Shiri2006-03-24 03:21:53
QUOTE(Athana @ Mar 24 2006, 02:49 AM) 272887
I think that is partially incorrect, according to how game mechanics work at the moment I am under the impression that only the nexus rooms on the cosmic planes are actually considered territories of Magnagora and Celest. Examples: demesne summoning into guards enemies the caster, citizens do not city conglutinate after dying on those planes.
Ok, but those are the two rooms you need to actually get into Celestia/Nil in the first place. So if you're enemied to the org it's not feasible. How much do you think people would have to attack Faethorn if they had to pass through the Moonhart Mother to do it?
Athana2006-03-24 03:26:41
QUOTE(Shiri @ Mar 23 2006, 07:21 PM) 272903
Ok, but those are the two rooms you need to actually get into Celestia/Nil in the first place. So if you're enemied to the org it's not feasible. How much do you think people would have to attack Faethorn if they had to pass through the Moonhart Mother to do it?
You forget aetherships and cubixes
Narsrim2006-03-24 03:28:30
Screw Serpent, I raid Nil through my aethership now.
Unknown2006-03-24 03:53:20
Aetherships docked outside of aetherplex chambers should be able to be boarded somehow - or at least in the future, when they will hopefully have more uses.
If what I've heard about the 'Kill Marilynth' quest is true, wherein the fish count resets whenever Ladantine dies, then we need SERIOUS changes now.
If what I've heard about the 'Kill Marilynth' quest is true, wherein the fish count resets whenever Ladantine dies, then we need SERIOUS changes now.
Veonira2006-03-24 07:55:55
Honestly, I can't tell you how many times I've sat around, plans for the day ruined, fishing in the damn Sea of Despair for hours upon hours on end, only to have someone sneak in and kill Ladantine. Or even waltz in when no one else in Magnagora cares about guarding because everyone's so tired of it. So after working for hours on end, a person or two skip on in holding hands and kill Ladantine in next to no time, thus wasting my -entire- day and making me wonder why I even play Lusternia because that's extremely ridiculous.
Merely the THOUGHT of killing Marilynth via the Ladantine quest actually makes me sick to my stomach and have a strange urge to dive headfirst out my second floor window onto the pavement below (Although technically it's a wooden deck... )
I feel that's description enough.
(And yes, I should note that this is an angry post because I just spent 40 minutes at 2 in the morning fishing, turn in 27 of them, go out and kill two more, and in the short time I'm gone, Ladantine is killed. Fabulous.)
Merely the THOUGHT of killing Marilynth via the Ladantine quest actually makes me sick to my stomach and have a strange urge to dive headfirst out my second floor window onto the pavement below (Although technically it's a wooden deck... )
I feel that's description enough.
(And yes, I should note that this is an angry post because I just spent 40 minutes at 2 in the morning fishing, turn in 27 of them, go out and kill two more, and in the short time I'm gone, Ladantine is killed. Fabulous.)
ferlas2006-03-24 09:54:04
QUOTE(Acrune @ Mar 24 2006, 02:07 AM) 272863
And... uh... guards and totems everywhere on ethereal make it easier to get them?
Mag and celest can sneak in through the elemental gates to steal the fae.
But yup there seem to be far to many tedious quests the cities have to do, it just dosnt seem fun.
Unknown2006-03-24 11:00:02
QUOTE(Cwin @ Mar 23 2006, 06:56 PM) 272835
The problem, is that the cities can't hurt the communes in the same manner. Revive Faethorn (even if it wasn't taintable, capturing fae to give to Glomdoring would be a good comparison) WITHOUT making it just like old Faethorn
"without making it just like old faethorn" means you don't want fae repoping constantly. Alright, I can understand that.
Ok, so keep the fae how they are, but let Magnagorians give the fae honeycombs and take them to the Night Avatars, and... Oh wait, you can already do that if you want to. I do agree that capturing a few fae doesn't equal banishing the specters(which means your spikes slowly start going down, endangering you in many ways) but in all honestly, the argument here seems to be. "We don't like Narsrim†Obviously, you can't ask the Gods to nerf Narsrim, as he isn't a skill or a quest, he is a player. If he wouldn't do it, some one else could.
