Xavius2006-03-17 14:56:18
QUOTE(shaeden @ Mar 17 2006, 08:52 AM) 270558
Something like that could be a nice consistent battle ground. No totems, no gaurds, no avenger, and completely avoidable if you don't want to PK.
Faethorn! Faaaeeeeethoooorrrrrn!
Ixion2006-03-17 15:11:51
QUOTE(Torak @ Mar 17 2006, 05:38 AM) 270505
I completely agree with Avaer, aside from that I have nothing to add but that removing totems and guards from ethereal is a start, as well as allowing Tainting or the likes of it again.
Definately.
Not being able to hurt Serenwilde because of how utterly impossible it is to raid Ethereal Serenwilde is poor game mechanics, aside from the aspects of unfairness. Serens can simply join in on raids against the cities and cosmic planes without fear of being raided within ethereal of serenwilde itself in return. It must be nice to sit high and lofty on that cushion of security.
Note: Those from serenwilde and/or celest can say the same thing about Glomdoring, though the argument falls through partially since they rather lack in competant fighters.
ferlas2006-03-17 15:23:59
QUOTE(Xavius @ Mar 17 2006, 02:56 PM) 270560
Faethorn! Faaaeeeeethoooorrrrrn!
Faethorn=Constant freeforall arena
Unknown2006-03-17 15:28:32
QUOTE(ferlas @ Mar 17 2006, 03:23 PM) 270580
Faethorn=Constant freeforall arena
More like a wargames, except where the team sizes are set double for Serenwilde.
ferlas2006-03-17 15:30:34
Only double? Thats a good day hehe
Shiri2006-03-17 15:58:03
QUOTE(ferlas @ Mar 17 2006, 03:30 PM) 270585
Only double? Thats a good day for me hehe
You tanked Laysus, Sivriel and I for WAY too long though. Maybe if I'd had my Fae and drawdown with, but still.
ferlas2006-03-17 16:03:09
QUOTE(Shiri @ Mar 17 2006, 03:58 PM) 270595
You tanked Laysus, Sivriel and I for WAY too long though. Maybe if I'd had my Fae and drawdown with, but still.
Its strange how much fun it is running around faethorn with four or five people chasing you even if you do die when they all catch you.
Shiri2006-03-17 16:05:17
QUOTE(ferlas @ Mar 17 2006, 04:03 PM) 270600
Its strange how much fun it is running around faethorn with four or five people chasing you even if you do die when they all catch you.
Not fun for the rest of us! Nejii's always left muttering about "that little rat" buggering around in circles just to be a pain, and then Glomdoring is surprised we don't like them...
EDIT: That said doing that with Murphy and 3-4 others on Nil was pretty fun too, although Diamante came to rescue me again fairly sharply so I didn't die, since unlike Faethorn it's less feasible to escape a cosm... I guess I have to sympathise.
Sylphas2006-03-17 17:57:08
QUOTE(Shorlen @ Mar 17 2006, 09:17 AM) 270544
Unless it's demensed, then you just die. Or I do, at least. Stupid unblockable undelayed summon into guards
Nah, last time it was demesned, I bluffed until Nymerya yelled at the poor Geomancer to turn off her effects.
Unknown2006-03-17 18:15:41
QUOTE(Torak)
I completely agree with Avaer, aside from that I have nothing to add but that removing totems and guards from ethereal is a start, as well as allowing Tainting or the likes of it again.
If we're getting rid of guards on ethereal, then the fae loyal to Moon should be stored somewhere else. No guards can be placed on earth (besides the Megalith) because you don't really have anything to lose if people invade. We would lose quite a bit if someone was able to come in and kill all of the fae while our defenders weren't around.
I'd be okay with removing totems to make things more interesting, though, and allowing Tainting so long as foresting was allowed on Earth, Water, Nil, and Celestia.
ferlas2006-03-17 18:24:31
Problem is the cities have the cosmic planes to store all their useful stuff on and thats what gets raided and its hard to get to as well, with like the elemental planes as a buffer zone, the communes have everything compacted into half of one plane. If you wanted to remove all the guards and totems from ether serenwilde or glom you'd have to do a lot of work and come up with some good ideas about how you could change it. Just removing them isnt going to cut it. Theres other things to take into account as well like the pixies and stuff.
Xenthos2006-03-17 19:44:43
QUOTE(mitbulls @ Mar 17 2006, 01:15 PM) 270625
If we're getting rid of guards on ethereal, then the fae loyal to Moon should be stored somewhere else. No guards can be placed on earth (besides the Megalith) because you don't really have anything to lose if people invade. We would lose quite a bit if someone was able to come in and kill all of the fae while our defenders weren't around.
