Dark Nest

by Unknown

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Unknown2006-03-29 08:44:48
QUOTE(Xenthos @ Mar 29 2006, 02:40 AM) 274375

Also, anyone following someone who enters the Nest ends up in the trees, so they won't be touched by a guard or totem.


Same happens if you have a person follow you into the queens tree, it's very odd.
Narsrim2006-03-29 09:25:30
QUOTE(Xenthos @ Mar 29 2006, 02:40 AM) 274375

And yes, we can bring guards there (they now do follow when you summon them and climb into the trees, but you can't order them in unless they're already following you. So they need to be freshly summoned). The main discrepancy that I see is that Hart's entrance *can be protected by a totem on both ends*, while the Nest can't (the entrance in the Ravenwood's branches is not on ground level). Also, anyone following someone who enters the Nest ends up in the trees, so they won't be touched by a guard or totem.


It is also worth noting that Hart's entrance is in Ethereal Serenwilde away from the Mother Moonhart. The Nest's entrance is at the Master Ravenwood. If that stupid feather gets taken to the ground, I want the stone put at the Mother Moonhart smile.gif
Ashteru2006-03-29 09:28:58
Well, your entrance can be protected by guards and totems. Ours not. And thanks for raiding EtherGlom when no one is around, now I can forget going back to sleep. >.<

For comparison:
Serens Entrance:
Among a rain of colour and mist.
The stars twinkle in the clear night sky. Breaking through the dimensions, a
planar rift slashes through the air here. Reaching up as high as the eye can see
looms the awesome presence of a living totem. The reflection of a monolith of
stone flickers and wavers in the air here, occasionally allowing glimpses of a
grove on the other side of the image. An oak sapling clings tenaciously to the
ground here. There are 10 centaur hunters here.
You see exits leading north and south.


Gloms Entrance:
In the trees above The resonating centre of Glomdoring's black heart.
A large ebon feather floats in the air, twirling about on stray breezes.
You see exits leading south.
Narsrim2006-03-29 09:41:48
But the point being made is that you could put a totem with guards on the otherside of it. You just don't.

Ashteru2006-03-29 09:50:03
Yeah, dunno...didn't know that that works. But still, it's a bit bugged since the entourage ends up in the trees. Oh well. I am sick and going back to sleep.
Narsrim2006-03-29 10:05:36
QUOTE(Ashteru @ Mar 29 2006, 04:50 AM) 274394

Yeah, dunno...didn't know that that works. But still, it's a bit bugged since the entourage ends up in the trees. Oh well. I am sick and going back to sleep.


So instead of being like: lets fix that bug?

Why is a knee jerk reaction necessary?
Ashteru2006-03-29 11:33:25
What what, just showed the differences between the entrances.
Narsrim2006-03-29 11:35:15
QUOTE(Ashteru @ Mar 29 2006, 06:33 AM) 274407

What what, just showed the differences between the entrances.


That's like someone pitching a fit that Nil is shaped differently than Celestia and because of that, its easier/harder to break a demesne on one or the other. Thus, we should make them the same shape.

God, get over it. How about the fact that Glomdoring can flow/wisp in every room of the commune and never has to forest it. Serenwilde has to forest the hills, river, valleys, gardens, etc.

Obviously, there are differences. We deal with ours, deal with yours.
Ashteru2006-03-29 11:37:46
man, don't go off like that. blink.gif
I didn't complain about anything, just pointed out some things.
Narsrim2006-03-29 11:41:15
QUOTE(Ashteru @ Mar 29 2006, 06:37 AM) 274411

man, don't go off like that. blink.gif
I didn't complain about anything, just pointed out some things.


I understand, but if I posted: zomg, we should be able to flow/wisp in every room too and shouldn't have to forest our rivers, hills, valleys, indoor room, tree rooms, etc because glomdoring doesn't have to, I'd get bashed for: stop trying to make everything a cookie cutter mold. It has happened before.

You can place guards at the feather. You can place guards on the other side (and a totem). The sheer fact that you don't says to me you aren't trying.