The Cities, have more to gain, and more to lose. That is the way it has always been, and it's GOOD RP. (I know some of you hate when people say that, but it's true.) The Cities have more ways to gain power, and those ways in which they gain it are infinitely more vulnerable to attack.
Every person can get involved in every quest so that in and of itself is equal and fair. Though I have to agree with you, as I would love it if Hart/Crow quest were active again.
ferlas2006-03-24 11:07:40
How can cities gain power better than commune?
We have totems, fae, culture and an icon.
They have supplicants, culture, an icon and the spikes and?
We have totems, fae, culture and an icon.
They have supplicants, culture, an icon and the spikes and?
Unknown2006-03-24 11:25:23
fae + pixies/shadows combined are hardly comparable to supplicants/spikes.
Plus Fae can be taken to the cosmic planes as well, so you can't argue that the fae are a commune only power quest, whereas there is no way for the communes to make power off of supplicants/spikes
Edit:Surely they are commune favored, but only as much as the elemental planes are city favored. (Unless there have been serious changes to the system that the admin havn't told us about)
Plus Fae can be taken to the cosmic planes as well, so you can't argue that the fae are a commune only power quest, whereas there is no way for the communes to make power off of supplicants/spikes
Edit:Surely they are commune favored, but only as much as the elemental planes are city favored. (Unless there have been serious changes to the system that the admin havn't told us about)
Narsrim2006-03-24 11:31:17
QUOTE(Veonira @ Mar 24 2006, 02:55 AM) 272952
Honestly, I can't tell you how many times I've sat around, plans for the day ruined, fishing in the damn Sea of Despair for hours upon hours on end, only to have someone sneak in and kill Ladantine. Or even waltz in when no one else in Magnagora cares about guarding because everyone's so tired of it. So after working for hours on end, a person or two skip on in holding hands and kill Ladantine in next to no time, thus wasting my -entire- day and making me wonder why I even play Lusternia because that's extremely ridiculous.
Merely the THOUGHT of killing Marilynth via the Ladantine quest actually makes me sick to my stomach and have a strange urge to dive headfirst out my second floor window onto the pavement below (Although technically it's a wooden deck... )
I feel that's description enough.
(And yes, I should note that this is an angry post because I just spent 40 minutes at 2 in the morning fishing, turn in 27 of them, go out and kill two more, and in the short time I'm gone, Ladantine is killed. Fabulous.)
I hate to be crude, but you need to grow up. If you don't like messing with Ladantine then don't mess with him. I see no reason you are *forced* to do it. If you want to bash, then bash gorgogs or merian or krokani, etc.
I find it disgusting that people are now trying to influence Lusternia on forums with yet another wave of: Estarra! Change this or I might commit suicide. The emotional stress is too much bear *holds knife over wrists*
Jesus christ, Lusternia is a game. Show some self control.
Aiakon2006-03-24 11:32:23
QUOTE(Veonira @ Mar 24 2006, 07:55 AM) 272952
Honestly, I can't tell you how many times I've sat around, plans for the day ruined, fishing in the damn Sea of Despair for hours upon hours on end, only to have someone sneak in and kill Ladantine. Or even waltz in when no one else in Magnagora cares about guarding because everyone's so tired of it. So after working for hours on end, a person or two skip on in holding hands and kill Ladantine in next to no time, thus wasting my -entire- day and making me wonder why I even play Lusternia because that's extremely ridiculous.
I've had enough of that quest too. Perhaps it's just time for a mass player boycott. Leave Marilynth and Ladantine alone until the Gods do for us what they did for Faethorn. Paralyse it, and let us continue to game in peace.
Narsrim2006-03-24 11:33:39
QUOTE(Aiakon @ Mar 24 2006, 06:32 AM) 272982
I've had enough of that quest too. Perhaps it's just time for a mass player boycott. Leave Marilynth and Ladantine alone until the Gods do for us what they did for Faethorn. Paralyse it, and let us continue to game in peace.
Quickly everyone photoshop pictures of themselves to show self mutilation and email support. Rally fellow suffers!
