Disfigure.

by Yrael

Back to Ideas.

Xenthos2006-03-22 19:27:42
No... it never instant kills. It just randomly blacks you out if it's not cured.
ferlas2006-03-22 19:50:44
Disloyality activing instantly would make warriors a little overpowered against ent using clases, your able to inflict disloyality aprox every 2 to 4 seconds which if it turned off all fae and angels and deamons you wouldnt have much trouble keeping the ents off you for good especially not with your added afflictions pinleg/stun.
Xenthos2006-03-22 19:58:10
QUOTE(ferlas @ Mar 22 2006, 02:50 PM) 272341

Disloyality activing instantly would make warriors a little overpowered against ent using clases, you able to inflict disloyality aprox every 2 to 4 seconds which if it turned off all fae and angels and deamons you wouldnt have much trouble keeping the ents off you for good especially not with your added afflictions pinleg/stun.


Actually, assuming I rotated my weapons instead of swinging all at the same time, I could probably hit you once every 1.5 seconds with my rapiers (with a 50% chance of disloyalty hitting each time, and then shrug). Yeah, it would still be pretty quick, especially with the standard blademaster afflictions added on. I'd average about one disloyalty hit every 3 seconds, assuming I used no other poisons at all. You'd still most likely have time to sip love, calm the ents, and retarget them before they go after you.

That's not TOO overpowered, though a delayed cure might be more acceptable. The ents won't turn against you immediately, but if you don't start the delayed cure immediately they're going to. If the warrior hits disloyalty again while the delayed cure is in process, it wouldn't interrupt the cure, just waste a shot of the poison.

Better yet, use CharismaticAura. tongue.gif
Xenthos2006-03-22 19:58:42
Wow, they didn't merge.
ferlas2006-03-22 20:11:57
QUOTE(Xenthos @ Mar 22 2006, 07:58 PM) 272349

Actually, assuming I rotated my weapons instead of swinging all at the same time, I could probably hit you once every 1.5 seconds with my rapiers (with a 50% chance of disloyalty hitting each time, and then shrug). Yeah, it would still be pretty quick, especially with the standard blademaster afflictions added on. I'd average about one disloyalty hit every 3 seconds, assuming I used no other poisons at all. You'd still most likely have time to sip love, calm the ents, and retarget them before they go after you.

That's not TOO overpowered, though a delayed cure might be more acceptable. The ents won't turn against you immediately, but if you don't start the delayed cure immediately they're going to. If the warrior hits disloyalty again while the delayed cure is in process, it wouldn't interrupt the cure, just waste a shot of the poison.

Better yet, use CharismaticAura. tongue.gif


Delayed cure means the ent user can perform actions attacking shielding etc constantly while still curing disloyality, if disloyality was instant in taking effect and i attacked you then you hit with disloyality the ents would start attacking and keep attacking me even if I siped love, until I was able to recover equi and order them to attack you again.
Xenthos2006-03-22 20:16:44
Ents don't usually attack *that* many times before you recover equilibrium. happy.gif But I do see your point, depending on when exactly I hit (especially if I timed to go right after one of your attacks), they'd be more likely to spend a lot of time on you instead of me.
ferlas2006-03-22 20:21:03
You kinda said the jist of it really, I know I cant afford to have the ents not on a warrior pretty much constantly cause then the warrior gets free reign to kick and hurt me. Instant disloyality from them would hurt my hindering and offense a lot and an added downside would be getting one or two fae kicks on myself as well.

EDIT: Allthough im talking about the venom, the disloyality from the nilisht skillset is a different matter really it wouldnt be as harmful at all to be instant.
Daganev2006-03-23 01:17:02
Based on what Xenthos and Ferlas said, wouldn't that make a delayed cure better?
Narsrim2006-03-23 04:24:33
QUOTE(daganev @ Mar 22 2006, 02:13 PM) 272320

What other afflictions take a while to kick in yet have an instant cure?


Anything on a cycle like masochism, any phobia, etc.
Unknown2006-03-23 05:25:29
I like the idea of having a delayed cure for disloyalty.

