Aiakon2006-03-23 15:04:36
QUOTE(Narsrim @ Mar 23 2006, 02:57 PM) 272699
Hrm... how about after a failed ritual to do X-important task, you are severely weakened. As such, you are seeking to recuperate and in doing so retire to your library to handle guild affairs until you are again healthy enough to deal with such trivial matters as some immortal spirit and minor demons on Nil who are disrepectful and ugly anyways.
I like it.
I like it a lot.
To be fair, it's still only an excuse to evade my responsibilities, but it's an excuse that might fly. Be good back up, when I'm not in the mood. Besides, I -am- a Geomancer, and we're not terribly pro-Nil anyway. Having said that, OOCly.. if Magnagorans are dying left right and centre trying to take Nil, and I'm sitting in the library being weak and crotchety.. I'll feel like a bit of a prat. Not to say a huge one. So. Hrm. Bit of a catch twenty two, I think. Generally though, I'm MUCH more amenable to dying horrifically and wasting my time, when I'm not actually procrastinating with real work, as I was earlier. I'll come back in game once it's done and then my humour will be better.
Shiri2006-03-23 15:22:19
I don't really like this argument that you can feasibly just "not defend." When there's a raid on Faethorn I certainly don't feel it at all appropriate for the Regent of Serenwilde to be sitting in the library or talking to his friends. If there's absolutely no hope you can achieve anything (like when it's me, Laysus, and two newbies vs. Kaervas and half of Magnagora with a tainted demesne in Faethorn) that's a different matter, but still.
Unknown2006-03-23 15:34:28
Hrm, well to get this back on track I'm going to ask a question, seeing as I know very little about the inner workings of the Sea battle myself.
I think what Magnagoran Citizens are mad about is that once the Marilynth quest is done there is no way to reverse it other then to bring things to a killable denizen.
I wonder, is the end result of the Magnagoran side of the sea-quest similar, I believe it's releasing the ship of the dead into the Inner sea. Can the ship/denizens on the ship be killed at that time, or does a long draw-out collecting need to be done to stop.. to stop? hmm, not really sure how it effects celest negatively either.
Any information would be helpful.
I think what Magnagoran Citizens are mad about is that once the Marilynth quest is done there is no way to reverse it other then to bring things to a killable denizen.
I wonder, is the end result of the Magnagoran side of the sea-quest similar, I believe it's releasing the ship of the dead into the Inner sea. Can the ship/denizens on the ship be killed at that time, or does a long draw-out collecting need to be done to stop.. to stop? hmm, not really sure how it effects celest negatively either.
Any information would be helpful.
Cwin2006-03-23 16:41:07
From how I know of it, a long-bothersome quest needs to be done, since, once the ship is up, the crew and Ladantine are invincible. I THINK there's an NPC that can be killed to stop it, though.
So, overall, it is comparable.
So, overall, it is comparable.
Aiakon2006-03-23 16:48:01
QUOTE(Cwin @ Mar 23 2006, 04:41 PM) 272731
From how I know of it, a long-bothersome quest needs to be done, since, once the ship is up, the crew and Ladantine are invincible. I THINK there's an NPC that can be killed to stop it, though.
So, overall, it is comparable.
Frankly, it's a pain either way round. I don't think I'd mind it hugely if only the Cities were involved.. but I really don't like the way that any random Serenwilder can screw either city or both (gorgogs), and there's Nil that can be done in return. And don't say Faethorn - I can't do anything without demesne/taint. Faethorn really isn't an option.. and besides that, there's nothing there which is comparable.
Cwin2006-03-23 23:56:07
QUOTE(Aiakon @ Mar 23 2006, 11:48 AM) 272734
Frankly, it's a pain either way round. I don't think I'd mind it hugely if only the Cities were involved.. but I really don't like the way that any random Serenwilder can screw either city or both (gorgogs), and there's Nil that can be done in return. And don't say Faethorn - I can't do anything without demesne/taint. Faethorn really isn't an option.. and besides that, there's nothing there which is comparable.
To be honest, I think the Bold is the REAL heart of the problem. The Sea Quest in itself is fine: even the fact that the communes can get involved is fine.
