Gaudiguch, Hallifax, Tzaraziko?

by Gaetele

Back to Common Grounds.

Unknown2006-03-30 12:41:13
surrender2.gif Bring back Gaudiguch, we need it!!
Unknown2006-03-30 13:11:00

Okay, lets try to keep this a sensible conversation and keep it away from stuff like the above.

Someone please explain Babylon 5 to me! please!
Jack2006-03-30 13:24:34
QUOTE(Archer2 @ Mar 30 2006, 02:11 PM) 274756

Okay, lets try to keep this a sensible conversation and keep it away from stuff like the above.

Someone please explain Babylon 5 to me! please!

It's crap. Like Star Trek, but crapper.
Unknown2006-03-30 13:44:55
QUOTE(Shamarah @ Mar 29 2006, 08:55 PM) 274602

Imagine if, after all the speculation and thoughts and countless threads and pondering and hoping, the lost cities were released as ruins or as NPC zones.

I would laugh so hard. laugh.gif


I would actually enjoy that, and have posted the idea before, let me find my post about it.


Edit:Here are my two relevant posts I was thinking about.
QUOTE(Wesmin @ Mar 7 2006, 11:09 AM) 266734

Oh, and have you ever considered that those cities, if they even ever are released, might already have big populations? Since they are already frozen in time, they already have some ministers/City leaders alive, and as far as the populaces are conserned, those people are still in controll.

It's like making a clan about Estelbar and then asking Yojimbo to step down.

Actually I think it would be pretty fricken awsome if they were released as NPC cities, that had high godly attention, and worked similarly to Villages, maybe they could "ally" to you, and trade with you for things, and your nation could get things from them in return. They'd enemy, and have gaurds and stuff, and quests and so forth. That I think would be more awsome then opening them to all the players.

Plus it sort of annoys me that all these people in those clans have pretty much already said "Yup I'm abandoning my organization the MOMENT that one opens up, yup I am!" I mean how much can you really trust those people IC, as a Charactor.



QUOTE(Wesmin @ Mar 20 2006, 02:20 AM) 271423

I have to ask you all though.

Seriously now...

Think of the guilds/nations you are in. Do you have enough active members to carry out everything that needs to be done, or are the people who do things normally overworked.

Would the addition of 9 more guilds and 3 more nations HELP this problem? I say that no, it would infact drive away a -minimum- of 27 people to be national, and 18 to be guild leaders (GM's overlap so I only counted them once).

Do we really have 45 active, qualifyed people to spare, without hurting the orgs that are around already. (keep in mind that would be the just top people, and they would have a whole nation of alts/newbies then.)

Or do you think people would be able to be the GM/GA/GC/Ministers in multiple orgs with alts. roflmao.gif
Obviously we don't have enough seriously committed active people for the orgs we already have, let alone more.

A note about this last quote: When Glomdoring came out, there were quite a few people displaced from Serenwilde guilds, including the moondancers, and there was a decent amount of field promoting to fill in the gaps
Unknown2006-03-30 14:01:52
He wasnt suggesting it, he was saying if that happened it would be funny.

Secondly, its a dumb idea, because it would totaly change the city/city relations dynamic of the game if suddenly two cities had NPC leaders.
Kharvik2006-03-30 16:13:13
I can't wait for Gaudiguch to come out, but as other people said our playerbase still isn't near large enough. We're still waiting for envoys let alone 2 new orgs and 6 new skillsets.
Unknown2006-03-30 19:08:24
It's a slow and steady process. We gain new players/gods and hopefully don't lose to many of the old ones.


I am a bit tired of a new 'lost cities' thread every single week though.
Unknown2006-03-30 19:32:08
To be honest, I didn't notice any increase in the playerbase. There's quite a lot of new people of course, but at the same time many old players left.
Furien2006-03-30 19:37:57
You oughtta be happy there's a small playerbase in Lusternia, or else we'd end up like Achaea...as in..

Minimal RP
AUTOCLASS ninja.gif
Prostituting Sirens running around..or whichever race is like the Siren in Lusternia.
etc.
Narsrim2006-03-30 19:44:29
QUOTE(Furien @ Mar 30 2006, 02:37 PM) 274827

You oughtta be happy there's a small playerbase in Lusternia, or else we'd end up like Achaea...as in..

Minimal RP
AUTOCLASS ninja.gif
Prostituting Sirens running around..or whichever race is like the Siren in Lusternia.
etc.


Didn't Gwynevere already monopolize on that?
Unknown2006-03-30 19:55:35
QUOTE(Furien @ Mar 30 2006, 09:37 PM) 274827

You oughtta be happy there's a small playerbase in Lusternia, or else we'd end up like Achaea...as in..

Minimal RP
AUTOCLASS ninja.gif
Prostituting Sirens running around..or whichever race is like the Siren in Lusternia.
etc.

I don't see how bigger playerbase must mean immersion degrading. Hire more guides or something, if necessary.
Diamondais2006-03-30 20:02:14
QUOTE
Plus it sort of annoys me that all these people in those clans have pretty much already said "Yup I'm abandoning my organization the MOMENT that one opens up, yup I am!" I mean how much can you really trust those people IC, as a Charactor.


