The Most Recent Event.

by Ialie

Back to Common Grounds.

Xenthos2006-04-10 12:45:24
Ferlas, you might want to edit that last bit, please.
ferlas2006-04-10 12:45:57
Right actually no more talk about this here anymore, more than half the people here have already proven they havnt got a clue whats actually happening now, so go find out in game and roleplay it.
Xenthos2006-04-10 12:46:50
Well, no. I'm more trying to prevent a warning.
ferlas2006-04-10 12:47:21
QUOTE(Xenthos @ Apr 10 2006, 01:45 PM) 277791

Ferlas, you might want to edit that last bit, please.


sorry fixed, I didnt see your post
Unknown2006-04-10 12:53:19
QUOTE(ferlas @ Apr 10 2006, 12:42 PM) 277790

Remember ROLEPLAY>IN GAME POWERGAMING

The mechanical aspects of the fae being captured by each commune are essentially minimal. A little power, and later the blessing of Faethorn (which doesn't do anything except make the mobiles attack enemies of Moon). If you seriously believe that that is the ONLY reason either commune leads fae to a great spirit, you really do need to spend some more time thinking about what the fae mean to both forests, and what the Great Spirits themselves mean to a commune.


Edit: Removed the rest because it doesn't need to be said anymore. *eye Xenthos*
Xenthos2006-04-10 12:56:01
And taking a break from this thread might be a good idea. You're right that it really does shake up roleplay... unfortunately, a fundamental shift to the foundation underneath a character's feet often does leave them confused, and their player tends to also experience that confusion (and frustration). There's nothing more we can really do but go with what we've got in-game. The event's over, so... we need to work on a new RP path that fits it. All of us. It's understandably difficult, I feel, especially for the Moondancers.

QUOTE(Avaer @ Apr 10 2006, 08:53 AM) 277795

Try to take a deep breath, and think about what you are saying. When you are ready to continue without ranting, personal attacks, and imposing your own RP desires on others, then maybe it is worth going on with the discussion. Otherwise, please go and visit Idiots, these kinds of posts are much more tolerated there.

She edited it, after taking that deep breath. Would you be so kind as to do the same?
Aiakon2006-04-10 13:02:47
come on guys... get over it?

It's a game..

.. and these changes make it much much more interesting in my opinion.

Avaer should be heartily commended both for his work AND for having the courage to say so in the face of so much ill-opinion. The rest of you should be heartily ashamed. Perhaps it's time you all took a really big step back and added just a little real life perspective. Go to the pub/bar. Play a game of crappy american football/cricket. Watch some tv. Go to a strip club. Something... the posts I'm reading are really FAR more dramatic than the occasion calls for.

I've made quite an effort to look into the changes.. and being Mag, I think my opinion is fairly objective (I have also had at one stage trial alts in both the moon and shadow dancers, so don't tell me I don't know what I'm talking about). I -really- think the changes are for the best. Flame me at will, but I'd prefer that you left your computers and had a walk around the park.
ferlas2006-04-10 13:04:24
QUOTE(Avaer @ Apr 10 2006, 01:53 PM) 277795

Oh dear. And I had thought Glomdoring had such a good RP foundation.

The mechanical aspects of the fae being captured by each commune are essentially minimal. A little power, and later the blessing of Faethorn (which doesn't do anything except make the mobiles attack enemies of Moon). If you seriously believe that that is the ONLY reason either commune leads fae to a great spirit, you really do need to spend some more time thinking about what the fae mean to both forests, and what the Great Spirits themselves mean to a commune.


No as I said this matter and point has already been brought up and is being discussed in game, go look at it in game, its quite interesting and fun actually if your willing to particapate.


QUOTE(Avaer @ Apr 10 2006, 01:53 PM) 277795

So, your only suggestion is to take away the quest items. That will work, sure. I hope there are some easily obtained quest items to keep hold of, and if there are, maybe that is a viable tactic.


First of all yes the quest is insanely easy to stop, you can stop it for 5 seconds of travel every hour. Secondly why is killing a city person who is trying to do the quest not viable?