Unknown2006-03-24 11:47:11
QUOTE(Aiakon @ Mar 24 2006, 06:32 AM) 272982
I've had enough of that quest too. Perhaps it's just time for a mass player boycott. Leave Marilynth and Ladantine alone until the Gods do for us what they did for Faethorn. Paralyse it, and let us continue to game in peace.
Aiakon, I'm not saying I don't feel for you, I've been in the overworked/pissed off about quests mood before. Just take a step back, delegate some work to other people, go bash a little, or if you most likely can't(for obvious reasons) then make an alt in a different guild/org and bash newton a bit. It's very fun killing gnomes/rats/weevils in 1 hit, seeing yourself get 20% xp for one kill, and forging a new role play in a different place with absolutely no responsibilities to Nation or Guild (because they don't expect anything from you)
Anisu2006-03-24 11:54:49
Sometimes I wonder about you Narsrim.
As on the topic seaquests are forced appon us, where there is no real forced quest on the communes since those are buggered.
Shiri, Fae quests are supposed to be working though. Celest and Magnagora where always able to steal fae and Serenwilde was always able to steal cherubs/imps from the cities. There are rarely wild fae in faethorn so I don't think the 'but faethorn is so easily entered' makes any difference here. If we want fae we will have to enter your territory and preverbly get them out with honeycakes and while using powermask so we don't get enemied since there are so many guards and totems in your ether territories. Things we don't have on the cosmic planes. Anyone with an aethership or cubix has easier access to Celestia/Nil then they do to etherglom/etherseren
To conclude to many anti-city quests, to few anti-commune quests that work.
As on the topic seaquests are forced appon us, where there is no real forced quest on the communes since those are buggered.
Shiri, Fae quests are supposed to be working though. Celest and Magnagora where always able to steal fae and Serenwilde was always able to steal cherubs/imps from the cities. There are rarely wild fae in faethorn so I don't think the 'but faethorn is so easily entered' makes any difference here. If we want fae we will have to enter your territory and preverbly get them out with honeycakes and while using powermask so we don't get enemied since there are so many guards and totems in your ether territories. Things we don't have on the cosmic planes. Anyone with an aethership or cubix has easier access to Celestia/Nil then they do to etherglom/etherseren
To conclude to many anti-city quests, to few anti-commune quests that work.
Unknown2006-03-24 12:04:25
There is a obvious differance between giving fae honeycombs in faethorn, Verses having to slaughter things on Nil/Celestia.
There are less fae around, I know that this hurts you guys as you can't turn them into Imps/cherubs, but it hurts us too because they arn't around often to be brought to Avatars.
For the Communes, the fae are a MAXIMUM possible 270 power each weave. If you want to compare anything to Supplicants/spikes compare them to Pixies/Shadows, but as I said, even combined the cities get more.
Edit:Again, It's ok that the cities get more, because their power os also more vulnerable to attack, as I stated earlyer.
There are less fae around, I know that this hurts you guys as you can't turn them into Imps/cherubs, but it hurts us too because they arn't around often to be brought to Avatars.
For the Communes, the fae are a MAXIMUM possible 270 power each weave. If you want to compare anything to Supplicants/spikes compare them to Pixies/Shadows, but as I said, even combined the cities get more.
Edit:Again, It's ok that the cities get more, because their power os also more vulnerable to attack, as I stated earlyer.
Narsrim2006-03-24 12:16:57
I'm tired of hearing about guards on Ethereal from the ignorant.
Serenwilde and Glomdoring literally waste 1500p a month just on guards. That is the equivalent of almost 4 villages.
You do NOT have to raid Communes to force mass power drain. They either have the guards, securing themselves, and draining uber power -or- they lack the guards and can be raided to the ground.
Serenwilde and Glomdoring literally waste 1500p a month just on guards. That is the equivalent of almost 4 villages.
You do NOT have to raid Communes to force mass power drain. They either have the guards, securing themselves, and draining uber power -or- they lack the guards and can be raided to the ground.
ferlas2006-03-24 12:24:48
QUOTE(Wesmin @ Mar 24 2006, 11:25 AM) 272979
fae + pixies/shadows combined are hardly comparable to supplicants/spikes.