I'd be okay with removing totems to make things more interesting, though, and allowing Tainting so long as foresting was allowed on Earth, Water, Nil, and Celestia.
Umm... what about angels and demons? Or supernals / demon lords? Can't scatter guards around the Cosmic planes either. Your argument falls a bit flat on that part, though I personally REALLY LIKE having guards in Ethereal. (We'd likely be raising Avatars every day if we couldn't have guards and totems. )
Daganev2006-03-17 19:44:44
How many times have people attemtpted to raid a place with 5 people?
I don't think a one man team should be able to raid anywhere.. Groups of people should not be prevented from raiding without other players stopping them though.
I would guess that 4 titans and a few good combatants could easily clear Etherserenwilde of its guards.
I don't think a one man team should be able to raid anywhere.. Groups of people should not be prevented from raiding without other players stopping them though.
I would guess that 4 titans and a few good combatants could easily clear Etherserenwilde of its guards.
Ekard2006-03-17 20:02:08
QUOTE(daganev @ Mar 17 2006, 10:44 PM) 270648
How many times have people attemtpted to raid a place with 5 people?
I don't think a one man team should be able to raid anywhere.. Groups of people should not be prevented from raiding without other players stopping them though.
I would guess that 4 titans and a few good combatants could easily clear Etherserenwilde of its guards.
You shouldnt have to have team of few titans to raid something.
Daganev2006-03-17 21:14:20
Clearing out guards also shouldn't be something that is "easily" done
ferlas2006-03-17 21:32:40
The cosmic planes have a buffer zone though you need to transverse through two big sets of guards. Ether glom and seren are better off at the moment, but if you removed guards and totems from ether glom and seren without changing something else a lot it would be the worse defended and weakest place in the game.
Cwin2006-03-17 21:55:33
QUOTE(ferlas @ Mar 17 2006, 04:32 PM) 270657
The cosmic planes have a buffer zone though you need to transverse through two big sets of guards. Ether glom and seren are better off at the moment, but if you removed guards and totems from ether glom and seren without changing something else a lot it would be the worse defended and weakest place in the game.
When I truly think about it: Etherwilde, Etherglom, Nil, and Celestia should NOT be easily raidable. These places are, by how we've acted about them, the 'core' of a nation. It's through killing the half-formed that you take a formal step towards actually destroying a nation. If there were a way to destroy a commune, it would be placed in Ethereals as well.
As such, so long as the nation is strong a strong raid should be HARD to do. Currently, Etherwilde should be downright impossible, given the strength of Serenwilde, without either incredible skill or alot of luck.
I'll put it this way for the Warrior fans: Killing Supernals/Avatars/Demon Lords should be a Heavy/Critical affliction.
So the true problem? Name ANY way to violently attack a nation other than what I just mentioned or villages (which are prime and, thus, PK limited)?
2-handers are complaining because they have no real way to attack other than the Critical affliction moves. The result is either it's too easy for them to kill (2 hit behead) or they are too nerfed too matter (anyone who can't slitlock/behead in 1-3 swings). Same here: Either a MAJOR area is under protected, or so protected there's nothing else that can be done.
Thus, that's why I keep suggesting that we have more ways to attack each other, OFF PRIME.
Hazar2006-03-17 22:25:48
QUOTE(Cwin @ Mar 17 2006, 03:55 PM) 270660
Thus, that's why I keep suggesting that we have more ways to attack each other, OFF PRIME.
Maybe some sort of plane like Astral, except without insanity, and allows power drain to and from nexii? Some sort of power-charged battlefield? We could call it...hmm...the Ephemeral Plane.
Xavius2006-03-17 23:47:15
Cosmic planes are well-nigh impossible to raid without a cubix, unless someone wants to die a few times trying to hone Narsrim's strategy.
The Ethereal planes are difficult, but it can be done alone. In fact, it often is done alone.
Guards aren't bad if you have enough mobility to split them up. It's more when the entire Seren horde comes to back up those guards. If Serenwilde could get Celest's playerbase, those guards might see a lot more action.
The Ethereal planes are difficult, but it can be done alone. In fact, it often is done alone.
Guards aren't bad if you have enough mobility to split them up. It's more when the entire Seren horde comes to back up those guards. If Serenwilde could get Celest's playerbase, those guards might see a lot more action.