Sorry for getting angry, just all these points everyone had raised and are complaining that its ruining their roleplay have been solved and are being discussed in game and its going great. I have a lovely converstaion with nejii, asmodea and even munsia about advantages and disadvantes of different routes.
Shiri2006-04-10 13:07:02
For the record, after waiting a bit and talking to Ferlas and a few others on the matter I'm not quite as disappointed as I was when I first got wind of all this a few hours ago, she's indeed at least partly right there. :/
Unknown2006-04-10 13:08:12
QUOTE(Aiakon @ Apr 10 2006, 01:02 PM) 277797

Avaer should be heartily commended both for his work AND for having the courage to say so in the face of so much ill-opinion.

Incidentally, I can't take any credit for hard work. My idea was very sketchy, and the admin involved fleshed it out, made it possible, and implemented it all... including vast extensions that were not part of my idea.

I'm just the one to blame if you don't like the intent behind the event. wink.gif
ferlas2006-04-10 13:09:44
QUOTE(Shiri @ Apr 10 2006, 02:07 PM) 277799

For the record, after waiting a bit and talking to Ferlas and a few others on the matter I'm not quite as disappointed as I was when I first got wind of all this a few hours ago, she's indeed at least partly right there. :/


Exaclty as I said it seemed odd and confusing as hell to start with but the final conversations with maeve cleared up and fixed a lot of my initial concerns. People just havn't even given it time yet.
Tsuki2006-04-10 13:31:41
QUOTE(Avaer @ Apr 10 2006, 09:08 AM) 277800

I'm just the one to blame if you don't like the intent behind the event. wink.gif

I like and agree with the intent. It was the "fae: *whimper*" and "fae: we hate you for doing what we asked you to do!" and "fae knight: Slavers! I don't have to listen to or tell you anything! You don't follow the ways of Ellindel" and "fae knight: *attack Zenji*" that I didn't like.

QUOTE(Xenthos @ Apr 10 2006, 08:56 AM) 277796

It's understandably difficult, I feel, especially for the Moondancers.

Thank you.


As it's now 9:30 AM and I didn't sleep last night, I may now attempt to do so.
ferlas2006-04-10 13:33:27
QUOTE(Tsuki @ Apr 10 2006, 02:31 PM) 277805

I like and agree with the intent. It was the "fae: *whimper*" and "fae: we hate you for doing what we asked you to do!"


They asked you not to take them from faethorn and then you did. Its been said before serenwilde did itself no favours in this event a lot of the times there were hostile and rude to the fae.
Unknown2006-04-10 13:36:56
What I've seen of the event I've been quite interested in what's been going on. Many people seem upset though, just don't continue being ungrateful towards the admins. The idea seems good and well carried out.

I'm not amazingly happy with the RP in Celest over the Fae, since throughout the years we've hardly led any Fae. Now we can't because apparently we'll be slavers too. This is an attitude being discussed at the moment and one that I hope we'll overcome. Our existing angels aren't slaves either to us or the Supernals. Making new angels isn't enslavement either. Hopefully finally we'll be able to do this quest.
Unknown2006-04-10 14:09:32
You guys make angels out of fae? Thats wierd
ferlas2006-04-10 14:10:45
Cherubs, its lady razellas orders, the mags make imps the kind of same way mechanically only for gorgolug.
Unknown2006-04-10 14:20:10
QUOTE(ferlas @ Apr 10 2006, 03:10 PM) 277822

Cherubs, its lady razellas orders, the mags make imps the kind of same way mechanically only for gorgolug.


Yea, you're on the right lines. Raziela wants us to bring the Fae back, though I can't say why (can't remember - it's been 30+ game years since I asked her tongue.gif). Part of her roleplay though is that she is supposed to be innocent to the point of fault - what she's doing MAY be wrong, she just doesn't know it, and if we do know it, we should keep this fact concealed from her.

I'd like to see people do it, but the government of Celest is kinda anal about that kinda thing.
Unknown2006-04-10 14:29:56
Honestly, I think the biggest problem is the fact that the guild history was not necessarilly the real history of the guild in the ages before "The Coming of Estarra". If I'm correct, A lot of the guild belief, ritual, and duties were player-created and player driven. Nothing I've seen in the official histories ever said, for instance, that the Moondancers were to be the offical protectors of Faethorn. There are the old patrons, but (for instance) how do you really know that Night-bound fae pre-taint were "bound in shadow" before? (It also makes me wonder if there was more those original silly Moondancer guild titles than meets the eye--seems a bit sinister.)