=====================================================================

AND... if we want to be technical, its easier for a dreamweaver to get into Hart Grove than Crow Nest because of the elevation so nyah.
ferlas2006-03-29 11:47:33
Problem with placing guards at the other side is glomdoring would need to place more than serenwilde needs to because they cant call for help.
Narsrim2006-03-29 11:48:52
QUOTE(ferlas @ Mar 29 2006, 06:47 AM) 274418

Problem with placing guards at the other side is glomdoring would need to place more than serenwilde needs to because they cant call for help.


So? We need more guards on prime because we have:

1. two forests to guard, not one.

2. can't always wisp/flow because half of it is hills/valley/indoors/garden
Ashteru2006-03-29 11:49:20
Well, I ain't Security, don't tell me. tongue.gif
And dammit, I didn't even know that you can enter the Monolith in Dreamform, just tried it.....awesome!
Aiakon2006-03-29 12:09:39
QUOTE(Narsrim @ Mar 29 2006, 12:41 PM) 274412

I'd get bashed for


You get bashed because you're Narsrim. Any excuse will do.

..and you love it.
Yrael2006-03-29 12:33:04
(The preferred one being that he gives more grief than most of Magnagora combined, but hey.)
Unknown2006-03-29 13:58:47
QUOTE(Narsrim @ Mar 29 2006, 09:48 PM) 274421

So? We need more guards on prime because we have:

...

2. can't always wisp/flow because half of it is hills/valley/indoors/garden

Aside from the fact that you can, you know, forest any environment. tongue.gif

Realistically, both prime forests are easy to raid, but there isn't much point. There are no important conflict quests based on raiding prime Serenwilde or Glomdoring that I know of aside from killing Hart or Crow. (There is a colt quest I have heard about, but I am told it is pointless to achieve). Sure, the northern segment of Serenwilde might be slightly easier to attack. There's very little to do other than slay the odd pixie or colt, however.

The importance of raiding is in the Ethereal forests, just like the cities have their important areas in the Cosmic planes. Glomdoring is most severely hampered by our lack of populace, something that I hope will eventually improve, but in the meantime we don't need other disadvantages in this area. In time, I'm sure more achievers and killers will gravitate to us when we get our act together and stop getting beat down so utterly... but this is just a small change that would help quite a lot - without giving Glomdoring anything that Serenwilde does not already have.

Isn't Serenwilde trying to connect the two sides of the forest anyway?
Shorlen2006-03-29 14:07:38
QUOTE(Chron of Glomdoring @ Mar 29 2006, 08:58 AM) 274443

Isn't Serenwilde trying to connect the two sides of the forest anyway?


Lisaera said to protect the Fae, and that the next step would come from them. That was months and months ago OOC, and nothing happened, and likely nothing will for a while longer. Or until Someone reads this and decides to prove this statement wrong pray.gif
ferlas2006-03-29 14:17:02
QUOTE(Shorlen @ Mar 29 2006, 03:07 PM) 274444

Lisaera said to protect the Fae, and that the next step would come from them. That was months and months ago OOC, and nothing happened, and likely nothing will for a while longer. Or until Someone reads this and decides to prove this statement wrong pray.gif


Envoys first before they go fixing any silly imbalances in glomdoring and serens forest laugh.gif
Narsrim2006-03-29 14:21:10
FYI:

There is nothing super special in the Nest either.
Xenthos2006-03-29 15:14:03
Actually, what the nest gives is a nice little platform for you to sit in safely and wisp / kill people without fear of guards. Yours has 10 guards at it, PLUS all of the other ones scattered around who will come when they call, as well as a totem.

Ours has no totem with the massive number of guards already stationed as part of the normal Ethereal defence, which I find somewhat silly.

Solution: Make guards notice/attack people in the trees above them, and make totems hit people in trees (A totem *IS* a bloody tree, and nests built on top of them are *in the trees*. Thus, it's rather apparent that the totem does reach that high).

It's not even a kneejerk reaction, it closes some of the junk that makes a forest demesne such a liability for defence, which is also rather stupid. "Hey, we have to remove the forest at this location, because if we don't Munsia can just walk right over the guards and reforest into her demesne without them even caring..." It also makes the myriad entrances into the forests SLIGHTLY easier to defend, but that would still take a lot of guards and Stag/Crow followers, and can still fly over them or enter in a place that doesn't have the guards, curing the totem's effect and moving on.