Aquamancer Dreamweaver Strategy

by Unknown

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Unknown2006-04-13 17:26:51
Ever since I went Aquamancer and chose dreamweaving I haven’t been able to get a kill and I think being a Human has something to do with it. I cant think of anyway to get a kill even if I get the person sleeping have a nice blackout set up going and just straight staff. Anyone have any ideas in what I can do?

Ill try and a spar posted to show what I usually do.
Torak2006-04-13 17:34:59
To be honest, I would of went telekinetic as aqua. Aqua doesn't have the other abilities to support killing with dreamweaving unless you get some lucky damage hits. Atleast that is my opinion.
ferlas2006-04-13 17:48:19
Post the spar anyway, but toraks pretty much summed it up dreamweaving dosnt seem to really support aquamancers well at all compared to any of the other choices. Dreamweaving dosnt seem that cute for a mage even geomancers only really have the hidden chasm trick for dreamweaving.
Shryke2006-04-13 17:52:06
I've been thinkin about this strategy for just about every possible group, but how about using deepsleep to get them really sleepy, then just read curses scroll while they sleep to afflict them up (Keep jellyfish off since they would wake the player) and then once you feel you have messed them up enough, activate jelly's and start staffing them to death...
Unknown2006-04-13 18:22:46
I think it's just tough not to be a speed race.
ferlas2006-04-13 18:37:00
QUOTE(Kashim @ Apr 13 2006, 07:22 PM) 278907

I think it's just tough not to be a speed race.


Fair point, mugwumps are the one of most powerful caster race pretty much. Humans are just kinda to average with everything.
Unknown2006-04-13 18:39:02
You can forget it now, Dreamweaving pissed me off for the last time im going Telepath or something I just need to know which one.
Torak2006-04-13 18:50:28
telekinetic.
ferlas2006-04-13 18:51:15
Post the old spars anyway tongue.gif, telekentic does seem the most powerful and handy though its got got a decent chance to get an insta kill, daggers for some nice hindering and additional afflictions with charybodon or what ever you want to use. Also forcefield for some extra tankyness if you want to use it.
Narsrim2006-04-13 19:31:17
QUOTE(Crynus @ Apr 13 2006, 01:26 PM) 278889

Ever since I went Aquamancer and chose dreamweaving I haven’t been able to get a kill and I think being a Human has something to do with it. I cant think of anyway to get a kill even if I get the person sleeping have a nice blackout set up going and just straight staff. Anyone have any ideas in what I can do?

Ill try and a spar posted to show what I usually do.


You are pretty much screwed as a human with damage, which is a huge component of aquamancer killage. Even if you had another skillset, that wouldn't change.
Unknown2006-04-13 19:52:18
Yeah i know im screwed with damage so ill just deal with it. Now anyone know what telepathy has over telekinetics I would like to at least know the difference between the two before i make the lessons draining switch.
Ashteru2006-04-13 19:56:19
Well, you need to know how to debate too....quiet honestly, you should go Telekinetics.

Plus, when I was druid, it wasn't too bad to be human, actually....16 int were quite nice to bash with...
Acrune2006-04-13 19:56:35
Being a human Aquamancer sucked back when I was one. I couldn't kill leeches because they'd get health back faster then I could damage them. Dreamweaving was never too appealing to me back when I had it, I basically just embeded amnesia in the demesne (didn't have blackout motes), and used the rest of the skillset to explore enemy territory, and to not need insomnia any more.
Unknown2006-04-14 02:22:22
How is dreamweaving substandard for any demesne class? Embedded narcolepsy plus slumber, daydreams and epilepsy... nice. smile.gif
Shamarah2006-04-14 02:31:17
QUOTE(Avaer @ Apr 13 2006, 10:22 PM) 279060

How is dreamweaving substandard for any demesne class? Embedded narcolepsy plus slumber, daydreams and epilepsy... nice. smile.gif


Too easily cured if you don't have sap to stack it with or a chasm to mask with blackout.
Unknown2006-04-14 02:43:48
Surely the aquamancer demesne gives hindering afflictions though? Narcolepsy requires two kafes to get the defence back up, combined with a quick slumber it can be useful for sticking things.
Narsrim2006-04-14 03:06:39
QUOTE(Avaer @ Apr 13 2006, 10:43 PM) 279064

Surely the aquamancer demesne gives hindering afflictions though? Narcolepsy requires two kafes to get the defence back up, combined with a quick slumber it can be useful for sticking things.


I agree. Something like: narcolepsy/memory loss in demesne + a few deepsleeps = win. The thing is that eventually the opponent is just going to be falling asleep constantly, giving you plenty of time to go for preserve.
Morik2006-04-14 07:20:11
Aqua demesne is pretty crap. its great if you can stop them healing and attacking you back; but I had no end of trouble as a human aquamancer. I could mess people up real fast as a telepathist but I then couldn't damage them enough before they healed up and started hitting on me.
Shamarah2006-04-14 11:08:26
QUOTE(Narsrim @ Apr 13 2006, 11:06 PM) 279065

I agree. Something like: narcolepsy/memory loss in demesne + a few deepsleeps = win. The thing is that eventually the opponent is just going to be falling asleep constantly, giving you plenty of time to go for preserve.


It sounds great in theory, but in practice it's just impossible to get it to stick most of the time.

And the only affliction the aqua demesne gives that would hinder curing is stun.
ferlas2006-04-14 18:21:35
The thing is that dreamweaving isnt that amazingly hindering on its own, you can pretty much cope with it no problem. Its only powerfull when it can stack with instantly deadly effects such as sap or chasm, aquamancer dreamweavers can hinder and slow a lot but then their only form of a kill is damage which almost negates the most powerful effects of dreamweaving.