Plus Fae can be taken to the cosmic planes as well, so you can't argue that the fae are a commune only power quest, whereas there is no way for the communes to make power off of supplicants/spikes
Edit:Surely they are commune favored, but only as much as the elemental planes are city favored. (Unless there have been serious changes to the system that the admin havn't told us about)
I wasnt comparing pixies and shadows of crow to supplicants, I was comparing supplicants/spikes to totems in terms of power generation.
Ah communes have
totems
trees
fae
icon
Cities have
Imp/cherbus
icon
supplicants
spikes
Unless im missing something I was just asking what cities have to gain power that communes dont?
Unknown2006-03-24 12:29:36
Actually, when you put it that way that's like killing 1.5 demonlords/supernals every weave for both Glomdoring and Serenwilde, without putting forth any effort.
People don't mention it because it's not an ego-blow. Having something actually die demoralizes people, where has having 60 guards sitting around is easily ignored.
Edit: Ferlas, Not only do they generate power per weave, but they generate power when handed in, it's a big differance. It is why Magnagoran players get so mad when Ladantine's daughter sings, they lose a bashing ground, lose their version of our pixie/shadow quest, AND their version of totems starts decreasing, and eventually they are in danger of their version of the flame/drums going out. So much is based on one thing, killing spectres. It's perfectly understandable to me why they are angry, one little quest messing up power generation for a whole city.
People don't mention it because it's not an ego-blow. Having something actually die demoralizes people, where has having 60 guards sitting around is easily ignored.
Edit: Ferlas, Not only do they generate power per weave, but they generate power when handed in, it's a big differance. It is why Magnagoran players get so mad when Ladantine's daughter sings, they lose a bashing ground, lose their version of our pixie/shadow quest, AND their version of totems starts decreasing, and eventually they are in danger of their version of the flame/drums going out. So much is based on one thing, killing spectres. It's perfectly understandable to me why they are angry, one little quest messing up power generation for a whole city.
Anisu2006-03-24 12:51:00
QUOTE(Wesmin @ Mar 24 2006, 01:29 PM) 273000
Actually, when you put it that way that's like killing 1.5 demonlords/supernals every weave for both Glomdoring and Serenwilde, without putting forth any effort.
People don't mention it because it's not an ego-blow. Having something actually die demoralizes people, where has having 60 guards sitting around is easily ignored.
Edit: Ferlas, Not only do they generate power per weave, but they generate power when handed in, it's a big differance. It is why Magnagoran players get so mad when Ladantine's daughter sings, they lose a bashing ground, lose their version of our pixie/shadow quest, AND their version of totems starts decreasing, and eventually they are in danger of their version of the flame/drums going out. So much is based on one thing, killing spectres. It's perfectly understandable to me why they are angry, one little quest messing up power generation for a whole city.
accually they are annoyed that Communes can do these quests while there is no quest to cancel out commune powerquests. Magnagora is a bit less annoyed when Celest does it, since they can harm Celest.
Communes can easily get asmuch power as cities by the way. (howmuch power does ever pixie give now 1-2?)
ferlas2006-03-24 13:06:08
QUOTE(Wesmin @ Mar 24 2006, 12:29 PM) 273000
Edit: Ferlas, Not only do they generate power per weave, but they generate power when handed in, it's a big differance. It is why Magnagoran players get so mad when Ladantine's daughter sings, they lose a bashing ground, lose their version of our pixie/shadow quest, AND their version of totems starts decreasing, and eventually they are in danger of their version of the flame/drums going out. So much is based on one thing, killing spectres. It's perfectly understandable to me why they are angry, one little quest messing up power generation for a whole city.
Oh no no I understand how annoying it is for them I was just asking about this comment
QUOTE(Wesmin @ Mar 24 2006, 11:00 AM) 272975
The Cities have more ways to gain power, and those ways in which they gain it are infinitely more vulnerable to attack.
I was just asking what ways cities have of gaining power out strips that of the communes?
EDIT: Anisu shadows of the crow give 2 power each for the full quest, im guessing pixies give the same, what can cities get to give them power and roguhly how much does it give them?