Well, I know this is an old quote, but there are some people who want this to happen and already have a lot of the characters of Lusternia showing them the nasty side. Try switching your organization, it hurts when you hurt other people by this choice even when they tell you that even -they- think its a good idea because yorue not happy. People change for numurous reasons, RL stress caused by this game, or just getting annoyed with things that happen, or, sadly, being bored. Those players see the lost Cities and Communes as an oppertunity to start anew and hopefully better.
Narsrim2006-03-30 20:13:53
Another problem with the whole Hallifax Gaudiguch issue is that they are a pair. The assumption (and I think a good assumption) is that they will come out together. This makes it sooooooooo much more complex than releasing a single city.

That alone is going to be: 4-5 unique skillsets (2 guardians, 2 mages, and perhaps a new secondary). That - just the new skillsets - is quite extensive coding wise.
Shamarah2006-03-30 20:23:48
I'm pretty sure some divine said at some point that there's no way they're going to come out at the same time.
Arix2006-03-30 20:34:21
that would be for the best, as long as Hallifax returns first. Aeromancers ftw!
Jack2006-03-30 21:48:39
QUOTE(stangmar @ Mar 30 2006, 05:21 AM) 274651

Also, in regards to releasing Gaudiguch and Hallifax, It'll require a LOT of competent fighters to go there at the beginning. Because it will undoubtedly be a repeat of Glomdoring where the other orgs will get shits and giggles out of kicking it into the ground before it gets started.

That would be very, very stupid, since it's doubtful Hallifax/Gaudiguch would have divines as constricting as Viravain (isn't Raezon patron of both Barosi and Tirita? Was last time I was about), and once they got on their feet, I think they'd be out for revenge.

EDIT: Added to that they'd have no excuse for pumelling Halli/Gaudi. With Glomdoring Celenwilde had the "OMGAWSH TAINTSCUM" excuse, so it was at least within their RP to attack. But with Halli/Gaudi they'd basically be openly declaring war.

IMO it's much more likely that in the first few weeks of their opening, the existing orgs will be buttering them up and helping them out, in order to obtain allies. I can especially see Magnagora and Hallifax chumming up out of common interests, like enslaving the dwarves. (E.g. Daevos saying to the leader of Hallifax, "We'll help you get Southgard and Rockholm if we can have a percentage of the dwarves for Angkrag.")
Narsrim2006-03-30 22:33:46
So far as I can tell, no one has any hatred for Gaudiguch. As for Hallifax, there is that whole slavery thing... but they could likely sweep that under the rug with some creative politic-ing.
thillieir2006-03-31 01:37:25
Automatons. Boo-Ya! Yeah, I'm dreaming, but still. We'll just enslave the orcs then convince both Mag and Celest we're on their side and that they should kill each other. Then, when people get tired of the fighting, they'll join Hallifax, because we'll convince them that they'll be happy there. We shall integrate them into our society and help them understand that the city is a thriving entity and that they are its drones. We shall have many fronts, and no one will know what our main objective is. Then, one day, when we rule the Basin, everyone will realize what happened, but by then it will be too late. Mwuahahahahaha!

Yeah, I don't know what's going to happen any more than anyone else, nor do I know how my or anyone else's character will react. I'm not sure I really care, either. Trying to free the cities gives me something to do. If I end up joining one of them and enjoying it, so much the better. The Wilde does have way too many people compared to the other organizations, though, and until that changes, I wouldn't want to see the cities released.

Yes, Jack, Raezon is the only God openly supporting the Tirita, but that's only because I can't get ahold of any of the others I want and persuade them to join.
Unknown2006-03-31 04:41:57
QUOTE(Jack @ Mar 30 2006, 03:48 PM) 274860


IMO it's much more likely that in the first few weeks of their opening, the existing orgs will be buttering them up and helping them out, in order to obtain allies. I can especially see Magnagora and Hallifax chumming up out of common interests, like enslaving the dwarves. (E.g. Daevos saying to the leader of Hallifax, "We'll help you get Southgard and Rockholm if we can have a percentage of the dwarves for Angkrag.")


Woot... HaliMag for teh win!

For some reason I think that the followers of Elcyrion will enter Halifax. Maybe it's because Elcyrion is wind himself. I also think that Halifax people will see tainted as just "burn" victims. They are like that because Kethuru passed along, but they are not Kethuru themselves and they will adopt a more "scientific" approach to not get biased by the taint. Halifax will see in them a potential to get control of the Dwarven cities, while Magnagora will see them as a pure ally who is not biased by the "OMFG TAINT" factor.
Unknown2006-03-31 04:52:29
QUOTE(thillieir @ Mar 30 2006, 08:37 PM) 274940

Automatons. Boo-Ya! Yeah, I'm dreaming, but still. We'll just enslave the orcs then convince both Mag and Celest we're on their side and that they should kill each other.

More likely this will happen:

Celest: "Hey! You guys killed our members, die taint scum!" *Swing, Swing, incquisition, Hailstorm, Thunderclap*

Magnagora: "Hey! you guys killed our members, die light scum! *Boulderblast. Thunderclap, Thunderclap*

Serenwilde: "Hey! you guys stole our furrikin/dwarves, die slaver scum!" *Waning, hexes, wisp, Patchou, Fury, fetish, knockdown, haymaker, behead*

Glomdoring: "Hey! you guys are taking a beating for us, sucks to be you!" *pecks your eyes out, and steals your babies while you are blinded*