Wildnodes...

by Daganev

Back to Common Grounds.

Shamarah2006-03-19 23:00:31
QUOTE(Acrune @ Mar 19 2006, 05:22 PM) 271168

I think the game would be more fun in general if demesnes in general were taken away. happy.gif


smile.gif clap_1.gif ohyeah.gif spoton.gif thumup.gif wave.gif wave2.gif pileup.gif pleasesign.gif

(I had a good three lines of happy emoticons but I had to get rid of most of them due to limits on the number you can put in a post.)
Tsuki2006-03-19 23:06:57
QUOTE(daganev @ Mar 19 2006, 05:15 PM) 271160

Was Serenwilde not there? Or do they just don't care?


Bolded for emphasis.


Also, we had a bunch of people around, but not really any fighter types and mostly the younger less-skilled. Not sure how many of them could even survive on Astral.
Vix2006-03-19 23:11:04
Wildnodes has become more of a chore than a fun game. I'm my opinion, it happens way too often. Two weeks is too short. Achaea's CTFs were like once every few months or so... And yeah, demesnes are ruining it. sad.gif
Kaervas2006-03-19 23:11:52
Down with demesnes!
Anisu2006-03-19 23:12:44
When a plane is already melded before the start, especially when it's a geo demesne (darn stonewalls), it becomes not worth the effort in comparison to the reward. Anyway thats how it is for me. Though I wasn't in Lusternia when the nodes went into play.

the best way to go is just wait for next time, hope you have more fighters then them, place a demesne, send out people to get nodes and demesne summon them back to your sphere, then defend.

It would be better that at the start of the event, all demesnes just get wiped out.

Iblis2006-03-19 23:14:04
I really liked it. It was like a free-for-all, but with tangible rewards for your organization, and experience. Magnagora did have a definitive advantage owing to the massive demesne Aiakon had, but it would have been possible for any other organization to prepare in such a fashion. Only thing I dislike is the hours of waiting upon Nil afterwards to remove insanity.
Vix2006-03-19 23:24:57
QUOTE(Iblis @ Mar 19 2006, 05:14 PM) 271209

I really liked it. It was like a free-for-all, but with tangible rewards for your organization, and experience. Magnagora did have a definitive advantage owing to the massive demesne Aiakon had, but it would have been possible for any other organization to prepare in such a fashion. Only thing I dislike is the hours of waiting upon Nil afterwards to remove insanity.

Heh, play about three more games and then tell me how much you like it.
Daganev2006-03-19 23:28:44
It was sad seeing all those ex gloms fighting against glomdoring... oh well.

@anisu: I don't know but that didn't really stop glomdoring from eventually getting nodes and destroying the demense for a bit while being highly out matched.
ferlas2006-03-19 23:29:10
The demensces do make it kind of dull, combat is all about demensce summon and demensce breaking, and if theres a giant demensce set up before hand it makes it very hard to break it, aside from that there isnt a lot to do other than play with the demensces.
Remove summon and it would be great, demensces would still be the most important thing in group combat but they wouldnt be the only thing that mattered then.
Xenthos2006-03-19 23:33:42
QUOTE(daganev @ Mar 19 2006, 06:28 PM) 271220

It was sad seeing all those ex gloms fighting against glomdoring... oh well.

@anisu: I don't know but that didn't really stop glomdoring from eventually getting nodes and destroying the demense for a bit while being highly out matched.


Actually, outside of their demesne, I don't think we were all that outmatched. For a while, we had some pretty good numbers and combatants. Of course, that wasn't actually put to the test except with Kaervas, though we had to pull him out of the demesne so as not to get summoned first.
Kaervas2006-03-19 23:34:25
Wasn't my demesne.
Xenthos2006-03-19 23:36:46
QUOTE(Kaervas @ Mar 19 2006, 06:34 PM) 271223

Wasn't my demesne.