I don't think anybody's knocking the RP of the guild. I think what you guys have to expect is that if you make up your own traditions without having all the knoweldge of the past--and remember, a lot of ancient knowledge was lost--you have to expect that at some point some "official" stuff might come up to contradict these views. Remember the Shadow Faeling controversy, for instance. Not everything is revealed at once. If you are too zealot-like to dogma you setup yourselves, it will be harder if it's shattered or changes. It was the original Serenwilde leaders who decided it was their duty to protect Faethorn.

Communities and Guilds need to make sure they are flexible in regards to dogma they themselves setup. If they aren't flexible to new situations that will come when the game expands, things might get ugly if they have to be contradicted. Most clans and individuals, however, will be able to keep their own roleplay. If some Moondancers feel spurned, this also gives some RP. Perhaps a rogue netural organization leaves and protects Faethorn themselves, or some choose to go to Celest or Glomdoring.
Unknown2006-04-10 14:55:40
QUOTE
Honestly, I think the biggest problem is the fact that the guild history was not necessarilly the real history of the guild in the ages before "The Coming of Estarra". If I'm correct, A lot of the guild belief, ritual, and duties were player-created and player driven. Nothing I've seen in the official histories ever said, for instance, that the Moondancers were to be the offical protectors of Faethorn. There are the old patrons, but (for instance) how do you really know that Night-bound fae pre-taint were "bound in shadow" before? (It also makes me wonder if there was more those original silly Moondancer guild titles than meets the eye--seems a bit sinister.)


The story of Ellindel seems to make all of this pretty clear. The fae helped out of gratitude for Ellindel's help, hot by being bound or anything else of the sort.

QUOTE
I don't think anybody's knocking the RP of the guild. I think what you guys have to expect is that if you make up your own traditions without having all the knoweldge of the past--and remember, a lot of ancient knowledge was lost--you have to expect that at some point some "official" stuff might come up to contradict these views. Remember the Shadow Faeling controversy, for instance. Not everything is revealed at once. If you are too zealot-like to dogma you setup yourselves, it will be harder if it's shattered or changes. It was the original Serenwilde leaders who decided it was their duty to protect Faethorn.


As for this, I think this is kind of the idea of roleplaying, isn't it? That we create and adapt our own roles? It becomes not roleplaying when a situation comes up that uproots all of our former roles and imposes a new role. When we set up our own dogma, it's a realistic IC development.


On a more general note, I appreciate all of the roleplay and the admin who put all of the work into this event. I also appreciate Elryn's suggestion and the intent behind it. That being said, I don't think the repurcussions were well thought-out.

First, though I understand some people are not fighters, faethorn is the one and only area where physical combat occurs between the Glomdoring and the Serenwilde. It's easy enough to say that we could just invade the Glomdoring, but then our members have earned divine disfavors for doing just that. This event effectively removed any combat between the two opposing forests. It's like unto an RP development which stopped all combat between Celestians and Mags on Nil, Earth, Water, and Celestia.

Secondly, as has been said, the event seemed to come from an anti-Serenwilde perspective. The fae were overly cruel to us, and our entire roleplay environment regarding the fae was effectively turned upside down. We are now forced to choose between Moon (who says we should bring the fae to her and protect them from Night), the fae themselves (who say they want to stay in Faethorn and not go anywhere), and Queen Maeve (who doesn't seem to care either way so long as we let the Glomdoring take and enslave them as well).

Where previously we were able to RP serving both Moon and the fae, we now have to either become the self-absorbed powerhungry organization we've been accused of being, or give up part of what our lives revolve around. We'll make it through and all will work out, but the event itself didn't seem well thought out.

Regardless, I always appreciate the interaction of admins and the work that goes into events, I just don't think this one was thought through - or, at least, it wasn't considered from the perspective of a Serenwilde.
Saran2006-04-10 14:58:10
Sorry if i missed it but what was the reaction of the night avatars when glomdoring asked them if they should return the fae to faethorn or not?