Woot to Serenwilde!

by Narsrim

Back to Common Grounds.

Shorlen2006-04-07 00:29:38
QUOTE(Dyr @ Apr 6 2006, 08:19 PM) 276690

If you just look at the histories, its the existance of a Nexus which is exhumed to raise a God...
Suggests that theres no power needed in it. Although in modern times of course there will be. And it won't consume the nexus with it...

If Im wrong about this don't bash me, I havent read the histories in a while.


In the past, Edifaces of Power were used to raise Vernal Gods. Nexii are our modern pathetic attempts to recreate the Edifaces - they are FAR weaker, and need much, much more Power than the Edifaces required. An Ediface that stood for one day raised the first Vernal God - it took hundreds of years for Old Celest to raise one with the Pool of Stars. The question is, are we grabbing for Power faster than they did in the days of Old Celest? Will it take us dozens of years, or hundreds, before we can raise a new Vernal God?
Anisu2006-04-07 00:32:12
QUOTE(diamondais @ Apr 7 2006, 02:24 AM) 276694

First ones worked kinda off the Citizens of the Nexus..the Old Pool of Stars to raise Marylinth needed power though, and theirs were reputed to have millions werent they?

It's all speculation tough, it could be it depends on how powerfull the god will be. Wasn't Marylinth's intent to destroy the pool so Ladantine couldn't use it?

Only a handfull of people know what it takes, and they probably didn't finish coding Vernal gods yet ninja.gif
Unknown2006-04-07 03:57:34
Magnagora has turned around its net power gain and we're back on track, though our lack of villages is still slowing us down.

Goddamn totems. Do the cities even have an equivalent? We have demons and angels for fae, spikes and supplicants = flames and shadows, but Totems just seem like too big an advantage to the communes. 3000 power per month is insane.

And I'm pretty sure Nexuses and Edifices of Power are the same exact things, our current ones just happen to have way less power than the old ones, what with their newness and our lessened technology.

EDIT: Admittedly, it's a easier for us to get our hands on essence, but not "3000 more power/month" easier.
Narsrim2006-04-07 04:01:54
QUOTE(Temporary_Guido @ Apr 6 2006, 11:57 PM) 276759

Magnagora has turned around its net power gain and we're back on track, though our lack of villages is still slowing us down.

Goddamn totems. Do the cities even have an equivalent? We have demons and angels for fae, spikes and supplicants = flames and shadows, but Totems just seem like too big an advantage to the communes. 3000 power per month is insane.

And I'm pretty sure Nexuses and Edifices of Power are the same exact things, our current ones just happen to have way less power than the old ones, what with their newness and our lessened technology.


You also have to bear in mind that we need FAR more guards to defend ourselves so the bulk of that power is totally wasted. Serenwilde has like 10+ entrances, 4-5 of which cannot even have totems. On the topic of totems, each totem is only active if a person bonds to it. This costs power and it fades in 12 days. You cannot remotely compare this to a city, which can have a statue in every single room that is urban outdoors (which is the bulk of the city) that one enchanter can enchant and its good-to-go for the next irl year.

Furthermore, the Avatars are vastly weaker than Supernals/Demon Lords. While it is true we can place guards around them, you have to bear in mind that equals power drain. Serenwilde and Glomdoring both lose more power per day just to protect them than if one died EVERY SINGLE DAY.
Daganev2006-04-07 07:35:01
I don't know about serenwilde, but I know that Glomdoring does not spend 1000 power each month protecting the avatars.
Unknown2006-04-07 07:45:14
QUOTE(Temporary_Guido @ Apr 7 2006, 03:57 AM) 276759

Goddamn totems. Do the cities even have an equivalent? We have demons and angels for fae, spikes and supplicants = flames and shadows, but Totems just seem like too big an advantage to the communes. 3000 power per month is insane.

Agreed. I don't know what the city equivalent of totems is, but maybe they should fall down eventually like saplings or something?