Didn't say it was yours. If it was, we wouldn't have gotten you out of it so easily, I think. However, it was still there and still being used to summon, so we couldn't fight you in it, but had to grab you out.
Torak2006-03-19 23:41:45
The thing I don't like is everyone had the chance to do exactly what we did, and that is prepare before hand. Every org but ours failed to do so and complained about the imbalance when we prepared for -hours-. Does summon make it less fun? Yes but that is already being changed, for now you should of been focusing on countering the demesnes. Eitherway I think it was fun and have participated in all but one nodes game I beleive. Also sitting for hours to wear off insanity because of participating in this is not fun at all sad.gif
ferlas2006-03-19 23:44:02
QUOTE(Torak @ Mar 19 2006, 11:41 PM) 271230

The thing I don't like is everyone had the chance to do exactly what we did, and that is prepare before hand. Every org but ours failed to do so and complained about the imbalance when we prepared for -hours-. Does summon make it less fun? Yes but that is already being changed, for now you should of been focusing on countering the demesnes. Eitherway I think it was fun and have participated in all but one nodes game I beleive. Also sitting for hours to wear off insanity because of participating in this is not fun at all sad.gif



Well to be fair no ones really complaining about it, but just because you can do something dosnt mean you should.
Aiakon2006-03-19 23:47:00
QUOTE(Torak @ Mar 19 2006, 11:41 PM) 271230

Also sitting for hours to wear off insanity because of participating in this is not fun at all sad.gif


I've literally only just come off Highly Neurotic. But I'm still neurotic... and.. how many hours has it been since Wildnodes finished...

:sigh:
Anisu2006-03-20 00:09:30
QUOTE(daganev @ Mar 20 2006, 12:28 AM) 271220

It was sad seeing all those ex gloms fighting against glomdoring... oh well.

@anisu: I don't know but that didn't really stop glomdoring from eventually getting nodes and destroying the demense for a bit while being highly out matched.

If you think 10 points in the entire thing was really worth it Daganev, then we just have different standards.

When you can gain 1200 points however, then it's worth it.

Torak, we are not complaining that mag did it, if I where a mag and I saw a aqua demesne all over and a titan/demigod at the end of the demesne summoner, I wouldn't bother going up there either. It's just totally not worth it since the next time you can try pulling of the same and then you get the good power.

(except for druids who have a disadvantage right now)
Aiakon2006-03-20 00:33:04
QUOTE(Anisu @ Mar 20 2006, 12:09 AM) 271255

If you think 10 points in the entire thing was really worth it Daganev, then we just have different standards.

When you can gain 1200 points however, then it's worth it.

Torak, we are not complaining that mag did it, if I where a mag and I saw a aqua demesne all over and a titan/demigod at the end of the demesne summoner, I wouldn't bother going up there either. It's just totally not worth it since the next time you can try pulling of the same and then you get the good power.

(except for druids who have a disadvantage right now)



It wasn't about the power.. it was about a successful job working as a team. The Gloms -did- a damn good job.. and that score of 10, as negligble as it may look is the symbol of it. They have every right to be proud of it.
Morik2006-03-20 00:57:04
The four orgs COULD sit back and try running a wild nodes with no demesne and actually TRY to see what the gameplay would be like. You know, without having the Admin 'nerf' demesnes.

Then y'all could come back here after said player-run event and discuss the positive/negative aspects of it.

Unfortunately I think most people here will be greedy little shits, see that they're not absolutely winning and thus try to meld about 5 minutes into the game. That itself wouldn't be so bad: we'd at least get to see what the game is like if there wasn't a massive astral-wide meld when wild nodes started.

I say: Down with asking the Admin to do stuff players COULD do themselves! RAH!
Xenthos2006-03-20 01:01:15
Hey, we were willing to give it a shot even with the massive disadvantage. A few things going our way, and we *might* have managed killing them in their demesne. Aiakon managed to run away once, died another, but the time he died we had already been decimated. It's obviously difficult- killing a team in their demesne is MEANT to be.

The problem was mainly that nobody in the Glomdoring knew that I had gotten a node, and by the time they got back from their death it had already been recollected. Otherwise, we'd have had more of a chance at keeping it and getting a few more points... and the wargames would have been a bit more interesting, as Magnagora would have had to come out of their demesne and play with us for a bit (or let us keep the node).
Morik2006-03-20 01:02:48
I still think Glomdoring did awesome to sneak away one node. Its nice to see you guys doing that well.