Saran2006-04-09 11:11:30
hrm not sure how i would go about doing this, but... How could i store all the denizens i've influenced, then when i check ih (probably substituted with an alias) it overwrites each line for the denizens involved.
I think probably an array and then activating a trigger when i check ih. the only problem is i'm not sure how to go about storing like 20 numbers in an array then having a trigger which checks each one.
Sorry if this is a lame question it's just wandering around my favourite influencing spot, analyzing everything in sight just to find one that isn't influenced is getting annoying.
I think probably an array and then activating a trigger when i check ih. the only problem is i'm not sure how to go about storing like 20 numbers in an array then having a trigger which checks each one.
Sorry if this is a lame question it's just wandering around my favourite influencing spot, analyzing everything in sight just to find one that isn't influenced is getting annoying.
Laysus2006-04-09 12:04:18
On a successful influence, #additem influenced
on IH,
for say
"(%w)(%d)"
#if (%ismember(%1%2,influenced)) {#gag}
or something like that.
you'd have to clear that list manually, though
on IH,
for say
"(%w)(%d)"
#if (%ismember(%1%2,influenced)) {#gag}
or something like that.
you'd have to clear that list manually, though