories about -everything- exist... but in the greek mythology, some humans managed to over-ride the gods and defy them... in this game, it doesn't quite work that way... so this comparison has no basis what so ever. I fail to see how bringing in the greek mythology does anything to enforce your point or justify it.
people have every right to have fun when playing and upsetting a god or godess affilated with their city or commune is more than likely to get them kicked out of it... some might want to do it, some don't. That doesn't mean that in the name of RP they should make themselves miserable. The game is built in such a manner that being a rogue is simply... not much fun.
A city should be allowed to change it's views without the immidiate intervension of the divine, let things at least be heard out before even the smallest spark of a discussion comes to existence.
Sorry for not bowing to your RP superiority, I don't like the way you present your case... you want a discussion?, present an argument without flaming the rest of the forum oh would be guru of all that is RP and right.
Viravain2006-05-04 19:32:08
QUOTE(Narses @ May 4 2006, 03:18 PM) 285240
You are making a very judgemental post full of preechings without knowing a damn thing...
Disfavour is one thing, a god repeatedly killing someone for disagreeing is an abuse of divine powers, period. I have seen it happen, not neccesserily in Lusternia but in another IRE game.
Another thing is that I have in-fact -never- fully joined a divine order and I was never afraid of going against that which is forced upon you. But at some places, what the god or godess says goes because the rest of the city/commune act according to it... so not only are you disfavoured by a divine, you might very quickly find yourself outguilded and losing your citizenship... a very extreme example would be the capturing of Ethelon in limbo because he said that Glomdoring was tainted.
You bring the greek mythology into this... stories about -everything- exist... but in the greek mythology, some humans managed to over-ride the gods and defy them... in this game, it doesn't quite work that way... so this comparison has no basis what so ever. I fail to see how bringing in the greek mythology does anything to enforce your point or justify it.
people have every right to have fun when playing and upsetting a god or godess affilated with their city or commune is more than likely to get them kicked out of it... some might want to do it, some don't. That doesn't mean that in the name of RP they should make themselves miserable. The game is built in such a manner that being a rogue is simply... not much fun.
A city should be allowed to change it's views without the immidiate intervension of the divine, let things at least be heard out before even the smallest spark of a discussion comes to existence.
Sorry for not bowing to your RP superiority, I don't like the way you present your case... you want a discussion?, present an argument without flaming the rest of the forum oh would be guru of all that is RP and right.
Did you just ignore that this was cleared up in the past? Lisaera herself commented his being put in time tempoarily happened due to actions of him kicking out citizens, enemying them, and then killing them - in such a situation, should it just be waited upon until that behaviour continued, or should it have been halted and questioned *before* it happened further? If players knew how to control themselves, babysitting wouldn't need to happen.
Adding more value to guild and city rank so as to avoid having *everyone* in leadership kicked out by a single usurper has been needed to be put in place, as has other measures such as the avenger system, karma, prime-death limits...
When people insist on acting like children, it sometimes means they have to be treated like them. If you don't like it, then make sure yourself and your fellow players don't act in a manner that forces these things to happen.
Unknown2006-05-04 19:53:01
I think Fallen's likening of the Lusternian Divine to the Greek Pantheon is quite apt. They both have 'mortalish' qualities, with their own quirks and faults. Basicly they are super-duper ultra-powerful immortal mortals....kinda. I mean, you have Mount Avechna with the 'homes' of the gods at it's peak, like Mount Olympus. You have Fain and Lisaera having had a past romantic history, like the various romances between different greek gods. The part of his post I don't really agree with is the griefing bit. I don't see it as being possible to 'grief' characters. Griefing is causing the players behind the characters endless strife and trouble, above and beyond what the character feels. In this way, it might be possible that the Divine get a wee bit of griefing headed their way also. Endless useless issues, ungrateful mortal followers that demand countless favours and 'coincidental accidents' to befall their enemies. I can't really begin to go into the things that might cause a Divine player grief, since I am not one. But Im sure there are, and that might be one potential cause for Divine to leave. The smaller size and greater level of interaction between mortals and divine here is almost certainly another cause for the seemingly greater attrition rate of Divine. Im sure it is, in truth, no more drastic than happens in any other MUD type game. We can just see it more and are impacted more by it.