If its a problem, it can be totally avoided by charismatic aura.
Narsrim2006-03-23 05:28:36
I don't because when you consider stuff like embedded disloyalty in demesnes and such, it would basically be like permanent disloyalty. The runes fire every 6 seconds and you can also actively use it.
ferlas2006-03-23 09:49:49
QUOTE(daganev @ Mar 23 2006, 01:17 AM) 272425

Based on what Xenthos and Ferlas said, wouldn't that make a delayed cure better?


I dont see how a delayed cure would help at all, I explained why if disloyality took effect instantly I would be screwed against bonecrushers and blademasters.

Unless you want to totally rework the affliction make it a delayed cure and a even longer delayed effect but I just don't see the point of that at all?
Daganev2006-03-23 17:17:16
I think a delayed cure makes there being a possiblity of one of the ents attacking the owner so they get hurt but not too badly, at the same time making it really hard to time exactly when that possibility would happen. You would have to know the timing of each ent, and be completely aware of which ent is in which cycle while having only a random chance of hitting with the poison, since your saying the problem is the poison and not the necromancy skill.
ferlas2006-03-23 17:31:04
Can you explain more daganev? What happens at the moment is disloyality is a delayed affliction with an instant cure, just like scabbies epilipsey etc.

How would making it a delayed affliction with a delayed cure make the game better?
Sylphas2006-03-23 18:20:01
If you make disloyalty an effective tactic against Wiccans and Guardians, I'd really like to see an affliction that will turn a demesne against a Mage or Druid. Warriors already have rebounding to deal with.
Unknown2006-03-23 18:30:12
QUOTE(Sylphas @ Mar 23 2006, 07:20 PM) 272754

If you make disloyalty an effective tactic against Wiccans and Guardians, I'd really like to see an affliction that will turn a demesne against a Mage or Druid. Warriors already have rebounding to deal with.

Well... paranoia?
Daganev2006-03-23 18:43:46
I think paranoia and mossachinism, or mossachinism and a force enemy self, would turn a demense against the mage.

QUOTE(ferlas @ Mar 23 2006, 09:31 AM) 272749

Can you explain more daganev? What happens at the moment is disloyality is a delayed affliction with an instant cure, just like scabbies epilipsey etc.

How would making it a delayed affliction with a delayed cure make the game better?


I'm no expert on game mechanics.. however the way I see it is this (all examplese are ficticious)

Pixie hits every 2 seconds.
Fairy hits every 4 seconds.

Disloyalty takes .5 second to activate
The cure takes 1 second to heal.

Xenthos can give you disloyalty 50% of the time every 1.5 seconds.

This gives the disfigurer a garanteed .5 seconds to get one ent to hit. If they time the attack properly they can have the either the pixie or the fairy hit, but unlikely to have both.

To me this places the threat of having your ents turned against you pretty high, and thus something the person with passive affects going, an added thing to worry about, and this makes warriors feel that giving disloyalty is an option in combat worth trying, having them think about using poisons a bit more, and thus adds one more poison to the list that poisoners can make money off of.

This possibly makes the game better in three ways. 1. People with ents can't turn them on and forget about them. 2. Warriors start using a larger variety of poisons making them need even more things to worry about. (Ok so maybe thats a bad thing) 3. A trade skill is more likey to come back into existance and not be told its a terrible thing to take.
ferlas2006-03-23 18:55:26
No way, you havnt thought this out at all, I already explained before that your idea or method would make it so a warrior bonecrusher/blademaster could practically keep the fae not hitting him for the majority of the time. So your in fact almost neutralising one guild set of the wiccans just by using disloyality venom.

QUOTE(Xenthos @ Mar 22 2006, 08:16 PM) 272360

Ents don't usually attack *that* many times before you recover equilibrium. happy.gif But I do see your point, depending on when exactly I hit (especially if I timed to go right after one of your attacks), they'd be more likely to spend a lot of time on you instead of me.



Well if you gave this upgrade to the disloyality venom daganev you would have to give ent using classes a massive upgrade to their wounding, blunt and cutting resitance to compensate for the fact that they would be hindering warriors much less often.
Shamarah2006-03-23 22:01:20
You cannot enemy yourself; however, paranoia does make our demesnes attack us.
ferlas2006-03-23 22:19:30
Actually now shamarah posts Im reminded teleknetic mages would kill us with even less trouble than warriors with the daggers if disloyality was a delayed cure as well. biggrin.gif