ferlas2006-04-06 18:53:45
QUOTE(Narsrim @ Apr 6 2006, 06:34 PM) 276619
Well if it is going to block treelife, it should block some silly stones trying to slam you into the ground!
Yea definatly wisp, summon rubble, treelife, currents etc etc anything thats moving you about really beckon etc, with enough of a mana drain to make it one of the few active draining defences you can you, so you'll be foolish using it against guardians and such.
Narsrim2006-04-06 18:55:41
QUOTE(ferlas @ Apr 6 2006, 02:53 PM) 276631
Yea definatly wisp, summon rubble, treelife, currents etc etc anything thats moving you about really beckon etc, with enough of a mana drain to make it one of the few active draining defences you can you, so you'll be foolish using it against guardians and such.
that's too powerful. And plus, guardians/wiccans don't do any of that (except wisp). As for beckon, you move on your own accord so I don't see anything blocking that.
ferlas2006-04-06 19:10:09
Why is it to powerful?
Narsrim2006-04-06 19:58:28
QUOTE(ferlas @ Apr 6 2006, 03:10 PM) 276640
Why is it to powerful?
For the same reasons that web boot artifacts would be too powerful in Lusternia.
If you consider druids, this would totally rape their offense. Thorns and squirrels/murder only hit in trees. Go figure, they are also the only effects other than treelife that hit at all with protection scroll up. Furthermore as we all know, druids rely on sap to kill (for the most part). You can always climb down after raise cudgel even with the stun before the druid recovers equilibrium. Overall, I just think this would make druids relatively crappy.
As for 100% summon from wisp and demesne summon, that's rather silly. Demesne summon and wisp are under change currently and until we know exactly what is going to happen, it is difficult to decide future changes. I also don't even understand how it would protect against beckon. Mass salve did nothing to protect against beckon so I don't see how any mass-ish would.
And finally as for currents and rubble, they are the two most hindering aspects (in my opinion) of Aquamancers and Geomancer demesnes. The reason Murphy would like immunity to them is they allow a mage room to move/hinder warriors so they have time to cure wounds. Would that be fair?
I honestly see this as nothing more than a "warrior based" buff. Most classes rely on movement of some form or another to fight except for warriors. Given how powerful warriors can be with good weapons, I don't see why there is a need for something else to assist.
Murphy2006-04-07 02:50:54
There is a simple solution, and that is to change the druid effects to take into account the fact that a mass type of defence was available.
Perhaps make it so the druid has to be in the trees above for treelife to work, but having treelife going off all the time in groups just makes things rediculous. We need a mass salve, but lets have all these type of skills and ideas to wait until demesnes are overhauled/removed (one can only hope). Druids have so much potential to be confined into passive effects and sap.
Even if the trans environment skill just let you avoid briars, rubble and currents, and other skills like tackle, gust ETC without getting too much into screwing a classes defence over.
Bringing up achaean web boots was just a silly notion narsrim, no classes in achaea should have to rely upon the web tattoo to fight another. If you think so, then you need to have another look and learn to play.
Personally i don't CARE about the immunity to ruble/currents insofar as to capturing a single mage in a demesne, but rather its effect on group combat, especially given i'm planning a class change i again find your assumptions and fairytales of why I suggest things to be tiresome, boring and offensive.
Perhaps make it so the druid has to be in the trees above for treelife to work, but having treelife going off all the time in groups just makes things rediculous. We need a mass salve, but lets have all these type of skills and ideas to wait until demesnes are overhauled/removed (one can only hope). Druids have so much potential to be confined into passive effects and sap.
Even if the trans environment skill just let you avoid briars, rubble and currents, and other skills like tackle, gust ETC without getting too much into screwing a classes defence over.
Bringing up achaean web boots was just a silly notion narsrim, no classes in achaea should have to rely upon the web tattoo to fight another. If you think so, then you need to have another look and learn to play.
Personally i don't CARE about the immunity to ruble/currents insofar as to capturing a single mage in a demesne, but rather its effect on group combat, especially given i'm planning a class change i again find your assumptions and fairytales of why I suggest things to be tiresome, boring and offensive.
Narsrim2006-04-07 02:53:25
A change that requires 50 changes to compensate != good change.
Murphy2006-04-07 02:57:47
a change that brings more balance and revenue to lusternia = a good change
Narsrim bitching about a change != bad change
Narsrim bitching = %null
Narsrim bitching about a change != bad change
Narsrim bitching = %null