Dysolis2006-04-13 04:28:00
I didn't know where exactly to throw this post in so I figured it's pretty general because everyone has the abiltiy to own scale.
my general ranting is about the ability to scale and meld. On the earth plane for example ,it's annoynig when you can't catch anyone who is able to avoid all rooms with demense just by being able to scale up the mountains, and what annoys me even further is that the mage can't meld at that elevation. So someone with zero thought put into it can just teleport in the defending territory and scale to avoid all of it's demense effects and shield. does anyone else have a problem with this, or am I the only one?
my general ranting is about the ability to scale and meld. On the earth plane for example ,it's annoynig when you can't catch anyone who is able to avoid all rooms with demense just by being able to scale up the mountains, and what annoys me even further is that the mage can't meld at that elevation. So someone with zero thought put into it can just teleport in the defending territory and scale to avoid all of it's demense effects and shield. does anyone else have a problem with this, or am I the only one?
Acrune2006-04-13 04:32:08
You mean kind of like diving?
Dysolis2006-04-13 04:33:16
yeah , sure
Narsrim2006-04-13 04:37:17
It is same with flying and trees too.
Iblis2006-04-13 04:39:51
QUOTE(Narsrim @ Apr 13 2006, 05:37 AM) 278771
It is same with flying and trees too.
Hexagram brings you down from both, as does geyser, which is enchantable. Additionally certain demesne effects hit while you are flying. The same cannot be said of scaling.
Rauros2006-04-13 04:59:06
Translation: Oh my gosh, my opponents are using a tactic that beats my strategy. They can't do that!
Narsrim2006-04-13 05:03:03
QUOTE(Iblis @ Apr 13 2006, 12:39 AM) 278773
Hexagram brings you down from both, as does geyser, which is enchantable. Additionally certain demesne effects hit while you are flying. The same cannot be said of scaling.
Geyser is 100% blocked by clinging. Certain abilities afford resistance to hexagram such as cudgel whirl or whatever. Likewise, neither is going to dig up someone burrowed. As for effects hitting flyers, only if they are unshielded.
Dysolis2006-04-13 06:00:02
translation , A cheap tatict which shouldn't happen ,that We should be able to meld the mountains , likewise the aquamancers being able to meld below the waters.
Shiri2006-04-13 06:10:38
QUOTE(Dysolis @ Apr 13 2006, 07:00 AM) 278794
translation , A cheap tatict which shouldn't happen ,that We should be able to meld the mountains , likewise the aquamancers being able to meld below the waters.
What?
Narsrim2006-04-13 06:13:31
Apparently possessing the ability mountaineering is now "cheap."
Diamante2006-04-13 06:41:14
QUOTE
Hexagram brings you down from both, as does geyser, which is enchantable. Additionally certain demesne effects hit while you are flying. The same cannot be said of scaling.
Except that... dustorm and rockwall (Demense effects) ARE active even when scaled up
EDIT: errr rubble, not rockwall
Dysolis2006-04-13 06:43:30
as said before , you can knock people out of the air, dig people up , knock them out of the trees , how do you get someone out of the mountains?, you can't. unless you wait for them to come down or teleport in ,in which case there probbley would be a monolith. That would give them an advantage in terrian. What I am trying to say is, if you can use scaling to escape demense effects like diving to escape aqua effects then you should be able to meld those parts as well.
ah, didn't know that
I think my connection is slow, I just replyed in a reply
argh
ah, didn't know that
I think my connection is slow, I just replyed in a reply
argh
ferlas2006-04-13 11:30:48
QUOTE(Narsrim @ Apr 13 2006, 06:03 AM) 278781
Geyser is 100% blocked by clinging. Certain abilities afford resistance to hexagram such as cudgel whirl or whatever. Likewise, neither is going to dig up someone burrowed. As for effects hitting flyers, only if they are unshielded.
Point being there are counters to flying climbing and burrowing. There are no counters to mountain climbing.
I dont think you should be able to meld them, but I do think you should be able to get a way to pull people out of the mountains.
Its nothing like the trees or flying really, there is no way to get someone out of the mountains at all, there are ways to get them out of the trees or the sky and a few passive effects will even help you get them out of the trees air or burrowing. Nothing can really help to much with mountains.
Being that geomancers are the rocky people their demence effects should perhaps pull people down from the mountains per 12 second tick and aquamancers should be able to pull people up out of dive as well. Druids can already play about with elevations anyway.
Blocked by shield of course etc etc.
Rauros2006-04-13 12:47:23
QUOTE
translation , A cheap tatict which shouldn't happen ,that We should be able to meld the mountains , likewise the aquamancers being able to meld below the waters.
I don't think it's a good idea to allow aquamancers to meld underwater. The sea battles are crucial to both sides. Giving such a huge advantage to Celest would unbalance the game to an obscene amount.
As for mountaineering, it's a very high skill in an unimportant skill set that almost nobody takes. Why punish people for it?
Acrune2006-04-13 14:41:06
QUOTE(Rauros @ Apr 13 2006, 08:47 AM) 278828
I don't think it's a good idea to allow aquamancers to meld underwater. The sea battles are crucial to both sides. Giving such a huge advantage to Celest would unbalance the game to an obscene amount.
The sea of despair is taint, I have to flood before I can meld, so melding that would be sort of like geomancers melding underground, and wouldn't imbalance the sea quests. If anything, it would give Magnagora an advantage, because it would probably take 3-4 Aquamancers to hold the whole Inner Sea, and 1-2 Geomancers for the sea of despair. Then again, demesnes under the seas would certainly make the quests much more of a nightmare then they are now.
As for the climbing/diving, its annoying as anything, but I can live with it, it doesn't really happen that much because most places can't be dived in or climbed up.
ferlas2006-04-13 15:06:45
Nah being able to meld on a lot of different levations is far to powerfull dont add in being able to meld while diving or climbing but there should definatly be a way to pull everyone back to base level no matter what leviation they are on.
Daganev2006-04-13 19:31:08
I don't know about the demense situation, but I do believe if you attack someone or web someone while they are scaling they really get the hurt down, especially if they are high up.
I think its the same as falling from the sky, but levitation doesn't protect you.
Nah being able to meld on a lot of different levations is far to powerfull dont add in being able to meld while diving or climbing but there should definatly be a way to pull everyone back to base level no matter what leviation they are on.
Then what would be the point of scaling?
I think its the same as falling from the sky, but levitation doesn't protect you.
QUOTE(ferlas @ Apr 13 2006, 08:06 AM) 278851
Nah being able to meld on a lot of different levations is far to powerfull dont add in being able to meld while diving or climbing but there should definatly be a way to pull everyone back to base level no matter what leviation they are on.
Then what would be the point of scaling?
Unknown2006-04-13 19:32:49
QUOTE(daganev @ Apr 13 2006, 09:31 PM) 278928
I think its the same as falling from the sky, but levitation doesn't protect you.
Should. If it doesn't, perhaps it's an oversight.
Daganev2006-04-13 19:34:22
It shouldn't, because the message is along the lines of "You lose your grip and fall head over heals, your head bashing into the side of the mountain", the higher up the mountain you are, the more you get beat against the rocks when you fall.
oh and envoys, you should make the ROCK totem give you scaling.
oh and envoys, you should make the ROCK totem give you scaling.
Unknown2006-04-13 19:37:22
Soo... mountain side can't be considered a ground? I say it can. For levitation spell that is, which is pretty much anti-gravity.