This Faethorn business is -almost- sounding like the development of an anti-commune quest though, so I think that will help.
ferlas2006-04-07 09:04:07
The communes have the best power gain in the game it far outstrips cities, needing guards or not is a subjective matter really you could say you need to spend 5k on guards or you could just spend 2k on guards if you wanted to. Glomdoring spends a decent ammout on guards and with totems we were getting a net power gain of over 1k every weave, thats with no villiages and low culture, now we're culture central and all our gains a good bit more. Go go library power!
Soll2006-04-07 09:28:42
I expect it's about 5-10mil to raise a Vernal. tongue.gif It was mentioned, when most Nexuses were around 5-700k that we weren't anywhere near the amount needed, and that trying it would just empty all the nexuses and do nothing significant. biggrin.gif
Niara2006-04-07 10:20:05
Would you trust any player that much that you would raise him or her to vernal godhood at the cost of more or less all your nexus' power? I seriously doubt it.
Narsrim2006-04-07 17:02:42
QUOTE(daganev @ Apr 7 2006, 03:35 AM) 276785

I don't know about serenwilde, but I know that Glomdoring does not spend 1000 power each month protecting the avatars.


Umm, there are over 40-50 guards in Ethereal Glomdoring right now so yes you do.
ferlas2006-04-07 17:08:38
No we dont, we dont spend 3k protecting the avatars for definate
Xenthos2006-04-07 17:12:14
QUOTE(ferlas @ Apr 7 2006, 01:08 PM) 276835

No we dont, we dont spend 3k protecting the avatars for definate

Though we do spend something around 3000 power total on guards every day. Which is more than the totems generate (remember that we have fewer totems than the Serenwilde), and is the same amount as if every Avatar died once a day (though the essence being put into them to reraise them is an extra bit of power gain lost).
Aiakon2006-04-07 17:14:08
QUOTE(Xenthos @ Apr 7 2006, 06:12 PM) 276837

Though we do spend something around 3000 power total on guards every day. Which is more than the totems generate (remember that we have fewer totems than the Serenwilde), and is the same amount as if every Avatar died once a day (though the essence being put into them to reraise them is an extra bit of power gain lost).


Hmmm.. Couldn't you manage that better?
Narsrim2006-04-07 17:19:27
QUOTE(Aiakon @ Apr 7 2006, 01:14 PM) 276838

Hmmm.. Couldn't you manage that better?


How? Glomdoring, for example, has no more than 20 active persons who regularly bond totems (at least so far as I can tell because I've hit most of them). In fact, I sincerely doubt Serenwilde has 20 active persons who regularly bond totems. As a result, it takes far more guards to protect the wide-open communes with multiple entrances versus the 4-entrance cities that can can cover every outside urban room with an active statue (note that hitting a statue/totem triggers nearby guards).
ferlas2006-04-07 17:20:13
Not really 3k power on guards seems a nice ammount enough to kick anyone out of faethorn when the guards see them and still gives us enough to cover a bit of prime as well. The totems basically cover our guard usage really and any additional power we get from anything else puts us in the positive. I mean with low culture no villiages and no other power gain totems gave us enough to support 3k guards and enough power to supply the commune and still give us a positive production.
Daganev2006-04-07 17:41:40
Hmm, maybe I'm missunderstanding narsrim, but I got the impression that he suggested that we spend more than 1,000 power on guards JUST for the avatars.

Now I know there are guards placed at the wyrm and the nexus, and protecting some other important areas, and I know that many of our guards are in the ethereal where there are only two entraces into the forest, not 4 or 5, so um yeah.
Narsrim2006-04-07 17:42:41
How many guards are in Ethereal Glomdoring (including locusts)?
Daganev2006-04-07 17:45:02
in all of etheral glomdoring spends less than 2,000 power.
Narsrim2006-04-07 17:47:15
QUOTE(daganev @ Apr 7 2006, 01:45 PM) 276845

in all of etheral glomdoring spends less than 2,000 power.


Oh, that's what I meant: Ethereal Glomdoring as a whole not just the 3 Avatar rooms.
Xenthos2006-04-07 17:49:19
And remember that for a while, all the guards around Eth-Glom were concentrated just at the Avatars, so they truly were defending just those three (and the Eth Ravenwood).