The problem, is that the cities can't hurt the communes in the same manner. Revive Faethorn (even if it wasn't taintable, capturing fae to give to Glomdoring would be a good comparison) WITHOUT making it just like old Faethorn, open the Crow/Hart quests up and add a Gorgog version for communes and everyone will be on a level playing ground.
Daganev2006-03-24 00:03:45
I can't wait for the admin to have a few weeks of down time so they can work on fixing the side affects they left in many of the quests... like Ladantine shouting at Rowena..
Cwin2006-03-24 00:13:12
That's not supposed to happen? By how the quest went, it seems to make sense for Ladantine to be angry: He doesn't come out well after Maryl is removed.
Daganev2006-03-24 00:15:00
But you don't get the potion from rowena anymore, I thought. It use to be you had to bring things to the wyrm which you brought to Rowena and she gave you some sort of potion, and they changed that when Glom needed the Wyrm for thier own things.
Unknown2006-03-24 00:17:24
The sea quests in general are aggravating, though the Magnagoran ones are far more annoying because they can be halted entirely by killing one fairly weak denizen, whereas the Celestians don't need their denizen until the rest of the quest is already complete.
And yes, glue Faethorn's balls back on.
And yes, glue Faethorn's balls back on.
Cwin2006-03-24 00:30:40
QUOTE(daganev @ Mar 23 2006, 07:15 PM) 272840
But you don't get the potion from rowena anymore, I thought. It use to be you had to bring things to the wyrm which you brought to Rowena and she gave you some sort of potion, and they changed that when Glom needed the Wyrm for thier own things.
Ladantine still uses Rowena's recipe, and can apperently get most of the items himself now. He still blames her when it fails. It's silly now since he REALLY should just find his own way of stopping his daughter, but people can be stubborn.
Morik2006-03-24 01:56:24
I'm hanging out for the Fae <-> Cherub/Imp quests to (obviously) work. That'll liven stuff up.
Morik2006-03-24 01:56:56
I'm hanging out for the Fae <-> Cherub/Imp quests to (obviously) work. That'll liven stuff up.
Shiri2006-03-24 01:59:14
Problem with that one was always that you couldn't bring the bastards back down, and if the cities have you enemied it's not feasible to get onto the Cosms in the first place.
Acrune2006-03-24 02:07:22
And... uh... guards and totems everywhere on ethereal make it easier to get them?
Morik2006-03-24 02:19:28
QUOTE(Shiri @ Mar 24 2006, 09:59 AM) 272862
Problem with that one was always that you couldn't bring the bastards back down, and if the cities have you enemied it's not feasible to get onto the Cosms in the first place.
You must've missed the recent posting by someone outlining how Narsrim has actually learned to time serpent perfectly to let 'im come onto Nil and not be hit by guards.
Unknown2006-03-24 02:20:36
QUOTE(Acrune @ Mar 24 2006, 02:07 AM) 272863
And... uh... guards and totems everywhere on ethereal make it easier to get them?
You can get fae from faethorn too.
Shiri2006-03-24 02:22:29
Right, since there's no "neutral territory" for cosmic beings we can rob Magnagora and Celestia of.
A gorgog equivalent or whatever may well be necessary but making the Fae even MORE of a pain is not the solution.
And requiring serpent is totally not feasible unless we're allowed to put guards at the archway entrances on Faethorn so you need to serpent to get in there too.
And both ends of the archway so you can't just sneak in that way.
A gorgog equivalent or whatever may well be necessary but making the Fae even MORE of a pain is not the solution.
And requiring serpent is totally not feasible unless we're allowed to put guards at the archway entrances on Faethorn so you need to serpent to get in there too.
And both ends of the archway so you can't just sneak in that way.
Unknown2006-03-24 02:33:45
Well, the aethership dock has made it a little better these days for communes to get to the cosmic planes and above.
But having to kill angels/demons is still annoying.
But having to kill angels/demons is still annoying.
Athana2006-03-24 02:49:50
QUOTE
Right, since there's no "neutral territory" for cosmic beings we can rob Magnagora and Celestia of.
I think that is partially incorrect, according to how game mechanics work at the moment I am under the impression that only the nexus rooms on the cosmic planes are actually considered territories of Magnagora and Celest. Examples: demesne summoning into guards enemies the caster, citizens do not city conglutinate after dying on those planes.