Shayle2006-05-04 20:47:22
QUOTE(Fallen @ May 4 2006, 03:07 PM) 285238
I tried to bring him back, but he thought of Shayle as his neice, and that didn't go over very well
With who?
Shayle has another uncle? Shayle loves uncles! Come back!
Narses2006-05-04 20:52:43
I did not ressurect old fueds intentionaly nor did I "blame" one side over another- my point is that such things did occur and will continue to.
You are very welcome to disagree, but I stand by my claim due to witnessing more than one event I thought was out of place.
You are very welcome to disagree, but I stand by my claim due to witnessing more than one event I thought was out of place.
Unknown2006-05-04 21:56:40
QUOTE(Shayle @ May 4 2006, 01:47 PM) 285253
With who?
Shayle has another uncle? Shayle loves uncles! Come back!
Furloch. You enemied him for not leaving Glomdoring after he touched the Ravenwood. And because he spoke to you formally, because you were his neice, as far as he was concerned.
Shayle2006-05-04 23:14:16
QUOTE(Fallen @ May 4 2006, 05:56 PM) 285279
Furloch. You enemied him for not leaving Glomdoring after he touched the Ravenwood. And because he spoke to you formally, because you were his neice, as far as he was concerned.
Oh.
*snap* I love being Shayle sometimes.
(Awww sorry uncle )
Unknown2006-05-04 23:40:51
It would have been a perfect cherry to top the current "We really don't like Magnagora" bit that Glomdoring likes to state, since they have reasons to hate him more than just about anyone in the Basin
Shaeden2006-05-04 23:49:11
QUOTE(Narses @ May 4 2006, 01:12 PM) 285213
I will have to agree that most gods do RP well. However, after many attempts however, I discovered that gods tend to interevene to such degress that basicly prevent people from making up their own minds, discussing new philosophies and the like.
from the disfavouring of a person for threatning the stability of the whole city/commune merely because that person decided to leave his spouse for another, to the killing of a commune/city member because he had a difference of opinion.
The game's for us, the gods should add flavour to the game and indeed work on major events and play out things that have huge impact on the basin... but sometimes they tend to be an oppressive force- and that should not happen.
Regardless, I find it diffiicult to believe that I will be joining an order... but who knows?
... Terentia orders Shae around a bit, but always it's stuff I would/should do anyways. We are yet to have a massive conflict of belief, but Shaeden will stick up to Her if pressed. Either way, I've never had felt her as an oppressive force, considering Her worst threat sofar has been "I'll quit being Matron" which Shae wouldn't find to horrible
Roark2006-05-05 00:21:40
Sometimes the turnover in other realms is less noticeable also because they have so many gods that they can often recycle old ones. (Or at least Achaea did. Dunno about the others.) So there have been a few Sartans, Aegises, Gaeas, and Miramars there to name a few. What sometimes feels like a god taking a break is actually a god quitting and a new one taking over his character. Our pantheon is too small right now for that to be a common thing.
Terentia2006-05-05 02:57:49
QUOTE(shaeden @ May 4 2006, 07:49 PM) 285329
... Terentia orders Shae around a bit, but always it's stuff I would/should do anyways. We are yet to have a massive conflict of belief, but Shaeden will stick up to Her if pressed. Either way, I've never had felt her as an oppressive force, considering Her worst threat sofar has been "I'll quit being Matron" which Shae wouldn't find to horrible
You ever wonder why She does those things?
I'm amused when people actually say what they feel to Terentia. It's really just a part of the fun. All in all, I do hope that Celest as well as her guilds enjoy the roles played out. It's a bit of work sometimes you know. =)